These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

How to make PPL pay for EVE and make PVP (learning implants issue)

Author
Lori Sarain
Apostolic Armed Forces
#21 - 2016-06-27 21:19:54 UTC  |  Edited by: Lori Sarain
Danika Princip wrote:
The 'problem' is entirely in your head. The difference between +3 and +5 implants, across an entire year, is 26 days.


Those 26 days are real, not only in my head. Those days justify fully my and other players "skillpoint obsession".

People are reading about capital rebalance and counting how many months or even years will take to have a good skills to fly dread or carrier... Being able to pilot it 26 days earlier is very tempting. Character progress in Eve is extremely slow comparing to other MMO games, power-leveling or even normal levelling by gaining exp is not available and buying injectors requires another (besides monthly payment) real money investment... New players are making skill-plans for months, years ahead and most hate to see their plan becoming longer... and longer

Danika Princip wrote:
It's up to YOU to make the decision here, it's not up to CCP to change the game for you.


It's not only for me... i can win Eve anytime I choose. Learning implants are well known problem - read forums and You will see that many players agree those implants are "bad game design". I presented idea to solve problem, please discuss about it using real arguments.
Ralph King-Griffin
New Eden Tech Support
#22 - 2016-06-27 21:33:38 UTC
Skill injectors do not require real money, you can buy them off the market with ingame currency.

If YOU cant make enough isk for that without throwing your wallet at tje pc its your problem but plenty of us can and do so with the in game tools.

Danika Princip
GoonWaffe
Goonswarm Federation
#23 - 2016-06-27 21:54:58 UTC
Lori Sarain wrote:
Danika Princip wrote:
The 'problem' is entirely in your head. The difference between +3 and +5 implants, across an entire year, is 26 days.


Those 26 days are real, not only in my head. Those days justify fully my and other players "skillpoint obsession".

People are reading about capital rebalance and counting how many months or even years will take to have a good skills to fly dread or carrier... Being able to pilot it 26 days earlier is very tempting. Character progress in Eve is extremely slow comparing to other MMO games, power-leveling or even normal levelling by gaining exp is not available and buying injectors requires another (besides monthly payment) real money investment... New players are making skill-plans for months, years ahead and most hate to see their plan becoming longer... and longer

Danika Princip wrote:
It's up to YOU to make the decision here, it's not up to CCP to change the game for you.


It's not only for me... i can win Eve anytime I choose. Learning implants are well known problem - read forums and You will see that many players agree those implants are "bad game design". I presented idea to solve problem, please discuss about it using real arguments.



So use +4s and make it 12 days then.


Trust me. By the time you're looking at optimal capital skills, 12 days, or 26, is absolutely nothing.

I'm training for T2 dread guns myself, on two characters. I'm long past the point of thinking 26 days out of an entire YEAR is actually relevant, at all, and worrying about 12 days is hilarious. (Hell, one of these characters has been rocking the same set of +4s for four or five years of null and lowsec life. Not losing your **** is not hard.)

It's seven whole percent slower if you use +3s! Or three and a bit if you can afford 40mil for two +4s. Hell, if you're a missionrunner, buy them with your own LP.



Can you please explain how 'the time difference is basically irrelevant, you literally save more time managing your remaps properly than using +5s over +3s or +4s' is not a real argument? Or how 'use cheaper implants and buy an injector with the isk you save' is not one either?
Donnachadh
United Allegiance of Undesirables
#24 - 2016-06-28 14:26:23 UTC
NO, bad ideas are bad ideas, there are consequences for every decision you make in EvE.
Applied to implants we get these options.
You can train at the maximum rate possible but you have to risk an expensive set of implants to do it.
You can have no risk to implants because you do not have any but the consequence is that your training will be really slow.
And there are a multitude of options that fill the space between these extremes.
Choose the option that is right for you and instead of obsessing over implants, training times and all of that crap just go play the game and have fun because in the end that is what this is supposed to be about, you know having fun.
Rawmeat Mary
Empire Assault Corp
Dead Terrorists
#25 - 2016-06-28 14:42:41 UTC
Lori Sarain wrote:
Danika Princip wrote:
The 'problem' is entirely in your head. The difference between +3 and +5 implants, across an entire year, is 26 days.


Those 26 days are real, not only in my head. Those days justify fully my and other players "skillpoint obsession"...

...Being able to pilot it 26 days earlier is very tempting.
Except that you will never fly that Dread or Carrier anyway, because in Low or Nul you can lose your Implants, and A) you are scared shitless of losing them (losing ISK basically) and B) Non-pirate Implants are waaay cheaper than Caps (and you're scared of losing ISK).

Quote:
Danika Princip wrote:
It's up to YOU to make the decision here, it's not up to CCP to change the game for you.


It's not only for me... i can win Eve anytime I choose. Learning implants are well known problem - read forums and You will see that many players agree those implants are "bad game design". I presented idea to solve problem, please discuss about it using real arguments.
I dislike the idea that your idea would throw out the window the value I myself invested in Implants.

'If they take the ship, they'll rape us to death, eat our flesh, and sew our skins onto their clothing. And if we're very, very lucky, they'll do it in that order.'

Yeah, we're like that.

Gadget Helmsdottir
Gadget's Workshop
#26 - 2016-06-28 15:09:16 UTC
Ugh.... This "problem" has an easy-peasy solution.

Just Ironbank your toon.

No more SP worries and you now have room for non-learning implants.
You've won EvE!

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Sitting Bull Lakota
Poppins and Company
#27 - 2016-07-02 06:36:50 UTC
I remember when learning skills were removed.
I hope to one day remember fondly when learning implants were removed.
Valkin Mordirc
#28 - 2016-07-02 07:03:39 UTC
Lori Sarain wrote:
I meet pirates with smartbombs and carriers in lowsec in the past. Lost my pod every time.



I've survived smart bombing Rohks in a pod before, it only happened once, https://zkillboard.com/kill/38526050/ this loss here.


Valkin has never lost a pod before, and general mashing the warp to button like it's your girl's eh, nevermind.

Like the 'selected overview' window or whatever it's called, that will 99% save your pod.


Regardless. Unless you are running multiple clients you should honestly never lose a pod unless you're bubbled.

Just helpful advice. Honestly we should just get rid of attributes. Min/maxing has never been my thing and I just use implants for the Armor or speed bonus the sets give rather then actually making the training times faster.
#DeleteTheWeak
Pound Cakeee
Ministry of War
Amarr Empire
#29 - 2016-07-04 22:02:51 UTC
I think this concept has SOME merit. OP talks about boosting attributes for active players...

We already know that a lot of people pay for accounts and put +5's in them, remap, load skills and log off.

What if SOMEHOW, I don't know in what capacity. Maybe a matrix that tracks if you activate X amount of equipment / kill so many NPC's or place however many market orders your account would be considered active... Then you would be given an extra +1 in each attribute up to a certain point.. maybe every two months if you've been deemed active you are given that attribute boost and if you haven't been active and just sat in station and did nothing then you wouldn't get the bonus.

That would be the only way I'd be okay with something like this.
Based off the Activity of the player and not in the method they pay.
CCP gave players the option to play by playing the game and earning ISK... Don't take that away from us.
elitatwo
Zansha Expansion
#30 - 2016-07-06 03:13:58 UTC
Pound Cakeee wrote:
I think this concept has SOME merit. OP talks about boosting attributes for active players...


No, it does not.

Diablo --->

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Previous page12