These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

Ship specialized to move Fited ships with Jump Capability.

First post
Author
Deborah Annages
Covert Ops Squad
#1 - 2016-07-01 09:46:37 UTC

Eve is constantly changing, and players need to move around with their fited ships, because they want , or maybe they were forced or it's their way to play the game.

To fill that lack we need a ship to move around our fited ships, we are using capitals for that but the ideal would be something like a Bowhead with jump capability, maybe a Tech 2 version of it ... or a new ship Blink.

Some simple ideas about it:
- Make it use much more fuel than a Jump Freighter (be expensive to move, but less then repackage a full cargo of ships)
- Jump range between a Jump Freighter and a Capital.
- Very low cargo hold space
- Same price range of a Jump Freighter
- Maintenance Bay space between a Bowhead and Capital
- Military type Skin ... or skins Big smile (not yellow)
Bumblefck
Kerensky Initiatives
#2 - 2016-07-01 12:28:46 UTC
No

You obviously haven't considered the issue of power projection.

So, no

Perfection is a dish best served like wasabi .

Bumble's Space Log

Deborah Annages
Covert Ops Squad
#3 - 2016-07-02 21:52:33 UTC
Bumblefck wrote:
No

You obviously haven't considered the issue of power projection.

So, no


Yes , you right about that.

But the move of ships is already being done but with other ships, Carriers and now Dreadnoughts and i think big Alliances already have that power.
Isn't possible to get a balance to avoid being used very often, but only when really needed . I'm not talking about a ship that can carry a BS fleet everyday during a week with the same pilot, maybe give a high jump fatigue, a ship that would be better to move fitted ships for someone who doesn't want to train Capitals with all required gunnery or drone skills
For someone who doesn't want to train for a Capital just to move ships but likes to move to different regions from time to time, without needing to repackage every time his ships, there are a lot of different players,for sure there are also nomads in EVE.
I'm asking opinions and if possible how could it be done.
Cyrus Arrat
NeoHazard
#4 - 2016-07-03 01:55:56 UTC  |  Edited by: Cyrus Arrat
I suggest a slightly different approach:
Improve level of interaction that is possible with unpiloted ships. If all of the following options are made easily accessible and reliable, your problem is solved while making some boring stuff interesting, and equally opening and closing windows of opportunity for third-party interference.


  • So you want to throw out a ship out of that NPC station unpiloted? Go ahead, your ship!
  • So you want see an estimate of when a ship floating in space was last piloted? Your ship scanners are awesome!
  • So you want to force this unpiloted ship through your jump bridge? Allright, No pilot = No control overrides!
  • So you want to want to setup cloak and self destruct before evacuating, so in case you dont make it back, nobody can have it?
  • Sure, you are still the captain!
  • So you want to bump this unpiloted ship into your favourite wormhole? Now this is podracing!
  • This looks like a nice ship. I will take it. Oh, i found some insurance contract informations lyring around here. I wonder how they could be used for profit.
  • This is a HUUGE contract package you got floating there. I wonder what happens to your collateral if i damage the foil.
The Judge
KarmaFleet
Goonswarm Federation
#5 - 2016-07-03 12:02:51 UTC
I'm not sure I see the issue with the current system. Want to move fitted ships? Use a capital, supercapital or bowhead?

Since the deployment of jump fatigue I have even promoted the use of bowheads being bridged through a titan to move masses of fitted ships quickly to a deployment zone. I understand that isn't viable for every person, corporation or alliance, but it does exist and people with access to use it.

Moving away from the moving of fitted ships, the ability to use the bulk fitting tool mitigates a lot of the issues I see alliances run into for deployments (which is from my view point the largest use for something like a bowhead or jump freighter moving ships quickly). You can fit the same amount of ships in seconds that used to take hours. Sometimes if you need to move quickly you might need to accept losing your rigs and repackaging to be able to use a jump freighter.

Giving people effectively a bowhead with a jump drive is definitely something I personally would call "bad for the game". I, for one, would champion against such a ship, not for it.

