These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Maria Dragoon
Brutor Tribe
Minmatar Republic
#6241 - 2016-07-02 07:36:54 UTC  |  Edited by: Maria Dragoon
Dracvlad wrote:


Teckos Pech haunts this thread for some reason, pretty sad to be honest, and its the same bull all the time. Notice how easily he slips into insult mode and circular logic. He is a HTFU troll that wants to prevent any changes to this gameplay.

I do not want any changes to cloaks, I do not want fuel required either, however my preferred option is an AFK flag which is dependent on the use of a Observatory Structure which sits behind the one that you have to give local in 0.0. In other areas this structure will sit behind the local offered by the NPC that controls the area. In terms of other structures which de-cloak them with a spool up and significant initialisation timer or enable a probe to locate them I would support them too.

When I was in 0.0 my focus was hunting and killing these people and rubbing their noses in it.

The changes to the watch list to a buddy list have changed things even more, because the trick wa to identify the actual droppers and have them on your watch list, so you could operate and as soon as they logged on you got safe. That has gone, now where is the balance against the loss of that intel in terms fo the game, CCP have failed to give something back for that loss of very important intel which helped in negating the affects of this lame tactic.

People here are trying to get local removed, as if that makes any difference to this, all it does is gives them easier kills. I am now going to say something which I know they will use against me, I have opposed ganking in hisec in play and also in trying to get some of the advantages removed, AFK cloaky camping to drop a BLOPS gang on a single ratter is totally akin to ganking in hisec. It is a perfect execution style attack which is very difficult to oppose, just like freighter ganking in hisec. Both can be done, but require a massive investment in time or effort. A real life military would make an effort on this, but we are talking about a game here, which means that in hisec 0.0 alliances are moving Fortizers in freighters without any fleet to deal with the gankers, which means that in 0.0 these people prey on people outside the main TZ's and have a psychological effect on the real very high risk of being hot dropped.

Local does not matter in WH's because there is whole control, the only real risk is missing something coming in when inactive and of course logoffskis.

These people who try to downplay the destructive impact on the game of AFK gameplay are the worst of the worst in my opinion and all get an A+ in being hypocrites.


I'm going to break this down in parts: First paragraph - wow talk about attempting to force words in someone else's mouth mate.

Second paragraph: Can I have an ability to drop a structure that force pos shields offline or hacks into stations to allow me to boot people out of stations? If I can have that structure, then I'll support a structure that allows cloakers to be decloaked. Otherwise, no this is a terrible idea. Simply because it would be abuse to hell and back, specially combined with local mechanics.

Fourth(?) paragraph: The buddy list removal was needed for so many different things. And further supports the removal of 100% free intel. 100% free intel that requires no work to gain is a terrible systems, and so many corps and alliances abused it to simply bore war-targets to death as they all log into NPC alts when war-targets came online. A terrible mechanic that got axed and needed no replacement. Thank god.

Fifth Paragraph: Actually the removal of local will mean newer and better intel mechanics can be put into place to replace it. Ontop of that, local works both ways, The hunter uses as a means to avoid truly empty systems and not waste time scanning each and every one of them down, which could take days if you don't have much intel to go on. So with the removal of local, hunters and the prey are both effected equally. It doesn't allow for easier kills at all, and the fact that you believe that Bull is actually sad.

Finally the only hypocrite in here is you. You want to have your cake and eat it as well. You want total safety. You want the ability to make it impossible for others to hunt you, while making it very easy to hunt and kill others.

You my friend are the definition of a hypocrite. So good day sir, I believe you have nothing more to add to this conversation.


Dracvlad wrote:
The entitlement of AFK cloaky camper players is very very amusing to watch.


Are you by chance Jerghul's alt? Just a random question I thought I would throw out there. But by chance if you are, then we both know how this is going to end huh Jerghul? When we both first butted heads roughly six months ago in this very thread. :)

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Dracvlad
Taishi Combine
Astral Alliance
#6242 - 2016-07-02 08:07:01 UTC
Maria Dragoon wrote:
I'm going to break this down in parts: First paragraph - wow talk about attempting to force words in someone else's mouth mate.

Second paragraph: Can I have an ability to drop a structure that force pos shields offline or hacks into stations to allow me to boot people out of stations? If I can have that structure, then I'll support a structure that allows cloakers to be decloaked. Otherwise, no this is a terrible idea. Simply because it would be abuse to hell and back, specially combined with local mechanics.

