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You want PvP? Add this feature.

Author
Pandora Carrollon
Provi Rapid Response
#21 - 2016-07-11 20:02:49 UTC
Dirty Forum Alt wrote:
You know I suspect some of the largest 0.0 entities would actually endorse this idea *if* it was fair and enabled them to finally conquer low-sec and eventually high-sec by beating the threatened incursions back.

Still PvE not PvP though.


Secret is, it's all PvP, there is no PvE... (But I get that you are talking about EVE PvE) and you still wouldn't be up against the Empires alone. Players with established bases and Concord protection to lose out on would likely assist the Empire forces.

If the game introduced something like a "Letter of Marque" system for the Lo/HiSec players and got deputized to fight other players trying to take the systems, then it's back to ship to ship PvP and that's the OP's goal.

If done right, a system could be devised to use what currently exists but is somewhat broken, to do this kind of slower 'migration' of power bases.
Neph
Crimson Serpent Syndicate
#22 - 2016-07-11 20:49:21 UTC
Roll it into a new missions system: "Go hunt down and destroy 5 members of Pandemic Horde..."

~ Gariushi YC110 // Midular YC115 // Yanala YC115 ~

"Orte Jaitovalte sitasuyti ne obuetsa useuut ishu. Ketsiak ishiulyn." -Yakiya Tovil-Toba-taisoka

Dirty Forum Alt
Forum Alts Anonymous
#23 - 2016-07-11 20:53:13 UTC
Neph wrote:
Roll it into a new missions system: "Go hunt down and destroy 5 members of Pandemic Horde..."

I support this product and/or service.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Burn Monroe
La Explorers
Cryonic Origin Alliance
#24 - 2016-07-19 07:17:53 UTC
Shae Tadaruwa wrote:
So you want highsec players to be able to go to null and capture a system and then if players try to capture it back, they get CONCORDED by NPCs (since NPC Corps can't be Wardecced)?

That's some wacked up carebear thinking there.

If you want to capture nullsec, go do it like everyone else and then hold it like everyone else.

If you need the support of an invincible defence fleet to assist you, you don't deserve the space.


Well, that's quite the narrow minded view there. How about they setup a mechanic that null sec corps can shoot those in the concord faction? Problem solved.
Burn Monroe
La Explorers
Cryonic Origin Alliance
#25 - 2016-07-19 07:19:11 UTC
Memphis Baas wrote:
Counter-proposal:

1. Introduce citadels.
2. Let players fill high, low, and nullsec with citadels.
3. Remove NPC stations and extend the sov mechanics to apply to all space.

=> Epic battles (nullifying high-sec)


I suspect that doing so, would slowly erode new players joining. High-sec is important for newbs.
Burn Monroe
La Explorers
Cryonic Origin Alliance
#26 - 2016-07-19 07:20:38 UTC
Vincent Athena wrote:
Ive been trying to see if there is any way to make this viable. The only thing I've thought of:

Any null alliance can invite (pay?) concord to patrol their territory.
Doing so effectively turns their territory into high sec, in that gank type attacks get a concord response.
A wardec still turns off concord. You want to take that territory back, kick out concord? War dec the holders, take their systems. Concord will not stop you if that wardec is in place.

I cannot see this has a good thing for all of null. But it might be interesting for some of null. A new dynamic, something different to shake things up. Maybe it would require new regions to avoid upsetting current alliances.


Exactly, I was thinking parts of null could be that way, maybe several systems into null.
Burn Monroe
La Explorers
Cryonic Origin Alliance
#27 - 2016-07-19 07:23:40 UTC
Dirty Forum Alt wrote:
You know I suspect some of the largest 0.0 entities would actually endorse this idea *if* it was fair and enabled them to finally conquer low-sec and eventually high-sec by beating the threatened incursions back.

Still PvE not PvP though.

Yeah, that might work, allowing conquering of low/high. I think a fair amount of high sec needs to remain though, for newbs coming in. If they are blown up left and right, they probably wouldn't stay. When I started, I didn't mind the occasional destruction, as I was learning. But if it just kept happening, preventing me from learning the game, I probably wouldn't have found it fun. Being destroyed now doesn't bother me.
Remiel Pollard
Aliastra
Gallente Federation
#28 - 2016-07-19 07:31:47 UTC
If you create a mechanic by which nul-sec can become high, then for the sake of balance, the mechanic must also allow high to become nul. You cannot have your cake, and eat it too.

In case anyone is confused by the cake adage, it simply refers to eating a cake, but still having the cake on your plate. I know, it used to confuse me too.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Shae Tadaruwa
Science and Trade Institute
Caldari State
#29 - 2016-07-19 07:49:26 UTC
Burn Monroe wrote:
Shae Tadaruwa wrote:
So you want highsec players to be able to go to null and capture a system and then if players try to capture it back, they get CONCORDED by NPCs (since NPC Corps can't be Wardecced)?

