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State of Eve: War Dec

Author
Shae Tadaruwa
Science and Trade Institute
Caldari State
#321 - 2016-07-08 08:18:07 UTC  |  Edited by: Shae Tadaruwa
Geronimo McVain wrote:
Which corps accepts 30 neuts in their Sov-Null System-> you are trolling

No, you are doing the typical stupid apples to oranges comparison.

No one protects themselves in highsec, so therefore it must be more risky.

The logic of that sort of claim is unfortunately the typical stupid rubbish you post.

Quote:
and the second one: please stop trolling. There are no intel channels in Null corps that warn you? What craps corp are you talking about? The idea is that Null is the unsafest thing and that's true for NPC-Null but Sov-Null is something quite different!

Of course there are intel channels, as well as other measures. Want to have a guess why?

I lived in npc null for 3 years out of the last 4. The last year in sov null. NPC null is no more dangerous than sov null. Depends on the area, for both of them, but overall its about the same.

In the end, this is supposed to be a thread about the state of wardecs, which has no real bearing on nullsec. Holding a pissing contest with yourself about highsec v nullsec shouldn't even be here.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

flakeys
Doomheim
#322 - 2016-07-08 10:22:48 UTC  |  Edited by: flakeys
Aaron wrote:
Dracvlad,

Drac, do a venture similar to what I have done with Hub Zero,



You mean he should talk for years about doing something without actually accomplishing anything at all ?I don't see how that could solve anything ....

It's nice to see the usuall hub zero drama is still delivering between you two even though it's not about hub zero but hey at least it's the usuall suspects.

We are all born ignorant, but one must work hard to remain stupid.

Dirty Forum Alt
Forum Alts Anonymous
#323 - 2016-07-08 11:29:33 UTC
Geronimo McVain wrote:
Dirty Forum Alt wrote:

I'm just pointing out that it is absurd to recommend a casual trip into 0.0 to a typical idiot high-sec miner as a "safe" way to avoid wars... Because they aren't in a group. At all. And they suck at all things EVE....so unless you are going to hold their hand and bottle feed them...yeah...


edit: I mean we are talking about people who can't grasp the concept of "Just don't fly to Jita for 1 week, until the war ends" - and will fly not once but *multiple times* into static gate camps with haulers full of all their ore they have spent weeks/months/years mining...And still can't figure out how/why they are being killed...

Nice post: I hope you are mining the ore for your ships yourself? What would you fly without the the work of these "typical idiot high-sec miners"? Ganking with the weapons on your pod might proof a little difficult.
These guys are doing a job you and I couldn't be arsed to do and on top you insult them and think it's al right to just gank or rob them like rats. It the same idiocy that make people look down on janitors. Do you want to do all the cleaning yourself? Don't think so!

Do you want to sit in a defenseless ship for hours in a belt where everyone who can use the Overview can find you by just hopping the belts? Do you want to mine the 1.636B ISK mined ore in the forge (May) in Null? Without these "typical idiot high-sec miner" you would spend 70% of your gametime to mine the ore for the ships you will loose in the next fleet fight! Think about it! Evil

Well if you want to go *there* - then let me enlighten you:

That is the best part.

High sec miners are *so stupid* that in addition to making themselves effort free, juicy, *profitable* targets in war-time... They KEEP ON MINING.

Not only that, some of them like to dabble in building things - and they are so stupid they think all of their ore is worth 0 isk - so they then sell their produced items *below* the build cost of the actual manufacturers, keeping prices down for all of my equipment.

And you know what? The *more* people blow them apart and steal everything they've worked for - the *more* pressure they put on themselves to try to "expand" their operations into things like production to try to earn back their lost isk.

It is a vicious cycle that could only be broken if they managed to actually *think* about what they were doing for a few seconds - meaning it will *never end*.



Don't get me wrong mate. I'm an extreme bitter-vet. I miss high-sec carebears that had at least some brains and some fighting spirit. I miss a lot of things.

And I definitely consider the modern high-sec carebears to be idiots on the whole. And yeah, I insult them quite a lot (that bitter-vet syndrome flaring up)...

