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Make Bounty Hunting fun again !

Author
Cuseppa
Tardigrade
#1 - 2016-07-02 18:44:13 UTC  |  Edited by: Cuseppa
Hey !

An idea here.

First, watch the Retribution trailer :

https://www.youtube.com/watch?v=hX0p0irEOls



Everyone agrees with the fact that bounty are curently useless. They bring no content in the game and they are barely used to annoy new players and nothing else.


Why do not bring a "bounty hunter licence" in the game, based on the same mechanism that Wardecs.


A player (or a corporation ?) is able to buy "bounty hunter" licence from concord. there is few of them :

The gold one
- Cost a lot, like 500m a week
- Allow you to hunt every people who has a bounty over 150m isk on his head in HS

The silver one
- Cost less, like 200m a week
- Allow you to hunt every people who has a bounty over 500m on his head in HS

The bronze one
- Is Cheap, like 25m a week
- Allow you to kill everyone who has a big bounty on his head in HS over 1b


To avoid exploid :

- 24h delay between a bounty addition and the Of bounty amount updated once a week at the DT, to avoid putting a bounty on someone blinky and kill them imediatly

- No one can hunt people between 0 and 150m bounty. To avoid the "i put 100k on your head and you're in trouble".

- Ad a mechanism to decrease your bounty like the tag thing you can do with sour security statut.

- You get a suspect timer if you shot one of your available target : is this is allowed by concord, this keep beeing an assault, and this also allow your friend to help you against the bounty hunter.



Pro :

- Bring content in the game exploiting actual feature.
- Isk sink (cuz you like it CCP)
- Brink a new career of "bounty hunter" in the game

- It's really expensive to annoy people with this feature, because you have to pay at least 150m on each people you want to kill and 500m a week to hunt them. Way more than with wardec.

Cons :

- You put 500m on a dear PVE guy and they can no longer play in HS until they've loss 2.5b, until he pay or do something to reduce his bounty, which seems slightly unfair.


What do you guys think ?
Demolishar
United Aggression
#2 - 2016-07-02 18:50:39 UTC
I think CCP hates highsec PVP and so although it would be fun, it will never happen.
Alicia Sparks
Doomheim
#3 - 2016-07-02 18:50:41 UTC
Interesting Idea
Cuseppa
Tardigrade
#4 - 2016-07-02 18:58:37 UTC
Illustration :

Remember this video

https://www.youtube.com/watch?v=hX0p0irEOls


Make this happen !
Roenok Baalnorn
Baalnorn Heavy Industries
#5 - 2016-07-02 19:07:19 UTC  |  Edited by: Roenok Baalnorn
So to clarify:

- You buy a license which basically gives you kill rights on anyone above the bounty threshold for the license you bought?
- The bounty payout would be the same 20% of what the ship they were in was worth?


If so this is one of the better ideas for fixing the system. However i would adjust your tiers based on that you only get a portion of the bounty when you kill someone.

The changes i would make are:

- Silver cost 100 mil a week for bounties over 500 mil
- Gold cost 250 mil a week for bounties over 100 mil
- Platinum cost 500 mil a week for bounties over 10 mil.


I would be on board with something like that.

Edit to add: I would also add an icon ( such as war target , suspect, etc) on names that are valid for you to collect bounties on. Making bounty hunting more profitable( since you are now paying to do it) and more effective. As opposed to having to use locator agents, and check profiles.
elitatwo
Zansha Expansion
#6 - 2016-07-02 19:45:39 UTC
Sorry kids but we are content. It is not CCP's responsibility to give us content, we are supposed to create it.

"Highsec pvp" is some blobbers hugging a station and dock up when they have to commit to a real fight. If those don't have some links and 4000 guardians for their 30000 proteus, they don't even know what to do.

So very much no, go to places people provide content for you. Highsec blobbs is not content nor pvp.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Maria Dragoon
Brutor Tribe
Minmatar Republic
#7 - 2016-07-02 20:26:09 UTC
elitatwo wrote:
Sorry kids but we are content. It is not CCP's responsibility to give us content, we are supposed to create it.

"Highsec pvp" is some blobbers hugging a station and dock up when they have to commit to a real fight. If those don't have some links and 4000 guardians for their 30000 proteus, they don't even know what to do.

So very much no, go to places people provide content for you. Highsec blobbs is not content nor pvp.



Let me correct something for you, it actually both CCP and players responsibility to create content. That means players and developers must work together, it the whole reason why there a forum called player features and ideas Discussion.

