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mining in high sec space

Author
Memphis Baas
#21 - 2016-06-28 19:26:50 UTC
Avoidance:

- Pirates tend to blow people up, and as a result they get low security standings with Concord. Eventually this will put a yellow or red square by their name. You can also open People and Places and search for their name and their corp, and add their whole corp or alliance as a Contact, with red standings. This will also put a red square by their name, and all their friends.

- So the Local chat channel adds everyone's name to the list of pilots in the channel, as soon as they enter the solar system through a stargate. Stargates are far away from your mining area, so if you watch the list of pilots in Local, you can see the red pilots as soon as they enter, and you'll have plenty of time to warp out and dock. As cheesy as it is, "watching Local" is an invaluable intel tool. Enlarge the Local chat window to show as many pilots as possible, and make sure it's always visible.

- On the left of your HUD circle at the bottom of the screen there should be a Directional Scanner (d-scan) button. Learn to use it; it will show you all the ships within 14 au of you, which is, again, far away. In this case you can't see the names of the pilots, but in theory you're much safer when you only see other mining ships around you, vs. if you see combat ships, especially destroyers such as the Catalyst.


Ships in EVE are designed to be rock-paper-scissors; if you're flying paper and a scissors lands in your vicinity, you have little chance of escape, because the scissors is specifically designed to be the nemesis of your paper. So the only chance you have is to detect them when they enter the system or while they're still in warp towards you, and get away before they land.
Sonya Corvinus
Grant Village
#22 - 2016-06-28 19:38:09 UTC
Oh, and do this immediately

http://i.imgur.com/tZWU2oU.png
Pandora Carrollon
Provi Rapid Response
#23 - 2016-06-28 20:39:30 UTC
Sonya Corvinus wrote:
I only really do gas mining, so I'm speaking from an "if/when you start ninja mining in LS/WHs/NS" point of view.

If you decide to leave HS, take a venture (or prospect, one of my favorite ships in the game), carry a cloak and/or probe launcher instead of the salvager, and drop the adaptive invulnerability field for an afterburner.

Dual prop mod venture/prospect has saved me a few times.


Yes, the salvager is really for a beginner to get some good spare parts and options from defeated RATS as they do add up to make a nice little module library for the starting player. Once you understand how to make OK ISK from your activities, it's kind of a moot object so I'd go for the cloak too. At that point you can really afford to start losing ships so going GAS/WH mining is not a bad option.

A couple week old toon should be able to slide into the Venture I spec'd. In about a month, probably look to moving on to better options.
Sedit Bellum
The Blasters
#24 - 2016-06-29 15:44:59 UTC
Sonya Corvinus wrote:
Oh, and do this immediately

http://i.imgur.com/tZWU2oU.png



Thanks for this, I've been trying to figure this out on my own already, this made my life easier now!

Also thanks all for the advice, the game is complex and I know I'm a noon at it but I'll learn it soon enough. I just hope I learn it before these things can happen to me again.
Jonah Gravenstein
Machiavellian Space Bastards
#25 - 2016-06-29 22:22:31 UTC
Sedit Bellum wrote:
Sonya Corvinus wrote:
Oh, and do this immediately

http://i.imgur.com/tZWU2oU.png



Thanks for this, I've been trying to figure this out on my own already, this made my life easier now!

Also thanks all for the advice, the game is complex and I know I'm a noon at it but I'll learn it soon enough. I just hope I learn it before these things can happen to me again.
This goes a fair bit deeper into the overview, it comes from Feyd's bumfinger prevention & execution pack which contains all sorts of info on game mechanics, how some of the more shooty types use them against you, and how to use them to lower your risks.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Sabriz Adoudel
Move along there is nothing here
#26 - 2016-06-30 12:01:37 UTC
OP - The absolute best way to learn how to avoid being ganked is to gank for a while. Learn all the tricks of the trade, then develop counters for them. If you look up my combat history you will see a lot of me ganking miners - what you will not see is me losing ships when I transport expensive goods, despite me often carrying billions of ISK worth of blueprints around highsec.

