These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

State of Eve: War Dec

Author
Sonya Corvinus
Grant Village
#41 - 2016-07-04 05:17:45 UTC  |  Edited by: Sonya Corvinus
Ralph King-Griffin wrote:
focused wardecs were gutted for mewling super pilots, that is the topic.


The entire conversation so far has been about HS wardecs. What do super pilots have to do with HS wardeccing?

You don't need wardecs to hunt supers. Wardecs weren't gutted. Watchlists giving 100% risk free intel were. That's a completely different topic than this thread.
Teckos Pech
Hogyoku
Goonswarm Federation
#42 - 2016-07-04 06:00:27 UTC  |  Edited by: Teckos Pech
Sonya Corvinus wrote:
Ralph King-Griffin wrote:
focused wardecs were gutted for mewling super pilots, that is the topic.


The entire conversation so far has been about HS wardecs. What do super pilots have to do with HS wardeccing?

You don't need wardecs to hunt supers. Wardecs weren't gutted. Watchlists giving 100% risk free intel were. That's a completely different topic than this thread.


The entire conversation started about a doofus who stupidly flew through a system he knew was camped by war deccers who had decced his corporation. He got what he deserved for not being prudent. Showing sympathy for a doofus who makes a whine post, then abandons it and who was stupidly imprudent....does not reflect well on you.

Yes, watchlists give 100% free intel. Yes that is bad...when you are stalking a super who is likely the only guy in a system.

However, the unintended consequence was to make focused war decs (war decs where pissed off industrialist A hires HS Killbot Mercs to kill industrialist B) much harder...so much so they have, by and large, become station humping and pipe patrolling campers that you still whine about.

And we get it, you bunked off to LS/NS/WHs and you avoid this. You made that point quite awhile ago so you can stop posting now.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Geronimo McVain
The Scope
Gallente Federation
#43 - 2016-07-04 06:01:25 UTC
Black Pedro wrote:
If they don't want to fight, why do they declare so many wardecs?
How much of a fight do freighters give?

Black Pedro wrote:
IThis is all intended and legal game play. Corporations are suppose to defend themselves from direct attacks, extortion attempts and 'robbing' wardecs. Why should that be patched out of the game? Because you don't like them?

Corporations are the competitive unit of Eve. They are suppose to defend themselves from all-comers, not just who they want to fight. That's the type of game play that happens in a PvP sandbox game. Are you sure you are playing the right game for your soft sensibilities?
The problem is that you can't fight Wardeccers! In Null you can take their sov and steal their staging systems. In HS you dock up, wait till the fleet gets bored and start hunting freighters anew. How can the decced force you to fight: You've got nothing to loose. I don't want to erase wardeccs but I want wardeccs that give the decced a chance to fight back. The actual system is so onesided towards the deccer that it is simpy unfair. And before you post it: unfairness may be okay but you can decc a corp for years without giving them any chance to stop you. You might loose a ship to unfairness: thats not nice but eve. But prolonged unfairness is something totally different. The example is bad but fitting: give the mining corps a minedecc where you have to harvest more ore the they are or your shields and armor will be halved. Would you think it is fun if you have to mine each day for years just because someone else thinks that it is fun? I don't think so.
But you think that Eve should you give the option to force your playingstyle on other without any way out but you certainly don't want others to do the same on you (erasing wardeccs).
Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#44 - 2016-07-04 06:11:54 UTC
Sonya Corvinus wrote:
Ralph King-Griffin wrote:
focused wardecs were gutted for mewling super pilots, that is the topic.


The entire conversation so far has been about HS wardecs. What do super pilots have to do with HS wardeccing?

You don't need wardecs to hunt supers. Wardecs weren't gutted. Watchlists giving 100% risk free intel were. That's a completely different topic than this thread.


