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EVE New Citizens Q&A

 
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Looking for tips/addvice on where a newbie should "base"

Author
Vex Dessida
Federal Navy Academy
Gallente Federation
#1 - 2016-07-07 21:17:02 UTC
Greetings friends.

I'm looking for general advice and/or suggestions about finding a region or area to call home for a bit while I figure out what direction I would like to go with the game and where my interests lie. I'll mention that I tried EVE for the first time actually quite a few months back, and went through the career missions and the Sisters of EVE epic story mission arc when I was playing then. Now returning, I'm looking to spring back into the game and really get started. Problem is, I don't really know "where" to start. Locations specifically.

When trying to research myself the only general advice I stumbled much on was that most people typically go where their Cooperation is located. However this does not apply to me since I am not part of a cooperation and quite frankly, would like to remain so for the time being until I get my bearings and figure out what I want out of the game first before I make that decision. Also, I am not averse to PvP, in fact I welcome and enjoy it, having already ventured into low sec and lost a few ships adventurously a few times already, but for the time being I would like to steer clear of it for the most part until I feel more comfortable and confident with the game.

I'd like to try a little bit of everything. I don't mind doing some mission running, ratting, some netflix mining, definitely want to try some planetary interaction as well as other things. New Eden is overwhelmingly massive though, and I cant really seem to grasp what would be a good location for me to settle down in for the time being while I learn, get more skill points, and generate some ISK. How close should I stay to the major hubs? Which region of space should I choose to start in? What security space should I be looking for .5-1.0? Should I find a isolated low pop area or a populated one? Those are just a few of the questions on my mind all related to the same idea, finding a home. Or at least a temporary home anyway.

Any advice on where to begin would be greatly appreciated, and many thanks in advance.
Iria Ahrens
Space Perverts and Forum Pirates
#2 - 2016-07-07 21:45:46 UTC
My suggestion is to not think in such strict terms as base for now at all. Anyone who has been playing eve for any length of time might have a base, and so many items strewn about the universe it's not even funny.

Think of yourself as a nomad and your ship and station as disposable assets. You simply go where your work takes you, or go where your corp takes you if you choose to join a corp, it's highly recommended.

In general if you aren't in a corp, then you want to be at least several jumps from a major hub, so that you are close enough to sell loot, but not so close that the competition and interference isn't manageable. If you do missions, I recommend choosing a system that is at least 2 jumps from LS that way your agent won't give you many LS missions.

If you are trying to do a lot of missions quickly, it helps when there are multiple agents of your target corp in the same station, or at least nearby. That makes it easier to decline empire missions. For deciding which corp you want to work for, you will want to check out their LP store, since that is where the money in missioning really comes from, and the locations of their level 4 systems.


If you explore then you choose your area based on the loot you wish to get. Sansha, Guristas etc all are in specific areas of space. Search for ombey's maps. The index page shows all of the regions and they are color coded by NPC faction and how the different regions relate to each other.

What you want to mission will also be determined by what ships you want to fly, so compare your goal ships to the factions you'll be fighting. Gallante ships like the ishtar will tank better against guristas but Amarr ships will tank better against Sansas.

So basically, in other words, to decide what you want to do now, you can just go with the flow, or you can look at your end goal and then pick a path that is most compatible with that goal.

In the end, it doesn't matter where you go. So you can just pick the region with the prettiest background nebula and fly there.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Tao Dolcino
Garoun Investment Bank
Gallente Federation
#3 - 2016-07-07 21:55:35 UTC  |  Edited by: Tao Dolcino
Vex Dessida wrote:
I am not part of a cooperation and quite frankly, would like to remain so for the time being until I get my bearings and figure out what I want out of the game first before I make that decision.


Hmm no, i think you are not doing yourself a favor by following this logic.
Joining an active and friendly corporation will help you experiment much more possibilities, you will learn much faster, and it will also bring the best ingredient in your gaming : the fun.
Playing solo, especially as beginner, is so boring. And you really don't need to "settle" now. You can be very mobile in EVE until you know one day why you settle.

