These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Proposal On Ship Bumping Fix

Author
Pound Cakeee
Ministry of War
Amarr Empire
#1 - 2016-07-04 07:31:10 UTC
This sparks out of a recent loss that was incurred in High-sec after being harassed through Niarja and Madi when a pilot of ours did everything that he was supposed to do to avoid bumping ( with the exception of not flying a freighter) and was still bumped around for OVER 30 minutes before a fleet was able to assemble and blow his freighter out of the water.

My proposal is the following.
The following is ONLY for High Security Stargates
As we know when you jump through a stargate you have a 60 second timer known as the jump cloak. I think a 30 second ,or less even, "Tether" timer be initiated with your ship upon jump. During the timer your ship becomes unable to be bumped. This Tether ends upon warp initiation or timer run out. Game play and "glorious freighter bumping" resumes as normal in high sec upon timer run out.

If implemented then freighter pilots with webbers would be in warp well before the timer ends. Solo freighters would get into warp just around the time the timer is ending depending on how quick they clicked their warp to button. Freighters on Auto Pilot may or may not get off the inbound gate in time but certainly would be a target upon landing out the outbound gate and slow boating in for 15KM.

Thank you for your time and consideration.
Sitting Bull Lakota
Poppins and Company
#2 - 2016-07-04 09:24:35 UTC
Pound Cakeee wrote:
This sparks out of a recent loss that was incurred in High-sec after being harassed through Niarja and Madi when a pilot of ours did everything that he was supposed to do to avoid bumping ( with the exception of not flying a freighter) and was still bumped around for OVER 30 minutes before a fleet was able to assemble and blow his freighter out of the water.

My proposal is the following.
The following is ONLY for High Security Stargates
As we know when you jump through a stargate you have a 60 second timer known as the jump cloak. I think a 30 second ,or less even, "Tether" timer be initiated with your ship upon jump. During the timer your ship becomes unable to be bumped. This Tether ends upon warp initiation or timer run out. Game play and "glorious freighter bumping" resumes as normal in high sec upon timer run out.

If implemented then freighter pilots with webbers would be in warp well before the timer ends. Solo freighters would get into warp just around the time the timer is ending depending on how quick they clicked their warp to button. Freighters on Auto Pilot may or may not get off the inbound gate in time but certainly would be a target upon landing out the outbound gate and slow boating in for 15KM.

Thank you for your time and consideration.

I'm reasonably confident that one of our more recent one-more-nerfs was a hard cap to align time. 3 minutes, I believe it is now.
Was this just a rumor?
Raphael Deimatar
Cynosural Samurai
#3 - 2016-07-04 10:20:22 UTC
That is what i heard... So code needs to actually have forces ready in that time...

That said i have driven bowheads through niarja and uedama loaded with incursion battleships in US primetime... Its not as scary as people think with even a modicum of planning
Celthric Kanerian
Viziam
Amarr Empire
#4 - 2016-07-04 10:20:58 UTC
Hard cap of aligning is now 3 minutes, so I believe your friend only clicked align and not warp.
Boot Chelien
The Scope
Gallente Federation
#5 - 2016-07-04 10:23:32 UTC  |  Edited by: Boot Chelien
Pound Cakeee wrote:
My proposal is the following.
The following is ONLY for High Security Stargates
As we know when you jump through a stargate you have a 60 second timer known as the jump cloak. I think a 30 second ,or less even, "Tether" timer be initiated with your ship upon jump. During the timer your ship becomes unable to be bumped. This Tether ends upon warp initiation or timer run out. Game play and "glorious freighter bumping" resumes as normal in high sec upon timer run out.
It won't happen, they'll never limit ganking to autopiloters.

I found the kill you are refferring to, and as a fellow hauler ganked multiple times I must say you should simply forget about hauling 6 billions in a freighter without a high risk of loosing it.
There are others ship class which are really OP if fitted and flown properly:
- Blockade Runners (max cargo around 12.000m3)
- Deep Space Transports (max cargo 62.500m3)
- Jump Freighters (max cargo around 350.000m3)

If your pilots are not willing to use those ships I suggest externalize all together your hauling needs, you can try with public contracts (if so, join the "Haulers Channel") or with specilized coporations like Red/Black Frog, PushX, New Evolution Express.
Externalized hauling has also the advantage of insuring your goods thanks to the collateral.