That's some wacked up carebear thinking there.

If you want to capture nullsec, go do it like everyone else and then hold it like everyone else.

If you need the support of an invincible defence fleet to assist you, you don't deserve the space.


Well, that's quite the narrow minded view there. How about they setup a mechanic that null sec corps can shoot those in the concord faction? Problem solved.

You can't shoot CONCORD.

How simple is that to understand. If you make systems highsec, they are protected by CONCORD and NPC Corps (even if you can shoot players in those corps) can't be wardecced, so CONCORD will respond.

I guess at least narrow minded is better than no mind at all. Go back to the playpen OP. You're carebear fantasies have no place here.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Mephiztopheleze
Laphroaig Inc.
#30 - 2016-07-19 08:46:35 UTC
Memphis Baas wrote:
Counter-proposal:

1. Introduce citadels.
2. Let players fill high, low, and nullsec with citadels.
3. Remove NPC stations and extend the sov mechanics to apply to all space.

=> Epic battles (nullifying high-sec)


counter proposal ammendment:

For the next eight years, every year, security status of all systems decreases by 0.05 to a minimum of -1.0.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Burn Monroe
La Explorers
Cryonic Origin Alliance
#31 - 2016-07-19 09:43:21 UTC
Shae Tadaruwa wrote:

You can't shoot CONCORD.

How simple is that to understand. If you make systems highsec, they are protected by CONCORD and NPC Corps (even if you can shoot players in those corps) can't be wardecced, so CONCORD will respond.

I guess at least narrow minded is better than no mind at all. Go back to the playpen OP. You're carebear fantasies have no place here.

Salty. :P

So, are you saying that the mechanics of the game, surrounding HS and NULL system captures, cannot be changed by the developers?
Yang Aurilen
State War Academy
Caldari State
#32 - 2016-07-19 09:48:48 UTC
Burn Monroe wrote:
1. Keep high sec territories the way they are.
2. Allow capture of null sec areas by a concord faction/corp. If they are captured, they become high sec.
3. Allow these areas to continue to expand outwards into null sec.

This would implicitly create the most epic battles, because the null sec alliances would not stand for such shenanigans.

You could create a new story-line, with new concord stations all around the edges of null sec, both in low sec and high sec locations. The story-line could go along the lines of concord being sick and tired of all the pirate factions bringing their criminal ways to high sec. Concord plans to turn all of null sec into high sec.



I have a proposal too. If you make stupid suggestions in the forums Concord will drag you into your pod and force you to undock and then pod you then make you jump clone to another pod (no cooldown) and pod you again until you run out of jump clones.

Post with your NPC alt main and not your main main alt!

Shae Tadaruwa
Science and Trade Institute
Caldari State
#33 - 2016-07-19 09:50:50 UTC
Burn Monroe wrote:
Shae Tadaruwa wrote:

You can't shoot CONCORD.

How simple is that to understand. If you make systems highsec, they are protected by CONCORD and NPC Corps (even if you can shoot players in those corps) can't be wardecced, so CONCORD will respond.

I guess at least narrow minded is better than no mind at all. Go back to the playpen OP. You're carebear fantasies have no place here.

Salty. :P

So, are you saying that the mechanics of the game, surrounding HS and NULL system captures, cannot be changed by the developers?

Of course they can, but they wouldn't change them in that way. There is nothing in the game like that at all.

If you want nullsec space, then go take it and hold it like everyone else. You can claim salt all you want.

I'm just calling a stupid idea, stupid. Dumb carebear rubbish.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Shae Tadaruwa
Science and Trade Institute
Caldari State
#34 - 2016-07-19 09:52:59 UTC
Burn Monroe wrote:
Shae Tadaruwa wrote:

You can't shoot CONCORD.

How simple is that to understand. If you make systems highsec, they are protected by CONCORD and NPC Corps (even if you can shoot players in those corps) can't be wardecced, so CONCORD will respond.

I guess at least narrow minded is better than no mind at all. Go back to the playpen OP. You're carebear fantasies have no place here.

Salty. :P

So, are you saying that the mechanics of the game, surrounding HS and NULL system captures, cannot be changed by the developers?

Of course they can, but they wouldn't change them in that way. There is nothing in the game like that at all.

If you want nullsec space, then go take it and hold it like everyone else. You can claim salt all you want.

I'm just calling a stupid idea, stupid. Dumb carebear rubbish.

It won't achieve what you think it will. If highsec players wanted to go fight in null, they'd be doing it already. So going to pvp, to turn space that is worth something into highsec that is worth nothing, is ridiculous.

Highsec has low rewards for a reason.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Sustrai Aditua
Intandofisa
#35 - 2016-07-19 10:50:44 UTC
I went to a school where on the way to it was a long, dark alley. Any time a kid walked up that alley, thug kids would jump out, beat the kid up and take his lunch money ... and shoes. Then, the kid would arrive at school, so as not to be late, barefoot. The principal would hit him with a dress code violation.