My advice ? Join EVE University, you'll be able to learn a lot about every aspects of the game and will play with friendly and helpful people.
Vex Dessida
Federal Navy Academy
Gallente Federation
#4 - 2016-07-07 22:31:29 UTC
Iria Ahrens wrote:
In the end, it doesn't matter where you go. So you can just pick the region with the prettiest background nebula and fly there.


Humorously enough, this is actually something I had been considering. I'm quite fond of the blue and yellow of Caldari and Amarr space myself.

Thank you for your advice. As for considering myself as being more of a nomad, I suspected as much that I would most likely be moving around pretty often early on, especially while missioning. However would this make planetary interaction difficult? Would it be wise to set up a colony on planets that I may not be particularly near very often or is PI something a new player should hold off on? I must admit the idea of beginning PI early seemed like an interesting way of generating ISK rather passively while I tried other things.
Vex Dessida
Federal Navy Academy
Gallente Federation
#5 - 2016-07-07 22:54:58 UTC
Tao Dolcino wrote:
Vex Dessida wrote:
I am not part of a cooperation and quite frankly, would like to remain so for the time being until I get my bearings and figure out what I want out of the game first before I make that decision.


Hmm no, i think you are not doing yourself a favor by following this logic.
Joining an active and friendly corporation will help you experiment much more possibilities, you will learn much faster, and it will also bring the best ingredient in your gaming : the fun.
Playing solo, especially as beginner, is so boring. And you really don't need to "settle" now. You can be very mobile in EVE until you know one day why you settle.

My advice ? Join EVE University, you'll be able to learn a lot about every aspects of the game and will play with friendly and helpful people.


I realize my decision to hold off on joining a corp is a rather unpopular one, particularly in EVE. I've played countless mmo's and been apart of many guilds/clans/groups across many games and retained many friends from many of them. I am fully aware of the importance and role that social groups have within these types of games. However I'll explain my reasoning in further detail for clarification.

The most important factor is quite simply, that I do not play multiplayer or online games strictly for the social aspect. I know that many people do, but this is just not my preference. If I find that I no longer enjoy a game for what the game is itself, and that I only log in or stay playing because of social reasons or to chat more so than to actually play the game, there's a good chance I will stop playing the game altogether.

The reason I wish to hold off on joining a corp for now is because I want to make sure I enjoy playing EVE for EVE's gameplay as it is. I realize that there are many things in EVE that you cannot experience without a corp or friends to fly with, and that I am limiting myself in this regard. However if the core systems and gameplay of the game on a basic level are something that I cannot enjoy on my own given time with the game, then it is inevitable that I will likely leave the game regardless.

I see many people say that EVE isn't worth playing unless you play with others, but I also see people say that EVE is a game of endless possibility, and that there is no wrong way to play EVE, giving you the ability to play however you want. I like to think I'm putting that to the test.
Memphis Baas
#6 - 2016-07-08 01:23:10 UTC  |  Edited by: Memphis Baas
Things to keep in mind:

1. Infomorph psychology skill lets you install jump clones (standings are no longer required), and you can teleport between these clones once per day (approx.). So you just need to set up a cache of ships at each location, so once you teleport / arrive, you have some ready-to-use ships waiting for you.

2. Traffic and activity happen around the trade hubs, on the pipelines connecting the trade hubs (there are two routes each: set the autopilot to avoid lowsec or accept lowsec paths, to see both of them), and on the pipelines going from Empire space to the home bases of the various 0.0 alliances. You can play with autopilot routes to see these pipelines.

3. You can also color the map to show you statistical information, instead of the true color of the stars: you can see the number of pilots in any particular system, the number of ships killed, pods killed, etc. This will show you which systems are busy, and which systems are empty. Which systems have stations, medical services, refineries, repair shops, etc.

4. Alts, even untrained, can be helpful. You can park one in Jita, for example, to keep an eye on prices, so that even if you're operating at the other end of the map, you still have an idea of what's a good price or not. Or you can activate the dual training feature and spend a month training the alt to have some market skills and be able to fly an industrial hauler ship, to move your junk around for sale, or to act as a scout in a frigate, or w/e.