Sitting Bull Lakota wrote:
I'm reasonably confident that one of our more recent one-more-nerfs was a hard cap to align time. 3 minutes, I believe it is now.
Was this just a rumor?
It won't even make much difference, usually they scan freighters right at Jita undock or Perimeter/Sobaseki/Ashab gates, they have plenty of time to properly organize.
Morrigan LeSante
Perkone
Caldari State
#6 - 2016-07-04 10:46:13 UTC
Celthric Kanerian wrote:
Hard cap of aligning is now 3 minutes, so I believe your friend only clicked align and not warp.



Not yet it's not. Slated for summer.
Pound Cakeee
Ministry of War
Amarr Empire
#7 - 2016-07-04 11:13:46 UTC
Morrigan LeSante wrote:
Celthric Kanerian wrote:
Hard cap of aligning is now 3 minutes, so I believe your friend only clicked align and not warp.



Not yet it's not. Slated for summer.



That's what we thought as well. We found the DevBlog about it but nothing about any patch updates so I figured I'd toss this little bundle of joy up on the forums and see what everyone thought about it.
Iain Cariaba
#8 - 2016-07-04 16:47:25 UTC
Pound Cakeee wrote:
...so I figured I'd toss this little bundle of joy up on the forums and see what everyone thought about it.

Why?

Seriously, why?

The ability to gank you has always been intentional. The part CCP figure was the problem is the length of time a bump can be carried on. They have already announced their fix. Why should CCP fix it before they release the fix?
Pound Cakeee
Ministry of War
Amarr Empire
#9 - 2016-07-04 21:52:15 UTC
Iain Cariaba wrote:
Pound Cakeee wrote:
...so I figured I'd toss this little bundle of joy up on the forums and see what everyone thought about it.

Why?

Seriously, why?

The ability to gank you has always been intentional. The part CCP figure was the problem is the length of time a bump can be carried on. They have already announced their fix. Why should CCP fix it before they release the fix?



Why?
Simply because there's almost always more than one way to solve an issue. 3 minutes of being bumped and then insta-warping doesn't seem, pardon the usage here, realistic.


The ability to gank has always been intentional. But harassing freighter pilots through the market pipes to essentially stop them from being able to fly that ship in a "secure space" is absurd.

Why Fix it before the release the fix? Well wouldn't it be nice every every update... every "FIX" on a game worked the first time. If game developers had more options or time perhaps we wouldn't have these Fix's of fix's you seem to talk about. I was just giving another solution to a problem that I've seen.


This is strictly gate to gate travel, in high-sec, or "noobspace" as some people refer to it. These aren't pilots off dallying around outside POCO's or in belts. They aren't AFK. If they were then there would be no problem getting them on the outbound and you could keep indefinite bumping. This is Undock > Warp > Jump > warp > ect ect ect > Jump > Warp > Dock. Although it's extremely annoying it's also more, here we go again, realistic than an instawarp after continuous bumps for three minutes.

Both solutions solve to problem. Just a different way of looking at it.
Daichi Yamato
Jabbersnarks and Wonderglass
#10 - 2016-07-04 22:12:48 UTC
Erm you aren't entitled to reach market hubs. Hi sec is not 'secure space' or even 'noob space'. Its just more secure than other areas of space.

Noob space is literally the noob systems. There you are not allowed to bump and gank. Everywhere else you are fair game.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Maria Dragoon
Brutor Tribe
Minmatar Republic
#11 - 2016-07-05 02:02:36 UTC
I once shot my friend just to get concord to load onto the grid.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Donnachadh
United Allegiance of Undesirables
#12 - 2016-07-05 15:34:13 UTC
Iain Cariaba wrote:
The ability to gank you has always been intentional.

You are incorrect in this, CCP has in years past stated the ganking was an unintentional by product of changes made, what this community and CCP often refer to as emergent game play. CCP has also made it clear that ganking is at the very least a tolerable thing.

Getting back to the bumping thing.
A maximum time to warp no matter what is happening seems like a decent way to handle this. Those gankers who come prepared with still get kills, and those who simply hope to gather the required forces after they start bumping a ship will likely loose the kill. Not sure that 3 minutes is the right length of time but ultimately that is up to CCP to decide.
Arya Regnar
Darwins Right Hand
#13 - 2016-07-05 17:08:30 UTC
"Did everything"

You are full of crap, if by did everything you mean brought an alt to watch then sure you did everything. But you didn't gank the bumper, counter bump and such, the things that actually work.

Bumping needs no nerfs, we need to nerf the stupid, but how?

EvE-Mail me if you need anything.

Sonya Corvinus
Grant Village
#14 - 2016-07-05 20:10:31 UTC
step 1: don't fly an unscouted/unwebbed freighter through Niarja, ever.

step 2: ???

step 3: profit.