These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Instantly Switching Ships? How?

First post
Author
Yang Aurilen
State War Academy
Caldari State
#21 - 2016-07-05 23:57:08 UTC  |  Edited by: Yang Aurilen
So the summary of this thread is:
1. OP doesn't know certain mechanic
2. Said mechanic made him lost internet space ship
3. Gets butt blasted ultra mad
4. Cries at forums about "exploit"
5. Surprise it's a legitimate game mechanic! Now with added DEV post!
6. Gets even madder while people argue about minute details about said game mechanic

Edit: Now I learned something new!

Post with your NPC alt main and not your main main alt!

Velarra
#22 - 2016-07-06 00:02:51 UTC
Would be amusing if a patch was released tomorrow resolving:

[ (less than 40k m3) SIZE TYPE ] container will no longer accept rigged battleships.
Ralph King-Griffin
New Eden Tech Support
#23 - 2016-07-06 00:06:44 UTC
Pandora Carrollon wrote:
Blast the Merlin apart with a larger ship... something the Vindicator won't like tangling with.

yeah but then the merlin wont pop into a vindi,
itl pop into the exact thing you do not want it to.

you want to smack someone doing this you gank the bowhead,
think about how glorious a kill that will be if you can manage it (and thats a big if on a station undock)
Cara Forelli
State War Academy
Caldari State
#24 - 2016-07-06 00:16:43 UTC  |  Edited by: Cara Forelli
The appropriate solution would be for the timers/flags to pass to the orca/bowhead pilot.

So naturally CCP will ignore it completely or remove it entirely instead.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Paranoid Loyd
#25 - 2016-07-06 00:40:32 UTC
Ralph King-Griffin wrote:
(and thats a big if on a station undock)
In a 1.0 system....

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Ralph King-Griffin
New Eden Tech Support
#26 - 2016-07-06 00:50:41 UTC
Cara Forelli wrote:
The appropriate solution would be for the timers/flags to pass to the orca/bowhead pilot.

So naturally CCP will ignore it completely or remove it entirely instead.

cara, we're becoming bitter vets together you and i.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#27 - 2016-07-06 01:01:04 UTC  |  Edited by: Shae Tadaruwa
Cara Forelli wrote:
The appropriate solution would be for the timers/flags to pass to the orca/bowhead pilot.

So naturally CCP will ignore it completely or remove it entirely instead.

This would end up creating more issues than it solves.

First, it would be a great buff to awoxxing, especially in mining fleets. If you can transfer your suspect flag to an Orca pilot through the fleet hangar, the tears would just change from the OPs, to some Orca pilot's claiming an exploit instead. That kind of also breaks the current approach to crimewatch, in which one of the principles is that no one can cause you to go suspect/criminal. It has to be your own direct action.

It would also be the end of public mining fleets providing links. Many of them allow the use of the fleet hangar for ore storage. If you can put something in a fleet hangar while suspect and transfer the flag, that would be a gankers wet dream. Free kills with no CONCORD, just by putting a mining ship in the fleet first.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Ralph King-Griffin
New Eden Tech Support
#28 - 2016-07-06 01:14:02 UTC
Shae Tadaruwa wrote:
Cara Forelli wrote:
The appropriate solution would be for the timers/flags to pass to the orca/bowhead pilot.

So naturally CCP will ignore it completely or remove it entirely instead.

This would end up creating more issues than it solves.

First, it would be a great buff to awoxxing, especially in mining fleets. If you can transfer your suspect flag to an Orca pilot through the fleet hangar, the tears would just change from the OPs, to some Orca pilot's claiming an exploit instead. That kind of also breaks the current approach to crimewatch, in which one of the principles is that no one can cause you to go suspect/criminal. It has to be your own direct action.

