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Citadels Should Only Be Anchored At Planets or Moons

Author
Roci Nantes
Center for Advanced Studies
Gallente Federation
#21 - 2016-06-27 19:13:27 UTC
I have attempted to stir up a crusade or two... I hope to at least keep them out of the areas I like to frequent. If there is already a dozen of them in a system, really isn't a whole lot of point in trying to destroy them.
Pandora Carrollon
Provi Rapid Response
#22 - 2016-06-27 19:59:24 UTC
I see the Astrahaus's pretty regularly but not much larger yet (at least in HiSec areas I poodle around in.) (And before you ask, yes, poodle around is the appropriate term. You see my capsule entertainment system is cobbled together from old starship salvage parts and it's what's left of something called "VHS" and I have one tape... Grease. So, poodle skirt and blonde wig singing my way through the Cosmos.) Okay, enough with about as much RP as I will ever feel like doing in GD.

Anyway, having multiple Citadels in a system shouldn't be much of a problem unless the dominate your overview so much you can't see anything else. At that point I'd either ask CCP for a quick reconfig button on the Overview that you can toggle certain states of a tab on and off... or time to get together a fleet of like minded, annoyed, folks and put them all into reinforced a few times and wipe them out in a week... or two.

I have no idea what drives people to want to put these critters up anyway, it's like Deep Space 9, you're stuck there and all the fights have to come to you!
Zappity
New Eden Tank Testing Services
#23 - 2016-06-27 20:11:19 UTC
The carriers are not safe. You cannot tether with a weapons timer so the carrier becomes vulnerable when it aggresses.

Zappity's Adventures for a taste of lowsec and nullsec.

Scotsman Howard
S0utherN Comfort
#24 - 2016-06-27 21:16:06 UTC
Rune Star wrote:
I'd accept the sun too, but really at star gates? It just makes the game feel cheap. Most carebears are setting up bubble hellcamps off gates now with their citadel. So when you jump in you've got to deal with the citadel and bubble rage cage and can't even go snipe a bear in an anom. :(


Let us begin a glorious list:

1. Bubble Hellcamps are nothing new. Therefore you argument regarding being unable to "snipe a bear" due to the bubble camps is not valid.

2. A Citadel can only be within 1000 KM of a gate, so the guns cannot touch you. Therefore your argument regarding being unable to "snipe a bear" due to a Citadel being on gate is not valid.

3. Carriers sitting on a Citadel while fighters are on gate - Being addressed in the next patch (people feel different things about this), so your whining about CCP not addressing (at least part of) the issue is not valid.

4. A bubble camp with a ship defending it shows that someone is defending their space. This is a good thing. We can debate the use of carriers all you want, but at least someone is defending it. You want a fight? Go look for one. You jump in a system with a camp, then obviously whatever you are flying can't handle it, so move on the to the next and don't go back.

5. Your use of the term "snipe a bear" leads me to think you are not actually looking for a "Good Fight" but rather a gank. I have news for you. There is no such thing as a "Good Fight" in Eve (unless arranged). This is how the game is played. If you ever find yourself in an even fight, it does not mean both sides were honorable. It means both sides messed up somehow and did not fight on their terms. Some people don't mind this. Others such as your self complain on the forums. This is Eve it is what we do.
Vic Jefferson
Stimulus
Rote Kapelle
#25 - 2016-06-27 21:21:55 UTC
Malcanis wrote:
Rune Star wrote:
I'd accept the sun too, but really at star gates? It just makes the game feel cheap. Most carebears are setting up bubble hellcamps off gates now with their citadel. So when you jump in you've got to deal with the citadel and bubble rage cage and can't even go snipe a bear in an anom. :(


If they're only carebears, reinforce the citadel and make it cost them 2B a pop every time they try this.


Oh you are better than this.

It dramatically raises the bar for roaming gangs, and gives them risk free ways to defend their space from small raids. The entire point of AegisSov was to try and make sov more dynamic, and put value on smaller raids, rather than everything being about 1 or 2 timers. This tilts it back to timer-based gameplay, involving large fleets, rather than being dynamic, fun, and fast. I.E. don't bother trying to do a roam unless everyone has all the book mark packs, and or you actually have a fleet that can fight a citadel.