Your right, you dont need wardecs to hunt supers, but you need watchlist to hunt in highsec (aka focused wars)
Without the watchlist wardecing groups only have blanket dec's as their option. (OP's topic)

While the smaller groups, solo or hunters are left with a massive amount of work just to find a online target.
Its like trying to find needles in a haystack.. all because the super pilots whine about their online status..
Dracvlad
Taishi Combine
Astral Alliance
#45 - 2016-07-04 06:13:45 UTC  |  Edited by: Dracvlad
Sonya Corvinus wrote:
Ralph King-Griffin wrote:
focused wardecs were gutted for mewling super pilots, that is the topic.


The entire conversation so far has been about HS wardecs. What do super pilots have to do with HS wardeccing?

You don't need wardecs to hunt supers. Wardecs weren't gutted. Watchlists giving 100% risk free intel were. That's a completely different topic than this thread.


The point is that the watch list was removed because everyone was using it to check for possible escalations when using supers and titans, so it got changed to a buddy list because of that. CCP failed to assess its affect on other areas, such as hisec war entities using it to hunt along with locator agents, it also affected people being AFK cloaky camped because they could not keep a watch on known hot droppers and WH players who used the watch list to check if the person they saw coming into their WH was online or not. That being said I support its removal. In my opinion the war sec entities were already in the main camping the Hub's and pipes with blanket war dec. But the few that were still doing hunter killing found it was too much hassle to do the work around or actually go full intel.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Geronimo McVain
The Scope
Gallente Federation
#46 - 2016-07-04 06:14:27 UTC
Teckos Pech wrote:


Quote:
Second: Why should you fight when the oods are bad? Even if the other corps comes to fight you will dock up if they have the upper hand and the decc goes on. So this is one sided too.


Why do they have the upper hand? No, serious question here.

If you get the guys who declared war to dock up...you win that engagement. Yes, I know that is the frustrating thing about HS war decs. Force them do dock up often enough/regularly they'll move on. That is how it works, you can either deny them content by docking up, or forcing them to dock up. Either way the way to winning a war is via ship spinning.

There is every reason and that is it is one of the rules by which people can opt to interact with each other. For example, if I'm doing lots of industrial stuff in a small out of the way system and you show up and start using it too...I might be pissed and not like you moving in on "my turf" so I go hire some guys to come make your life miserable till you move on. Perfectly legitimate and makes for an interesting game.

[quoteIf wardeccs should stay there must be some structure that the decced corp can destroy to stop the decc for something like 6 weeks. This way the deccing corp has to come out and fight or watch their deccs going down for a long time.


Would you go for that if the window in which you could destroy this structure was set by the war deccing corp plus or minus a couple of hours? That is you could only attack it during their prime time--i.e. when they are most likely to be online? How about there are two structures one for you and one for them and one for you...and if they destroy yours you have to pay them a sum of ISK for a period of time...like a tax on everything you do that earns you ISK and similarly for them if you destroy theirs?[/quote]
Why shouldn't they have the upper hand? The mining corp may pay for some mercs to do the job. The problem is that they have to do this day after day because your corp wouldn't be the only one. Where is THEIR right to play the game their way while you are defending your right to play the game YOUR way?
Sure it is legal to fight for your turf and thats what deccs are designed for. How big is the turf of some corps to have 300+ wardeccs? Does Jita belong to them so they are defending that nobody else uses Jita 4/4?

I have nothing against an open window if it defines the daily time while the corp can hunt the decced too. Else AUZ timers for EU Corps would be the normal thing. The thing goes into structure, you have to wait for 30 minutes, after that you can wipe it. This gives the Deccing corp some time to get their fleet together.
Ralph King-Griffin
New Eden Tech Support
#47 - 2016-07-04 06:17:54 UTC
Sonya Corvinus wrote:
Ralph King-Griffin wrote:
focused wardecs were gutted for mewling super pilots, that is the topic.


The entire conversation so far has been about HS wardecs. What do super pilots have to do with HS wardeccing?

You don't need wardecs to hunt supers. Wardecs weren't gutted. Watchlists giving 100% risk free intel were. That's a completely different topic than this thread.

you are so thoroughly set on ignoring this connection that explaining it in any more painfully blatant language would just be insulting so im going to just ignore you.
Geronimo McVain wrote:
The problem is that you can't fight Wardeccers!

yes you can.
their ships explode just like everyone elses.

bait them, isolate one of them , and murder him.

thats the modus operandi, it works, i have done it and had it done to me.

set traps , coordinate , put some thought in.

