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Minmatar/Caldari Faction discussion

Author
Deckel
Island Paradise
#1 - 2016-07-13 00:29:22 UTC
I've seen this topic come numerous times and it's always a fun talk.

Minmatar and Caldari deserve a collaborative faction and while it doesn't necessarily need to be a real pirate faction (sisters of eve isn't) they will need a platform of territory and stations that can be attributed to their control.

As far as player suggestions go most point to the Thunker tribe as the base, but they're already fully Minmatar and I'm not too sure how well that works out in lore since they don't seem the type to consort with Caldari too much on their own.

My thought was that the union would be a business venture in the form of a hostile, or humanitarian takeover of ORE and wrestle it away from under Serpentis control. (I'm not sure which tribes would be involved)

From a personality perspective having control of a major mining consortium would be right up their combined alleys. Big business Caldari combined with down and dirty go getter Minmitar. Yes Ore is traditionally of Gallente descent, but all the more reason for them to welcome a non-gallente alliance to run them since they left Gallent and are probably a bit more sympathetic to Caldari. (not that I've read too much of their lore)

-Feel free to offer some other choices or stories that could work.


As for some of my proposed ship bonuses They go like this:

50% increase in Kinetic damage from turrets
Prevention of smart bomb damage to all ally drones

20% increase in the tracking speed of turrents (minmitar bonus per level)
1km increased range for smart bombs (caldari bonus per level)


These bonuses will allow the faction ship a purpose in removing tackle and give some much needed love to turrent based weapons for the pirate faction ships, most notably to hybrids and projectiles which can field the kinetic damage, and can be seen as a valuable tackler for defending mining installations.
Note: The high kinetic damage would be somewhat nerfed due to low number of turret slots to make room for smart bombs or utility equipment.

Other possible mechanics to think about could include bombs, ECM or involve the new Spectrum Breaker, Stasis Grapplers or Burst Projectors.

I especially recommend how the turret bonuses can complement both hybrid and projectile platforms well, however with it geared towards smart bombs it still may not fully suit Rails which may be a negative to the idea since I know there are some who want a primary rail platform.


Well, discuss, suggest ... flame ...
elitatwo
Zansha Expansion
#2 - 2016-07-13 03:02:07 UTC
Sure we definitively need more unbalance in the basket of unbalanced ships right now. What could go wrong??

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Deckel
Island Paradise
#3 - 2016-07-13 04:26:07 UTC
elitatwo wrote:
Sure we definitively need more unbalance in the basket of unbalanced ships right now. What could go wrong??


I just love constructive comments like yours...

I guess that's one for flame pile
Roenok Baalnorn
Baalnorn Heavy Industries
#4 - 2016-07-13 04:33:02 UTC
elitatwo wrote:
Sure we definitively need more unbalance in the basket of unbalanced ships right now. What could go wrong??
Ships are only unbalanced if you dont know how to fly them or dont use them appropriately

OP: im always happy to have more hybrid faction ships to fly

.
elitatwo
Zansha Expansion
#5 - 2016-07-13 04:43:52 UTC
Roenok Baalnorn wrote:
...Ships are only unbalanced if you dont know how to fly them or dont use them appropriately

OP: im always happy to have more hybrid faction ships to fly..


You are funny! May I keep you?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Nevyn Auscent
Broke Sauce
#6 - 2016-07-13 04:51:51 UTC
We currently have.
Projectile Machariel
Missile Bharghest
Hybrid Vindicator
Drone Rattlesnake, Nestor
Laser Nightmare, Bhaalgorn
So I wouldn't exactly say there is a 'shortage' or 'weakness' of Hybrid ships, since well, Vindi is considered a very good pirate BS.
Giving a bonus to all turrets as well is exceptionally powerful and somewhat out of keeping with EVE so far, so should be single weapon system. It's also not like Lasers are OP in the meta atm either, so your hatred of all things lasers seems to be showing through.
Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2016-07-13 06:18:07 UTC
Wasn't the whole frostline event based on ore being freed by mordus legion?
Daichi Yamato
Jabbersnarks and Wonderglass
#8 - 2016-07-13 09:03:51 UTC
If you can come up with a good niche then fine. But just putting **** together because you feel min/cal NEED to be paired isn't going to work.

As far as the ship goes you've barely even started to explain what they do and the Bonuses kinda confuse me. Its a brawly ship that combines turret, long range smart bombs and drones for dps? Is it fast or slow? Super tanky? Hard hitting? Armour tanking? shield tanking? Speed tanking? Sig tanking? Lots of utility or simple tank and gank?

