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June release 118.6 - General feedback

First post First post
Author
Drago Shouna
Doomheim
#441 - 2016-07-01 12:33:05 UTC
You know something?

If I was just joining the game on a trial, i'm not sure I would sub.

That is purely down to the docking scene, I'm fed up with it now, as a new player I would probably walk away.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Doc Fury
Furious Enterprises
#442 - 2016-07-01 12:51:06 UTC
CCP Mimic wrote:
Hi everyone,
Thank you for all of the feedback you have been giving so far. We are reading and investigating the points you have been raising and are taking these considerations into our work. This goes for the angry posts as well as the happy ones, so please keep them coming.

We are reading. We are listening.



Except for the posts that were deleted.


Same old CCP...

There's a million angry citizens looking down their tubes..at me.

Agemnia Auhman
Auhman Project Heavy Industrial Division
#443 - 2016-07-01 13:07:23 UTC
The lights look, ok, why they only apply to some of the lights in the game and not all of them is slightly beyond me. The suns would have been the best place to start not the boosters that cannot change in relation to the ship or the in station lights that do not move, but its a small step in the right direction. but they are hardly the amazing graphical update that you speak of. The fact that v3 is still being rolled out is a bit weak, that started nearly a year and a half ago right?
In terms of the 'new event' i.e new sites that are the same as all the other sites but with different (not great) loot and different npcs, i have one thing to say that seems to be a concept of game design elusive to all the dev team at CCP:

LEVEL DESIGN

Its a thing, so I've heard.
All the sites or combat anomalies in the game involve the same thing. one piece of scenery, some bad guys and possibly a warp gate to another piece of scenery and some bad guys.
Create sites where there is a actually some movement involved or something that has to be interacted with a in some way, not just F1 get the loot, and create escalation style parts to more and more of the game, that (god forbid) might have some context given about who you are destroying and why.

My other main gripe:
I cashed out a PLEX for Aurum several months ago because the Tronhadar skins were added to the TQ client, and i wanted one for a sleipnir. Since then i have spent months waiting for a piece of code that will actually allow me to buy one from you, watching several other skins get released alongside your money hungry plex deals. There has been no warning, explanation or even mention of them yet loads of the are still not available.

More and more features seem to be being removed from the game without suitable replacements, and the rest of the game just sits and stagnates remaining as unchanged as when i started playing 5 years ago.
CCP Darwin
C C P
C C P Alliance
#444 - 2016-07-01 13:42:05 UTC  |  Edited by: CCP Darwin
Agemnia Auhman wrote:
The lights look, ok, why they only apply to some of the lights in the game and not all of them is slightly beyond me.

The short answer is that a comprehensive secondary or bounce lighting solution wouldn't be possible within our strict performance constraints. Suns in each system already illuminate ships, though if you have feedback on general system illumination, I hope you'll follow up with more thoughts! However, we'll probably be adding sources of secondary lighting in future releases as opportunities present themselves.

Quote:
The fact that v3 is still being rolled out is a bit weak, that started nearly a year and a half ago right?

If you're referring to our physically-based rendering V5 shader, our first priority was ships, which were rolled out fairly quickly, then stations, then T3 cruisers (which are kind of their own special beast) and now we're getting to other assets in the environment like jump gates. While updating everything at once could have been a strategy for this, we've preferred to keep pressing ahead on other projects while updating assets a little more slowly. Each model in the game requires an artist's individualized care to update its shaders and textures, so it's unfortunately not a quick process.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Carrion Crow
T.R.I.A.D
Ushra'Khan
#445 - 2016-07-01 13:52:18 UTC  |  Edited by: Carrion Crow
hey CCP...

this looks like a pretty gnarly feedback thread, so I thought I'd add some feedback around things other than camera.


- LOVE the new quality of life improvements to citadels - trading/contracts in our wormhole is just awesome
- LOVE the new lighting in the station/citadel, it looks amazing
- Tactical overlay changes . looks good


I'm a little underwhelmed by the fighter changes, but I've yet to do some further testing.

It does seem like we've lost something that encouraged people to undock in capitals at a small scale.

Previously, we had started using carriers for small gang action - it was so refreshing to be able have a carrier that had some punch. We lost some carriers and we killed some people with them, and I really hope that isn't a form of play that is already dead.

It was so much fun.


Overall though, thumbs up and cant wait for more!



CC
Carrion Crow
T.R.I.A.D
Ushra'Khan
#446 - 2016-07-01 13:58:38 UTC
One further point - people have mentioned the ads in citadels.

I do wonder why we should see ads for null sec peeps in OUR wormhole corp citadel? :)

hopefully this is something that is on the roadmap to give players more control?

Thanks

CC
Shalashaska Adam
Snakes and Lasers
#447 - 2016-07-01 14:26:06 UTC
Carriers now need some major TLC, they are in a very bad place now.