Fourth(?) paragraph: The buddy list removal was needed for so many different things. And further supports the removal of 100% free intel. 100% free intel that requires no work to gain is a terrible systems, and so many corps and alliances abused it to simply bore war-targets to death as they all log into NPC alts when war-targets came online. A terrible mechanic that got axed and needed no replacement. Thank god.

Fifth Paragraph: Actually the removal of local will mean newer and better intel mechanics can be put into place to replace it. Ontop of that, local works both ways, The hunter uses as a means to avoid truly empty systems and not waste time scanning each and every one of them down, which could take days if you don't have much intel to go on. So with the removal of local, hunters and the prey are both effected equally. It doesn't allow for easier kills at all, and the fact that you believe that Bull is actually sad.

Finally the only hypocrite in here is you. You want to have your cake and eat it as well. You want total safety. You want the ability to make it impossible for others to hunt you, while making it very easy to hunt and kill others.

You my friend are the definition of a hypocrite. So good day sir, I believe you have nothing more to add to this conversation.


Dracvlad wrote:
The entitlement of AFK cloaky camper players is very very amusing to watch.


Are you by chance Jerghul's alt? Just a random question I thought I would throw out there. But by chance if you are, then we both know how this is going to end huh Jerghul? When we both first butted heads roughly six months ago in this very thread. :)



You are fun, well he does haunt this thread doesn't he, I just came to put an idea forward and check to see how it goes and every so often remid people of the idea when they go on about local. Rather different to Mr Troll.

POS's are no longer going to be in the game, I suppose you want to have some mechanic that picks up a character from his captains quarters, drops him in his ship and forces him outside, sounds great for easy kills for people like you. What you could have is a structure that enables you to hack other structures, would you be fine with that?

You and I agree totally on the watch list removal, but it has had some negative affects in some areas, which is why I wanted to balance off against, in terms of mercs having a tool to do hunter killer work and something to help in terms of dealing with drops.

I want all the NPC kill data, people in systems data and all that stuff that makes people easy to zero in on removed too, are you fine with that? I found a lot of people who wanted local removed did not want that free intel removed because it was too difficult to find someone to kill, but it works both ways. I want local replaced by a structure that does it which is what will happen in 0.0.

Nope, I am clear on the above, you see I noted that a lot of trolls kept on saying they are AFK so there is no risk, so I asked one if he would accept an AFK flag if that did not mattered and it did matter... The thing is that I come at this from the angle of hunting campers and that I find a lot of fun. I have a lot to offer on this subject because instead of meekly accepting cloaky AFK camping I worked against it. And I have more right then you to give my opinions on this subject. For example I joined a renter 0.0 alliance in 2010 which was being camped by three Test SB's a day later I had organised a trap for them and we killed all three, I have moved systems and caught them on gates, I have baited them, I have used smaller faster ships all the stuff that people suggested and I have beat some so hard that they left, but I have also been beaten by NCDOT. players too. So there you go, I have the total right to give my opinion.

I am not the player you are searching for...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Maria Dragoon
Brutor Tribe
Minmatar Republic
#6243 - 2016-07-02 08:46:18 UTC
Dracvlad wrote:

Axed to save space



Wow, we gone from shoving words into people's mouth to giving them full blown nick names! You sure have step up the anty!

As for poses no longer being in the game, then I guess they added citadels as a demo before removing the entire player own structure system huh? Sure the classic Player own structures might be in the mist of reworkment, but the idea is the same, the use of a structure to stay safe from any sort of small gang hunting group because the defense network system/ability of the structure makes it impractical or impossible to attack.

I think you miss understand what I'm saying about local. You think I'm just talking about making it attack-able? My friend, I want to see the whole damn local system out right removed and Axed. Canned, destroyed. Then new systems that require work for both the attackers and defenders to be put into place. I want the ability to place cloaked structures that can measure activity. I want the ability to hunt down those same structures. I want cloaking to be more like submarine warfare where it takes specialized ships, to have any real chance of ever finding a cloaked vessel or structures.