A lowskilled newbie can take out Ventures, Endurances and Prospects just fine, and with a little training you will be able to hit Retrievers, Covetors and the (now quite rarely seen) untanked Hulks and Mackinaws.

Just think of your ships as consumables. You will lose lots of them in your EVE career - some to cunning ambushes, some to your own carelessness, some in the name of defending or assaulting a greater objective.

There are many lessons best learned in a cheap ship like your Venture.

I support the New Order and CODE. alliance. www.minerbumping.com

Blood Retributor
#27 - 2016-06-30 13:57:30 UTC
OP: Please do yourself a favor and listen carefully to the advice that previous posters gave you! I am a noob myself, but I can vouch for the solid advice it was given to you.

Especially, pay attention to what Arkoth24 said!

If after trying mining for some time you find it boring, drop it! A couple of posts before yours, you can find my post, whining about how bored I am in Eve. Judging by the helpful and insightful advice in the replies there, I got a wrong start in Eve.

Read the replies to my post and remember them, so you don't get to the same point as me.

If you decide to embark on exploration, pm me in the game and I will give you (free) an amarr exploration frigate I got with my sub. If it gets blown up you won't regret much.

I will also share any modules I looted from missions, to boost it up.

Fly safe!

One step at a time ...

Raging Bull Unchained
Signal Lost
#28 - 2016-07-01 06:44:47 UTC
If the system was your startersystem then you can petition it. You´re safe from so called "content creators" in there.
While mining in 1.0 you can go back to a starter system to feel nice and cozy :).
Trevor Dalech
Nobody in Local
Deepwater Hooligans
#29 - 2016-07-02 08:49:29 UTC
ShahFluffers wrote:

- Keep moving at all times: All weapons have a formula that takes speed and range into account. If you mess with either of those variables, you can mitigate the some of the incoming damage.
--------- Orbit the asteroid you are mining. Not only will this mess with the ganker's ability to apply damage but it also adds the asteroid as a potential obstacle that can block their flight path to you... further frustrating their efforts.



People always underestimate this bit. A gank catalyst has an optimal range of about 2km, it is incredibly hard to land within that range if the target is moving, and even if you manage it you then have to move along to stay in that range. Simply orbiting the rock you are mining at 5km can foil a gank.
Jazperz
A Blessed Bean
Pandemic Horde
#30 - 2016-07-02 11:10:09 UTC
Getting started in EVE Online can be somewhat daunting for new players or rookies. A number of system in which new players typically start are deemed 'Rookie System' and in these systems (listed below) a measure of protection is offered to new players.

This protection also extends to systems in which 'Career Agents' are located and as well as to systems associated with The Blood Stained Stars - Sisters of EVE Epic Arc.

Attempting to abuse a new players lack of knowledge of the game and its mechanic for your personal gain or simply for their harm is prohibited in these solar systems. This includes, but is not limited to; tricking new players into situations where you or others may open fire on them freely or scamming ISK or assets from them. Players are advised to reconsider any aggressive action against new players in the following systems:

Starter Systems
•Amarr ◦Chaven
◦Sehmy
◦Emrayur



•Caldari ◦Kisogo
◦Todaki
◦Amsen



•Gallente ◦Duripant
◦Bourynes
◦Cistuvaert



•Minmatar ◦Ammold
◦Ryddinjorn
◦Hulm


Career Agent systems
•Amarr ◦Deepari
◦Pasha
◦Conoban



•Caldari ◦Uitra
◦Jouvulen
◦Akiainavas



•Gallente ◦Couster
◦Clellinon
◦Trossere



•Minmatar ◦Hadaugago
◦Malukker
◦Embod

Jonah Gravenstein
Machiavellian Space Bastards
#31 - 2016-07-02 11:22:34 UTC  |  Edited by: Jonah Gravenstein
Sabriz Adoudel wrote:
OP - The absolute best way to learn how to avoid being ganked is to gank for a while. Learn all the tricks of the trade, then develop counters for them. If you look up my combat history you will see a lot of me ganking miners - what you will not see is me losing ships when I transport expensive goods, despite me often carrying billions of ISK worth of blueprints around highsec.