Quote:
The actual system is so onesided towards the deccer that it is simpy unfair.


allies
Shae Tadaruwa
Science and Trade Institute
Caldari State
#48 - 2016-07-04 06:57:42 UTC  |  Edited by: Shae Tadaruwa
Geronimo McVain wrote:
Black Pedro wrote:
If they don't want to fight, why do they declare so many wardecs?
How much of a fight do freighters give?

As much as they prepare for if they are going to be stupid enough to be flying in highsec during a wardec.

Freighters aren't a solo endeavour when not in a wardec, but if you are and you decide to just fly a freighter in highsec, then surely you have plenty of support? No one in their right mind would just fly solo during a war would they?

That would be plain and simple - stupid decision of the freighter pilot to not be in an NPC Corp if their player Corp is at war. It's not like dropping to an NPC Corp is hard or takes much time to do.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Dracvlad
Taishi Combine
Astral Alliance
#49 - 2016-07-04 07:06:51 UTC  |  Edited by: Dracvlad
Ralph King-Griffin, I would suggest that Sonya Corvinus made some very good points and to just ignore her and brush her off like that is failure on your part. The point she made that I was super impressed with is that you chose to hunt in what is designed to be the safest area in game, by its very nature you are going to be a pack of wolves hunting deer, and yet you expect good fights, every so often you get someone who makes an effort, but they soon get blown up and shown how useless they are at this.

You PvP you have the ability and the knowledge to do this, they on the other hand have the ability and knowledge to make stuff and shoot red crosses in a very controlled way. Seriously do you expect that the general population in hisec have your ability to PvP, god no, I see it in the AG channel, indy players and miners trying to do their bit and having absolutely no idea on how to PvP or any of those mechanics.

When you look at the war dec groups, you will find that they kill mainly 0.0 players doing resupply in hisec, and the few times I have noted a war dec entity get a kicking, is when its another war dec group or one of the 0.0 or WH groups decides to have some fun.

Accept that you are choosing to operate in an area which is devoid of any organised entities who have no will or ability to fight, what else can you expect to find except a complete lack of interesting targets, only something akin to a shooting range. Now I do understand that in some areas around low sec and null sec borders you will find competent hisec based corps, but they go into low sec and null sec for content, the reason I was impressed with your alliance is that you managed to blow up a CEO of one of those who plies his trade in the Querious border from Badivefi.


On another topic, some people have suggested an arena based win the flag structure type thing, that if I lose I have to pay a tax to them, no way am I going to play something forced like that, that is just an awful idea, if that is the case I will go and play Arena Commander on Star Citizen instead...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Remiel Pollard
Aliastra
Gallente Federation
#50 - 2016-07-04 07:23:25 UTC  |  Edited by: Remiel Pollard
Dracvlad wrote:
Ralph King-Griffin, I would suggest that Sonya Corvinus made some very good points and to just ignore her and brush her off like that is failure on your part.


Her points have been addressed. Repeatedly. Addressing them again just to satiate ignorance serves no purpose. Anyone that's had to operate with or against groups with alts dedicated to supercaps and only supercaps knows exactly how watchlists are connected.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Dracvlad
Taishi Combine
Astral Alliance
#51 - 2016-07-04 07:25:38 UTC
Remiel Pollard wrote:
Dracvlad wrote:
Ralph King-Griffin, I would suggest that Sonya Corvinus made some very good points and to just ignore her and brush her off like that is failure on your part.


Her points have been addressed. Repeatedly. Addressing them again just to satiate ignorance serves no purpose.