But even though I may miss "the old days" I am perfectly capable of adapting to modern times - and my wallet is quite happy with the state of idiocy in EVE high sec. As is my ever expanding ship collection, thank you very much.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

ll Kuray ll
Space Wolves ind.
Solyaris Chtonium
#324 - 2016-07-08 11:31:47 UTC
Jenn aSide wrote:
ll Kuray ll wrote:
Dirty Forum Alt wrote:

You are never going to get a "balanced" war-dec mechanic that "both sides" are happy with. Ever. The closest thing is Faction Warfare - and that isn't a war-dec, just a permanent state of war. Also RvB and some groups like that - who are able to use the existing mechanic just fine.

The actual war-dec mechanic itself is fine. If anything they should reduce the price again to open it up to small poorer groups so there would be less incentive for people to cluster together and let 1 rich guy pay for it....But lets face it the damage is already done and EVE will never go back even if they reduce wardec prices again. it would only open the field to new groups, not change the old ones.

There is no reason both sides need to want or enjoy war. That is what makes it "war" and not a friendly contest....

I wouldn't be opposed to some sort of built in reward for winning a war...but I don't really think it is needed - and all it would do is encourage even more blanket war declarations to farm it.


When you realise this is a game you'll see why war decs need to be changed and can be enjoyable. Before you start with Eve is not that sort of game, once you untangle all of the crap people have bolted on to why Eve is so great at the heart of it, it's a game.


This pie in the sky kind of thinking is what CCP has been following for years in regards to lots of things in EVE. The idea that 'everyone can be happy' isn't just a foolish goal in game design, it's the kind of thing that ends up with a lot of strife and unhappiness in real life too imo.

Some people will NEVER accept the idea that someone more powerful than them can choose to go to war with them against their will. If you take out the "against their will" part, then you don't have war. You can tinker all you like with 'objectives for war' and incentives and costs, but at the end of the day the issues still exist.

The issue isn't war. One issue (the big one) is high sec (people play in high sec for safety/to be left alone, then feel violated because others can pay to make them unsafe). Another issue is how the anti-wardec folks hate the 'inequality' of the war system, where the rich can 'bully' (I hate that word) the poor, where the established can screw with the newbs, and where entertainment can be had at the expense of others.

But all the above is what makes EVE a GAME!. when people like you say "it's a game" you are saying "it should be fun for everyone". What you describe isn't a game, it's a movie. A GAME is a competitive situation where their are at least 2 opposing sides, and one of those sides wins and the other loses.

Quote:
game
ɡām/
noun
noun: game; plural noun: games

1.
a form of play or sport, especially a competitive one played according to rules and decided by skill, strength, or luck.







Kinda proved my point really. eve is a game [/i] played according to rules [i]. if you take all of the sugar what people have layed Eve in, it's a game and the war mechanic should focus on just that.
ll Kuray ll
Space Wolves ind.
Solyaris Chtonium
#325 - 2016-07-08 11:35:53 UTC  |  Edited by: ll Kuray ll
Lord Razpataz wrote:
ll Kuray ll wrote:
well this took me by surprise it was intended to discuss the war dec mechanic in the whole but it looks like we are focusing on watchlist.

Can we do better? I want to talk about what a war dec mechanic would really look like and not just the detail about blanket deccing, neut logi, and watchlist.

As it stands I do not see a clear position for war decs and that's not saying they shouldn't be in the game. I'd just like to see a bit more structure to it so it's actually something both sides enjoy and one which doesn't stop people from signing into the game for a week.


Is this something like what you had in mind?

Quote:
Finally, we want to expand a lot on the information spreading of wars and their state. We want to show information about active wars, their war reports and how wars concluded in EVE Gate. This can include several kinds of leaderboards, such as ranking war loss inflicted vs. war loss received, rank the effectiveness of allies (i.e. how much loss do they inflict of the total, etc.) and similar rank lists. One thing we want to be very careful about here is what data to count and what data is presented. For instance, wars against entities that actively fight back will count more for these rank lists, to encourage people to fight those willing to fight. Getting this information on EVE Gate would give players a better understanding of the military strength of corporations and alliances, with a special focus on mercenary corps. Naturally, it can also act as a nice status symbol for those interested in this kind of activity, with entities competing for the ‘Hall of Fame’.
source


It didn't get finished tho... but is this the "structure" you would like?


