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EVE New Citizens Q&A

 
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"Skirmish" Content Pack Question

Author
Black Belle
Doomheim
#1 - 2016-06-28 23:43:09 UTC  |  Edited by: Black Belle
Is the Breacher ship and skill books in "Skirmish" Content Pack any good?

I would like to do some pve missions and some pvp as well to learn the game.
I'd hate to waste training time on something that's not going to last very long in a battle.

Thanks for the advice!
Black Belle
Raiz Nhell
State War Academy
Caldari State
#2 - 2016-06-29 00:52:35 UTC
Black Belle wrote:
Is the Breacher ship and skill books in "Skirmish" Content Pack any good?

I would like to do some pve missions and some pvp as well to learn the game.
I'd hate to waste training time on something that's not going to last very long in a battle.

Thanks for the advice!
Black Belle


The content packs are a really really small kick start...

The Breacher is a frigate and you will lose it (possibly even before you know whats happening), not only the pack one but probably heaps more...
Ships are tools, they will explode, its a learning experience rather than a bad thing...
You should be able to earn enough to buy and fit 10 Breachers fairly quickly...

Training time will never be wasted, especially on core ship and fitting skills...

There is no such thing as a fair fight...

If your fighting fair you have automatically put yourself at a disadvantage.

Memphis Baas
#3 - 2016-06-29 13:58:36 UTC  |  Edited by: Memphis Baas
EVE does not have unique things.

The Breacher is a common frigate, costing about 400k or so (which is a minimal amount of money; you get 10 million ISK worth of cash and ships from just the tutorial missions). As a frigate, it's ok at what it does, but frigates in this game are the throwaway ships; how cheap they are being their defining feature. People can go through 10+ frigates in an evening of play, trying and failing whatever they're trying to accomplish.

Looking at CCP's offer for the Skirmisher pack, the 20 extra days are worth $10, the skills, items, and ship are worth approx 1 million ISK in-game, and the 750 Aurum is worth $4. So basically the starter pack is worth it, but not because of the ship.
Dirty Forum Alt
Forum Alts Anonymous
#4 - 2016-06-29 14:04:48 UTC
Memphis Baas wrote:
EVE does not have unique things.

I beg to differ. EVE has lots of unique things. They just aren't for the common person - and certainly not for sale for such a tiny sum of money.

edit: Most of them are either useless or too expensive to use as well

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Black Belle
Doomheim
#5 - 2016-06-29 14:12:56 UTC
I'm sure I'll lose a lot of ships to learning combat tactics. At least it seems cheap enough to replace.
But from reading the forums, it takes a lot of time to focus training in this game. I don't want to be boxed into a breacher, then find out later I should have spent the time training guns and not missiles. :)
Tipa Riot
Federal Navy Academy
Gallente Federation
#6 - 2016-06-29 14:45:30 UTC
Black Belle wrote:
I'm sure I'll lose a lot of ships to learning combat tactics. At least it seems cheap enough to replace.
But from reading the forums, it takes a lot of time to focus training in this game. I don't want to be boxed into a breacher, then find out later I should have spent the time training guns and not missiles. :)

Cross training to lvl3 is very fast. The general advice here is to train things to lvl3 and try them out before you go deeper into any specialization.

I'm my own NPC alt.

Memphis Baas
#7 - 2016-06-30 11:51:40 UTC
Training skills in this game is different from other MMO games:

1. You can pick any skills you want; you're not forced into a class (rogue, mage, healer, warrior) that doesn't have access to other skills.

2. You HAVE to self-control; training 2 races of frigates and their weaponry to 3 (sufficient to unlock Tech 2 armor, shields, etc. but not T2 weapons) takes, like, a week. Training to 4 takes a month and a half. Training to 5 takes almost a year. You only get a 5% increase each time, which is nothing. Clearly, the message is to stop yourself at "good enough."

So you're not going to lock yourself into the Breacher. The skill that unlocks the Breacher frigate unlocks ALL Minmatar frigates, so at the very least you have 5+ ships to choose from. And since you already train the support skills (armor, shields, navigation, etc.), the skill to unlock all Gallente frigates takes 1 day. If you don't like Minmatar, no problem, fly Caldari, Gallente, or Amarr ships. Or, even better, fly pirate ships (which require training two races, because pirates supposedly stole the technology from multiple races).

So the devs are making it easy and even enticing you to train multiple ships, and that's the point. Ships are rock-paper-scissors tools, and your character is a box of tools. In other games you're building an account with a mage, warrior, priest, rogue, paladin, etc., here you build a character that can fly DPS, tackle, electronic jamming, cloaked scout, remote repair, miner, industrialist, etc., all in one character.