As for you highsec pvp description... That actually a rather oddly specific scenario. Do you experience this scenario by chance? If so maybe you should change your tactic.



As for myself I support this thread of giving bounty hunters a stronger roll in the community, to make bounty something other than E-peen status.

However if we have to pay for a bounty hunter licenses to hunt down targets in high sec, is it possible that those will licenses will get a higher bounty payoff then those without them? This will help incentivize bounty hunting as well.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Madd Adda
#8 - 2016-07-02 21:30:39 UTC  |  Edited by: Madd Adda
So, place a bounty on someone's head, wait the amount of time to expire, then hunt them down endlessly? Surely this can never be abused.

Carebear extraordinaire

Nevyn Auscent
Broke Sauce
#9 - 2016-07-02 21:46:57 UTC
Can't imagine how this would affect freighter pilots with their 1-2 bil ships+cargo's at all..... Surely couldn't be abused.
I.E. No.
Bounty hunting can not ever be a mechanic to bypass concord, or it just becomes open season on industrialists (more so than it already is)
darkneko
Come And Get Your Love
#10 - 2016-07-02 22:44:08 UTC
Add sec status so that players are hunting pirates and not just people who get a random bounty. Also remind people they can sell kill rights.
Sitting Bull Lakota
Poppins and Company
#11 - 2016-07-02 23:10:28 UTC  |  Edited by: Sitting Bull Lakota
Nevyn Auscent wrote:

Bounty hunting can not ever be a mechanic to bypass concord, or it just becomes open season on industrialists (more so than it already is)

Frankly, I don't see that as a problem.

Bounty hunting, I've learned, is a real profession in EvE. The bounty model is built to encourage hunters to collect against bountied alliances in sov 0.0. If you know what you're doing, then you can plex a few accounts per month off the rewards (and wrecks). Working as intended as far as devs are concerned. Dangerous work, as it should be. I think I'll get into it in my next life in EvE. (which may be soon since devs don't seem to know what they want carriers to do)

It would be interesting to have bounty hunting in highsec, but it's not particularly feasible for a number of reasons. One big issue that would arise is the role of wars. War decs are basically confined to highsec. If we introduce an easy way to get pvp targets in highsec through bounties, then we've relegated wardecs' usage to structure bashing.
Before we overhaul bounty hunting again, I'd like to see wardecs get a facelift. The watchlist removal killed off some of the best hunting highsec had to offer.

Highsec bounty hunting would be grand. No denying that.
Before we get to that, we'll be needing a reevaluation of wardec mechanics and, especially for mercs, locator agents.
Until we get those two things ironed out, I'm thinking bounties should probably stay as they are.
Daichi Yamato
Jabbersnarks and Wonderglass
#12 - 2016-07-02 23:43:48 UTC
No.

Someone will pay that amount and top up a players bounty so they can hunt them forever. They even redeem whatever bounty they set on the player. So once you're over the threshold you're just paying the weekly fee.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Roenok Baalnorn
Baalnorn Heavy Industries
#13 - 2016-07-02 23:57:57 UTC
Nevyn Auscent wrote:
Can't imagine how this would affect freighter pilots with their 1-2 bil ships+cargo's at all..... Surely couldn't be abused.
I.E. No.
Bounty hunting can not ever be a mechanic to bypass concord, or it just becomes open season on industrialists (more so than it already is)
Use an escort. Or you could add to the system that you have the option to pay your bounty amount and remove it. After doing so no one else can place a bounty on you for say a week.

Quote:
Someone will pay that amount and top up a players bounty so they can hunt them forever. They even redeem whatever bounty they set on the player. So once you're over the threshold you're just paying the weekly fee.
Its a good way to get people out of high sec and into the actual game.
Daichi Yamato
Jabbersnarks and Wonderglass
#14 - 2016-07-03 00:21:52 UTC
You mean its a good way for the rich to make every where hostile space for players of their choosing.

And oh look, you just suggested a way for rich players to get out of it so they can still operate in hi-sec. Or an escort that cannot protect the target save for trying to gank the bounty hunter...genius.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

elitatwo
Zansha Expansion
#15 - 2016-07-03 00:52:18 UTC
Maria Dragoon wrote:
...trolololl...


...said the marmite spy.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Cuseppa
Tardigrade
#16 - 2016-07-03 00:53:44 UTC
Daichi Yamato wrote:
You mean its a good way for the rich to make every where hostile space for players of their choosing.