CSM XII Member and CSM XI Permanent Attendee

Diplomat for Circle-Of-Two

@_TheJudge on Twitter

thejudge@csm.eve.com

Sylphy
TSOE Po1ice
TSOE Consortium
#6 - 2016-07-05 12:35:26 UTC
You can do that already with every jump capable ship except Jump Freighter and Rorqual to some extent.

The character does not represent the views/opinions of its Corporation or Alliance.

S'totan
Adversity.
Hisec Miners
#7 - 2016-07-07 06:47:18 UTC
Deborah Annages wrote:

Eve is constantly changing, and players need to move around with their fited ships, because they want , or maybe they were forced or it's their way to play the game.

To fill that lack we need a ship to move around our fited ships, we are using capitals for that but the ideal would be something like a Bowhead with jump capability, maybe a Tech 2 version of it ... or a new ship Blink.

Some simple ideas about it:
- Make it use much more fuel than a Jump Freighter (be expensive to move, but less then repackage a full cargo of ships)
- Jump range between a Jump Freighter and a Capital.
- Very low cargo hold space
- Same price range of a Jump Freighter
- Maintenance Bay space between a Bowhead and Capital
- Military type Skin ... or skins Big smile (not yellow)


I would say just give this ability to the Bowhead, but take away its jump fatigue bonus to avoid power protection issues. At the same time, it lowers alot of the risk associated with moving ships which is a bad thing IMO.
Sullen Decimus
Polaris Rising
Goonswarm Federation
#8 - 2016-08-04 07:28:02 UTC
While I'm not as against this as The Judge was, following the current ships in the game it would most likely have a reduced cargohold from a bowhead. If you look at jump freighters vs. regular ones, the jump freighters sacrifice a significant amount of cargo for their mobility. that being said if this ship existed it's ship moving capability would most likely be a little over two battleships since the current bowhead is about 3 battleships. I doubt many people would utilize the ship as that cargo is barely more than what current carriers, fax, dreads, can already move.

CSM XI Member

Twitter: Sullen_Decimus

Tweetfleet: @sullen_decimus

Borat Guereen
ARRAKIS Ltd.
#9 - 2016-08-04 12:44:00 UTC
Deborah Annages wrote:

Eve is constantly changing, and players need to move around with their fited ships, because they want , or maybe they were forced or it's their way to play the game.

To fill that lack we need a ship to move around our fited ships, we are using capitals for that but the ideal would be something like a Bowhead with jump capability, maybe a Tech 2 version of it ... or a new ship Blink.

Some simple ideas about it:
- Make it use much more fuel than a Jump Freighter (be expensive to move, but less then repackage a full cargo of ships)
- Jump range between a Jump Freighter and a Capital.
- Very low cargo hold space
- Same price range of a Jump Freighter
- Maintenance Bay space between a Bowhead and Capital
- Military type Skin ... or skins Big smile (not yellow)


+1

Candidate for CSM XII

Mundi Comedentis
U.N.I.T.
#10 - 2016-08-21 07:48:10 UTC  |  Edited by: Mundi Comedentis
sorry didnt mean to duplicate, so i blanked this entry
Mundi Comedentis
U.N.I.T.
#11 - 2016-08-21 07:52:04 UTC
Since a Bowhead is metioned and if the other ideas dont get enough interest. then why dont we take a bowhead and give it Jump capabilty.. that seem the eastest solution. plus it would give us another ship. everybody knows that we enjoy getting another ship.
Basically beef up a Bowhead design to be able to handle the Jump drive and Fighter defense capablity, with maybe these slots increase to 3 mids, 4 to 6 Lows, 3 rigs (the bowhead already has 3 mids, 3 lows, 3 rigs). as someone else suggestion. i dont see why this ship would need either little general cargo space or no cargo space at all.
just a general thought
Mundi

P.S. as i get used to doing more posting, maybe i will get better at it. thanks for putting up with me expresing myself.