I never had a problem with gate camps, or people defending their space. That is good, emergent gameplay. Getting camped in by a 100 man supercap fleet in JU- was fair: they at least had to be undocked and vulnerable on paper, whereas there is absolutely zero risk in camping in a citadel.

Vote Vic Jefferson for CSM X.....XI.....XII?

Eli Stan
Center for Advanced Studies
Gallente Federation
#26 - 2016-06-27 21:54:24 UTC  |  Edited by: Eli Stan
I don't understand. Citadels can be no closer than 1000 km to a gate. Citadels can only lock out to 350 km. How is the citadel a factor at all?
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#27 - 2016-06-27 22:06:23 UTC  |  Edited by: Brokk Witgenstein
it's a one-man defense with a bubble dragging y'all in.

Whereas a regular camp would require more than one gunman.

Edit: ...and whereas a regular camp can be shot-- the citadel outside its vulnerability window can shoot yessir, but you can't shoot back.
Yang Aurilen
State War Academy
Caldari State
#28 - 2016-06-27 23:58:07 UTC
Brokk Witgenstein wrote:
it's a one-man defense with a bubble dragging y'all in.

Whereas a regular camp would require more than one gunman.

Edit: ...and whereas a regular camp can be shot-- the citadel outside its vulnerability window can shoot yessir, but you can't shoot back.


Warp off?

Post with your NPC alt main and not your main main alt!

Frostys Virpio
State War Academy
Caldari State
#29 - 2016-06-28 01:23:56 UTC
Yang Aurilen wrote:
Brokk Witgenstein wrote:
it's a one-man defense with a bubble dragging y'all in.

Whereas a regular camp would require more than one gunman.

Edit: ...and whereas a regular camp can be shot-- the citadel outside its vulnerability window can shoot yessir, but you can't shoot back.


Warp off?


Did you miss the point where he mentioned a bubble?
Zappity
New Eden Tank Testing Services
#30 - 2016-06-28 01:39:21 UTC
Don't warp straight to the gate?

Zappity's Adventures for a taste of lowsec and nullsec.

Frostys Virpio
State War Academy
Caldari State
#31 - 2016-06-28 03:30:45 UTC
Zappity wrote:
Don't warp straight to the gate?


If you have the mean to drop a citadel 1000km off a gate, you probably can afford enough bubbles to cover a gate effectively.
Zappity
New Eden Tank Testing Services
#32 - 2016-06-28 03:33:11 UTC
Frostys Virpio wrote:
Zappity wrote:
Don't warp straight to the gate?


If you have the mean to drop a citadel 1000km off a gate, you probably can afford enough bubbles to cover a gate effectively.

But so what? Citadels can't agress out to 1000km can they?

Zappity's Adventures for a taste of lowsec and nullsec.

Roenok Baalnorn
Baalnorn Heavy Industries
#33 - 2016-06-28 03:49:53 UTC
Zappity wrote:
The carriers are not safe. You cannot tether with a weapons timer so the carrier becomes vulnerable when it aggresses.
I recently partook in such an action. We had about 35 in an inty gang. Spotted a carrier on a citadel. Baited, he aggressed one of the inties, became vulnerable and died to a fleet of roughly 35 interceptors. Its was hilarious to kill a carrier in nothing but interceptors.
TackyTachy1
Doomheim
#34 - 2016-06-28 04:39:02 UTC
OK, gonna show my ignorance but I got plenty of it so I won't miss this little bit. I've only seen one Citadel close up but somebody was shooting at me and I couldn't dawdle to gawk. But the thought occurs to me that a small Citadel could be anchored (do they gotta be off a gate?) somewhere out on the rim in a really out of the way system (safe spot, maybe?), then park a bubble over it, log off, go do whatever wild-ass stuff you do in RL then on your return kill/loot/salvage whatever got caught in the bubble then do whatever. Yes, I could go do the research and answer this on my own but neither Citadel nor bubble currently lies on my event horizon so I'll just ask a dumb question.