I want listening outpost, I want information traffic, I want noise. And want the ability to track this noise so that I can gain a rough estimation on where people are out there. I not only want this noise to be an ability to hunt down hiding empires, but I want it to also be a tool to detect large concentration of ships that might be gathering outside your doorsteps.

What I want, and what the game developers will put in are two different things though. But to put it simple. Making local attack-able might help with large scale conflicts, but doesn't help alleviate the problem that we have now. Which is the fact that defenders get a near instant warning when someone moves into their system. Sometimes before the attacker even has a chance to load the gate grid. So cloakers HAVE to wait, to make the information lie to them. That means cloakers have to do twice the work just so they can hopefully get a kill sometime in the month. It absurd.

Dracvlad wrote:
For example I joined a renter 0.0 alliance in 2010 which was being camped by three Test SB's a day later I had organised a trap for them and we killed all three, I have moved systems and caught them on gates, I have baited them, I have used smaller faster ships all the stuff that people suggested and I have beat some so hard that they left, but I have also been beaten by NCDOT. players too. So there you go, I have the total right to give my opinion.


Then by your own admission you can kill cloakers, without the need of some fancy structure that through space magics decloaks everyone in the system.

Dracvlad wrote:
And I have more right then you to give my opinions on this subject.


Hardly, seeing you and many other people that are demanding nerfs to cloaks or some super special tool to decloak/probe them down OUT RIGHT REFUSE to accept that they must take a hit as well. One of the biggest hit is of course the total removal/rework or local. They don't care about both sides of the equation, they only care about /their/ side.

I frequently fly a blockade runner, this blockade runner does many task, everything from transporting high value goods to being used as a fuel tank in Blops missions. I do a lot of things involving my cov ops cloak. Well one of the problems with transporting through nullsec is gate camps. It extremely difficult to bypass gate camps without a jump drive. So you know what I do? I find a safe location and wait.... And wait, till they get bored. That really my only defense when attempting to traverse heavily defended areas. When I go with blops, I cloak up so that they can have a fall back point. The problem is of course though, is that no matter what we do, there is one system that always reporting our locations... Can you guess what system that is? Local

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Dracvlad
Taishi Combine
Astral Alliance
#6244 - 2016-07-02 09:32:31 UTC  |  Edited by: Dracvlad
I am referring to another person who seems to have made this thread his personal property, it would be rather interesting to do a post count on that person. Just an amused observation, Mr Troll seems to be following me around in other threads by the way.

Well people go get safe in a station or Citadel or POS shield, well in a POS you can see them there, in NPC 0.0 you can dock up to check up if they are there. In Sov 0.0 you of course cannot, but that is because they took the time to conquer it and hold the space, I guess they should have some reward for that. A small gang can't do anything against that, well yes whats wrong with that, if you want to kill them get more friends.

Then we sort of agree in terms of the structures, I want a whole new cat and mouse and space conflict around these structures, but I don't want them just hacked by some lame mini game, I want them hacked by a specific structure that needs to be setup to do just that. You ideas on structures resonates with me quite well, excellent ideas and I hope CCP listens to you on them.

Is it wrong that people who own the system and took it have that ability? The use of BLOPS is very powerful if properly done, it will close down use of any system outside of the main TZ and depending on who is doing the dropping even the main TZ. At that point they might as well just take the system... I have hunted cloakers, and been hunted by them, one guy who was a top killer in and a legend with other Russians in Stain decided to hunt me, turned up in his Legion in the system I was belt ratting. So I waited about ten minutes then changed system, an hour later he came into my system, rinse repeat 30 times, then he went elsewhere. A top killer who relied on people thinking he was AFK, well well so much work on his part. People have interceptors that are immune to bubbles, there is always logoffskis. I ratted in a carrier but refused to use sentries because I could not align, during that period so many Carriers died it was silly, I did not... It was an attitude of mind, I am not one of these people who whines because I can. I have setup to kill BLOPS and know how difficult it is in reality and people who say just counter drop them, often had no idea who long people like me worked to kill them.

I can kill campers who do something who are ATK I cannot kill those who are AFK, I do not want to waste my time baiting out people who are AFK, this is my reason for asking for an AFK flag. I no longer do this because I am totally bored having done so much baiting of people who are either asleep, shagging the wife or at work. That is not fun period, which is why I am not happy with the current state of affairs. I am against reducing the value of the cloak, I don't want fuel, I am also not happy with a decloak system either as other people have asked, but would accept it because I could now hunt and kill that plonker who is AFK. Your example of a BR is something that I do and that is a reason I agree with you on decloaking, it is not optimal at all for gameplay. But you also get the intel on local at the moment, going foward you will not, bear that in mind...

