These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

Testing for Multifitting/Bulkfitting

First post
Author
CCP karkur
C C P
C C P Alliance
#101 - 2016-06-25 12:54:40 UTC  |  Edited by: CCP karkur
Ren Kavik wrote:
Great stuff guys . Loving it .

Can we please get MULTI CONTRACTS !!!

Having to setup the same contract over and over and over again is such a headache.
But for distrubution of fitted ships their is no other way.
Ceo's and Alliance leaders have to do this stuff constantly and its a very tedious job.

Now im going to spam for fear of not being noticed through all the cheering.
Because \o/ for multi fitting :))))

Now make us cheer for MULTI CONTRACTS !!!
Now make us cheer for MULTI CONTRACTS !!!
Now make us cheer for MULTI CONTRACTS !!!
Now make us cheer for MULTI CONTRACTS !!!
Now make us cheer for MULTI CONTRACTS !!!
Now make us cheer for MULTI CONTRACTS !!!
Now make us cheer for MULTI CONTRACTS !!!
Now make us cheer for MULTI CONTRACTS !!!
I know it's not 'multi contracts', but by using 'copy contract' you can pretty easily make 12 contracts/min (think the most I've done is like 18/min)... you just need to be a little careful that it picks the correct ships from you hangar.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#102 - 2016-06-25 16:22:54 UTC
CCP karkur wrote:
I know it's not 'multi contracts', but by using 'copy contract' you can pretty easily make 12 contracts/min (think the most I've done is like 18/min)... you just need to be a little careful that it picks the correct ships from you hangar.


I wish it worked as well as it could do, but once it's finished seemingly trying to pick a ship at random from the hanger, inevitably complaining that it was missing items, trying to find the right one in the horrible contracts item picker, and then giving up, it's often easier to just do them manually.

It wouldn't be ~quite~ so bad if we could make corp / alliance contracts for longer than 2 weeks (a few months for example) but sadly no such luck =\

CCP karkur
C C P
C C P Alliance
#103 - 2016-06-25 16:54:17 UTC  |  Edited by: CCP karkur
Sentient Blade wrote:
CCP karkur wrote:
I know it's not 'multi contracts', but by using 'copy contract' you can pretty easily make 12 contracts/min (think the most I've done is like 18/min)... you just need to be a little careful that it picks the correct ships from you hangar.


I wish it worked as well as it could do, but once it's finished seemingly trying to pick a ship at random from the hanger, inevitably complaining that it was missing items, trying to find the right one in the horrible contracts item picker, and then giving up, it's often easier to just do them manually.

It wouldn't be ~quite~ so bad if we could make corp / alliance contracts for longer than 2 weeks (a few months for example) but sadly no such luck =\

we are actually looking into making the contract time a bit longer.
But yeah, you need to be a bit careful when copying contracts and have your stuff well organized. The missing items it complains about are fitted to the ship, and are therefore not really missing if the correct ship is picked.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Raphendyr Nardieu
Avanto
Hole Control
#104 - 2016-06-26 23:51:36 UTC  |  Edited by: Raphendyr Nardieu
Apaprently this is somewhat already commented and is clearly not for this release, but I created mockup what I think would be good additions to tool. In my oppinion this could solve multiple cases presented in reddit and here time to time.

So features:

Move or "copy" renaming option to bulkfit window (imho, the correct place)

Add way to select location sued to find items and hulls. Depending on the item storage code, I think items could be first moved to personal hangar (includes permissions checks etc). For multi buy, it should reset the dialog back to personal hangar as that is the destination for buy all.

Also moved fit rigs to upper part of window as in this layout it is more fitting place.

The mockups: http://imgur.com/a/4U4hw (these use components from bulkfit, industry and fitting manager)

Any case good work guys and thanks :)
Daichi Yamato
Jabbersnarks and Wonderglass
#105 - 2016-06-28 12:45:34 UTC
I ******* love you.

How come it doesn't work for unpackaged ships? Anything that can be done to make that possible?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

CCP karkur
C C P
C C P Alliance
#106 - 2016-06-29 23:27:11 UTC  |  Edited by: CCP karkur
Raphendyr Nardieu wrote:
Move or "copy" renaming option to bulkfit window (imho, the correct place)
We will be changing this in a few days Smile

Raphendyr Nardieu wrote:

Add way to select location sued to find items and hulls. Depending on the item storage code, I think items could be first moved to personal hangar (includes permissions checks etc). For multi buy, it should reset the dialog back to personal hangar as that is the destination for buy all.
Tbh, I would love to do that and will be looking into it, but it complicates things quite a bit so we decided to stick to the basics for at least the first iteration :)

Daichi Yamato wrote:
I ******* love you.

How come it doesn't work for unpackaged ships? Anything that can be done to make that possible?

Basically to reduce the complexity. Assembled ships can have rigs and modules already, stuff in their cargo, insurance, killmarks, shipskins, be damaged, have module damage etc. By only allowing it for packaged ships we know we won't have any complicating factors due to that, we start with a clean slate.
Since all packaged ships are the same, we can just pick any stack to fit from but if we allowed you to do this for assembled ships, picking the ships would become more complex.
Figuring out what items were missing would also become more complex, requiring you to inspect the inventories of all the ships that were to be fitted and then once fitting the ship removing or moving modules around based on the fit and how the ship is already fitted, which has certain issues with it when doing it on such a large scale.