Forum Rep for a bunch of characters, couple corps and one seriously Lost In Space multiboxer.

Zappity
New Eden Tank Testing Services
#35 - 2016-06-28 05:00:53 UTC
TackyTachy1 wrote:
OK, gonna show my ignorance but I got plenty of it so I won't miss this little bit. I've only seen one Citadel close up but somebody was shooting at me and I couldn't dawdle to gawk. But the thought occurs to me that a small Citadel could be anchored (do they gotta be off a gate?) somewhere out on the rim in a really out of the way system (safe spot, maybe?), then park a bubble over it, log off, go do whatever wild-ass stuff you do in RL then on your return kill/loot/salvage whatever got caught in the bubble then do whatever. Yes, I could go do the research and answer this on my own but neither Citadel nor bubble currently lies on my event horizon so I'll just ask a dumb question.

Citadel guns are not automated. People may get caught in the bubble but they will not automatically be killed by the citadel.

Citadels cannot be anchored within 1000 km of a gate.

Zappity's Adventures for a taste of lowsec and nullsec.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#36 - 2016-06-28 10:47:32 UTC
Ralph King-Griffin wrote:
Roci Nantes wrote:
I agree with the OP's statement but not for the same reason. Maybe I'm the only one but I hate seeing all the citadels in the system.(I mean physically seeing them) I can't throw a rock and not have to look at this terrible looking things. Some systems with a dozen or more is just gross. At least with the pos you had to go to a moon to see them. It feels like I'm in WALL-E flying through everyone's space junk.

The function and use of the citadels is fine by me. I just don't like seeing them.

So go slap them about, bring like two guardians and a couple of vindis and youre golden.
Unless they have a defense fleet but then you get a fight!


I keep seeing this **** posted everywhere. "2 guardians can tank all the citadel bro!!"

Have any of you who are posting this ever fought on top of a properly fit astrahus even?

Also anchoring citadels on gates is broken as ****, plenty of people don't have 6million tacticals in null on every gate and there are PLENTY of gates with no celestials nearby to check it with.

The only counter that has been suggested that works is by doing a half warp with no capacitor, obviously this has it's downsides (takes ******* ages) but OP this is your only way of checking such grids out beforehand
NEONOVUS
Mindstar Technology
Goonswarm Federation
#37 - 2016-06-28 18:34:14 UTC
Why not integrate the warp bubbles as a citadel module and remove them from the market as standalone items?

Then they can't cage gates or anything anymore, and are now an ATK item.
Make them like interdiction fields so that you can choose between infini point or bubble.
Esrevid Nekkeg
Justified and Ancient
#38 - 2016-06-28 18:59:06 UTC
NEONOVUS wrote:
Why not integrate the warp bubbles as a citadel module and remove them from the market as standalone items?

Then they can't cage gates or anything anymore, and are now an ATK item.
Make them like interdiction fields so that you can choose between infini point or bubble.
Eh....no.
We use temporary bubbles often in our wormhole system for various reasons. I like my Mobile Warp Disruptors to be, well, mobile.

Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......

Frostys Virpio
State War Academy
Caldari State
#39 - 2016-06-28 22:27:59 UTC
Roenok Baalnorn wrote:
Zappity wrote:
The carriers are not safe. You cannot tether with a weapons timer so the carrier becomes vulnerable when it aggresses.
I recently partook in such an action. We had about 35 in an inty gang. Spotted a carrier on a citadel. Baited, he aggressed one of the inties, became vulnerable and died to a fleet of roughly 35 interceptors. Its was hilarious to kill a carrier in nothing but interceptors.


Everything is balanced as long as some idiots can fail at it?
DaReaper
Net 7
Cannon.Fodder
#40 - 2016-06-28 22:54:38 UTC
1) send a scout. if you have a fleet of more then 2, have someone scout. your scout can be an inty which is bubble immune anyway and give adequate warning to the fleet. or a bomber, or a covert ops, or a recon with a cloak, or a statios, or.. you should now get the picture

2) oh i'm in bubbles and going to die! then shoot there bubbles back, or as i said, have a scout.

Seriously this is a none issue with some basic planing and i'm a damn carebear and even I know this

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

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