Some slot layouts and some ball park numbers will help us imagine wtf this is for.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Ben Ishikela
#9 - 2016-07-13 11:30:43 UTC  |  Edited by: Ben Ishikela
What if i take your raw structure and refine it a bit...

Mydidae - BS
Musca - Cruiser
Mymaridae - Frigate

These are all Flys.
(edit: "Metriona" - Supercarrier (but thats a beetleSad))

The gameplay niche in game mechanix they would be filling is
MJD (can fit MJD) -(frigate has then MJFG with radius=zero)
MJD reloadtime reduction
Smartbomb bonus (any?)
Very low speed (to compensate for MJD-reloadreduction. 30secCycle is equivalent to speed of 3000m/s)
Signature reduction (to still be able to tank the same)
high structure hitpoint specialty.
reduction in amount of mid/low-slots (hulltank dont need slots, smartbombdamage not upgradeable)
no weapon hardpoints or drones. :p (for maximum nerf in flexibility towards utility only)

What can they do?
jump on top of masses of (sentry-)drones.
pod express.
pipe bombing.
novice faction warfare against tristans and asteros easy. alsoits possible to counterfit a scram or countership a garmur/MNI.
paires wonderfully with tidi and ecmburstsShocked ----> uncatchable swarm that kills serversOops. hurrayRoll. damn FLYs!!!Twisted

Why minmatar and Caldari is fitting?
signature for minmatar.
low speed for caldari. (therefor bonus for mjd reloadtime should be caldari based?)
smartbombbonus is kind of familiar to caldari, but i dont know why this is.
structure tank -> exoskeleton flair for the insect thingy.
signature in combination with structure and the "uncatchable"-thingy -> FLY

I say the faction is ergo a relative of the maverick Rogue Drones!
Evolution among the swarms of independent Drones is a thing. Some have a mutation towards superior circuits to destroy competition among themselves. therfor more food and wifes... blablabla.
Some human technicians might have invented a way for capsuleers to pilot these ships. Toxic to noncapsuleers.
CONCORD has declared research on this a crime. (why? because they are herding stupid normal-humans like always and this only makes capsuleers more powerfull. thats bad. buuh. lol). Therefor these researchers would want to move out of the reach of CONCORD into nullsec where ressources are abundant.
There you have it: new NPC faction in RogueDroneSpace.

What would be a good name for them? (abbreviation = FLY, would be awesome.)

However bad this might be, i can dream :)

edit: inspired by Franz Kafka.What?

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Gadget Helmsdottir
Gadget's Workshop
#10 - 2016-07-13 12:50:03 UTC  |  Edited by: Gadget Helmsdottir
Thukker tribe is a legit pirate faction.

There's lore showing Ishokune quietly working with the Thukker council.

There's your Minmatar/Caldari faction.
They already exist, and a mechanical niche can easily be found for them (maybe not so easily balanced, but that is gaming).

--Gadget

Edit:
Some older posts on this idea.
https://forums.eveonline.com/default.aspx?g=posts&t=472202
https://forums.eveonline.com/default.aspx?g=posts&t=411231
https://forums.eveonline.com/default.aspx?g=posts&m=4686515#post4686515
https://forums.eveonline.com/default.aspx?g=posts&m=3782508#post3782508

And farther back...

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#11 - 2016-07-13 13:19:08 UTC
We don't need another faction just to fill Minmatar/Caldari void.

CEO of Lanate Industries

Citizen of Solitude

Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#12 - 2016-07-13 13:36:55 UTC
Some factions that still don't have their own ships are Equilibrium of Mankind and Rogue Drones. Maybe we could start from there.
Gadget Helmsdottir
Gadget's Workshop
#13 - 2016-07-13 14:51:46 UTC
So, I've been doing some thinking and web-searching since it's a bit slow here at work.


I see the role of a Thukker Minmatar/Caldari mix as a group of short range missile brawlers that trade Rate o Fire for range. Combine this with shield resists bonuses (but no additional speed bonus) and I think that the brawler aspect comes out nicely.
I can also see these working together in packs, so maybe a bonus to target painter blooming would be in order.