EDIT: Regarding corps: EVE is a real-time strategy (RTS) game that's played from the point of view of a single unit. You are a unit, and the point of the game is for these large alliances with thousands of "units" like you to conquer the map. So, activities like PVE, industry, trading, getting rich, and even some of the PVP, they're ok to do solo, and it's ok to learn the details of the game while playing solo, but once you've figured out how the pawns, bishops, knights, and rooks work individually, you may want to play the actual game of chess, rather than "hero's journey" with a single piece. When that time comes, join a corp, so you can participate in the RTS gameplay.
aldhura
Blackjack and Exotic Dancers
Top Tier
#7 - 2016-07-08 01:56:13 UTC
You doing yourself a disservice by not joining a corp, you will learn and grow quicker if you join a corp.
I find areas close to the trade hubs, the best to be in.
I wouldn't base in the super gank way between Jita and amarr. (Udaema niarja area)
Dresi/aphend is pretty decent and is close to amarr, caldari and minmatar agents. Some good belts in the area and close to some quiet low systems for exploration and fairly close to some fairly active FW low sec space.
Iria Ahrens
Space Perverts and Forum Pirates
#8 - 2016-07-08 02:57:59 UTC  |  Edited by: Iria Ahrens
Vex Dessida wrote:
Iria Ahrens wrote:
In the end, it doesn't matter where you go. So you can just pick the region with the prettiest background nebula and fly there.


Humorously enough, this is actually something I had been considering. I'm quite fond of the blue and yellow of Caldari and Amarr space myself.

Thank you for your advice. As for considering myself as being more of a nomad, I suspected as much that I would most likely be moving around pretty often early on, especially while missioning. However would this make planetary interaction difficult? Would it be wise to set up a colony on planets that I may not be particularly near very often or is PI something a new player should hold off on? I must admit the idea of beginning PI early seemed like an interesting way of generating ISK rather passively while I tried other things.


Planetary interaction, like everything else in eve is a disposable income stream. The setup costs not much and moving just requires you to destroy your old outposts so you can construct new ones.

i'm spoiled to Nullsec and WH to the point where I don't feel HS PI is worth the effort. The time I spend doing PI is usually more productively spent elsewhere.

Personally, I see PI as another newbie trap, like AFK Mining. Far better spend your newbie experience doing active skills with immediate positive or negative feedback, you'll make plenty unless you're constantly getting blown up. And even then, you should be able to save up for a good frigate pretty quick. People who spend their early game experience specializing in passive gameplay, get bored first and leave first.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Mephiztopheleze
Laphroaig Inc.
#9 - 2016-07-08 03:18:43 UTC  |  Edited by: Mephiztopheleze
Vex Dessida wrote:
When trying to research myself the only general advice I stumbled much on was that most people typically go where their Cooperation is located. However this does not apply to me since I am not part of a cooperation and quite frankly, would like to remain so for the time being until I get my bearings and figure out what I want out of the game first before I make that decision.


You're really missing out on a large part of what makes EVE such a compelling game.

A decent player corp will help you find your bearings and introduce you to aspects of EVE you might not have thought of. Joining a corp isn't an irrevocable step. If you find you don't gel with your corpmates or their aims are out of line to yours, go find another corp to join.

Personally, most of the people recruited into my corp are newbros we found poking around in our wormhole. After we dispatch them back to their home stations via the Pod Express, we'll generally open a conversation with them, if they seem cool, we invite them to join our small WH corp. Give me a keen newbro eager to have a crack over a bored rich bittervet anyday.


edit:
Iria Ahrens wrote:
i'm spoiled to Nullsec and WH to the point where I don't feel HS PI is worth the effort. The time I spend doing PI is usually more productively spent elsewhere.