A lowskilled newbie can take out Ventures, Endurances and Prospects just fine, and with a little training you will be able to hit Retrievers, Covetors and the (now quite rarely seen) untanked Hulks and Mackinaws.

Just think of your ships as consumables. You will lose lots of them in your EVE career - some to cunning ambushes, some to your own carelessness, some in the name of defending or assaulting a greater objective.

There are many lessons best learned in a cheap ship like your Venture.
I can confirm this, knowing how the mechanics behind suicide ganks work is a good step towards not being a victim of it.

A few years back I did some miner ganking with the New Order guys, it's quite educational and they're happy to show you how it all works, even if you're going to use that knowledge against them.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

ergherhdfgh
Imperial Academy
Amarr Empire
#32 - 2016-07-02 11:27:02 UTC
There was a lot of good advice here about how to fit you ship for more tank and how to use movement to reduce or even eliminate incoming damage. Also lots of good advice about choosing the right high sec system to mine in.

I would like to highlight and draw attention to the intel aspects of tilting the odds in your favor. DMC touched on this:

DeMichael Crimson wrote:

Make sure you add that character and his Corp to your personal contacts with -10 standings. They will then show as Red in local chat which will make it much easier for you to see them quickly.

DMC

But I would like to take it a bit further. Knowing who the gankers are and where they typically hang out is very good intel to have. You can set standings like DMC said to groups known to gank like CODE. Also if you have local in a separate window as other's have suggested and you are in a low population system you can look up any new pilots in system on the killboards. This works especially well if you run two monitors.

When you do find pilots with lots of mining ship ganks in their kill history you can also look at their corp and Alliance and see if the whole group needs to have negative standings set. This way you will know immediately when a ganker is in system before he has time to warp to your belt.

Also this is probably a good time to point out that high sec is not safe. I know that conceptually you are aware of this but many players even ones that have been playing for years still think that high sec is the safest space in Eve and it is not. High sec is far more dangerous than sov null that is blue and well defended. What I mean by this is that if you are in or friendly with the group that owns the local space and involved in the local intel channels you will know when local is safe and when it is not. You will also know when reds are coming from several systems away.

That type of group intel and group defense can make null sec far safer than high sec. Keep in mind that I am not saying that all null sec is safer than all of high sec. I am just saying that in the right situation null sec can be safer than high sec.

Something else worth pointing out is that you should have kill rights on the pilot that ganked you. There is also such a thing as locator agents that you can use to find out where a pilot is currently located. You will need to do a little research to figure out how to make it all happen but you already know what he likes to fly and can probably figure out how he likes to fit it through the killboards via losses he has of that same ship. So you can hunt him down and extract revenge on a one time basis if you are so inclined to do so. Read up a bit on activating kill rights before you attempt this. Also keep in mind he will be able to defend himself so you need to have a ship picked specifically to take him out.

Want to talk? Join Cara's channel in game: House Forelli

Bernard Quinn
Doomheim
#33 - 2016-07-04 13:07:25 UTC
On top of what others have said, you can also opt to mine in "different locations" inside a system. A lot of missions have asteroids in them, and at Level 1, the Security Mission NPC's are pretty easy to kill (most, but not all) to clear out your own private belt.

By mining in missions, you force potential gankers to use combat scanners to scan you down before they can get to you, which (if you're monitoring your DScan) will give you plenty of warning as you'll be able to see Combat Probes on your DScan long before they can even warp to you.

