These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page12
 

Buffer or Passive

Author
Roenok Baalnorn
Baalnorn Heavy Industries
#21 - 2016-07-11 12:04:58 UTC
Donnachadh wrote:
Roenok Baalnorn wrote:
I would disagree with this mostly because i wouldnt even bother with a navy raven. The rattlesnake cost less, tanks better, has better dps and dps application, the drone bonuses literally allow you to tank an entire room just using the drones( especially true with faction drones which have higher HP). Its only drawback is the duel train( which isnt that bad) in racial ships and weapons( you should be training drones up regardless of race anyway).

For a person / character that has been in the game longer I would not argue the Rattle it is a favorite of mine as well.
However in this specific case when you look at the situation as a whole the Rattle is definitely not the best option.

First reason is that ALL skills trained to fly a Raven or Navy Raven are skills they will need for the Rattle anyway and short stopping into the Raven or Navy Raven gets them into a solid level 4 ship considerably faster.

Second reason is the additional training need to make a Rattle work well. With the need fto train the battleship skill for both Caldari and Gallente combined with the need for a solid sweet of drones skill, preferably the ability to use all T2 drones that Rattle is better suited as a longer term goal with the Raven / Navy Raven being a good intermediate step.


I did mention skilling into a regular raven first. I think its fine for a stop into a better ship and for your first battleship. I just didnt agree with going to the navy raven, as its more expensive and isnt as good as the rattlesnake. Instead i would stay in the regular raven a little longer( a month or two should be all you need depending on how many drone skills you trained prior and during raven training) then go into a rattlesnake.


My newbie im training into a rattlesnake gets about half the dps and 1/3 of the tank as my main who is nearly max skilled in sub caps. What i normally do when i want to skill a new character into a ship is create a t2 fitted version in eft at all level 5s. I then work on the skills eft tells me i need to make that fit work with all t2. Once i can do an all t2 version of that ship, i switch to my actual build which is faction/deadspace for some or all of the ship. I find it works well and keeps my training focused on the ship and fit i want to fly next. Then when im not training for a new ship/fit ill work on random combat skills that will improve combat performance.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#22 - 2016-07-11 12:19:40 UTC  |  Edited by: W0lf Crendraven
Donnachadh wrote:
Roenok Baalnorn wrote:
I would disagree with this mostly because i wouldnt even bother with a navy raven. The rattlesnake cost less, tanks better, has better dps and dps application, the drone bonuses literally allow you to tank an entire room just using the drones( especially true with faction drones which have higher HP). Its only drawback is the duel train( which isnt that bad) in racial ships and weapons( you should be training drones up regardless of race anyway).

For a person / character that has been in the game longer I would not argue the Rattle it is a favorite of mine as well.
However in this specific case when you look at the situation as a whole the Rattle is definitely not the best option.

First reason is that ALL skills trained to fly a Raven or Navy Raven are skills they will need for the Rattle anyway and short stopping into the Raven or Navy Raven gets them into a solid level 4 ship considerably faster.

Second reason is the additional training need to make a Rattle work well. With the need fto train the battleship skill for both Caldari and Gallente combined with the need for a solid sweet of drones skill, preferably the ability to use all T2 drones that Rattle is better suited as a longer term goal with the Raven / Navy Raven being a good intermediate step.


That is just not true, a all 0 char gets 600dps from a rattler, which is close to what a all V raven does. You dont need skills for the rattler, as long as you can use meta rhmls, t2 bcus and ddas and t1 heavy drones you will do very good dps.

A rattler is tanky enough not to die even with scrub skill.
Aesgeir Blackwolf
Doomheim
#23 - 2016-07-11 16:51:14 UTC
I think I will just keep training skills for another month or 2 before stepping into a BS. I have listened to all the arguments for what ship to use and not to use. I think once my skills are better the Rattlesnake seems to be the way to go. So by the time i get to using it I should have enough Isk to put some better resist mods and T2 Rigs of some sort on it. I don't want to just buy my first expensive ship and loose it all because of a silly mistake.

Thanks again for all the info and tips

Aesgeir
Roenok Baalnorn
Baalnorn Heavy Industries
#24 - 2016-07-11 20:45:48 UTC
Aesgeir Blackwolf wrote:
I think I will just keep training skills for another month or 2 before stepping into a BS. I have listened to all the arguments for what ship to use and not to use. I think once my skills are better the Rattlesnake seems to be the way to go. So by the time i get to using it I should have enough Isk to put some better resist mods and T2 Rigs of some sort on it. I don't want to just buy my first expensive ship and loose it all because of a silly mistake.

Thanks again for all the info and tips

Aesgeir
I would recommend going with a raven first. A rattlesnake is not a ship you want to lose to rats because you are inexperienced and/or lack the skills to get you out of a situation. A t2 fitted snake will run around 800 mil with t2 rigs, with t1 rigs it will run you around 500-550 mil. If you bling it out expect 1-3 billion depending on bling( assuming you dont get crazy and start using officer mods). The snake really shines when you uses deadspace and faction as the hull bonuses greatly enhance the added effects of the mods.