Hope that makes sense and that you still find the feature useful despite these restrictions Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Annuka
The Tuskers
The Tuskers Co.
#107 - 2016-07-12 05:47:28 UTC  |  Edited by: Annuka
CCP karkur wrote:
Annuka wrote:
CCP karkur wrote:
CCP karkur wrote:
Update:

  • we added the little icon in the 'View fitting' window, and you can access the 'Multifitting' feature from there, so no need to save the fitting


Thanks for much for adding this.

I used the multi-fit feature on sisi last night. I have one more request, which would make it perfect for me.

When you import a fit, you're locked into using the name of the imported fit, and I'd like to be able to change it in the view fitting window before using the multifit feature. To explain better, this was the procedure I used:

1. Import a fit from EFT, let's say the fitting is named "Steve"
2. Type in a new name into the view fitting window, let's say it's "Herb"
3. Access multi-fit from the view fitting window

When I do that, it reverts the ship names to "Steve", no matter what name I wrote into the box before accessing multi-fit. I'd like for it to use the name that's most recently typed into the box, if possible.

I agree. I actually just realized this yesterday and was going to change it tomorrow :)


This worked perfectly until today.

As of today on sisi, ship names are locked into what the name was when it was imported from EFT, and changing the name in the text box has no effect on what ship names will be when multifit is activated.

Edit: Disregard I guess, I can alter the name in the multifit window now, whereas before this wasn't an option. Didn't notice until I went through it a second time.
Circumstantial Evidence
#108 - 2016-07-14 00:45:05 UTC
While attempting to stuff a ship's cargo with a list of special edition commodities, I was reminded about reserved characters in XML, and wished we could more easily fit a ship's cargo with any item. ( An item name with "&" will not parse as a value in quotes in XML and must be replaced by its entity reference "&" )

About half of the items in my test worked. Most of the items that were not recognized had apostrophes. But I don't know if that was really the problem, since a couple with apostrophes did pass the test.
Xynlie
Death By Design
#109 - 2016-08-04 02:55:17 UTC
Idea If not suggested yet, I would wholeheartedly like to suggest this be referred to as the "Multi-pass System". Obvious amazing reasons. PirateBlinkShocked "LuLu Dalas Multi-pass!" LolBig smile

I am thrilled for this, especially for fitting hulls up for alliance doctrines and such. ♥

o7 Xynlie
Anarchist4000
School of Applied Knowledge
Caldari State
#110 - 2016-08-14 17:47:57 UTC
Can we ever expect T3's to support Multi-Fit in the near future? I know its probably slightly harder to implement but it's not like you can't use the fitting tool to do individual hulls with subsystems already. As someone who will frequently fit and contract a few hundred ships at a time I was really looking forward to this feature but since I usually focus on mass fitting T3s I found the lack of support for those really disappointing.

I know there are a few quirks with them like 0m3 cargo bays when not actively piloted and the slot layout changing based on the subs but its not like you don't already handle that for individual hulls using the fitting tool. I assume the problem with T3s isn't the same as the linking fits in chat limitation either or you would still allow it although its not fully supported like the modules/items in the cargo.

It is nice to see that the fitting window will show the unsupported modules in the cargo for fittings now and more specifically that it shows the quantities of them. In the past that wasn't visible and even though the imported XML files with the fits could have a quantity for those modules in the cargo the process of fitting only ever moved a single module, not a quantity of them.
CCP karkur
C C P
C C P Alliance
#111 - 2016-08-20 08:19:08 UTC
Anarchist4000 wrote:
Can we ever expect T3's to support Multi-Fit in the near future? I know its probably slightly harder to implement but it's not like you can't use the fitting tool to do individual hulls with subsystems already. As someone who will frequently fit and contract a few hundred ships at a time I was really looking forward to this feature but since I usually focus on mass fitting T3s I found the lack of support for those really disappointing.

I know there are a few quirks with them like 0m3 cargo bays when not actively piloted and the slot layout changing based on the subs but its not like you don't already handle that for individual hulls using the fitting tool. I assume the problem with T3s isn't the same as the linking fits in chat limitation either or you would still allow it although its not fully supported like the modules/items in the cargo.

It is nice to see that the fitting window will show the unsupported modules in the cargo for fittings now and more specifically that it shows the quantities of them. In the past that wasn't visible and even though the imported XML files with the fits could have a quantity for those modules in the cargo the process of fitting only ever moved a single module, not a quantity of them.

I'll try to find some time to take another look at the T3s and see what it would take to get it to work, but no promisesSmile
And yes, we stealth fixed the qty thing in the import, but I didn't really want to talk too much about it since it's not a supported thing yet P

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Tappits
Sniggerdly
Pandemic Legion
#112 - 2016-08-26 08:31:07 UTC
OMG,
CCP karkur For prez