HS PI extraction is a complete waste of time. If you can find, or barter, a decent tax rate on some HS POCOs, then cracking purchased P1s into higher tiers can be quite profitable.
The market for PI materials is in something of a state of flux at present. Prices for many materials spiked recently and now prices are dropping again. Still higher than they were pre-Citadel.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Boru Pat Dragoon
Deep Core Mining Inc.
Caldari State
#10 - 2016-07-08 03:43:20 UTC
I didn't join a corp for a month or 2 after I first started. Joining one really improved my eve experience even tho I'm normally a solo type of guy. Anyways back to where to want to base yourself. Pick a place kinda close to trade hubs but not on the beaten path. So trade hubs in order of the largest to smallest. Jita, Amarr, Doxide and rens and or Hek. So the less traffic that goes threw your system the better. Pick one with agents you can use and a lower sec status system the better. Then move depending on what you want to do. Missions, scanning, markets, industry or pvp later once you got the skills. Game really opens up once you move to null or worm holes. So good luck and fly safe. Remember joining a good active corp opens up the game.
Vex Dessida
Federal Navy Academy
Gallente Federation
#11 - 2016-07-08 04:42:37 UTC
Mephiztopheleze wrote:
You're really missing out on a large part of what makes EVE such a compelling game.


Yes I am aware. I guess I'll add as well that I never intended to remain corpless for any great length of time. I figured a few weeks or a month tops of modest playtime would be enough time to get my feet wet in the game before I decide to completely submerge.

So I guess planetary interaction seems to be not really worth it then? I guess I'll just drop a colony to check it out but I won't invest heavily into it for the time being.

Thank you all for the advice so far. I had forgotten that you could use the map to show statistical information in particular. I will remedy this immediately.
Sitting Bull Lakota
Poppins and Company
#12 - 2016-07-08 06:27:24 UTC
Bhizheba is nice. It's next door to the Amarr region trade hub second biggest after jita. It's got mining, P.I., 2 npc stations, and a lvl 1 and a lvl 2 security mission agents.
That's where I started.
Memphis Baas
#13 - 2016-07-08 11:36:56 UTC  |  Edited by: Memphis Baas
Vex Dessida wrote:
So I guess planetary interaction seems to be not really worth it then?


It's passive income (no effort required), so CCP has pre-nerfed it to minimum profits. You pay into the millions ISK to set up your facilities, and then you pay NPC tax + player tax whenever you import materials or export products. And most of the chains are impossible to do on a single planet, forcing you to pay double taxes (tax to lift stuff from a planet, and tax to lower it to the next planet to continue the production chain). Each character is limited to 6 planets.

In high-sec, the planets have poor resources, which forces you to use setups that have many collectors and only 1 or 2 production facilities, resulting in poor profit. The sweet spot for collection seems to be "daily"; you have to log in and re-configure your collectors, and restart your production, daily. Takes about an hour per character.

Players control the orbital POCO's (player-owned customs office), and they often set the taxes to 100%, making it pointless to set up PI on their planets.

That said, it's possible to find some planets and set up some chains, and even pull some profit. 300 M ISK per month, something like that. About the same as spending the 1 hr that it takes to reconfigure the collectors, mining scordite in high sec. Don't do it with your main, though, because you have to haul 60,000 m3 mats each week, forces you to set up base near a trade hub.

Or, you could train a market alt to 5.5 million skill points (lower taxes trading, many market orders, and T2 transport ship to ferry goods), and then spend each month training 1.6 million skill points and extracting 3 times, for approx. 900 M ISK profit per month. <--- "Opportunity cost", btw, what's the most profitable way to spend my time and effort.
Tipa Riot
Federal Navy Academy
Gallente Federation
#14 - 2016-07-08 12:16:26 UTC
As said before, base wherever it is convenient for what you are doing currently. Don't create a big stock of stuff, just the minimum you need for your current activity. If you lose a ship, buy a new one at the nearest trade hub. You will change your mind, activity and location often in the beginning.

I'm my own NPC alt.