I think the redesign of the secondary attack on light fighters went entirely in the wrong direction, when all that was needed was the application change. They could have even done with a raw dps buff after the alpha on small targets was sorted.
helana Tsero
Science and Trade Institute
Caldari State
#448 - 2016-07-01 14:27:13 UTC  |  Edited by: helana Tsero
My thoughts on the station/citadel interiors.

- They look very good but they are very graphic intensive. Running two clients open there is a noticeable performance hit when one client is in station/citadel. Be good if they could be optimised more.

- Be nice if the spots lights lit up the ship more. Most of my ships are in darkness. I like the directional spots.. they look cool but just need to light up the ship. (to be fair I do play with heavy contrast)

- Its fairly unrealistic and unimmersive to have all this traffic in the citadel interior. In NPC stations it made sense.. but in a corps citadel.. when you know there is max 5 pilots inside its kinda immersion breaking to see battleships and cruisers traversing the station corridors constantly.

- two ad screens per interior is to much. Pretty much everyone I know turns there ship so they dont see the ads now. They also give a performance hit... (im looking at you PL ad)

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Tyran Crow
Hoboholes
#449 - 2016-07-01 15:09:57 UTC
Making the game look better is nice but as others have stated, form over function just doesn't work for the type of player who is into Eve. Instead of an animation try developing active navigation. It would only take 2 three digit entries to set a basic course in a 3d environment. Example: 230 Mark 025..... This would go far in making fleet movement more coordinated and add another layer of depth to the game. It would beat the SH*t out of conga lines. Scanning improvements might include wrecks so salvaging might become more of a profession and less of a side effect or after thought. Balance changes might include a realistic difference between small, medium and large vessels. High slot modules that allow 2 of a lower class weapon would then be possible... i/e 1 Battleship high slot fitting 2 medium cannons... This would allow larger vessels to realistically engage smaller vessels instead of relying on drone skills. The list of game changing/ improving possibilities are endless but skipping all that for the sake of shiny new fluff is not the road to an epic game play experience.
Rain6637
GoonWaffe
Goonswarm Federation
#450 - 2016-07-01 15:34:06 UTC
Undocking camera needs nonconsensual camera rumbling that we also can't disable.
CCP Mimic
C C P
C C P Alliance
#451 - 2016-07-01 16:02:38 UTC
Hi again everyone,
Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.

Have a great weekend, and fly safe o7
Kremlath
Cayman Finance
#452 - 2016-07-01 16:10:46 UTC  |  Edited by: Kremlath
Thank God.

And thanks. p.s. please don't bundle any good camera options with the toggle Smile
Garm Jax
Brutor Tribe
Minmatar Republic
#453 - 2016-07-01 16:15:32 UTC

Cool
Kalpel
KBM
#454 - 2016-07-01 16:24:30 UTC
CCP Mimic wrote:
Hi again everyone,
Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.

Have a great weekend, and fly safe o7


Thank you, thank you, thank you!!! Big smile

You failed to target nothing! ≡v≡ online ... (╯°□°)╯︵ ┻━┻

Sergey Hawk
The Sith Syndicate
REFORD
#455 - 2016-07-01 17:05:42 UTC
Kremlath wrote:
Thank God.

And thanks. p.s. please don't bundle any good camera options with the toggle Smile

This mysterious toggle will be called "Turn on OLD Camera" because new camera doesn't have good options.
Just a dream...

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Eli Stan
Center for Advanced Studies
Gallente Federation
#456 - 2016-07-01 17:13:22 UTC
Good to hear, thanks.

I remain curious what other camera features will be combined with this in the toggle...
Miss 'Assassination' Cayman
CK-0FF
Valkyrie Alliance
#457 - 2016-07-01 17:30:55 UTC
Sergey Hawk wrote:
Kremlath wrote:
Thank God.

And thanks. p.s. please don't bundle any good camera options with the toggle Smile

This mysterious toggle will be called "Turn on OLD Camera" because new camera doesn't have good options.
Just a dream...

Well I mean Invert Zoom Direction is quite nice...
Cade Kenobi
V0LTA
WE FORM V0LTA
#458 - 2016-07-01 18:17:13 UTC
CCP Mimic wrote:
Hi again everyone,
Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.

Have a great weekend, and fly safe o7

Now can we please get a toggle to switch the damn annoying wallet pop up off please.
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#459 - 2016-07-01 18:36:29 UTC
CCP Mimic wrote:
Hi again everyone,
Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.

Have a great weekend, and fly safe o7


Wonderful ! You are making everyone happy Smile

Now a next thing which could help us a lot is if we can undock and see as much space as possible in front of us instead of the station ;)
Lugia3
Lazerhawks
L A Z E R H A W K S
#460 - 2016-07-01 18:47:29 UTC
We did it reddit!

"CCP Dolan is full of shit." - CCP Bettik