It would also be the end of public mining fleets providing links. Many of them allow the use of the fleet hangar for ore storage. If you can put something in a fleet hangar while suspect and transfer the flag, that would be a gankers wet dream. Free kills with no CONCORD, just by putting a mining ship in the fleet first.

you know that was satire right?
Valkin Mordirc
#29 - 2016-07-06 01:27:34 UTC
Ralph King-Griffin wrote:
Pandora Carrollon wrote:
Blast the Merlin apart with a larger ship... something the Vindicator won't like tangling with.

yeah but then the merlin wont pop into a vindi,
itl pop into the exact thing you do not want it to.

you want to smack someone doing this you gank the bowhead,
think about how glorious a kill that will be if you can manage it (and thats a big if on a station undock)



He holds a Vigilant, Vindicator, Orthrus and a Proteus in it as far as I'm aware. All faction fitted. =3
#DeleteTheWeak
Ralph King-Griffin
New Eden Tech Support
#30 - 2016-07-06 01:43:46 UTC
Valkin Mordirc wrote:
Ralph King-Griffin wrote:
Pandora Carrollon wrote:
Blast the Merlin apart with a larger ship... something the Vindicator won't like tangling with.

yeah but then the merlin wont pop into a vindi,
itl pop into the exact thing you do not want it to.

you want to smack someone doing this you gank the bowhead,
think about how glorious a kill that will be if you can manage it (and thats a big if on a station undock)



He holds a Vigilant, Vindicator, Orthrus and a Proteus in it as far as I'm aware. All faction fitted. =3

max tanked i would assume,
anyone know off hand how many tornadoes that would take ?
in amarr, assuming a glorious bump.
Cara Forelli
State War Academy
Caldari State
#31 - 2016-07-06 01:56:06 UTC
Shae Tadaruwa wrote:
That kind of also breaks the current approach to crimewatch, in which one of the principles is that no one can cause you to go suspect/criminal. It has to be your own direct action.

An enemy archon thought it would be funny to rep me once on a station. I shot him and he went suspect and got a timer. I maintain that was through his own foolish actions.

Shae Tadaruwa wrote:
It would also be the end of public mining fleets providing links.

Links have nothing to do with the fleet hangar and are a whole separate issue. Don't worry though, CCP are showing signs that they're completely missing the mark on that rebalance as well.

You know you have control over who uses your hangar right?

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Sustrai Aditua
Intandofisa
#32 - 2016-07-06 02:10:13 UTC
What is a fleet member?

EVE Mechanics for 800, Alex.

If we get chased by zombies, I'm tripping you.

Cyril Nethrad
Yawm ad-Din
#33 - 2016-07-06 07:53:50 UTC
Shae Tadaruwa wrote:
Cara Forelli wrote:
The appropriate solution would be for the timers/flags to pass to the orca/bowhead pilot.

So naturally CCP will ignore it completely or remove it entirely instead.

This would end up creating more issues than it solves.

First, it would be a great buff to awoxxing, especially in mining fleets. If you can transfer your suspect flag to an Orca pilot through the fleet hangar, the tears would just change from the OPs, to some Orca pilot's claiming an exploit instead. That kind of also breaks the current approach to crimewatch, in which one of the principles is that no one can cause you to go suspect/criminal. It has to be your own direct action.

It would also be the end of public mining fleets providing links. Many of them allow the use of the fleet hangar for ore storage. If you can put something in a fleet hangar while suspect and transfer the flag, that would be a gankers wet dream. Free kills with no CONCORD, just by putting a mining ship in the fleet first.

Why not simply combine it with the Crimewatch mechanic? So if a pilot is suspect and commits an action, that would transfer his suspect flag to another pilot (i.e. switching ships out of a Bowhead), that action would only be possible, if the Bowhead's pilot's Crimewatch is set to allow HIM to commit suspect level actions. Otherwise the ship switching pilot would simply get a message telling him, that he is not allowed to do that because of his suspect flag (same as if he would try to jump a gate with an active weapons timer).
Lan Wang
Federal Navy Academy
Gallente Federation
#34 - 2016-07-06 08:12:19 UTC
ccp help the guy out, disallow boarding a new ship when in duel, you done similar for ganking Roll

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Geronimo McVain
The Scope
Gallente Federation
#35 - 2016-07-06 08:21:34 UTC
Just give ship switching in ship bays a 10sec timer which would even be logical lore wise because your capsule needs to be transferred to the new ship, old ship secured new ship put online etc.
Or if you want to play with crime watch let's transfer the flag but give ships with ship bays the option to prohibit docking while having a crime timer.