But the point was a very valid one, you guys have chosen to hunt in the area which is designed to be the safest area in game and yet you complain that you find no engaging content. You can chose to ignore that bitter truth, but it is there staring you right in the face.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Remiel Pollard
Aliastra
Gallente Federation
#52 - 2016-07-04 07:28:17 UTC
Dracvlad wrote:
Remiel Pollard wrote:
Dracvlad wrote:
Ralph King-Griffin, I would suggest that Sonya Corvinus made some very good points and to just ignore her and brush her off like that is failure on your part.


Her points have been addressed. Repeatedly. Addressing them again just to satiate ignorance serves no purpose.


But the point was a very valid one, you guys have chosen to hunt in the area which is designed to be the safest area in game and yet you complain that you find no engaging content. You can chose to ignore that bitter truth, but it is there staring you right in the face.


Without watchlists, there won't be much engaging content in low and nul either, what with no one knowing when a super has logged in or not.

There's no 'bitter truth' about highsec being the 'safest area in the game'. Safest =/= safe. If people want safe, they shouldn't play EVE.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Black Pedro
Mine.
#53 - 2016-07-04 07:31:29 UTC  |  Edited by: Black Pedro
Geronimo McVain wrote:
Black Pedro wrote:
If they don't want to fight, why do they declare so many wardecs?
How much of a fight do freighters give?
You seem to be confused about what a war is. It is not some arranged duel at the sun where honourable warriors engage in a battle only for glory. It is a cut-throat, no-holds-barred, fight for dominance. Going after your enemy's supply lines and logistics is not only legal, but a smart strategy when trying to vanquish your opponent, as is protecting your own industrial and logistics operations.

If some players, like the OP, choose to fight a war by blindly jumping into the trade lanes without support or preparation, they are just bad at fighting wars, especially given you can opt-out of a war at anytime.

Shooting an undefended hauler is every much a fight as some fleet action assaulting a structure. Degrading and destroying your enemy's capacity to wage war is a classic strategy to victory.

Geronimo McVain wrote:
The problem is that you can't fight Wardeccers! In Null you can take their sov and steal their staging systems. In HS you dock up, wait till the fleet gets bored and start hunting freighters anew. How can the decced force you to fight: You've got nothing to loose. I don't want to erase wardeccs but I want wardeccs that give the decced a chance to fight back.
I am all for wardeccers having a structure that can be counter-attacked, but what you are complaining is exactly what most of Eve PvP is. You cannot force players to undock. If they don't want to give you a fight, they won't. There is nothing you can do to force gate campers, suicide gankers, hunters stalking in wormholes, or even the large former-nullsec groups like the Imperium and PL which base out of unassailable lowsec stations, to give you a fight. They can attack you and then retreat to their home station and there is absolutely nothing you can do. That's not true actually, you can stalk them, bait them, trick them or just bide your time until they get complacent and get then get the drop on them, but you can't force them to undock.

Wardecs are the norm, not an exception. Eve is unfair and you don't automatically get a chance at revenge if someone beats you. You have to go out there and earn your satisfaction. If you find the imbalanced nature of Eve's PvP "unfun", you should think about spending your leisure time and money on a game you really do enjoy.
Dracvlad
Taishi Combine
Astral Alliance
#54 - 2016-07-04 07:36:00 UTC
Remiel Pollard wrote:
Dracvlad wrote:
Remiel Pollard wrote:
Dracvlad wrote:
Ralph King-Griffin, I would suggest that Sonya Corvinus made some very good points and to just ignore her and brush her off like that is failure on your part.


Her points have been addressed. Repeatedly. Addressing them again just to satiate ignorance serves no purpose.


But the point was a very valid one, you guys have chosen to hunt in the area which is designed to be the safest area in game and yet you complain that you find no engaging content. You can chose to ignore that bitter truth, but it is there staring you right in the face.


Without watchlists, there won't be much engaging content in low and nul either, what with no one knowing when a super has logged in or not.

There's no 'bitter truth' about highsec being the 'safest area in the game'. Safest =/= safe. If people want safe, they shouldn't play EVE.


There is plenty of engaging content in lowsec and null sec, the watch list changes made it so people are using their cap fleets more, which is a damn good thing.