Control of local should go to the person who owns that system and who has put the infrastructure in place, which is what CCP are going to do in Sov 0.0 You have the opinion that people want local and a way to remove cloakers cloak, I see people wanting to remove local and leave in all the information that enable them to find active people. My narrow focus is purely on the act of interacting with people who are AFK, which I detest. If I had my way local would require structures, all that free intel on the map and Dotlan would be gone period.

People in WH's for example watch their holes, they used their watch list to check if that person they spotted was on or not, they could then work out the risk, having seen what he was in. No cyno's means no unknown drops, of course you have logoffskis's. But the thing is that the WH player has now to check the WH chain, to see just what could come in, so if they have a chain to a major WH group then they know that using their ratting ships would not go well. Compare that to 0.0 and lowsec, you cannot control that, so local balances up against that.

I just want to repeat what my issue is, I hate the AFK part of it period and that is what I would prefer is dealt with.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Logan Jakal
State War Academy
Caldari State
#6245 - 2016-07-02 10:32:51 UTC
Maria Dragoon wrote:
Dracvlad wrote:


Teckos Pech haunts this thread for some reason, pretty sad to be honest, and its the same bull all the time. Notice how easily he slips into insult mode and circular logic. He is a HTFU troll that wants to prevent any changes to this gameplay.

I do not want any changes to cloaks, I do not want fuel required either, however my preferred option is an AFK flag which is dependent on the use of a Observatory Structure which sits behind the one that you have to give local in 0.0. In other areas this structure will sit behind the local offered by the NPC that controls the area. In terms of other structures which de-cloak them with a spool up and significant initialisation timer or enable a probe to locate them I would support them too.

When I was in 0.0 my focus was hunting and killing these people and rubbing their noses in it.

The changes to the watch list to a buddy list have changed things even more, because the trick wa to identify the actual droppers and have them on your watch list, so you could operate and as soon as they logged on you got safe. That has gone, now where is the balance against the loss of that intel in terms fo the game, CCP have failed to give something back for that loss of very important intel which helped in negating the affects of this lame tactic.

People here are trying to get local removed, as if that makes any difference to this, all it does is gives them easier kills. I am now going to say something which I know they will use against me, I have opposed ganking in hisec in play and also in trying to get some of the advantages removed, AFK cloaky camping to drop a BLOPS gang on a single ratter is totally akin to ganking in hisec. It is a perfect execution style attack which is very difficult to oppose, just like freighter ganking in hisec. Both can be done, but require a massive investment in time or effort. A real life military would make an effort on this, but we are talking about a game here, which means that in hisec 0.0 alliances are moving Fortizers in freighters without any fleet to deal with the gankers, which means that in 0.0 these people prey on people outside the main TZ's and have a psychological effect on the real very high risk of being hot dropped.

Local does not matter in WH's because there is whole control, the only real risk is missing something coming in when inactive and of course logoffskis.

These people who try to downplay the destructive impact on the game of AFK gameplay are the worst of the worst in my opinion and all get an A+ in being hypocrites.


I'm going to break this down in parts: First paragraph - wow talk about attempting to force words in someone else's mouth mate.

Second paragraph: Can I have an ability to drop a structure that force pos shields offline or hacks into stations to allow me to boot people out of stations? If I can have that structure, then I'll support a structure that allows cloakers to be decloaked. Otherwise, no this is a terrible idea. Simply because it would be abuse to hell and back, specially combined with local mechanics.

Fourth(?) paragraph: The buddy list removal was needed for so many different things. And further supports the removal of 100% free intel. 100% free intel that requires no work to gain is a terrible systems, and so many corps and alliances abused it to simply bore war-targets to death as they all log into NPC alts when war-targets came online. A terrible mechanic that got axed and needed no replacement. Thank god.

Fifth Paragraph: Actually the removal of local will mean newer and better intel mechanics can be put into place to replace it. Ontop of that, local works both ways, The hunter uses as a means to avoid truly empty systems and not waste time scanning each and every one of them down, which could take days if you don't have much intel to go on. So with the removal of local, hunters and the prey are both effected equally. It doesn't allow for easier kills at all, and the fact that you believe that Bull is actually sad.