Yes, exactly in general I feel Eve although not an arcade, does miss the gamification elements of what makes arcades fun to play. In an indirect way I think it's also why everyone blobs and plays with alt logi and ecm crap there isn't the incentive to do it differently. There isn't the incentive to pvp even numbered. but hell thats a completely different ball game all together.
Doc J
Space Wolves ind.
Solyaris Chtonium
#326 - 2016-07-08 12:23:25 UTC
ll Kuray ll wrote:
Lord Razpataz wrote:
ll Kuray ll wrote:
well this took me by surprise it was intended to discuss the war dec mechanic in the whole but it looks like we are focusing on watchlist.

Can we do better? I want to talk about what a war dec mechanic would really look like and not just the detail about blanket deccing, neut logi, and watchlist.

As it stands I do not see a clear position for war decs and that's not saying they shouldn't be in the game. I'd just like to see a bit more structure to it so it's actually something both sides enjoy and one which doesn't stop people from signing into the game for a week.


Is this something like what you had in mind?

Quote:
Finally, we want to expand a lot on the information spreading of wars and their state. We want to show information about active wars, their war reports and how wars concluded in EVE Gate. This can include several kinds of leaderboards, such as ranking war loss inflicted vs. war loss received, rank the effectiveness of allies (i.e. how much loss do they inflict of the total, etc.) and similar rank lists. One thing we want to be very careful about here is what data to count and what data is presented. For instance, wars against entities that actively fight back will count more for these rank lists, to encourage people to fight those willing to fight. Getting this information on EVE Gate would give players a better understanding of the military strength of corporations and alliances, with a special focus on mercenary corps. Naturally, it can also act as a nice status symbol for those interested in this kind of activity, with entities competing for the ‘Hall of Fame’.
source


It didn't get finished tho... but is this the "structure" you would like?


Yes, exactly in general I feel Eve although not an arcade, does miss the gamification elements of what makes arcades fun to play. In an indirect way I think it's also why everyone blobs and plays with alt logi and ecm crap there isn't the incentive to do it differently. There isn't the incentive to pvp even numbered. but hell thats a completely different ball game all together.


this would be great for war decs, ie at the moment we got war decced by Vendetta merc, there are 2 of us in this corp. No idea what sort of content they will get from us knowing they use alt logi and out numbered us considerably. it's pointless us trying to take something on like that, just like how Marmite have also decced us.

Like much of this post, the war dec should have a clear position in the game. most of our war decs are contracts and some are to kill lazy ass orca pilots in ice fields because they are easy prey. i prefer null sec pvp but don't have the time for it and going it this way fixes my need to dunk something.
Jonah Gravenstein
Machiavellian Space Bastards
#327 - 2016-07-08 13:23:54 UTC  |  Edited by: Jonah Gravenstein
Dirty Forum Alt wrote:
Don't get me wrong mate. I'm an extreme bitter-vet. I miss high-sec carebears that had at least some brains and some fighting spirit. I miss a lot of things.
We're not extinct yet, but we are becoming an endangered species

Quote:
And I definitely consider the modern high-sec carebears to be idiots on the whole. And yeah, I insult them quite a lot (that bitter-vet syndrome flaring up)...
Likewise, although they're technically my peers, I have nothing but contempt for those that can't be arsed to think about what they're doing.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Geronimo McVain
The Scope
Gallente Federation
#328 - 2016-07-08 13:57:51 UTC
Dirty Forum Alt wrote:
Well if you want to go *there* - then let me enlighten you:

That is the best part.

High sec miners are *so stupid* that in addition to making themselves effort free, juicy, *profitable* targets in war-time... They KEEP ON MINING.

Not only that, some of them like to dabble in building things - and they are so stupid they think all of their ore is worth 0 isk - so they then sell their produced items *below* the build cost of the actual manufacturers, keeping prices down for all of my equipment.

And you know what? The *more* people blow them apart and steal everything they've worked for - the *more* pressure they put on themselves to try to "expand" their operations into things like production to try to earn back their lost isk.