The raven you can get completely fitted for less than half the cost of a basic snake. probably pushing around 225 mil-240 mil with t1 rigs. If you lose it, its not as big of a deal. Also level 4s will earn you a decently better income. Your killing higher bounty rats and the missions pay a little more as well. So you can earn money faster in a raven than a drake. And you are getting use to level 4s in a ship that has less tank and spank and is cheaper. If you can handle level 4s in a raven, you will have an easy time in a snake with decent skills for it.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#25 - 2016-07-11 22:53:22 UTC
The only dfference is the hullprice, why buy a raven ever if by spending 250mil more you get a vastly superior ship in every regard?

The buy a raven first thing is stupid, its actually easier to lose a raven then a rattler because the rattler isnt a piloting heavy ship like the mach or even the barghest, even with scrub skills it puts out enourmous dps and tanks a shiton. The raven tanks nothing nor is its dps even close to that of a rattler.


This isnt pvp where you have to actually be good to do stuff, its lvl 4s, watch a video of your mission and if you die you probably are braindead.


Lastly, the ravens damage comes from missile skills and the bs skill, so due to the role bonus the rattlesnake is vastly superior for newer players. A all 0 (i.e no skills at all, so just the base numbers) rattler does aprox. the same damage as a all V cruise raven, twice as much with actual skills, all while tanking a lot more.


So, just buy a rattlesnake, get a pith x type x-large booster (cause its like 80mil and with 1 mission specific hardener you tank 1k) and fit the rest however you like.


People always tell you that you need max bs skill to fly pirate bs and so on, you dont, if you can sit in the ship and it does more dps/ank then your previous one use it instead (for pve, for pvp you ought to have at least all IV).
Aesgeir Blackwolf
Doomheim
#26 - 2016-07-12 04:04:10 UTC
I am going to be buying a Rattlesnake just because it is only 400 something mill compared to the Navy Scorp which is 600 something right now. I found a good lucky drop today running a Guristas Scout Outpost so I made 400 mill off of that. I have bought a few Resist mods to put on the Rattler. So my main thing is then for now what type of Rigs should I put on it ? By the end of the Month I will have all my Missile skills at lvl 4s and Heavy Missiles at 5. My Drone skills are only 3 but I will work on them and Shields next month for sure before anything else.
Roenok Baalnorn
Baalnorn Heavy Industries
#27 - 2016-07-12 13:00:18 UTC  |  Edited by: Roenok Baalnorn
Aesgeir Blackwolf wrote:
I am going to be buying a Rattlesnake just because it is only 400 something mill compared to the Navy Scorp which is 600 something right now. I found a good lucky drop today running a Guristas Scout Outpost so I made 400 mill off of that. I have bought a few Resist mods to put on the Rattler. So my main thing is then for now what type of Rigs should I put on it ? By the end of the Month I will have all my Missile skills at lvl 4s and Heavy Missiles at 5. My Drone skills are only 3 but I will work on them and Shields next month for sure before anything else.


You have several options when it comes to rigs and it depends both on your fit, how you want to play and your skill levels.examples:

1) I use t2 shield purgers which is for a passive tank. But i run sites and anoms exclusively in 0.0 solo. I also hate having to turn shield boosters on and off constantly and carrying cap boosters around( rather carry a few thousand more missiles)

2) Shield extender rigs and shield resist rigs are used for active tanks when the tank is more important than dps output( usually lower skill pilots). I dont recommend resist rigs for missions because you have to switch damage resist often, so you wont get the full effect of a resist rig many times. Note: shield rigs increase sig radius. On a BS this really isnt important. On a smaller kiting/speed tank ship such as a VNI this would be a big no no.

3) Drone rigs: Various drone rigs can be used depending on, again, your fit and use. Drone rigs have the drawback of using more CPU which can making fitting tight. To me, drone rigs are the least useful but i also do not use sentry drones. i use heavies instead as they have better damage application and tank far better.

4) Missile rigs: Various missile rigs you can use depending on your fit and preference. Missile rigs are used for more dps and better damage application of missiles and to increase the range of short range high damage missiles. I use cruise missiles as i dont like chasing rats around a deadspace to kill them and using torps for example requires you to be in their face. Which usually means they are applying full damage to you. missile rigs also suck more cpu which can make fitting harder.

5) Other rig options usually reserved for tight fit pvp ships or low skilled pve players are rigs that increase your PG and CPU, If you active tank, cap control circuit rigs may also be an option.

The best advice i can give you is use one of the two ship fitting programs( EFT or pyfa both have threads in this sub forum) and learn how to fit ships yourself. You will have a far better understanding of the game, ship capabilities and weaknesses, among a lot of other useful knowledge you gain from learning to fit your own ships. This is extremely useful if you ever pvp.