Best would be to combine both. The insta switching isn't something anyone could expect, I would have fallen to this trap too, and why should switching in a ship bay be so much faster?
Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#36 - 2016-07-06 09:55:02 UTC
Geronimo McVain wrote:
Just give ship switching in ship bays a 10sec timer which would even be logical lore wise because your capsule needs to be transferred to the new ship, old ship secured new ship put online etc.
Or if you want to play with crime watch let's transfer the flag but give ships with ship bays the option to prohibit docking while having a crime timer.

Best would be to combine both. The insta switching isn't something anyone could expect, I would have fallen to this trap too, and why should switching in a ship bay be so much faster?

not saying I wouldn't have fallen for it, I probably would have, a bowhead isn't something I typically look for, but now I know I should if I'm looking at possibly engaging someone flashy (which I almost never do, as its almost always bait)

I do like the idea of tweaking the crimewatch stuff, as long as the pilot of the bowhead/orca can control whether a suspect can switch ships (say via the existing safety system - if safety is green then the suspect can swap because swapping would flag the bowhead pilot).

However I suspect (heh) that a swap and pop happens quickly enough that the bowhead wouldn't likely be at much risk, and if nothing else should be able to dock, but would still have a suspect timer to deal with
Robert Caldera
Caldera Trading and Investment
#37 - 2016-07-06 10:14:43 UTC
Malakye Appleton wrote:
Complete BS.

GG CCP



dont play station games if you cant deal with consequences.
Shallanna Yassavi
qwertz corp
#38 - 2016-07-06 11:07:01 UTC
Bump the bowhead away from the station, then blow it away. It's pretty obvious which bowhead it has to be, because it has to be very close to the bottom feeder who's trying to duel you. That, or it's the only bowhead there.

If in doubt, look them over with a sneaky-targeting frigate with a cargo and ship scanner.

A signature :o

Elenahina
Federal Navy Academy
Gallente Federation
#39 - 2016-07-06 11:18:22 UTC
Ralph King-Griffin wrote:
Valkin Mordirc wrote:
Ralph King-Griffin wrote:
Pandora Carrollon wrote:
Blast the Merlin apart with a larger ship... something the Vindicator won't like tangling with.

yeah but then the merlin wont pop into a vindi,
itl pop into the exact thing you do not want it to.

you want to smack someone doing this you gank the bowhead,
think about how glorious a kill that will be if you can manage it (and thats a big if on a station undock)



He holds a Vigilant, Vindicator, Orthrus and a Proteus in it as far as I'm aware. All faction fitted. =3

max tanked i would assume,
anyone know off hand how many tornadoes that would take ?
in amarr, assuming a glorious bump.


If you want to one shot it, by my numbers you need about 40 give or take. If you can get off two shots (which may be doubtful in Amarr) you could get it to 20-ish, 25 to be on the safe side.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Revis Owen
Krigmakt Elite
Safety.
#40 - 2016-07-06 12:57:44 UTC
Predictable, the carebears crying for nerfs to station games after one of them decides to play and gets burned. So funny!

The proper response to getting burned is to adapt and figure the way to kill your opponents. Not cry for CCP's help.

CCP can't patch stupid, no matter how they try. In Eve, if it looks like a trap, it's a trap . . . and if it doesn't look like a trap, it's a trap. Carebears, stop crying for CCP to save you from this harshness that we true Eve players love. Eve is not for you so GTFO and go to some bland MMO that is better for your care-free gaming needs.

Agent of the New Order http://www.minerbumping.com/p/the-code.html If you do not have a current Mining Permit, please contact me for issuance.