It is a vicious cycle that could only be broken if they managed to actually *think* about what they were doing for a few seconds - meaning it will *never end*. .

So in the end you want to break the game, because these miners are the base for the EVE economy. If you chase them away you can skip all the mining, building inventing and make EVE a happy PVP slugfest which will most likely shut down within 6 month. And if someone wants to make wardeccs fairer = more actual fighting and not just ganking you insult him to be a carebear. Roll
I want wardeccs to be more war=fights.
It isn't fun to get a fleet together to chase someone who just docks up and carrys on. It is not fun to be decced indefenitly. It's okay for a week but not for weeks. I would limit corp switching to 7 days after the last wardecc (for the target corp) to stop corp hopping. I would give new sturctures for the deccer to defend and the target to destroy.
This will Impact both sides of the wardecc. It will give new chances to the target and more fights for the deccers or mercs.

So you don't want to make the game more fun for all but wave the "bitter-vet-flag" and let the ship sink? We are all here for fun so there should be a way tot give it to everyone if everyone is willing to accept some limitations!
Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#329 - 2016-07-08 14:03:06 UTC
Since we are on the topic of wardecs.

In my travels into old patchnotes and dev blogs to prove Aaron wrong I found this:

Quote:
Q: What about corp-hopping?
A: We're adding tracking in the backend to track this. How we will then display it in game is undecided, but we do have stories in the backlog (todo list) for the character war history to show if the character left a corp at war. We also want to have it cost a little to corp-hop during a war. We're also looking into not allowing you to join a corp you've left during a war while that war is still ongoing. We're also exploring some limitations to joining and leaving a corp on the fly.
Source

This was from when they last changed the wardec mechanic.

My questions now are... is there any chance we can see the numbers on this, since their already are tracking it, should be decent enough with data by now.
And why was'nt this followed up?

Team Super Friends had some great ideas and imho had a good start. Too bad they didn't finish it.
To me it seems like it was deemed "good enough" and here we are...
Rana Rama
State War Academy
Caldari State
#330 - 2016-07-08 14:27:16 UTC  |  Edited by: Rana Rama
Quote:
'the poison is the dose, not the substance in itself' and that is the basic principle of toxicology.


When you overdo stuff, it'll be hit with the nerfbat.

Would there be that 3minute warp in game if bumping would have been used only occasionaly and not for harassing ppl for hours ?

Like with the carpet bombing of wardecs, i wouldn't be surprised when declaration costs raises with number of declared wars sooner or later.
Dirty Forum Alt
Forum Alts Anonymous
#331 - 2016-07-08 14:40:27 UTC
Geronimo McVain wrote:
So in the end you want to break the game, because these miners are the base for the EVE economy. If you chase them away you can skip all the mining, building inventing and make EVE a happy PVP slugfest which will most likely shut down within 6 month. And if someone wants to make wardeccs fairer = more actual fighting and not just ganking you insult him to be a carebear. Roll
I want wardeccs to be more war=fights.
It isn't fun to get a fleet together to chase someone who just docks up and carrys on. It is not fun to be decced indefenitly. It's okay for a week but not for weeks. I would limit corp switching to 7 days after the last wardecc (for the target corp) to stop corp hopping. I would give new sturctures for the deccer to defend and the target to destroy.
This will Impact both sides of the wardecc. It will give new chances to the target and more fights for the deccers or mercs.

So you don't want to make the game more fun for all but wave the "bitter-vet-flag" and let the ship sink? We are all here for fun so there should be a way tot give it to everyone if everyone is willing to accept some limitations!

No. You are an idiot.

You act as if I'm proposing something, but I'm not. I am merely factually describing the way the game *actually is*. Right now.

This is not my ideal version of the game. Far from it indeed. But this *is* the game we are playing in RIGHT NOW. That is just a fact. You can whine about it all you want, but it doesn't change the fact that what I said *is the current reality* - and unless something unexpected happens it is going to remain the reality going forward.


You can whine all you want and demand a mechanic change to magically "fix" wars - but none of your ideas will actually help in any way whatsoever. The primary problem is the mindset of high-sec residents. And I just don't see that changing, no matter what they do to the mechanics.