Tao Dolcino
Garoun Investment Bank
Gallente Federation
#15 - 2016-07-08 18:18:27 UTC
Vex Dessida wrote:
The reason I wish to hold off on joining a corp for now is because I want to make sure I enjoy playing EVE for EVE's gameplay as it is


EVE is not a game like World of Warcraft.
EVE's gameplay by itself is shallow, because it has not been created in this perspective : it's a sandbox where the gameplay IS the interactions between players, be they cooperative or competitive.
Of course, you can play alone as much as you want, but the game has not been designed for that, and you will fast be bored, and leave, missing the best of the game, and the reason why people stay for years.
The "social" aspect of EVE is not a fluffy option, not at all like in any other mmorpg, it's not just a chat box or a tavern where you meet once a week to show off your beautiful armor : the social aspect is when you get caught by pirats and die awfully, and then you meet some helpful people (sometimes even the very same ones who have slaughtered you) and learn the tactics to survive, and to fight back. It's a long term project, months of work together, or against each others.
Whatever the path you choose in the game, the mechanisms alone won't keep you entertained. The people will. They are the content of the game, be it by working with you or against you. They are the monsters, the quest givers... they are everything.
EVE is just an empty shell without them.
Vex Dessida
Federal Navy Academy
Gallente Federation
#16 - 2016-07-09 00:15:07 UTC
Tao Dolcino wrote:
Vex Dessida wrote:
The reason I wish to hold off on joining a corp for now is because I want to make sure I enjoy playing EVE for EVE's gameplay as it is


EVE is not a game like World of Warcraft.
EVE's gameplay by itself is shallow, because it has not been created in this perspective : it's a sandbox where the gameplay IS the interactions between players, be they cooperative or competitive.
Of course, you can play alone as much as you want, but the game has not been designed for that, and you will fast be bored, and leave, missing the best of the game, and the reason why people stay for years.
The "social" aspect of EVE is not a fluffy option, not at all like in any other mmorpg, it's not just a chat box or a tavern where you meet once a week to show off your beautiful armor : the social aspect is when you get caught by pirats and die awfully, and then you meet some helpful people (sometimes even the very same ones who have slaughtered you) and learn the tactics to survive, and to fight back. It's a long term project, months of work together, or against each others.
Whatever the path you choose in the game, the mechanisms alone won't keep you entertained. The people will. They are the content of the game, be it by working with you or against you. They are the monsters, the quest givers... they are everything.
EVE is just an empty shell without them.


I understand what you are suggesting. EVE is not the only game out there that is a sandbox, or with a large emphasis on social interaction. I have played many over the years, although EVE is likely to be the largest of them.

However I think it is wrong to suggest that simply because I am not joining a corp immediately, I am opting to play the game "alone". The one thing I know about good sandbox games and open world mmos in general is that you are never, ever, truly alone. I haven't even played EVE for that long and already I have been gate camped, traded on the market, run the epic story arc missions with a friend, asked for help and have even given help to others, been chased in my terrible mining ship, and even flown around looking for people in low sec to disastrous results for giggles. You are never really alone in EVE, even if you want to be.
ergherhdfgh
Imperial Academy
Amarr Empire
#17 - 2016-07-09 03:47:53 UTC
a few things to point out:

There is no need to bring all of your stuff with you where ever you go. If you would like to go somewhere you can just go there and establish yourself once you get there.

There is no need to liquidate all of your assets ever much less every time that you jump to a new system or region. Don't get me wrong if you've collected some valuable stuff and need some isk then go ahead and sell stuff. But some people feel a need to sell everything before they go to a new system. I have **** all over the place. I just ran across some of the very first veld that I ever mined on my first character when I went looking for a skill book and wound up docking in the station of my birth.

Playing with other players is what this game is all about and also having a base for all of you to work out of together is the only reason to have a base of operations that I can think of. If you are a solo pilot then just do what you do. Having a base as a solo pilot makes no sense. Yes you can operate out of the same station every day and it may wind up looking like a base of operations but it is just the place that you happen to be located most often. Having a base of operations is something that you do as a group so that people can be together.

I would recommend that you let go of any idea of looking for a base of operations and instead focus on tying different things to figure out what you like while at the same time looking for a group of like-minded players to do it with. When you find the right group then set up a base of operation near where they are or at their station or whatever works given the situation.

