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Which heavy missiles for which rats?

Author
Kenneth Endashi
Kor-Azor Slave Holdings
#1 - 2016-07-06 21:21:52 UTC
I can use T2 heavy missiles, and I'd like to carry enough in my Caracal's cargo hold to handle any daily outing. What are the best four heavy missile types for use against which faction?
Kalmr Varys
State War Academy
Caldari State
#2 - 2016-07-06 21:38:50 UTC
This should help

Fury HMLs will fully apply to battleships, with 2 TP's or guidance computers it'll apply to most cruisers fully too.
Roenok Baalnorn
Baalnorn Heavy Industries
#3 - 2016-07-07 03:19:34 UTC  |  Edited by: Roenok Baalnorn
Using t2 or faction ammo against rats is a waste of isk. Use t1 ammo.

Ill elaborate...

On a caracal with max skills t2 launchers and no BCUs a fury missile puts out about 10-11 dps more than a t1 missile but cost 5-6 times as much as a t1. So to be as cost effective as a t1 it would have to put out 4-6 times the amount dps.

Lets assume you are attacking something with 5000 HP, no resistance and no passive reg or active tank. Just 5000 HP. It would take you 157 regular missiles at 73 isk each or about 11,460 isk in missiles. If you used t2 missiles it would take 120 missiles to apply the same amount of damage. Fury missiles cost 406 isk each for a total of 48,720 isk or about 4.25 times more than t1.

It is not more efficient to pay that much more to kill it a little faster.
Kalmr Varys
State War Academy
Caldari State
#4 - 2016-07-07 05:05:38 UTC
Roenok Baalnorn wrote:
Using t2 or faction ammo against rats is a waste of isk. Use t1 ammo.

Ill elaborate...

On a caracal with max skills t2 launchers and no BCUs a fury missile puts out about 10-11 dps more than a t1 missile but cost 5-6 times as much as a t1. So to be as cost effective as a t1 it would have to put out 4-6 times the amount dps.

Lets assume you are attacking something with 5000 HP, no resistance and no passive reg or active tank. Just 5000 HP. It would take you 157 regular missiles at 73 isk each or about 11,460 isk in missiles. If you used t2 missiles it would take 120 missiles to apply the same amount of damage. Fury missiles cost 406 isk each for a total of 48,720 isk or about 4.25 times more than t1.

It is not more efficient to pay that much more to kill it a little faster.


Please don't give bad advice to new players. If you have the skills for T2 ammo, you should be using it (assuming damage application makes sense for the target)

If you are doing such low bounties that you are losing money by using T2 ammo over T1, then you're doing something very very weird.

In your worst case scenario, you have magical missile launchers that fire continuously without reloading and you have unlimited targets to shoot. Let's also say T2 ammo is 10x the cost of T1, 500 isk/missile vs 50 (which is a gross exaggeration). Firing HAMs, one of the fastest cycle time missiles, shoots a missile every 2.45 seconds with four BCUs. That would be shooting nearly 1500 missiles an hour. This is 750,000 isk for T2 vs 75,000 isk for T1. T2 does exactly 35% more damage than T1. That is 35% faster kills with T2, at the cost of a mere 675k/hr at worst (which in reality is more like a 100k/hr diff since you're not firing 100% of the time and the gap in price isn't nearly that big).
Roenok Baalnorn
Baalnorn Heavy Industries
#5 - 2016-07-07 14:49:40 UTC
Kalmr Varys wrote:
Roenok Baalnorn wrote:
Using t2 or faction ammo against rats is a waste of isk. Use t1 ammo.

Ill elaborate...

On a caracal with max skills t2 launchers and no BCUs a fury missile puts out about 10-11 dps more than a t1 missile but cost 5-6 times as much as a t1. So to be as cost effective as a t1 it would have to put out 4-6 times the amount dps.

Lets assume you are attacking something with 5000 HP, no resistance and no passive reg or active tank. Just 5000 HP. It would take you 157 regular missiles at 73 isk each or about 11,460 isk in missiles. If you used t2 missiles it would take 120 missiles to apply the same amount of damage. Fury missiles cost 406 isk each for a total of 48,720 isk or about 4.25 times more than t1.

It is not more efficient to pay that much more to kill it a little faster.


Please don't give bad advice to new players. If you have the skills for T2 ammo, you should be using it (assuming damage application makes sense for the target)

If you are doing such low bounties that you are losing money by using T2 ammo over T1, then you're doing something very very weird.

In your worst case scenario, you have magical missile launchers that fire continuously without reloading and you have unlimited targets to shoot. Let's also say T2 ammo is 10x the cost of T1, 500 isk/missile vs 50 (which is a gross exaggeration). Firing HAMs, one of the fastest cycle time missiles, shoots a missile every 2.45 seconds with four BCUs. That would be shooting nearly 1500 missiles an hour. This is 750,000 isk for T2 vs 75,000 isk for T1. T2 does exactly 35% more damage than T1. That is 35% faster kills with T2, at the cost of a mere 675k/hr at worst (which in reality is more like a 100k/hr diff since you're not firing 100% of the time and the gap in price isn't nearly that big).



Ok ill school you a little bit. first lets assume you have a 10% corp tax on bounties. This is important. At 10% corp tax AND using scourge missiles AT jita prices your going to make ~100k isk an hour more with t2 prices. So your theory crafting is correct at this minute under these exact circumstances.

However, Outside of jita there is typically a bigger gap between t2 and t1 missiles. Meaning that 100k just went bye bye. For example in the citadel the price gap at the station nearest me that sells both increases in 24 isk/each or when i did my figuring would amount to another 87k isk an hour in missile cost. and that is only a 24 isk larger difference than jita. If the difference between t2 and t1 grows by more than another 30 isk then t1 is actually the better bang for the buck.

If your corp tax is more than 10% then t1 will be cheaper. Why? because you have higher overhead and you have reached the overhead threshold in which it is cheaper to switch to a cheaper product. If it is lower than 10% than you have more play room. Remember corp tax on bounty doesnt care if your missiles cost 5 isk each or 5000 isk each. the tax is the same.

Lastly, Scourge missiles in jita right now work in favor of t2s. Mjolnirs you will about break even or fall a little under and inferno and nova you will take a loss by using t2. Also that only applies to jita. The price differences between t1 and t2 scourge are currently as follows: 332.5 isk(jita), 435.08(amarr), 352.26(dodixie), 476.18(rens), 561.62(hek) 314.47(Universe best prices for each). At around 360 isk difference you break even with a 10% corp tax.

When you figure EVERYTHING in, it is almost always better to go with t1. Only on the rare occasion is t2 better, but generally speaking t1 is the better deal for ratting.

However if you care about 100k isk an hour then use a VNI where ammo cost is nil.


You might be a paper/eft warrior but i run an actual successful business and have done so for the last 15 years.



Amnika MonSulu
Imperial Shipment
Amarr Empire
#6 - 2016-07-12 17:26:31 UTC
Orr just throw all that out the door and fly Amarr with Lazors! One flat cost to buy a T1 crystal and never look back again.
Caleidascope
Republic Military School
Minmatar Republic
#7 - 2016-07-17 23:46:15 UTC
Amnika MonSulu wrote:
Orr just throw all that out the door and fly Amarr with Lazors! One flat cost to buy a T1 crystal and never look back again.

Interestingly, Kal actually did not specify the t2 ammo... they just gave a general statement that covers all t2, that people should use t2 ammo. Which means using t2 crystals in the laser weapons, which, as you know, get used up and need to be replenished.

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