Finally the only hypocrite in here is you. You want to have your cake and eat it as well. You want total safety. You want the ability to make it impossible for others to hunt you, while making it very easy to hunt and kill others.

You my friend are the definition of a hypocrite. So good day sir, I believe you have nothing more to add to this conversation.


Dracvlad wrote:
The entitlement of AFK cloaky camper players is very very amusing to watch.


Are you by chance Jerghul's alt? Just a random question I thought I would throw out there. But by chance if you are, then we both know how this is going to end huh Jerghul? When we both first butted heads roughly six months ago in this very thread. :)


So, basically, what you are asking for is a way to make people loose all the benefits of the space they conquered (a.k.a stations), or you want to take out a POS all by yourself or keep them from using intel. To be honest, the worst hypocrite in the thread here is you for being such a salty sassy about systems that work perfectly well. You want to take out a POS ? Form up a fleet for it, people are docked in station ? Deal with it, it's their system, you want no local ? Go live in wormholes.
Jonah Gravenstein
Machiavellian Space Bastards
#6246 - 2016-07-02 10:43:57 UTC  |  Edited by: Jonah Gravenstein
Dracvlad wrote:
And I have more right then you to give my opinions on this subject.
No, you don't, what makes you so special that you have more right to express an opinion than others?

You have the same right to express your opinions as everybody else who plays Eve, no more, no less.

Some opinions are uninformed, misinformed, self serving or otherwise not in keeping with the nature of the game, the people who hold them are entitled to express them, and people with opposing opinions are entitled to shoot them down.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Dracvlad
Taishi Combine
Astral Alliance
#6247 - 2016-07-02 11:40:48 UTC  |  Edited by: Dracvlad
Jonah Gravenstein wrote:
Dracvlad wrote:
And I have more right then you to give my opinions on this subject.
No, you don't, what makes you so special that you have more right to express an opinion than others?

You have the same right to express your opinions as everybody else who plays Eve, no more, no less.

Some opinions are uninformed, misinformed, self serving or otherwise not in keeping with the nature of the game, the people who hold them are entitled to express them, and people with opposing opinions are entitled to shoot them down.


Actually I did not say that I said:

Quote:
So there you go, I have the total right to give my opinion.


It is what that poster changed it too, so if you want to start attacking me for saying something that I did not say then that is your issue not mine.

EDIT: Actually I did say that, I meant to edit that out and did not, as I put what I meant to say at the end of that paragraph which I quoted above. I do not believe that I have any more right then that player to express my opinions, but as I have camped people and gone after people and done all those things to negate this tactic and not just whined about it I have the total right to express what I think.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Maria Dragoon
Brutor Tribe
Minmatar Republic
#6248 - 2016-07-02 19:22:10 UTC  |  Edited by: Maria Dragoon
Logan Jakal wrote:
Snipped to save space

So, basically, what you are asking for is a way to make people loose all the benefits of the space they conquered (a.k.a stations), or you want to take out a POS all by yourself or keep them from using intel. To be honest, the worst hypocrite in the thread here is you for being such a salty sassy about systems that work perfectly well. You want to take out a POS ? Form up a fleet for it, people are docked in station ? Deal with it, it's their system, you want no local ? Go live in wormholes.


Oh my! I'm having more words shoved into my mouth, and it taste like... Well crap.

So what you are saying is that if you remove local, all of space people have conquered will be loss? Man, you really do want to be safe as **** in your little nullsec mining camp don't you? There is not hypocritic with me wanting the total rework of intel mechanics you know why? (Also are you high by chance?)

It will make it harder for both the attackers and defenders.

Adding in things like afk flags, probes that space magic their way in finding a cloaked vessel that suppose to not be find-able unless they perform some kind of action or even better, the ability to set up an structure that can space magic decloak EVERYONE in system.[sarcasm] Like that totally can't be abused at all when combined with the current local mechanics [/sarcasm]

I'm in this thread to prevent people from having their cake and eating as well. So far the suggestions to deal with cloaks are so ******* bad that it makes my eye balls bleed reading them

Logan Jakal wrote:
Deal with it, it's their system, you want no local ? Go live in wormholes.


