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Harbinger for level 3 mission running

Author
Nina Pedel
Ministry of War
Amarr Empire
#1 - 2016-07-03 20:05:20 UTC  |  Edited by: Nina Pedel
Hey guys,

thats the first time, I fitted my ship myself. Usually, I just google for a fitting and take the fist one I find. Anyway, I thought about what I definitely need and what would be neat to have, but it doesn't feel like it's working great. I do take some serious damage and do not do that much damage myself in lvl3 missions. It's quite a pain, a lot of warping out and in again, so, whats wrong with my fitting? (Running amarr missions, the hardener-types should be correct if I can trust eve-survival.org's mission informations)

[Harbinger]
Medium Armor Repairer I
Armor Kinetic Hardener I
Armor Kinetic Hardener I
Armor Thermal Hardener I
Armor Thermal Hardener I
Extruded Compact Heat Sink

Cap Recharger I
Cap Recharger I
50MN Microwarpdrive I
Tracking Computer I

Focused Anode Medium Particle Stream I
Focused Anode Medium Particle Stream I
Focused Anode Medium Particle Stream I
Focused Anode Medium Particle Stream I
Focused Anode Medium Particle Stream I
Focused Anode Medium Particle Stream I

Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Medium Semiconductor Memory Cell I


Valkyrie I x5
Warrior I x5

Tracking Speed Script x1
Standard M x6
Radio M x6


I tried it with only one of each hardener, a damage control II and another Heat Sink in the lowslots, that was even worse I think.
The Bigpuns
Touring New Eden
#2 - 2016-07-03 20:29:10 UTC  |  Edited by: The Bigpuns
Lows: 3 slot tank, 3 heatsinks

Mids: mjd, sebo, 2 tc's

Highs: biggest beams you can fit.

Or...

Lows: 4 slot tank, 2 heatsinks

Mids: ab, cap battery, 2 tc's

Highs: pulse lazors

Rigs for fitting if needed, else cap or mobility.

Both these fits are playing on the safe side, once you get used to them, strip out for more gank.

Sorry about the format, on phone.

Edit: train for t2 tank asap, then t2 everything else. Don't think about stepping up to battleships until you can fit t2 everything.
Ralph King-Griffin
New Eden Tech Support
Transgress
#3 - 2016-07-03 20:32:21 UTC
thats crazy over tanked for a l3 boat.
i suspect the issue is with your skills rather than the fit,
the various Armor Compensation
Hull Upgrades
Armor Layering
Repair Systems
probably need a little work
Nina Pedel
Ministry of War
Amarr Empire
#4 - 2016-07-03 20:57:48 UTC
The Bigpuns wrote:
Mids: mjd, sebo, 2 tc's


Whats "sebo" and "tc"? What?

The Bigpuns wrote:
Edit: train for t2 tank asap, then t2 everything else. Don't think about stepping up to battleships until you can fit t2 everything.


I will, thanks.


Ralph King-Griffin wrote:
i suspect the issue is with your skills rather than the fit,
the various Armor Compensation
Hull Upgrades
Armor Layering
Repair Systems
probably need a little work


Probably, yes. I have Hull Upgrades on 4 for Damage Control II. I don't habe Armor Layering yet, does it even do that much? Repair Systems is at level 3, I guess I could train it to 4 asap, my queue is filled up with random gunnery skills at the moment.
Zhilia Mann
Tide Way Out Productions
#5 - 2016-07-03 22:16:14 UTC
1) Hardeners are *probably* wrong. BR/Sansha rats are EM/therm, not kin/therm.

2) MWD may not be the right choice. I tend to prefer an AB for missions to help with cap and fitting.
Ralph King-Griffin
New Eden Tech Support
Transgress
#6 - 2016-07-03 22:21:23 UTC
Nina Pedel wrote:


Ralph King-Griffin wrote:
i suspect the issue is with your skills rather than the fit,
the various Armor Compensation
Hull Upgrades
Armor Layering
Repair Systems
probably need a little work


Probably, yes. I have Hull Upgrades on 4 for Damage Control II. I don't habe Armor Layering yet, does it even do that much? Repair Systems is at level 3, I guess I could train it to 4 asap, my queue is filled up with random gunnery skills at the moment.

imo you should priorities skills for a t2 tank first, then t2 guns
Kitty Bear
Deep Core Mining Inc.
Caldari State
#7 - 2016-07-04 01:46:29 UTC
When fitting ships I tend to work off the following rough guide

Damage Application
Damage
Speed
Tank
Capacitor

Stuff at the top being more important than stuff below it.

When your doing new stuff however, whether that's a ship or mission difficulty
Moving Tank & Capacitor up the list is fine, as you get to know the ship & how the new missions play out you can downscale them again quite easily.