If you're sensible about not training all the skills to 5, it takes a year or two, but that's because you're building the equivalent of a full account of characters, not just one.

Anyway, skills:

- ship skills - found under the Spaceship Command category, these unlock ships for you to fly
- weapon skills - found under Gunnery, Missiles, Drones, train the weapons that match the ships you're flying.
- support skills - Armor, Shields, Engineering, Mechanic, Targeting, Navigation, etc. - these make all your ships perform better
- non-combat skills - Trading, Industry, Corporation, Social, etc. - train as needed, some are quite useful

You can end up with 150+ different skills, all giving 5% here and 5% there, and the point is that when you multiply all the little 5%'s together, and fly the right ship for the job, you get a huge performance boost. If you fly the wrong ship at the wrong time, you'll likely die, but maybe the skills and how good you are at playing help you escape.
Ralph King-Griffin
New Eden Tech Support
#8 - 2016-06-30 13:04:05 UTC  |  Edited by: Ralph King-Griffin
Specialising takes forever,
crosstraining on the otherhand does not, certainly if you only go to 3 ,you can train all tje small wepon systems ,tanking methods and frigates, probably destroyers too ,
in a day or so,
play aroud with stuff trained to three for a bit, find out what you like and then specialise when you are happy.

Starter skill books are cheap, as is the lower meta modules so crosstraining like
this is fairly non comittal.
Pandora Carrollon
Provi Rapid Response
#9 - 2016-06-30 14:51:19 UTC
Yeah, strongly recommend what others have said. For at least the first two months your training should be broad as a new toon and new player. This way you can taste test a lot of different things and find what you like.

I did this and it worked well. I found myself drawn to the cruiser class of ships. They're strong/fast and can handle all foes at their size or smaller, while usually being able to run from anything bigger. So I chose to specialize in Cruiser skills, taking many to level 4/5 but usually only if they apply to multiple ships/weapons/modules. It was just a decision I made based on what I had fun doing at the moment. It was a great choice.

Now I'm working on finishing out pushing those skills up to Battlecruiser and doing some final polish on my Destroyer/Frigate skills.

On top of all of that, I'm still doing Planetary Interaction stuff, corp stuff, trading, industry and other things I need to train. Again, don't need to be a master at them to get moving, but it certainly helps to train a lot of stuff to level 2.
Black Belle
Doomheim
#10 - 2016-07-01 02:28:59 UTC
Thank you everyone for the great advice. I will train a lot of things to 3 and see what I like and feel comfy with.
Really nice to join a community with good feedback. I'm sure everyone was new at one time in here too.
Ralph King-Griffin
New Eden Tech Support
#11 - 2016-07-01 02:34:49 UTC
just dont get too attached to anything you undock in, highsec is only relatively safe , not actually safe.
Black Belle
Doomheim
#12 - 2016-07-06 02:39:31 UTC
Ralph King-Griffin wrote:
just dont get too attached to anything you undock in, highsec is only relatively safe , not actually safe.


I decided to train for a Worm. I like the 300% light combat drone damage and hit points bonus.
Hope it will be good for some pvp roams with a gang, so I can be some help.
Sig Black
Doomheim
#13 - 2016-07-07 04:37:53 UTC
Black Belle wrote:
Ralph King-Griffin wrote:
just dont get too attached to anything you undock in, highsec is only relatively safe , not actually safe.


I decided to train for a Worm. I like the 300% light combat drone damage and hit points bonus.
Hope it will be good for some pvp roams with a gang, so I can be some help.


I was looking at the Worm too. Looks like some nice bonuses on it.
Raiz Nhell
State War Academy
Caldari State
#14 - 2016-07-07 05:36:18 UTC
Sig Black wrote:
Black Belle wrote:
Ralph King-Griffin wrote:
just dont get too attached to anything you undock in, highsec is only relatively safe , not actually safe.


I decided to train for a Worm. I like the 300% light combat drone damage and hit points bonus.
Hope it will be good for some pvp roams with a gang, so I can be some help.


I was looking at the Worm too. Looks like some nice bonuses on it.



Be aware that even though it has 300% Light Drone Damage bonus, its bandwidth only allows it to launch 2 light drones... You can carry 5, but only have 2 at a time in space

So rather than 5 x 300% damage or 15 equivalent drones in damage you get 2 x 300% which is equivalent to 6 drones damage.

So you have 2 bonused drones doing the damage of 6 unbonused drones, which is awesome...
However an opponent only has to destroy one drone to take out 50% of your DPS...

But all that being said, The Worm is a pretty cool ship...

There is no such thing as a fair fight...

If your fighting fair you have automatically put yourself at a disadvantage.