And oh look, you just suggested a way for rich players to get out of it so they can still operate in hi-sec. Or an escort that cannot protect the target save for trying to gank the bounty hunter...genius.


It's already the case, no ?


Everyone rich enough can hunt you down and suicid gank your ship relentlessly

And you can be perma wardeced.

@Madd Adda not relentlessly, because the bounty decrease each time the guy dies.




Maria Dragoon
Brutor Tribe
Minmatar Republic
#17 - 2016-07-03 01:20:58 UTC
elitatwo wrote:
Maria Dragoon wrote:
...trolololl...


Oh hey we have a class A smartass right here

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Iain Cariaba
#18 - 2016-07-03 02:12:16 UTC  |  Edited by: Iain Cariaba
I support this idea. I spend 500m isk once a week, and then spend that week dropping 150m bounties on every single freighter in highsec, enabling me to gank them solo, and without any Concord intervention. With a kind loot fairy, one dead freighter easily replaces my 500m isk. Even with an unkind loot fairy, 20% of a billion isk freighter is more than the bounty I had to place to shoot them in the first place.

Yep, this is a wonderful idea, OP.

/sarcasm
Brynjard
Meaal Contractors
#19 - 2016-07-03 11:09:25 UTC  |  Edited by: Brynjard
It's clear to me that the bounty system doesn't work as it intend to.
I belive the reason for the bounty system, was to have player restore justice. But it doesn't.

For those with insane high bounties, you would have to trick them to fly a really expencive ship who you can kill before CONCORD remove yours. So all in all, really not worth it. Or be lucky to get a bonus in a null sec PVP kill.

A total workover of the whole system:

Bounties follow pilots into corporations and alliances.
If a pilot have 10mill bounty, joins a corp. The Corp gets it, and stay with pilot if he/she leaves.
If a pilot have like 65bill in bounty, you don't want him/she in your corp. Because it's transfered to corp or alliance if you are in one.
The destruction of structures should include bounty payouts.
Meaning bounties does matter.
Maybe it will unbalance, those rich corps can make a rival attractiv for others to war dec.
Maybe also change the cost of war decs to 500 mill a week?
Maybe also a possibility to go to CONCORD and say, I'm sorry, and pay the bounty in fine. To get rid of it.

Should there be a "form" you have to fill out, to set a bounty on someone. So you can see why.
Or should CONCORD have standard bounty systems, that follows the security level.


Then to the traditional bounty hunter.
Have CONCORD agents in bounty office, give you kill rights in HS. As you get missions. You get rewarded with a price and LPs.
If the system where set up strict by regions, standings and levels, as the missions are, the exploit could be harder and not to intressting.
Kill rights could be generated everytime a pilot does a criminal action, and "mission" generated at CONCORD bounty agent.
Maybe the insane HS ganking would be more balanced. As the HS gankers could be surprised by a bounty hunter on CONCORD license at the gate or outside the station.

These two suggestions are separate.
baltec1
Bat Country
Pandemic Horde
#20 - 2016-07-03 11:30:13 UTC  |  Edited by: baltec1
The best bounty hunting system I have seen was the one in SWG.

The guy with the bounty gets no info, they have no idea how much isk is on their head or even that someone has put a bounty on them. The bounty hunter meanwhile get a list of bounties, this list only displays the estimated worth of the bounty ( for example: sub 500 mil, 500mil-1 bil, 1-2 bil, 2-3 bil, 4-5 bil and so on) but no names/corp info or alliance info until they accept the contract at which point they get the name of their target. This stops cherry picking and targeted ganking. The minimum bounty before they show up on the list would be set to, say, 100 mil and to stop people from dropping contracts until they find the name they want you can put a fine on equal to that minimum. The bounty is failed if you die to the target, no fine imposed.

I would also add a rating system based upon how many bounty hunters have failed to kill the target, so a target with 0 bounty hunter kills = nuetral threat, 1 kill = low threat, 5 kills = med threat, 10+ kills = high threat. makes surviving bountry hunters more rewarding as well as making it more rewarding for the bounty hunters. You could just use a colour code from blue(neut) to red(high risk) to keep the UI simple.

I would also add a monthly leader board for bounty hunters to add more competition between them. I would also have a warning sent to the "victim" telling them that joe bloggs has picked up their bounty, they can then look at the leaderboard to see just how dangerous the bounty hunter is.

Needs fleshing out but thats the general base idea I have.
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