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Missions & Complexes

 
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Missile Implants

Author
Nicola Romanoff
Phoenix Connection
#1 - 2016-06-30 15:00:04 UTC  |  Edited by: Nicola Romanoff
I was thinking about buying some missile implants for PVE. I use cruise missiles and so was thinking of...

Slot 6 – CM-605 increase in missile damage (cruise)
Slot 7 – MP-705 – increase in missile velocity
Slot 8 – GP805 – decrease in explosion radius
Slot 9 – TN905 – increase explosion velocity

The 6% ones really expensive, the 5% ones are more reasonable but does 5% actually make much of a difference.
Roci Nantes
Perfusus Sanguine
Pandemic Horde
#2 - 2016-06-30 15:20:37 UTC
add in RL-1005 and that is my implants for most of my mission ships. I've done a few tests on a naked clone vs my implants and the biggest difference is application. You get a bump in damage and Rof ( which is more damage faster) but I mostly notice it in the application.

I need to to apply them one by one to see where you are getting the most benefit but have not taken the time to figure it out.
Yourmoney Mywallet
Doomheim
#3 - 2016-06-30 15:47:19 UTC  |  Edited by: Yourmoney Mywallet
Nicola Romanoff wrote:
The 6% ones really expensive, the 5% ones are more reasonable but does 5% actually make much of a difference.

5% ones are well good enough. The 6% ones will take you forever to recoup the investment.
Maykid Achilles
No-Mercy
Shadow Ultimatum
#4 - 2016-06-30 18:01:54 UTC
I do PvE in a Tengu and a Rattlesnake and using 5% implants do a significant difference. Might not be right then and there but it takes seconds off of killing NPC's, and eventually you'll start to snowball down to hours saved doing missions by having 5% implants.

-Maykid
The Bigpuns
United Standings Improvement Agency
#5 - 2016-06-30 19:17:25 UTC  |  Edited by: The Bigpuns
May as well drop down to 4% if your worried about costs that much.

The higher you go, the longer it will take to recoup the expense, but if you play a lot, it will be worth it. PvPers live and die by the odd % here and there, but pve is just about grinding that little bit better.
Nicola Romanoff
Phoenix Connection
#6 - 2016-07-01 14:22:12 UTC
Thanks everyone, I think ill go the the 5% and add in the RL-1005 too.
DeMichael Crimson
Republic University
Minmatar Republic
#7 - 2016-07-03 00:27:59 UTC
Just a little something for you to consider.

I have my Augmentations set up to work with a variety of ships instead of having them all affect just one specific aspect. I have 3 implants to help boost shield defense, 1 to boost probe scanning and 1 to boost missile rate of fire.

Slot #6 = Zainou 'Gnome' Shield Upgrades SU-605
Slot #7 = Zainou 'Gnome' Shield Management SM-705
Slot #8 = Poteque 'Prospector' Astrometric Rangefinding AR-806
Slot #9 = Zainou 'Gnome' Shield Operation SP-905
Slot #10 = Zainou 'Deadeye' Rapid Launch RL-1005

I've found with max skills I can jump into various ships and still get a boost from the Implants.



DMC
Andrew Indy
Cleaning Crew
#8 - 2016-07-06 04:20:34 UTC  |  Edited by: Andrew Indy
DeMichael wrote:


I've found with max skills I can jump into various ships and still get a boost from the Implants.

DMC


its going to depend on what ships you fly.

If you don't scan then the scanning Imp is pointless. Same goes for the Shield management one, if you don't buffer or passive tank its not that useful.

if I was going to replace any implant it would be the velocity one. Cruiser missiles already shoot out really far and if you are counting properly it makes it less important.

Slot 7 , EM-705 being the most flexible.
Roci Nantes
Perfusus Sanguine
Pandemic Horde
#9 - 2016-07-06 15:43:55 UTC
I tend to have my different jump clones fit with different implant sets. Few naked ones for shenanigans and the rest are fit for a specific purpose. That is based on my play-style though. I don't tend to mix and match what I do.

If I am going to explore/scan, I have a clone designed for that. So I will start the night out getting everything scanned down, few dozen sites then jump to my pew pew and go clean them up.
DeMichael Crimson
Republic University
Minmatar Republic
#10 - 2016-07-12 00:18:43 UTC  |  Edited by: DeMichael Crimson
Andrew Indy wrote:
DeMichael Crimson wrote:
I've found with max skills I can jump into various ships and still get a boost from the Implants.

DMC
its going to depend on what ships you fly.

If you don't scan then the scanning Imp is pointless. Same goes for the Shield management one, if you don't buffer or passive tank its not that useful.

if I was going to replace any implant it would be the velocity one. Cruiser missiles already shoot out really far and if you are counting properly it makes it less important.

Slot 7 , EM-705 being the most flexible.
Yeah, you're right, it does depend on the type of ships you fly.
My implants were posted just as an example. Since I do a lot of exploration and fly shield tanks, my implants do just like I said, allow me to jump into various ships and still get a boost from them.



DMC




Roci Nantes wrote:
I tend to have my different jump clones fit with different implant sets. Few naked ones for shenanigans and the rest are fit for a specific purpose. That is based on my play-style though. I don't tend to mix and match what I do.

If I am going to explore/scan, I have a clone designed for that. So I will start the night out getting everything scanned down, few dozen sites then jump to my pew pew and go clean them up.


Yeah, I had the same idea and actually planned to do that when I first started using Jumpclones. However with various restrictions on jumping between clones I found it was better for me to set up 1 clone with a mixed set of implants allowing me to engage various activities without having to clone jump.

I do a lot of exploration in high sec so bookmarking a lot of sigs first and then clone jumping to pew pew wouldn't work due to mass amount of competition in exploration.


DMC
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#11 - 2016-07-12 12:16:38 UTC  |  Edited by: Tsukino Stareine
be careful of anything that increases missile velocity. I guess cruise missiles aren't affected much since they have such long range to begin with but realise that missiles only ever travel in whole seconds and Fury cruise missiles have a base travel time of 15.75
Donnachadh
United Allegiance of Undesirables
#12 - 2016-07-12 13:46:09 UTC
Fly with or without implants the choice is yours but here are my thoughts on the subject.

If you are into missions for ISK / LP then you need to blitz them and as such cruise missile implants will not be that useful since the best of the blitz ships are turret based, Machariel and Vargur we are looking at you. Some use the Tengu but then cruise missile implants would be worthless anyway.

If you want ISK / LP then you may be better served by finding an incursion community to join and run with. In this case the implants you will need would be based on the ships used in the fleets.

If you are running them for fun or for experimentation then why tie yourself to single weapons system with implants. No implants allows you to fly whatever ship you want, whenever you want and with equal efficiency or inefficiency depending on point of view. No implants also allows you to change ships or fits on a whim just to see what happens.

And in the end if you are running for fun and experimentation what does it matter if a mission takes a few minutes longer to complete because you do not have implants.
Nicola Romanoff
Phoenix Connection
#13 - 2016-07-12 15:06:51 UTC  |  Edited by: Nicola Romanoff
I have actually gone with the implants now and they are in my head so the expense has been done, although to be fair only slot 6 is cruise specific and I always used to rat with missiles so they will "help" me anyway, I couldn’t find any implants that helped with Drone damage or I have have gone with that.

I am not really blitzing the missions, I use an alt to come along and hoover up the wrecks, I also do escalations in the Scorpion and the implants should help with that, as they do with this Serpentis event, but saying that, overall, I don’t think they are making THAT much of a real difference, I don’t notice sites being done any quicker or using less missiles etc, or if they are the amounts are minimal and probably not worth the 700 odd million spent on them.

I will continue to use them of course, and if I were ever to lose them for whatever reason I would not replace them.