This is just reality. Deal with it.


PS: People have been predicting for 10+ years that all the carebears are going to go on strike and quit building ships/weapons for the people who kill them. It hasn't happened and it isn't going to happen. Idiots will be idiots until the day they die - and then their children will carry on being idiots for them. If/when EVE does die, it won't be from this.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Dirty Forum Alt
Forum Alts Anonymous
#332 - 2016-07-08 14:58:58 UTC
Lord Razpataz wrote:
Since we are on the topic of wardecs.

In my travels into old patchnotes and dev blogs to prove Aaron wrong I found this:

Quote:
Q: What about corp-hopping?
A: We're adding tracking in the backend to track this. How we will then display it in game is undecided, but we do have stories in the backlog (todo list) for the character war history to show if the character left a corp at war. We also want to have it cost a little to corp-hop during a war. We're also looking into not allowing you to join a corp you've left during a war while that war is still ongoing. We're also exploring some limitations to joining and leaving a corp on the fly.
Source

This was from when they last changed the wardec mechanic.

My questions now are... is there any chance we can see the numbers on this, since their already are tracking it, should be decent enough with data by now.
And why was'nt this followed up?

Team Super Friends had some great ideas and imho had a good start. Too bad they didn't finish it.
To me it seems like it was deemed "good enough" and here we are...

Unfortunately, this is Classic CCP - they start things but never finish them. And they are only getting worse.

I actually found an interesting old message myself relating to this, while doing my own old mechanic research

As you can see, all the way back in 2009 the CSM was pleading with CCP to:

Quote:
consider not having such an aggressive schedule, and look for a healthier balance in regards to fixing and finalizing old content and introducing new.

And to be fair for a couple of years there they did get better...



Then that whole Walking In Stations update and associated riots happened....and it has been down-hill ever since.

CCP has in fact moved to a far *more* aggressive release schedule, and has moved almost entirely away from looking at old/unfinished mechanics in favour of introducing more and more new unfinished mechanics every few months...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Geronimo McVain
The Scope
Gallente Federation
#333 - 2016-07-08 15:16:51 UTC  |  Edited by: Geronimo McVain
Dirty Forum Alt wrote:
No. You are an idiot.

You act as if I'm proposing something, but I'm not. I am merely factually describing the way the game *actually is*. Right now.

This is not my ideal version of the game. Far from it indeed. But this *is* the game we are playing in RIGHT NOW. That is just a fact. You can whine about it all you want, but it doesn't change the fact that what I said *is the current reality* - and unless something unexpected happens it is going to remain the reality going forward.


You can whine all you want and demand a mechanic change to magically "fix" wars - but none of your ideas will actually help in any way whatsoever. The primary problem is the mindset of high-sec residents. And I just don't see that changing, no matter what they do to the mechanics.

This is just reality. Deal with it.

You are wrong on both of it: I'm no idiot and the "Carebears" are clever. They know that it is a waste of money and gametime to chase Deccers that dock up whenever there is the slightest danger of loosing. so why waste money on it? The problem are the "clever" deccers that use every game machanic to avert any risk? It's just not worth it! You call it clever like Mittens but in the end it's the same tactic as the goons use: don't give a target and destroy the game for the enemy.

I want to force the deccers out when there is someone to fight. Make the destruction of the wardecc structure contractable= work for mercs.

Fun ingame is a fight no matter who wins or looses, at least for me (at the moment I'm at the receiving end) but the evasive tactics are something that makes fights no fun.

You think that everyone is an idiot and don't realise that most Players know what is rewarding and what is not. And the way wardeccs are fought now by the leet Players is no fun so it's better to hop corp then to fight.
Dirty Forum Alt
Forum Alts Anonymous
#334 - 2016-07-08 15:33:52 UTC
Geronimo McVain wrote:

You are wrong on both of it: I'm no idiot and the "Carebears" are clever. They know that it is a waste of money and gametime to chase Deccers that dock up whenever there is the slightest danger of loosing. so why waste money on it? The problem are the "clever" deccers that use every game machanic to avert any risk? It's just not worth it! You call it clever like Mittens but in the end it's the same tactic as the goons use: don't give a target and destroy the game for the enemy.