Lore-wise, Thukker doesn't have to come out of a magic hat. They're already established within EvE's lore. They already have a territory. Their last onscreen time was a rather visible failure in the Elder War. Since that war, the thukker tribe has gotten close to the Minmatar, but I would suspect that there's a faction within the Thukker that clings vehemently to their independence. Ironically (and practically) this faction would be in contact with the Ishukone corporation and start to guide themselves towards separatism. Maybe they'll swing the Tribe deeper into it's nomadic roots... maybe they'll break away.

Here's what I see for the three ships. I'm speaking in generalities, because I'd rather have the concepts vetted first. Y'all can fill in the blanks and play with the maths; you'll be much better than I am. Big smile

Thukker Tribe (Separatist ?) ships:

Caldari (ship-type) bonuses (per skill level):
x% bonus to missile Rate of Fire

Minmatar (ship-type) bonuses (per skill level):
x% bonus to shield resists

Role Bonus:
50% (?) penalty to missile velocity
50% (?) penalty to missile flight time
(Shorter range missiles)
x% bonus to Target Painter effectiveness
x% penalty to Target Painter optimal range
(TP bonus bigger than normal, but shorter ranged)

I see the individual ships as not exceptionally fast, though with a bent for shield tanking, they won't be slowed by armor either (unless a pilot so wishes it /shrug). I do see them with higher than average shield buffers.

These ships should have an appropriate amount of High Slots, and more Mids than Lows. At least enough to take advantage of both the shield and TP bonuses.

II also can see a small increase in missile damage, but I'm unsure if it would be best in the Racial or Role bonus... and if it should apply to all missiles or Explosive only.

Anyway, enough from me. Whack away. Smile

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Danika Princip
GoonWaffe
Goonswarm Federation
#14 - 2016-07-13 17:38:01 UTC
You'd have to be very careful with rapid launchers and those bonuses, wouldn't you? I mean, you're basically creating a shorter ranged, higher DPS mordus legion lineup.
Deckel
Island Paradise
#15 - 2016-07-13 19:08:54 UTC
The real thought that I had for the ship design was that was that it seemed to me that projectile based platforms seem to lack a certain utility role. Yes Minmatar ships can pump out the dps, can be super customization and fast as hell but there really isn't one that specialized in tackle(for battleships) which is based on a projectile platform, unless you count on the Machariel out warping other Battleships pining them down and being the first to die, but that is better accomplished by other smaller ships.

Lasers have Neuting and webbing on the Bhaalgorn, Hybrids have Webbing on the Vindicator, Missiles have Scrams on the Barghest. Could a projectile based platform get a bonused role as well, be it E-War, Smartbombs, or ... Anti-E-War? (although I may have been greedy before by lumping hybrids together with it)

And with that last comment my new idea ... an Anti-E-War and support ship. Probably hard to get much for projectile turrets on there though.

Possible bonuses to:
Signal Distortion Amplifiers
Remote Sensor Boosters
Remote Tracking Computers
maybe Remote Capacitor Transmitters
Ben Ishikela
#16 - 2016-07-14 14:26:38 UTC
Deckel wrote:
projectile+ewar

oh great idea, what about:
ECM on fast ships.
(with enough slots for armor tank)

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Daichi Yamato
Jabbersnarks and Wonderglass
#17 - 2016-07-14 14:35:29 UTC
ECM on fast ships.
(with enough slots for armor tank)

Fast ships
Armour tank

Fast
Armour


Taking the faction and trying to throw anything together that will fit will not work. If you can think of a good ship with a useful niche THEN try to put it into a faction.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Frostys Virpio
State War Academy
Caldari State
#18 - 2016-07-14 16:35:55 UTC
Daichi Yamato wrote:
ECM on fast ships.
(with enough slots for armor tank)

Fast ships
Armour tank

Fast
Armour



Well high base speed + base buffer high enough to warrant not putting plates/trimark could mean a fast armor ship...
Linus Gorp
Ministry of Propaganda and Morale
#19 - 2016-07-14 16:46:06 UTC
Danika Princip wrote:
Wasn't the whole frostline event based on ore being freed by mordus legion?

Serpentis. Mordus Legion are the mercenaries that ORE hired to do that job / for protection.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Frostys Virpio
State War Academy
Caldari State
#20 - 2016-07-14 18:07:27 UTC
Danika Princip wrote:
You'd have to be very careful with rapid launchers and those bonuses, wouldn't you? I mean, you're basically creating a shorter ranged, higher DPS mordus legion lineup.


A 50% reduction to missile velocity means light missiles travel at around 2800 m/s. A few missiles can be kited so higher DPS is kind of irrelevant when they can't reach anything.
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