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Citadels Should Only Be Anchored At Planets or Moons

Author
Eli Stan
Center for Advanced Studies
Gallente Federation
#41 - 2016-06-28 22:57:28 UTC
Frostys Virpio wrote:
Yang Aurilen wrote:
Brokk Witgenstein wrote:
it's a one-man defense with a bubble dragging y'all in.

Whereas a regular camp would require more than one gunman.

Edit: ...and whereas a regular camp can be shot-- the citadel outside its vulnerability window can shoot yessir, but you can't shoot back.


Warp off?


Did you miss the point where he mentioned a bubble?


Have you ever noticed that when you warp to something, you land 2500 m from it? That's what causes a fleet to land in a ball even when everybody in the fleet warped to the same thing. So at most, one needs to burn only 2500 m to get out of the bubble. A citadel takes a long time to lock something giving the ship plenty of time to get away (although I haven't tested a citadel's lock time when it's fitted for max scan res.) Now, if there was a sabre sitting there that threw up a bubble as soon as something lands, that's a different story...
NEONOVUS
Mindstar Technology
Goonswarm Federation
#42 - 2016-06-29 00:41:45 UTC
Esrevid Nekkeg wrote:
NEONOVUS wrote:
Why not integrate the warp bubbles as a citadel module and remove them from the market as standalone items?

Then they can't cage gates or anything anymore, and are now an ATK item.
Make them like interdiction fields so that you can choose between infini point or bubble.
Eh....no.
We use temporary bubbles often in our wormhole system for various reasons. I like my Mobile Warp Disruptors to be, well, mobile.

They're not mobile.
A ship is mobile, bring a heavy interdictor if you want mobile.
Otherwise citadel or bubble, they're both stationary.
Its just one also has XL missiles and a burning hatred for too many things, fueled by the anger of a black hearted man stuck watching endless renditions of Friday streaming over comms as he waits for a target, to kill
Sustrai Aditua
Intandofisa
#43 - 2016-06-29 00:48:54 UTC
Doc Fury wrote:
♫ Unintended Consequences. ♬
Confirmed: Nominated for Grammy.

If we get chased by zombies, I'm tripping you.

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#44 - 2016-06-29 01:14:19 UTC
Eli Stan wrote:

Have you ever noticed that when you warp to something, you land 2500 m from it? That's what causes a fleet to land in a ball even when everybody in the fleet warped to the same thing. So at most, one needs to burn only 2500 m to get out of the bubble. A citadel takes a long time to lock something giving the ship plenty of time to get away (although I haven't tested a citadel's lock time when it's fitted for max scan res.) Now, if there was a sabre sitting there that threw up a bubble as soon as something lands, that's a different story...


Pro-Tip: when you anchor a small bubble inside a large bubble, targets land at the edge of the small one, well inside the large bubble. ;-)
Eli Stan
Center for Advanced Studies
Gallente Federation
#45 - 2016-06-29 02:17:00 UTC
Brokk Witgenstein wrote:
Eli Stan wrote:

Have you ever noticed that when you warp to something, you land 2500 m from it? That's what causes a fleet to land in a ball even when everybody in the fleet warped to the same thing. So at most, one needs to burn only 2500 m to get out of the bubble. A citadel takes a long time to lock something giving the ship plenty of time to get away (although I haven't tested a citadel's lock time when it's fitted for max scan res.) Now, if there was a sabre sitting there that threw up a bubble as soon as something lands, that's a different story...


Pro-Tip: when you anchor a small bubble inside a large bubble, targets land at the edge of the small one, well inside the large bubble. ;-)


Oh! I hadn't seen that before. Thanks for the tip, I'll check it out.
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