Note I said SAFEST, I did not say totally safe which you are trying to suggest I said and nor should it be. But you people have chosen to hunt in an area which is the safest in game, you will not get engaging content there, you wwill not find any proper fights, all you will get is to blow stuff up that can't really fight back, even when it is a combat ship. And it is deeper then that because all the hisec players are totally uninterested in playing the war dec entities game.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Remiel Pollard
Aliastra
Gallente Federation
#55 - 2016-07-04 07:48:57 UTC
Dracvlad wrote:
Remiel Pollard wrote:
Dracvlad wrote:
Remiel Pollard wrote:
Dracvlad wrote:
Ralph King-Griffin, I would suggest that Sonya Corvinus made some very good points and to just ignore her and brush her off like that is failure on your part.


Her points have been addressed. Repeatedly. Addressing them again just to satiate ignorance serves no purpose.


But the point was a very valid one, you guys have chosen to hunt in the area which is designed to be the safest area in game and yet you complain that you find no engaging content. You can chose to ignore that bitter truth, but it is there staring you right in the face.


Without watchlists, there won't be much engaging content in low and nul either, what with no one knowing when a super has logged in or not.

There's no 'bitter truth' about highsec being the 'safest area in the game'. Safest =/= safe. If people want safe, they shouldn't play EVE.


There is plenty of engaging content in lowsec and null sec, the watch list changes made it so people are using their cap fleets more, which is a damn good thing.

Note I said SAFEST, I did not say totally safe which you are trying to suggest I said and nor should it be. But you people have chosen to hunt in an area which is the safest in game, you will not get engaging content there, you wwill not find any proper fights, all you will get is to blow stuff up that can't really fight back, even when it is a combat ship. And it is deeper then that because all the hisec players are totally uninterested in playing the war dec entities game.


I get plenty of engaging content in hisec. But then again, I'm with RvB. Once again though, the disinterest players have in PVP is their own problem. They are playing a PVP game and they should adapt to that, not have the PVP game conform to their PVE preference. That's what Trammel did, and Trammel killed UO.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Dracvlad
Taishi Combine
Astral Alliance
#56 - 2016-07-04 08:03:15 UTC
Remiel Pollard wrote:
I get plenty of engaging content in hisec. But then again, I'm with RvB. Once again though, the disinterest players have in PVP is their own problem. They are playing a PVP game and they should adapt to that, not have the PVP game conform to their PVE preference. That's what Trammel did, and Trammel killed UO.


RvB yes you are playing in a group that have agreed to fight each other for fun, you are not in a group trying to fight another that has no interest in doing so.

Eve is not Ultima Online, and the disinterest those players have in PvP only matters to those that have chosen to hunt them, that they have found that their choice is un-engaging is hardly a surprise which is why you are in RvB. For my part it seems to have got to the stage in hisec that I thought it would, in that the majority of hisec people just go to ground when war decc'ed by one of the war dec entities and just avoid. This situation was happening before the watch list change.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Valkin Mordirc
#57 - 2016-07-04 08:04:31 UTC
Regardless if highsec is or isn't the safest are in EVE isn't really the point I feel. Just because CONCORD blaps you for shooting at someone doesn't mean much in what I've experienced.


Highsec has been stagnating for past year. Starting somewhere around last year I've felt the shift.


Regardless if Mercenaries are wolves as you put it Drav. Highsec's Meta has changed drastically to point of non-engagement between any entities with that area. CCP need's change Highsec, Wardec, the way corp interact with each in Highsec to make it reengaging towards those who reside in it. Otherwise it's Nullsec Online and that by far to linear for me.
#DeleteTheWeak
Coralas
Center for Advanced Studies
Gallente Federation
#58 - 2016-07-04 08:05:39 UTC
Geronimo McVain wrote:


]The problem is that you can't fight Wardeccers! In Null you can take their sov and steal their staging systems. In HS you dock up, wait till the fleet gets bored and start hunting freighters anew. How can the decced force you to fight: You've got nothing to loose. I don't want to erase wardeccs but I want wardeccs that give the decced a chance to fight back.