We always thought, being the thugs, that all the other routes to the school should be blocked off so we could rob all the kiddies on the way to school of their lunch money. Stupid carebear kids. What do they think, there's a free lunch
in this life?

If we get chased by zombies, I'm tripping you.

Dirty Forum Alt
Forum Alts Anonymous
#36 - 2016-07-19 12:00:53 UTC  |  Edited by: Dirty Forum Alt
Sustrai Aditua wrote:
I went to a school where on the way to it was a long, dark alley. Any time a kid walked up that alley, thug kids would jump out, beat the kid up and take his lunch money ... and shoes. Then, the kid would arrive at school, so as not to be late, barefoot. The principal would hit him with a dress code violation.

We always thought, being the thugs, that all the other routes to the school should be blocked off so we could rob all the kiddies on the way to school of their lunch money. Stupid carebear kids. What do they think, there's a free lunch
in this life?

I too went to a school where on the way to it was a long, dark alley. Any time any of the carebear kids walked up that alley, thug kids would jump out, beat the kid up and take his lunch money ... and shoes. Then, the kid would arrive at school, so as not to be late, barefoot. The principal would hit him with a dress code violation.

Other kids walked up the alley in groups, and the thugs were always too scared to attack them.

Personally, I would walk alone, and every time I walked up the alley, I would slip my pocket knife out of my pocket and disembowel the thugs as they jumped out at me. I got pretty good at it, must have killed a few hundred by the time I graduated.

I always wondered why none of the carebear kids could be bothered to defend themselves, even after watching other people do it. I also wondered why the thugs kept going to the alley for me to slaughter them. But not for long, because I was always in a rush to wash the blood off before I got to school so the principal wouldn't give *me* a dress code violation.




Now that story time is over....was there a point you were trying to make? I'm not even sure which group of posters you are responding to entirely tbh...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Jonah Gravenstein
Machiavellian Space Bastards
#37 - 2016-07-19 12:04:02 UTC
Burn Monroe wrote:
How about they setup a mechanic that null sec corps can shoot those in the concord faction? Problem solved.
That's not progress, it's regression.

Concord used to be both tankable and beatable, CCP changed it a long time ago and are unlikely to change it back for good reason; they remember MoO.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

roberts dragon
The Scope
Gallente Federation
#38 - 2016-07-19 12:34:43 UTC
would say super nova 1 of the secs the one that has the fewer players
Dirty Forum Alt
Forum Alts Anonymous
#39 - 2016-07-19 12:36:59 UTC  |  Edited by: Dirty Forum Alt
roberts dragon wrote:
would say super nova 1 of the secs the one that has the fewer players

Well...how do you define players then?

People who log in?

Main characters?

Alts?

Do inactive accounts count? Or people who only log in once a year to train skills?



In any case I guess I don't care if they nuke the wormholes... P

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Pandora Carrollon
Provi Rapid Response
#40 - 2016-07-19 17:12:54 UTC
Sustrai Aditua wrote:
I went to a school where on the way to it was a long, dark alley. Any time a kid walked up that alley, thug kids would jump out, beat the kid up and take his lunch money ... and shoes. Then, the kid would arrive at school, so as not to be late, barefoot. The principal would hit him with a dress code violation.

We always thought, being the thugs, that all the other routes to the school should be blocked off so we could rob all the kiddies on the way to school of their lunch money. Stupid carebear kids. What do they think, there's a free lunch
in this life?


You thug bullies didn't pick on the Jocks for your free lunch but the kids with the pocket protectors.

Same here in EVE. The thug gankmeisters mafia wannabees don't pick on ships that can fight back. I'm not saying you should, but making points about ships not fighting back that literally can't fight back effectively is seriously lacking in intellectual prowess or honesty. At that point, it tells me nothing is wrong with the pocket protector crowd, its the bully culture that has a screw loose.

For example, I just ran my Talos through about 8-9 gank Catalysts with Suspect tags hanging out at a gate (I'm guessing they were CODE thugs by their pilot names, CODE seems to have reduced using CODE in their ships or descriptions) and they didn't stop my Talos, even though they could've with that many of them. However, I'd have taken about half or more with me and the sentry guns would've finished the rest before any Concord ships arrived. I was ready to fight if they wanted to throw down, but that's the point. They don't want to fight someone that can fight back. It blows their Killboards and it costs them ISK as well as making them have to learn how to actually fight. It wouldn't be hard, I'm not a PvP'er at all in that vein.

So, the only real way to increase ship to ship PVP is to kick out all the players that don't really like that kind of confrontation. Not everyone likes to fight ship to ship against other players for a dozen different reasons. I suggest everyone recognize and let all play styles exist and be happy. Continually advocating for your given play style, whatever it is, can have detrimental effects to the game.
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