For missioning an Afterburner is preferable, MWD's bloat your signature to moon size
and with a moon sized sig you're very easy to hit, despite the speed gain.
The Bigpuns
Touring New Eden
#8 - 2016-07-04 12:05:33 UTC
Nina Pedel wrote:
The Bigpuns wrote:
Mids: mjd, sebo, 2 tc's


Whats "sebo" and "tc"?


Sebo = sensor booster. Useful with mjd.
Tc = tracking computer
Morgan Agrivar
Doomheim
#9 - 2016-07-04 12:43:14 UTC
I have a cap stable, dual armor rep Harbinger with almost 400 dps with Mulitfrequency M that I run L3 missions with.

Yes, it is way over tanked but it gets the job done, son. It doesn't hurt that I have perfect armor and medium gun skills.

As for the fit, i would agree with the others. I am just odd and like the tank over gank...mainly for those who visit and try to poke the Harbinger into a fight.
Echo Mande
#10 - 2016-07-04 13:28:10 UTC
Try something like this, add drones to taste (EM or Therm):

[Harbinger, basic harb]
Medium Armor Repairer II
Armor EM Hardener II
Armor Thermal Hardener II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II

10MN Monopropellant Enduring Afterburner
Large Compact Pb-Acid Cap Battery
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

Heavy Modulated Pulse Energy Beam I, Standard M
Heavy Modulated Pulse Energy Beam I, Standard M
Heavy Modulated Pulse Energy Beam I, Standard M
Heavy Modulated Pulse Energy Beam I, Standard M
Heavy Modulated Pulse Energy Beam I, Standard M
Heavy Modulated Pulse Energy Beam I, Standard M
[empty high slot]

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump I

Multifrequency M x6
Xray M x6
Andrew Indy
Cleaning Crew
#11 - 2016-07-08 05:10:29 UTC  |  Edited by: Andrew Indy
Also if possible try and stay away from the Meta0 (T1 or whatever they are called now) .

Things like "Cap Recharger I" can be replaced by "Eurectic Compact Cap Recharger"

Maybe try something like this . Most of he mods should be very each (look for cheaper if required but not Meta 0)

Triple check that you are tanking hte right damage types,

Drop the DC2 for a second heat sink if you are tanking OK and try to keep on moving to drop the incoming damage.

[Harbinger, PVE T1]
Prototype Energized Adaptive Nano Membrane I
Prototype Armor EM Hardener I
Prototype Armor Thermal Hardener I
Medium 'Accommodation' Vestment Reconstructer I
Damage Control II
Extruded Compact Heat Sink

Eutectic Compact Cap Recharger OR Large Compact Pb-Acid Cap Battery if fitting allows it (drop the NOS if required)
10MN Monopropellant Enduring Afterburner
Optical Compact Tracking Computer, Optimal Range Script
Optical Compact Tracking Computer, Optimal Range Script

Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Medium Knave Scoped Energy Nosferatu

Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Hobgoblin I x5
Infiltrator I x5
Itan Amilupar
Viziam
Amarr Empire
#12 - 2016-08-31 13:06:32 UTC
Don't want to multiply topics, so I ask here.
This is my Harbinger for farming C1 and C2. Could it be better?
[Harbinger, Pulseboat]
Damage Control II
Heat Sink II
Heat Sink II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Tracking Computer II
Cap Recharger II
Large Compact Pb-Acid Cap Battery
10MN Y-S8 Compact Afterburner

Heavy Pulse Laser II, Multifrequency M
Heavy Pulse Laser II, Multifrequency M
Heavy Pulse Laser II, Multifrequency M
Heavy Pulse Laser II, Multifrequency M
Heavy Pulse Laser II, Multifrequency M
Heavy Pulse Laser II, Multifrequency M
Core Probe Launcher I, Core Scanner Probe I

Medium Auxiliary Nano Pump I
Medium Energy Burst Aerator I
Medium Capacitor Control Circuit I

Hammerhead II x5
elitatwo
Zansha Expansion
Brave Collective
#13 - 2016-09-01 02:01:36 UTC
The Bigpuns wrote:
....
Highs: biggest beams you can fit.

Or...

Highs: pulse lazors...


Try both and see what you like better. Both require you to fly your ship in a different way and stay with the afterburner, you will do so much better.

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Zan Shiro
Alternative Enterprises
#14 - 2016-09-01 04:46:06 UTC
The Bigpuns wrote:
Nina Pedel wrote:
The Bigpuns wrote:
Mids: mjd, sebo, 2 tc's


Whats "sebo" and "tc"?


Sebo = sensor booster. Useful with mjd.
Tc = tracking computer




sebo with ECCM script can also be useful against Gurista jamming. Decreases success rates hopefully by raising sensor strength.. Boost will be based on the sensor strength of the ship its working with.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#15 - 2016-09-01 06:02:11 UTC
I would never use pulse lasers unless I could use tech 2 ammunition. Stick with beams as rats are very often quite far off, make sure you have a set of light drones to deal with small stuff too close to track