Let me correct you on something. Null sec is lawless section of space, if you want laws then you are going to enforce them yourself, if you don't want that cloaker in your system then you should of had better defenses. Simple-As-That.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Logan Jakal
State War Academy
Caldari State
#6249 - 2016-07-02 20:22:53 UTC
Maria Dragoon wrote:


Let me correct you on something. Null sec is lawless section of space, if you want laws then you are going to enforce them yourself, if you don't want that cloaker in your system then you should of had better defenses. Simple-As-That.


Better defense against what ? A sissy that can't neither be probed nor DScanned ? That will not show up unless he's got 100% chances to get a kill without any risk ? That is certainly sitting on a bookmark ?

Dude, sort the **** in your head, your post is nonsense BS.
Maria Dragoon
Brutor Tribe
Minmatar Republic
#6250 - 2016-07-02 20:34:29 UTC
Logan Jakal wrote:
Maria Dragoon wrote:


Let me correct you on something. Null sec is lawless section of space, if you want laws then you are going to enforce them yourself, if you don't want that cloaker in your system then you should of had better defenses. Simple-As-That.


Better defense against what ? A sissy that can't neither be probed nor DScanned ? That will not show up unless he's got 100% chances to get a kill without any risk ? That is certainly sitting on a bookmark ?

Dude, sort the **** in your head, your post is nonsense BS.



Nonsense? Why dear reader, May I point out that the only one being a sissy is you.

You are afraid of a heavily gimped ship that may have the possability of killing you if you solo-mine or solo-rat without being PVP equipped.

Dear Reader, you fail to take into account that even a small pvp fitted fleet is enough to scare off a heavily combat gimped ship. Thus they won't attack you.

Dear reader, the only one being a sissy is you.

There are hundreds of way to trap, bait, or capture cloaking vessels, use your imagination, or go back to high sec.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Dracvlad
Taishi Combine
Astral Alliance
#6251 - 2016-07-02 20:50:39 UTC
Maria Dragoon wrote:
Logan Jakal wrote:
Maria Dragoon wrote:


Let me correct you on something. Null sec is lawless section of space, if you want laws then you are going to enforce them yourself, if you don't want that cloaker in your system then you should of had better defenses. Simple-As-That.


Better defense against what ? A sissy that can't neither be probed nor DScanned ? That will not show up unless he's got 100% chances to get a kill without any risk ? That is certainly sitting on a bookmark ?

Dude, sort the **** in your head, your post is nonsense BS.



Nonsense? Why dear reader, May I point out that the only one being a sissy is you.

You are afraid of a heavily gimped ship that may have the possability of killing you if you solo-mine or solo-rat without being PVP equipped.

Dear Reader, you fail to take into account that even a small pvp fitted fleet is enough to scare off a heavily combat gimped ship. Thus they won't attack you.

Dear reader, the only one being a sissy is you.

There are hundreds of way to trap, bait, or capture cloaking vessels, use your imagination, or go back to high sec.


Do you know what a cyno is? LMAO... Its not what they are in, its what the cyno can bring in, face palm...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Maria Dragoon
Brutor Tribe
Minmatar Republic
#6252 - 2016-07-02 21:04:17 UTC
Dracvlad wrote:


Do you know what a cyno is? LMAO... Its not what they are in, its what the cyno can bring in, face palm...



Then would that be a problem of cynos? Also a cloaked ship is still a heavily gimped ship, now they activated a cyno... now they have to sit still in a ship that is heavily gimped in both defense and attack wise.... So you have two possabilities. Having your standing fleet pop the fool before the enemy fleet lands

Or flee.

That is just two possibilities.

Jeezus, it like people have to spell out everything for you.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Dracvlad
Taishi Combine
Astral Alliance
#6253 - 2016-07-02 21:19:02 UTC
Maria Dragoon wrote:
Dracvlad wrote:


Do you know what a cyno is? LMAO... Its not what they are in, its what the cyno can bring in, face palm...



Then would that be a problem of cynos? Also a cloaked ship is still a heavily gimped ship, now they activated a cyno... now they have to sit still in a ship that is heavily gimped in both defense and attack wise.... So you have two possabilities. Having your standing fleet pop the fool before the enemy fleet lands

Or flee.