I want to force the deccers out when there is someone to fight. Make the destruction of the wardecc structure contractable= work for mercs.

Fun ingame is a fight no matter who wins or looses, at least for me (at the moment I'm at the receiving end) but the evasive tactics are something that makes fights no fun.

You think that everyone is an idiot and don't realise that most Players know what is rewarding and what is not. And the way wardeccs are fought now by the leet Players is no fun so it's better to hop corp then to fight.

I never said anything was clever...who in the **** are you even talking to? Stop pretending I'm a member of one of the large wardec groups or that I'm bragging about farming kills, because I have not done so... You are just making yourself look even more ridiculous.

Also, name 1 major wardec group that you have forced to dock up. Go ahead. Oh you haven't ever actually done it, you just know in your head that you "could", but it would be a "waste of time"? Exactly...

I am not opposed to changing wardec mechanics. Never have been.


But now lets say CCP introduces your structure, and a wardec corp now needs to put up some sort of building to declare war on you - and you can end the war by killing it. Lets say, just as an example, because they have been posting here, you are war-decced by The Devil's Warrior Alliance.

Are you *really* going to go and assault their structure? Or are you just going to complain that they are too powerful, and keep hiding/avoiding war like you do right now?

Be honest now. It isn't going to change your behaviour. You are going to continue avoiding war.


Also regarding the wardec spamming groups - as I have already covered in previous posts they don't want fights. They are farming killmails and isk, and raking in many many billions of isk per week in doing so. And it is working, because *the majority* of high sec carebears are IDIOTS who fly right into them. Over, and over, and over...

It doesn't matter if you personally can muster the amazing common sense not to fly into their camp - because thousands of other high sec pilots can't handle that much thinking. And you don't think these people are idiots? Come on now...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Teckos Pech
Hogyoku
Goonswarm Federation
#335 - 2016-07-08 17:59:39 UTC
Geronimo McVain wrote:

1. Tell me how you will keep up safety in a system with 30 neuts? Doing this would be way more complicated then in Sov-Null.

2. Sure. Can you tell me the main trade hubs in Null or low? I mean that anyone including 1 day old players can use? What would happen to EVE population if all the starter systems and career agents would be in low?

3. There is almost no way to minimize risk. Try minimizing risk and mine in low and think that HS has 10x the population of low: Have fun. With the population normal in HS I would rather give my money to Jita scammers then undock a Mining barge in low: My imps will be safer and the money will be gone anyway.

4. "MY SKIFF WILL BLAST YOUR MARCH TO KINGDOM COME" Sorry, got carried away....... So your are telling me that you fit your ratting ships in NS as PvP ships?

To go to Null you will have to submit to a corp with demands on you, an Alliance etc. Some people don't want this.
Sov is safer because of NBSI but you can't do a lot of things this way. Try to get a freighter through null from North to south. Not really a thing in HS but in Null? Trade and industry works by exchanging with other (unknown) players and that's exactly whats not working with NBSI. Try to think about something like a trade hubs in Null: Either you enforce NBSI then it will be a Trade Hub with less then 1h lifetime or you will have massive security problems. Both a NoGo.

Most people in HS respect that the other is doing "his thing". They just ignore each other. And thats the only way you can create an enviroment for new players that will fill up the Null Corps. Where does your Corp shop when they need some ships fast? Null, low or HS? Where do you sell your loot from ratting? If you want HS to become low you have to find answers to these questions!


Regarding #1: Yes, that part was covered to a large extent in point #2. You can’t say, “This system is ours in a 0.5 and higher system.” You can’t do this for two reasons. First, CONCORD dissuades you from shooting people without a war dec. Second, you can’t lock people out of stations like you can in Sov NS.

Regarding #2: Goons had pretty big trade hubs. Trade hubs in NS are not that big though largely in part because of the HS mechanics. Nobody will set up a station as a trade hub in NS when their competition is Jita and Amarr.

Regarding #3: Sure you can minimize risk. The problem is many HS dwellers don’t. When you hop in your Charon, fill it with 10 billion in goodies, and set it to autopilot through Niarja is only a little bit less risky than slathering yourself in steak sauce and jumping into the bear enclosure at your local zoo.