TLDR;
Forget the base. Find your playstyle and make friends.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#18 - 2016-07-09 04:02:18 UTC
Vex Dessida wrote:
Tao Dolcino wrote:
Vex Dessida wrote:
The reason I wish to hold off on joining a corp for now is because I want to make sure I enjoy playing EVE for EVE's gameplay as it is


EVE is not a game like World of Warcraft.
EVE's gameplay by itself is shallow, because it has not been created in this perspective : it's a sandbox where the gameplay IS the interactions between players, be they cooperative or competitive.
Of course, you can play alone as much as you want, but the game has not been designed for that, and you will fast be bored, and leave, missing the best of the game, and the reason why people stay for years.
The "social" aspect of EVE is not a fluffy option, not at all like in any other mmorpg, it's not just a chat box or a tavern where you meet once a week to show off your beautiful armor : the social aspect is when you get caught by pirats and die awfully, and then you meet some helpful people (sometimes even the very same ones who have slaughtered you) and learn the tactics to survive, and to fight back. It's a long term project, months of work together, or against each others.
Whatever the path you choose in the game, the mechanisms alone won't keep you entertained. The people will. They are the content of the game, be it by working with you or against you. They are the monsters, the quest givers... they are everything.
EVE is just an empty shell without them.


I understand what you are suggesting. EVE is not the only game out there that is a sandbox, or with a large emphasis on social interaction. I have played many over the years, although EVE is likely to be the largest of them.

However I think it is wrong to suggest that simply because I am not joining a corp immediately, I am opting to play the game "alone". The one thing I know about good sandbox games and open world mmos in general is that you are never, ever, truly alone. I haven't even played EVE for that long and already I have been gate camped, traded on the market, run the epic story arc missions with a friend, asked for help and have even given help to others, been chased in my terrible mining ship, and even flown around looking for people in low sec to disastrous results for giggles. You are never really alone in EVE, even if you want to be.

Tao was right on here. There is a difference between not being alone and having a group of friends who have your back.

I came from WoW to this game and there are many differences but within this context I'd like to focus on a couple:

First unlike WoW and most other MMOs for that matter Eve is much more focused on player knowledge rather than character level. In Eve you can be productive in a group on day one. There is no level cap and no need to get any specific number of skill points before you are helpful in the group.

In WoW you need to pick a role and then level the appropriate class up to level cap and then get geared up just so that you can do 40 man BGs with your buddies. In Eve if 7 of your buddies are going out on a roam typically they would be more than happy to take on an 8th person. In short most other MMOs wind up being about your "gear" and in Eve it is more about if you are fun to have on Teamspeak. Eve is much more like a playground and we are all just grown kids looking for friends to play with. If you have ever watched kids of various ages and skills get together on a playground and come up with games that everyone can play then you will understand Eve.

Second the learning curve in Eve is rather steep. All of us vets know it as we all went through it and all of us have vets older than ourselves to thank for us being here. Therefore nearly all of us are more than happy to pay that help forward and help new players get familiar with the game. So again unlike most other MMOs where you have to prove yourself valuable to the group in structured gameplay with controlled numbers and levels of players, in Eve you just need to be eager to learn and vets will fall all over themselves to help you.

TLDR;
you don't need to bring "value" to the group you just need to be fun to hang out with.

Want to talk? Join Cara's channel in game: House Forelli

Tipa Riot
Federal Navy Academy
Gallente Federation
#19 - 2016-07-09 17:40:46 UTC
Let's face it ... you can play EvE like any other solo game, just close all chats and see other player ships as slightly more competent NPCs. TwistedLol

I'm my own NPC alt.

Caine Douglas
Perkone
Caldari State
#20 - 2016-07-09 18:57:39 UTC
Home base, for me, is the region where you hang your clones at. Lol. Wait... That came out wrong... Blink

But seriously, talking as a recent WoW refugee; its like it has been said already, you don't have to confine yourself to just a single port. I like be this game just because it's so huge and player driven. When people go to war in WoW, things reset and you might get a buff. People go to war here and systems changes hands and if it's big enough it makes headlines in newspapers. Take the recent World War Bee, for example. That's what got me back into the game.

"Incoming fire has the right of way."

"The only unfair fight is the one you lose"

-The Combat Gospel according to Murphy

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