That is just two possibilities.

Jeezus, it like people have to spell out everything for you.


Well you conveniently decided to ignore the not so small matter of cyno's, so I decided to give your memory a little nudge. Killing the ships that are camping is never the issue, I even have a Tengu kill in a Badger, anyway, what ho... Twisted

Having been dropped a fair few times with minimal losses I know how to deal with them, I don't think you could spell out anything to me in this game, the only thing I have not done is live in a WH, but I use WH's a lot. Lol

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Maria Dragoon
Brutor Tribe
Minmatar Republic
#6254 - 2016-07-02 21:26:14 UTC
Dracvlad wrote:


Having been dropped a fair few times with minimal losses I know how to deal with them, I don't think you could spell out anything to me in this game, the only thing I have not done is live in a WH, but I use WH's a lot. Lol


... So.... Nudge...right..... Being dropped with minimal losses, so you yourself have confirmed that cloakers using cynos can be counters.


Then why in all hell bells are you bringing it up in the first place.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Dracvlad
Taishi Combine
Astral Alliance
#6255 - 2016-07-02 21:48:39 UTC
Maria Dragoon wrote:
Dracvlad wrote:


Having been dropped a fair few times with minimal losses I know how to deal with them, I don't think you could spell out anything to me in this game, the only thing I have not done is live in a WH, but I use WH's a lot. Lol


... So.... Nudge...right..... Being dropped with minimal losses, so you yourself have confirmed that cloakers using cynos can be counters.


Then why in all hell bells are you bringing it up in the first place.


Because it is the most significant threat and is not just some pleb in a gimped ship which you seemed to indicate was the threat, which it is not.

The margin between getting caught or not by certain players was very small, for example I got hot dropped twice by a certain excellent Stain Empire player who was also their best FC, and I was on the ball and ready. If I had made one error I would have been toast. I made conscious decisions to decrease my risk, for example I never used sentry drones from a carrier. But in all of this there are vulnerable periods that you cannot always deal with, you can minimise by choices and planning etc.

A friend who was a block FC in the CFC has a ban on Carrier ratting for his alliance, I said to him well that's not very good, and his reply was well you know what you are doing, most people don't... And I know that there are some people who are so good at this type of stuff that I would not risk anything expensive if they were the ones camping the system I am operating in.

As I keep saying my issue is with the AFK part which an AFK flag will deal with, I hate wasting time baiting people who are asleep, shagging the wife or at work and I don't believe that this is good gameplay at all and I am asking CCP to put an AFK flag on them so I can actually work out when they are asleep, shagging the wife or at work quicker and therefore only do hunting of their sorry asses when they are ATK. Do you get it, or was that too difficult to get.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Maria Dragoon
Brutor Tribe
Minmatar Republic
#6256 - 2016-07-02 22:05:57 UTC  |  Edited by: Maria Dragoon
Dracvlad wrote:


As I keep saying my issue is with the AFK part which an AFK flag will deal with, I hate wasting time baiting people who are asleep, shagging the wife or at work and I don't believe that this is good gameplay at all and I am asking CCP to put an AFK flag on them so I can actually work out when they are asleep, shagging the wife or at work quicker and therefore only do hunting of their sorry asses when they are ATK. Do you get it, or was that too difficult to get.


I removed the useless information of the post and will now focus on this.

AFK flags are terrible for a number of reasons: First they will be abused hell and back by alliances that want perfect safety.

Honestly I think you have a really thick skull, because you seem to only care about your perspective on things. The reason why most cloakers go afk or make themselves look afk is because the perfect local intel system scares off any targets,

So
We
Must
Make
Local
Lie

I know you have trouble understanding simple concepts but let me spell it out for you, seeing for someone who so big about waving around their supposed Experienced E-peen, you seem to have a total lack of understanding on why AFK cloaking been around for as long as it has.

Local ---Forces ----Us ----to --- waste ---time-----To-----Make----Targets-----Appear.

So in basic concept of balance, you must waste time to figure out when the cloaker is in ATK phase, it actually a pretty easy concept to understand.
Quote:
Do you get it, or was that too difficult (for you)to get(Understand)?