Regarding #4: Yes, you can. Fitting ships are a choice. You may not be able to do an anomaly solo with a PvP fit, but there is safety in numbers (think of a school of fish) and more ships means you can fit more for PvP making your ratting ships harder to kill. Lots of people who are killing ratters in NS do it by taking advantage of PvE tank holes and getting in and killing the ratter and then GTFO. If I were in a stratios and saw 7 skiffs in a belt…I’d likely pass on it unless I knew I had a big enough fleet very close by.

Yes, going to NS usually means you’ll have to set aside what you want to do and do what the corp/alliance/coalition needs. Everything in this game is tradeoffs. EVERYTHING. The NS person trades his freedom to do whatever he wants for access to NS resources such as ratting, PI, mining high ends, building super caps if that is your thing, etc. Most NS people also enjoy PvP so coming together with a likeminded group means you have better access to that. But yeah, you might have to go on a structure grind, or rep a structure, or even help with logistics. But at the same time you give up stuff by staying in HS.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#336 - 2016-07-08 18:37:18 UTC
Geronimo McVain wrote:

Most people in HS respect that the other is doing "his thing". They just ignore each other. And thats the only way you can create an enviroment for new players that will fill up the Null Corps. Where does your Corp shop when they need some ships fast? Null, low or HS? Where do you sell your loot from ratting? If you want HS to become low you have to find answers to these questions!


This is an interesting comment…interesting in it’s failure to fully appreciate the situation.

NS players DO trade with each other…they just do not do it in NS for the most part. Again, such arrangements really have no chance of forming given the existence of HS trade hubs. You are making a serious mistake of reasoning. You look at a situation where X prevents the formation of Y, and then conclude Y simply cannot form at all. However, if we removed X, Y might very well form. But why under take all the costs and burdens of setting up a free port in NS where people can trade when you have Jita, Amarr and other HS trade hubs.

However, we have seen wide spread cooperation in NS. For example OTEC. OTEC was based almost entirely on economic concerns. In other words, noting that NS players do not create trade hubs in NS when they are in an environment with HS trade hubs and cheap transportation costs tells us very little to nothing about what we’d observe without HS trade hubs.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#337 - 2016-07-08 19:07:40 UTC
Geronimo McVain wrote:

I want to force the deccers out when there is someone to fight. Make the destruction of the wardecc structure contractable= work for mercs.

Fun ingame is a fight no matter who wins or looses, at least for me (at the moment I'm at the receiving end) but the evasive tactics are something that makes fights no fun.


If you want to fight, then let your bears bear it up and have a response fleet ready. No wardec ever stopped me from doing stuff because I was looking forward to dishing it out if/when they'd make an appearance.

If they don't they wasted their money. If they DO show up, you have the fight you wanted. Are you not entertained?
Zduhac Aldent
Federal Navy Academy
Gallente Federation
#338 - 2016-07-08 22:27:11 UTC  |  Edited by: Zduhac Aldent
Dirty Forum Alt wrote:
Zduhac Aldent wrote:
Dirty Forum Alt wrote:
Sonya Corvinus wrote:
Just leave HS and do your think in low/null/WHs, no one will follow you. The counter to wardecs is to not give targets. If they get bored, they will leave you alone.

Confirming, if I see you mining in low/null/wh space I'll definitely leave you alone to "do your thing" - so feel free to officer fit your hulk and bring along the rorqual as well!

edit: And feel free to stay afk as long as you like as well. Only those animals in high-sec would kill an afk miner.



Lol dude null sec is much safer place then high sec. Mine in some high sec system in belt with 5 people with you. You dont know if they are scouts, if gankers are coming, you are always on your toes, not knowing who enemy is and where does it hide, every neutral in HS is enemy and there are 10-20 neutrals in each system, but in null most of systems your alliance holds have 0 neuts in it. Dont fool yourself null is safest place to live in, safer then high.

#1 - You clearly have no idea what high sec is like...at all...