You can.

Quote:


The actual system is so onesided towards the deccer that it is simpy unfair. And before you post it: unfairness may be okay but you can decc a corp for years without giving them any chance to stop you.



You can field ships with weapons on them, and fight back. Alternatively you can just avoid the wardeccers, or you can face the fact that your corporation is an agglomeration of bad players, and you can begin the process of fixing that, either by developing the players you do have, or kicking the really bads who wont play with basic discipline and recruiting better players.

It is not a problem for EVE the game if really bad corporations fold under war pressure. If the corporation never chooses to develop an ability to fight, then it must develop an ability to protect its assets by other means.

if however you actually successfully combat contest the bulk hunting grounds of the mass deccer (pipes, hubs), they will quietly let you drop because your dec will suddenly be very expensive and harmful to the green color of their kb. That is a win that your corporation will celebrate even if you don't get a shiny little ingame medal for it.

Quote:


You might loose a ship to unfairness: thats not nice but eve. But prolonged unfairness is something totally different. The example is bad but fitting: give the mining corps a minedecc where you have to harvest more ore the they are or your shields and armor will be halved. Would you think it is fun if you have to mine each day for years just because someone else thinks that it is fun? I don't think so.
But you think that Eve should you give the option to force your playingstyle on other without any way out but you certainly don't want others to do the same on you (erasing wardeccs).


PVP is a basic inherent part of EVE, and selection of target is a basic inherent part of sandbox PVP generally. You cannot possibly expect people to pick fights because they are likely to lose them.
Remiel Pollard
Aliastra
Gallente Federation
#59 - 2016-07-04 08:08:07 UTC
Dracvlad wrote:


continued intentional ignorance.


Nothing you just said refuted my point that EVE is a PVP game, and people who don't like PVP are choosing to play this PVP game, demanding it be adjusted to suit their distaste of PVP. Literally nothing you said refutes this. In fact, everything you just said demonstrates little more than your intentional ignorance of this bottom-line fact of EVE Online.

Also, "EVE isn't UO" doesn't invalidate the example of what happens in the situation as highlighted. High sec is becoming EVE's Trammel. Whether or not you can't see this, or won't see this, your 'refutation' is null and void by the fact that, once again, it fails to refute the example.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Dracvlad
Taishi Combine
Astral Alliance
#60 - 2016-07-04 08:27:41 UTC
Remiel Pollard wrote:
Dracvlad wrote:


continued intentional ignorance.


Nothing you just said refuted my point that EVE is a PVP game, and people who don't like PVP are choosing to play this PVP game, demanding it be adjusted to suit their distaste of PVP. Literally nothing you said refutes this. In fact, everything you just said demonstrates little more than your intentional ignorance of this bottom-line fact of EVE Online.

Also, "EVE isn't UO" doesn't invalidate the example of what happens in the situation as highlighted. High sec is becoming EVE's Trammel. Whether or not you can't see this, or won't see this, your 'refutation' is null and void by the fact that, once again, it fails to refute the example.


Ignorance of what, Eve is a PvP game, no disputing that on my part, you keep talking about something that I agree with, Eve is a PvP game. Eve is not UO.

Hisec is not safe, it has ganking, war decs and baiting. The players that are left in hisec just avoid PvP in the main, so what, if people chose to go chasing them and complain that it is not engaging.

Valkin Morsirc has agreed with what I stated, the majority of people just avoid and what is left for people to do, force some arena type system done their throats, that is not going to go well. A lot of new eager players have bypassed hisec into Pandemic Horde, maybe when they filter back into hisec with a more get up and go attitude from their experiences who knows, that is a possibility.

Changing the attitude in hisec is only going to come if there is value worth fighting for and a way to fight back, people who are not focused on PvP are not going to find fun trying to nab that fast locking Svipul in the pipe, they don't have the SP or the motivation, hell I have the SP and the ability to do that, but I find it boring, with a capital B. Oh and am I going to throw myself at a bling fitted Proteus backed up with multiple logi on my own?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp