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Player Features and Ideas Discussion

 
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The Current Tierside of EWAR and Electronics Modules

Author
Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#1 - 2016-06-25 09:17:09 UTC  |  Edited by: Grunnax Aurelius
As you know there has been changes over a period of time til now with changes to the EWAR and Electronics Modules

Tracking Disruptors now have scripts to affect Missiles
Tracking Computers now have scripts to affect Missiles
ECCM effects have been pushed into the Sensor Booster Module and received scripts to focus on ECCM

What I am suggesting is a minor quality of life change to ECM.

Currently Multi Spectrum Jammers are just not worth it because of the reduced range and lower overall jam strength compared to racial specifics, the problem is the low tier ECM Ships cannot fit all Jammer types without major issues, also ships that might carry 1 of each racial have one good chance to jam a particular ship type and the rest will be atrocious (eg. Fighting all Amarr Ships) which all other counterpart EWAR platforms don't have to deal with. All I am suggesting is that the racial modules be removed, and the Multi Spectrum Jammer becomes the ECM Module, maintaining current stats, but and be scripted to specific Jamming type, the script would take away all strength from the other jam types and place them on the scripted type instead and also increasing the optimal range to bring them upto the range that the racial modules have.

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Bakuhz
Banana-Republic.
Shadow Cartel
#2 - 2016-06-25 10:08:51 UTC
As we allready talked about this i support this idea!

Scripting would be a fun challenge for ecm pilot's and would make it interesting instead of hauling around multiple modules in cargo and change at a fitting service, mobile depot or a local station to setup for an enemy fleet.
This would make ecm dynamic enough to be used even on long range ops

https://zkillboard.com/character/584042527/

Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2016-06-25 10:27:13 UTC
Have I missed an announcement about TDs and TCs now affecting missiles?
Bakuhz
Banana-Republic.
Shadow Cartel
#4 - 2016-06-25 10:50:52 UTC
Danika Princip wrote:
Have I missed an announcement about TDs and TCs now affecting missiles?


they added missile disruptors to the game using the same skils as the tracking disruptors

https://zkillboard.com/character/584042527/

Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2016-06-25 10:55:17 UTC
Bakuhz wrote:
Danika Princip wrote:
Have I missed an announcement about TDs and TCs now affecting missiles?


they added missile disruptors to the game using the same skils as the tracking disruptors


Yes. But the OP is talking about using scripts in a tracking disruptor, not using a missile guidance disruptor.
Bakuhz
Banana-Republic.
Shadow Cartel
#6 - 2016-06-25 11:43:18 UTC
Danika Princip wrote:
Bakuhz wrote:
Danika Princip wrote:
Have I missed an announcement about TDs and TCs now affecting missiles?


they added missile disruptors to the game using the same skils as the tracking disruptors


Yes. But the OP is talking about using scripts in a tracking disruptor, not using a missile guidance disruptor.


missile guidance disruptor uses diffrent scripts.

this topic is about ecm modules to get rid of all the racial jammers and get one jammer and add 4 scripts picking the flavour required for the racial targets sensor strenght.

https://zkillboard.com/character/584042527/

Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2016-06-25 11:50:58 UTC
Which falls apart when you point out that, contrary to what the OP thinks, missile and turret tracking disruptor are entirely different modules.

There are tradeoffs to ECM fits, same as to tracking/guidance disruptor fits. Why do the two of you feel that ECM needs such a huge buff?
Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#8 - 2016-06-25 11:59:13 UTC  |  Edited by: Grunnax Aurelius
Danika Princip wrote:
Which falls apart when you point out that, contrary to what the OP thinks, missile and turret tracking disruptor are entirely different modules.

There are tradeoffs to ECM fits, same as to tracking/guidance disruptor fits. Why do the two of you feel that ECM needs such a huge buff?


Ok so you wana talk about drawbacks, TD counter 75% of hardpoint weapons in the game, MD counter 25% of hardpoint weapons, so lets say you are going to fit 3 to 4 disruptors, you would fit 2 to 3 TD and 1 MD. Majority of fleets use guns... (not including drones in this as they are not a hardpoint weapon)

ECM each racial Jam is only good for 25% of ships, which means if you have one of each, you only have 1 module that is useful against a single ship in the enemy fleet, assuming its a racial specific fleet, eg. NAPOC Fleet and the other 3 JAMs are almost 100% pointless....

Another fact is that JAMs are CHANCE BASED, no guaranteed...

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Bakuhz
Banana-Republic.
Shadow Cartel
#9 - 2016-06-25 12:00:40 UTC  |  Edited by: Bakuhz
Danika Princip wrote:
Which falls apart when you point out that, contrary to what the OP thinks, missile and turret tracking disruptor are entirely different modules.

There are tradeoffs to ECM fits, same as to tracking/guidance disruptor fits. Why do the two of you feel that ECM needs such a huge buff?


Quote:
be scripted to specific Jamming type, the script would take away all strength from the other jam types and place them on the scripted type instead and also increasing the optimal range to bring them upto the range that the racial modules have.


It would remove the non racial strenght full stop so with the wrong script it becomes impossible to jam, were is this a buff it would a a simple balance

https://zkillboard.com/character/584042527/

James Zimmer
Republic University
Minmatar Republic
#10 - 2016-06-26 05:29:32 UTC
When it comes to ECM, I personally think that it needs a major rework, and just scripting ECM is not enough. I'm not sure exactly what that should look like, but I would like for it to have a different role than competing with damps as an anti-logi module. An evil part of me would like to see it mess with your overview, watchlists and symbology in some way.
Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#11 - 2016-06-26 06:52:17 UTC
James Zimmer wrote:
When it comes to ECM, I personally think that it needs a major rework, and just scripting ECM is not enough. I'm not sure exactly what that should look like, but I would like for it to have a different role than competing with damps as an anti-logi module. An evil part of me would like to see it mess with your overview, watchlists and symbology in some way.


Sounds cool, but watchlists are now gone since PL abused the use of watchlists to lock down enemy offline supers and titans in open space, you cant see if a character is online anymore unless they have you watchlist added as well.

I personally like the Target Lock Jamming function.

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

James Zimmer
Republic University
Minmatar Republic
#12 - 2016-06-26 14:01:14 UTC
Fleet watchlists. I guess I should have been more specific. My initial idea was that it creates false, duplicate targets. However, since it wouldn't have a strictly tangible impact on the game, it may just be impossibly difficult to balance, so I'm kind of leaning against that now.

Another idea I had was a cone-shaped AOE lock-breaking beam. The width of the cone would be selectable from 1 degree to a 10-15 degree maximum, however, a larger cone would reduce the range dramatically. Ships would be able to re-lock instantly, and it would still be chance-based like it is now, so 1 v 1, a single ECM ship wouldn't be very powerful. However, if the enemy fleet clumped up, and the ECM ship was a good position, it would potentially cause break-locks for multiple ships at the same time, and reduce the effectiveness of the entire fleet.