#2 - Your post implies that they can actually find a safe home in 0.0 - an alliance to support them. Am I to take it that this means I N F A M O U S is now recruiting all anti-social, lazy, AFK miners and guaranteeing them safe AFK mining in 0.0? Will you replace their ships should your claims of safety prove to be false? What about their mining implant clones? Also you are going to move all of their ships/equipment in and ship all of their ore to jita for them for free right? Because remember the key word here is *lazy* - they won't do anything for themselves - you are promising to do it for them? You should publish this far and wide - the billion isk pod replacement program alone is sure to gain you some new recruits.

#3 - In fact, sign me up right now - just send me like 5 billion isk to buy some implants and get started (because I don't currently mine) and I'll get right out there and start mining - I totally promise Bear



You did not understand what i was saying.And yes you are right as far as afk mining goes, you cant do that, but my main point in safety between hs and ns is you have friends in null that wont shoot you since punisments are far more severe then they are in HS. Since punisments in HS for killing somene not labeled as enemy or valid target are minimal ofc you cant trust any neut and how are you going to find system with 0 neuts in it 23/7. It is same like in RL, safety is made by punishments, in HS punisment is as low as kill right, lost ship (3mil) and, hit to status that is apsurd to even talk about. In null its matter of hundreds milions to bilions if you get kicked out of corp with all your assets inside Null-sov stations....
Shae Tadaruwa
Science and Trade Institute
Caldari State
#339 - 2016-07-08 22:49:42 UTC  |  Edited by: Shae Tadaruwa
Zduhac Aldent wrote:
You did not understand what i was saying.And yes you are right as far as afk mining goes, you cant do that, but my main point in safety between hs and ns is you have friends in null that wont shoot you since punisments are far more severe then they are in HS. Since punisments in HS for killing somene not labeled as enemy or valid target are minimal ofc you cant trust any neut and how are you going to find system with 0 neuts in it 23/7

The only issue I have with your thinking here to draw a conclusion that ns is safer than hs because there are fewer neutrals in system is this:

In ns, a neutral = real threat, but it's not the same in hs. Most neutrals are absolutely no threat. Yes, you can't trust them, that's a basic rule of the game, but that doesn't mean they are actually a threat to you.

McVain said it above. In highsec most people are just going about doing their own thing. In hs, neutral =/= fight.

In 8 years I've never once been killed in highsec on any character. I haul (with Freighter and Jump Freighter) and so have been in highsec regularly over that time (eg. Currently I'm in highsec daily). Passed thousands of other characters in that time and not once been killed.

In ns, a neut means something totally different. You can't pass thousands of them in the same way as hs. They just aren't equivalent to the same threat level.

However, can't we all just get off this pissing contest. NS has nothing to do with the state of wardecs, which is what this thread is supposed to be about.

If you want to think your highsec **** is bigger than a nullsec ****, fine. Think it. But can't we all just drop it as a point of conversation since it's totally off topic.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Dirty Forum Alt
Forum Alts Anonymous
#340 - 2016-07-08 23:09:26 UTC
Zduhac Aldent wrote:
You did not understand what i was saying.And yes you are right as far as afk mining goes, you cant do that, but my main point in safety between hs and ns is you have friends in null that wont shoot you since punisments are far more severe then they are in HS. Since punisments in HS for killing somene not labeled as enemy or valid target are minimal ofc you cant trust any neut and how are you going to find system with 0 neuts in it 23/7. It is same like in RL, safety is made by punishments, in HS punisment is as low as kill right, lost ship (3mil) and, hit to status that is apsurd to even talk about. In null its matter of hundreds milions to bilions if you get kicked out of corp with all your assets inside Null-sov stations....

No I understand what you mean.

We are just talking about different things.

You are talking about an actual 0.0 resident who lives there full time and is in a corp/alliance with friends and secure territory.

*I* was (in the post you had quoted) responding to someone who was recommending just leaving high sec and going off to do your own thing solo in low-sec or 0.0 to avoid a war. So someone *without* a corp/alliance/any friends, without any secure territory, and someone who is used to afk mining in high sec. Null sec will never be safe for this person - because the very scout perimeter that keeps *you* safe is going to see *them* derping along acting suspicious and blow them out of space before they even get to a belt.

For the people I'm talking to/about, there is no safety at all in low/null sec space. Only death.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)