You can run Level 1 Security missions easily in a Frigate, and while doing so, take a peek at your mining Overview. If you see asteroids, then feel free to bring back a mining ship after clearing out the NPC's to mine a bit before you turn in the mission.
Bumblefck
Kerensky Initiatives
#34 - 2016-07-04 18:40:16 UTC
Probably better this happened to you three days in rather than three months, when you would've invested a lot more time and energy into the game. Keep at it; try sampling both sides of the coin, and others have said.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Black Belle
Doomheim
#35 - 2016-07-06 02:55:00 UTC
I didn't try mining yet, but someone kept telling me to get a permit or else.
Being so new, I don't think I have anything strong enough to survive a fight with this person.
I assume he would take money and no honor his word, and end up shooting me anyway.
Sonya Corvinus
Grant Village
#36 - 2016-07-06 04:29:34 UTC
Black Belle wrote:
I didn't try mining yet, but someone kept telling me to get a permit or else.
Being so new, I don't think I have anything strong enough to survive a fight with this person.
I assume he would take money and no honor his word, and end up shooting me anyway.


I don't mine anymore, but I've played long enough to say that if you fly a tanked procurer, stay in a low traffic system (5 people or less), and jump out if someone else tries to share the same belt with you, you will pretty much never lose a mining ship. Just don't go AFK (doing anything in EVE, not just mining).

The permit thing is a very, very successful racketeering scheme
Mara Pahrdi
The Order of Anoyia
#37 - 2016-07-08 10:27:23 UTC
Black Belle wrote:
I didn't try mining yet, but someone kept telling me to get a permit or else.
Being so new, I don't think I have anything strong enough to survive a fight with this person.
I assume he would take money and no honor his word, and end up shooting me anyway.

Train tank first, yield second. Decent T2 tank only takes about 10-12 days of training.

Remove standings and insurance.

Sedit Bellum
The Blasters
#38 - 2016-07-08 19:12:29 UTC
Mara Pahrdi wrote:
Black Belle wrote:
I didn't try mining yet, but someone kept telling me to get a permit or else.
Being so new, I don't think I have anything strong enough to survive a fight with this person.
I assume he would take money and no honor his word, and end up shooting me anyway.

Train tank first, yield second. Decent T2 tank only takes about 10-12 days of training.


Ugh, I wish you posted 10 days ago.. I did the total opposite What?

btw, ty all for all the advice, I've been having a blast so far and making decent ISK for a noob. Now I have all this ISK and such low skills that I really can't buy anything with it yet.. Soon (58days soon) I'llbe sporting a skiff all tanked out Blink
Sonya Corvinus
Grant Village
#39 - 2016-07-08 19:55:05 UTC
Sedit Bellum wrote:
Ugh, I wish you posted 10 days ago.. I did the total opposite What?

btw, ty all for all the advice, I've been having a blast so far and making decent ISK for a noob. Now I have all this ISK and such low skills that I really can't buy anything with it yet.. Soon (58days soon) I'llbe sporting a skiff all tanked out Blink


I'd ask the question of if it's worth it to use a skiff over a procurer. If you lose a skiff, it will cost you 200 mil. If you lose a procurer, it's only 30 mil.

That means you can lose six procurers and still end up more profitable than losing a single skiff. How much extra protection and ISK/hr is a skiff going to get you, and is it worth it for a ship that's 6-7x more expensive?
Jonah Gravenstein
Machiavellian Space Bastards
#40 - 2016-07-08 20:03:08 UTC  |  Edited by: Jonah Gravenstein
Sonya Corvinus wrote:
Sedit Bellum wrote:
Ugh, I wish you posted 10 days ago.. I did the total opposite What?

btw, ty all for all the advice, I've been having a blast so far and making decent ISK for a noob. Now I have all this ISK and such low skills that I really can't buy anything with it yet.. Soon (58days soon) I'llbe sporting a skiff all tanked out Blink


I'd ask the question of if it's worth it to use a skiff over a procurer. If you lose a skiff, it will cost you 200 mil. If you lose a procurer, it's only 30 mil.

That means you can lose six procurers and still end up more profitable than losing a single skiff. How much extra protection and ISK/hr is a skiff going to get you, and is it worth it for a ship that's 6-7x more expensive?
Indeed, a Procurer is enough to make all but the most determined of hisec gankers look for another target; even with a T1 fit it can soak up an absurd amount of damage in the time it takes Concord to drop the doughnuts.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

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