Much of the advice you get here on actual fits will be from eft/forum warriors competing to give the most efficient fit even though they rarely do the most efficient task at making isk( thus throwing the whole efficiency thing out the window). I learned early on that its better to create my own fits based on a rough idea of how others fit the same ship. I just customize the fits for what i am doing, how much isk i want to spend, and my playstyle( which when it comes to pve is quite relaxed and lazy).

The truth is there are as many right ways to fit a ship as there are wrong ways to fit one. Just like in my profession, carpentry, there are just as many right ways to build a house as there are wrong ones.
The Bigpuns
United Standings Improvement Agency
#28 - 2016-07-12 16:37:53 UTC
Couple of points from above that I just want to argue....

2) Shield extender rigs are for buffer tanks, not active. And a thermal resist rig will be useful against all rats except angels, and even then, it might save you some damage in AE bonus room.

3) Heavy drones do more paper damage, but lose about a third of it to travel time. Sentries, while having to maybe trade off damage type with range and application, can be useful at all ranges. And tank doesn't matter when it's sitting right next to you to be recalled at will when being shot at.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#29 - 2016-07-14 13:28:53 UTC
The Bigpuns wrote:
Couple of points from above that I just want to argue....

2) Shield extender rigs are for buffer tanks, not active. And a thermal resist rig will be useful against all rats except angels, and even then, it might save you some damage in AE bonus room.

3) Heavy drones do more paper damage, but lose about a third of it to travel time. Sentries, while having to maybe trade off damage type with range and application, can be useful at all ranges. And tank doesn't matter when it's sitting right next to you to be recalled at will when being shot at.


re 3)
Sentry Creep.
Roenok Baalnorn
Baalnorn Heavy Industries
#30 - 2016-07-14 15:13:09 UTC  |  Edited by: Roenok Baalnorn
The Bigpuns wrote:
Couple of points from above that I just want to argue....

2) Shield extender rigs are for buffer tanks, not active. And a thermal resist rig will be useful against all rats except angels, and even then, it might save you some damage in AE bonus room.

3) Heavy drones do more paper damage, but lose about a third of it to travel time. Sentries, while having to maybe trade off damage type with range and application, can be useful at all ranges. And tank doesn't matter when it's sitting right next to you to be recalled at will when being shot at.


2) You can use the operational solidifer and cap safeguard rigs too. And yes extender rigs can be used for active tank. I prefer extenders and using the already high EHP of a BS as a buffer, so i can cycle my booster less and use it to just top off. If i was active tanking something smaller i would use one of the ones i mentioned possibly. I rather use cap for other things and i absolutely hate using cap charges in pve. If i was going to resist rig for mission i would agree with you on thermal. However, im against using resist rigs in general except to plug a resist hole on a few select pvp ships/fit. I use a passive fit snake by the way, as i like doing things the easy way( and im terrible about remembering to turn things off such as boosters)

3)Heavy drones do more paper damage and have far superior tracking than sentries. Tracking on T2 caldari: vespa 0.78, Wasp 0.642, Warden 0.012. A wasp has only slight worse tracking than a vespa. A warden tracks like a sloth. My Wasps can 2 volley an orbiting frig, a warden would likely have to be traded out for something smaller and that is unbonused.

Sentries are for sniping. They are made to deploy blap targets from a long range and pick up and GTFO quickly. That is not practical in deadspace areas with accel gates since the gate sticks you where it wants you which can be 10-20 KM from the rats in some cases and rarely more than 60 km. They require tracking mods to be even half decent at short range to apply damage. And they are literally sitting ducks. So when they do get targeted you have to reel them in and relaunch them. Granted reeling in is pretty much instant. But having to watch them, reel them in, relaunch, and tell them to attack again takes maybe 5-10 seconds. They require you to take aggro and keep aggro which means you have to be able to tank the room/waves. It also means you have to keep aggro. And even using weapon systems, you cant keep aggro, they will still switch targets some.

Heavy drones have better dps and better tracking. meaning overall they apply DPS better. I dont need to switch drones out ever. My null snake has 4 wasps, 5 med ECM drones and 5 warriors. The latter two are specifically in case i get tackled by a player. I kill everything with the wasp. I can literally warp in, lock something, send drones after it, Hardeners on, and go make a sandwich, go to the bathroom, watch tv, write my memoirs, etc. I dont have to baby sit them. I dont need tracking mods or to switch to mediums or lights for anything. I can literally get away with half the tank i would need using sentries. So my lows are filled with damage mods and i even have some room in some cases for drone speed mods in the mid if i want.

When it comes to real eve application, heavies are better for pve. And pvp really depends on how your using the ship they are on and what type of ship you expect to be fighting.
Previous page12