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Logan Jakal
State War Academy
Caldari State
#6257 - 2016-07-02 22:08:03 UTC  |  Edited by: Logan Jakal
Dracvlad wrote:
As I keep saying my issue is with the AFK part which an AFK flag will deal with, I hate wasting time baiting people who are asleep


Well, an AFK flag could be a solution to trap these people at their own filthy game, but I still want a real way to counter them such as probes or a citadel module to uncloak campers. For exemple, what just happened in one of my systems is that we got hotdroped us. Precisely, he was connected from the downtime, until the hotdrop that happened like 10 minutes ago. Problem is, you don't know if he's in from off the keyboard or AFK shower/work/bumping the wife (erase unused mentions). Yet, he was cosy at his bookmark, and had all the necessary time to check one by one the different anomalies, thanks to his beautiful Covert Ops cloaking device.

Why ? Well, because the cloaking system is ******** AF, nothing more, nothing less.
Maria Dragoon
Brutor Tribe
Minmatar Republic
#6258 - 2016-07-02 22:11:36 UTC
Logan Jakal wrote:
Dracvlad wrote:
As I keep saying my issue is with the AFK part which an AFK flag will deal with, I hate wasting time baiting people who are asleep


Well, an AFK flag could be a solution to trap these people at their own filthy game, but I still want a real way to counter them such as probes or a citadel module to uncloak campers. For exemple, what just happened in one of my systems is that we got hotdroped us. Precisely, he was connected from the downtime, until the hotdrop that happened like 10 minutes ago. Problem is, you don't know if he's in from on the keyboard or AFK shower/work/bumping the wife (erase unused mentions). Yet, he was cosy at his bookmark, and had all the necessary time to check one by one the different anomalies, thanks to his beautiful Covert Ops cloaking device.

Why ? Well, because the cloaking system is ******** AF, nothing more, nothing less.



If you want the ability to produce probes that forces people out of cloaks, then I want an ability to force people out of stations or citadels or stations that don't require an entire fleet to destroy said structure.

But hey, you already have millions of ways to capture and kill cloakers, while cloakers has only a limited number of solutions to make targets pop up and get them out of hiding. Most of them sadly involve going afk to make local lie

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Logan Jakal
State War Academy
Caldari State
#6259 - 2016-07-02 22:23:34 UTC  |  Edited by: Logan Jakal
Maria Dragoon wrote:
Logan Jakal wrote:
Dracvlad wrote:
As I keep saying my issue is with the AFK part which an AFK flag will deal with, I hate wasting time baiting people who are asleep


Well, an AFK flag could be a solution to trap these people at their own filthy game, but I still want a real way to counter them such as probes or a citadel module to uncloak campers. For exemple, what just happened in one of my systems is that we got hotdroped us. Precisely, he was connected from the downtime, until the hotdrop that happened like 10 minutes ago. Problem is, you don't know if he's in from on the keyboard or AFK shower/work/bumping the wife (erase unused mentions). Yet, he was cosy at his bookmark, and had all the necessary time to check one by one the different anomalies, thanks to his beautiful Covert Ops cloaking device.

Why ? Well, because the cloaking system is ******** AF, nothing more, nothing less.



If you want the ability to produce probes that forces people out of cloaks, then I want an ability to force people out of stations or citadels or stations that don't require an entire fleet to destroy said structure.

But hey, you already have millions of ways to capture and kill cloakers, while cloakers has only a limited number of solutions to make targets pop up and get them out of hiding. Most of them sadly involve going afk to make local lie


No.

You want to hunt people in their own soves ? Well, deal with the fact that they can dock, they are in their territory after all. If you want them to pick the fight, grow some balls and fight them in daylight, I never use cloaking device, it would make me feel dirty.
Teckos Pech
Hogyoku
Goonswarm Federation
#6260 - 2016-07-02 22:47:44 UTC
Logan Jakal wrote:
Teckos Pech wrote:
Logan Jakal wrote:


The only moment I was wrong was when I believed that you were able to understand the matter with cloaking (that I am not the only one to point here tho).


That and your complete inability to grasp that local is a key to the success of AFK cloaking.


Dude, I don't even know if yourself are believing the massive BS you are saying.


Again, how do you know a cloaking ship is in system? How? What tells you he is there if not local. No local and you'd have zero evidence he is there.

This is BS it is just very, very simple logic. No local, no AFK camping with cloaking ships...or the effect is nil.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online