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System stars in Eve

Author
Adela Talvanen
School of Applied Knowledge
Caldari State
#1 - 2016-06-22 11:56:41 UTC  |  Edited by: Adela Talvanen
I have been advised by CCP support via a ticket reply i.e."... to post your thoughts on the EVE Online forums" in reply to this bit I didn't put in the bit of the Eve survey where you tell CCP things you don't like about the game I completed for Eve Online they sent me in an e-mail for player feed back:

'One thing I forgot to put in the bit where we say things we don't like about Eve Online is when are the CCP graphic designers going to pick up a book on astronomy. and which has photographs of stars in it?

And suddenly discover that stars in space in the background star field, and especially in the system you are in look like this:

O

and NOT LIKE this:

---------=========O=========---------

Elite Dangerous developers understand that, and have got it right, as have the guys at Star Citizen, to bad the dev's at CCP still haven't cottoned on to it yet.'

Hopefully CCP will pick up that book before the next fan fest.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#2 - 2016-06-22 12:19:24 UTC  |  Edited by: Rivr Luzade
I'm not entirely sure what you are talking about.
The system's main stars all have a variety of different lensflares.
Stars on the background skybox are divided into 2 categories: purely cosmetic dots that have no relation to the cluster, and actual stars of the cluster, which have sparkling and varying lensflares that are not just dots. This distinction makes it easy to figure out which stars in the sky you can actually reach one way or another and stars that have no significance whatsoever.

Furthermore, if you look at starfield pictures, you do see the same distinction between dot stars far away and starry stars closer to the viewer.
And in addition, judging by a couple of screenshots from ED/SC, they also use mainly dots as stars and some starry closeby stars on the skybox.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

elitatwo
Zansha Expansion
#3 - 2016-06-22 16:20:47 UTC
I would rather have them place the planets at the right place in all systems in New Eden..

Does anyone else find it curious to find a plasma world 46AU from the star where it is far too cold to have one?

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Sonya Corvinus
Grant Village
#4 - 2016-06-22 16:49:34 UTC
Silly people, assuming physics in New Eden are the same as they are in our galaxy.

As with all sci-fi, the answer clearly is "due to the presence of xxxx natural phenomena such as the appearance of stars is altered from what those living in the Milky Way might find typical"

Problem solved.
Ageanal Olerie
Aliastra
Gallente Federation
#5 - 2016-06-22 16:51:26 UTC  |  Edited by: Ageanal Olerie
I would like for the system stars to get considerably smaller the further away you get from them.

It doesn't need to be as dramatic as in our own solar system, where by the time you get to the outer planets the Sun looks like little more than an extra bright background star, but as it currently stands they should not be so huge like where I am now, 9 AU from the star (322,000 km radius ) and it appears the size of a U.S. quarter.
Bumblefck
Kerensky Initiatives
#6 - 2016-06-22 17:24:25 UTC
Solve the 'submarines in space' schema before this, ffs

Perfection is a dish best served like wasabi .

Bumble's Space Log

elitatwo
Zansha Expansion
#7 - 2016-06-22 18:12:59 UTC
Sonya Corvinus wrote:
Silly people, assuming physics in New Eden are the same as they are in our galaxy.

As with all sci-fi, the answer clearly is "due to the presence of xxxx natural phenomena such as the appearance of stars is altered from what those living in the Milky Way might find typical"

Problem solved.


Sorry but the laws of physic are true in all galaxies and all solar systems. That's why they are called laws not suggestions.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Sonya Corvinus
Grant Village
#8 - 2016-06-22 18:37:58 UTC
elitatwo wrote:
Sorry but the laws of physic are true in all galaxies and all solar systems. That's why they are called laws not suggestions.


Just like a person from the Milky Way would say.
Zatar Sharisa
New Eden Heavy Industries Incorporated
#9 - 2016-06-24 20:05:49 UTC
Enh, too much realism can ruin a game. I've seen people talk about having the planets actually move and change their positions to properly orbit the stars and such as that, but the equations governing all that motion can bog down a super computer and take months to run. Of course that's applying the more accurate Theory of General Relativity as opposed to Newton's Law of Universal Gravity, but even the latter can lead to some nasty linked, coupled differential equations that I don't even like to think about. I'll agree that having a plasma world, other than a brown dwarf, at several AU from the star makes me chuckle, but it's still just not that big of a deal. I'm more disappointed that I can't be a space tourist and just go out and look at all the pretty scenery they've devised without getting popped every other low sec or null sec system.

I understand about indecision, but I don't care if I get behind.  People livin' in competition.  All I want is to have my peace of mind.

"Peace of Mind"  --  Boston

elitatwo
Zansha Expansion
#10 - 2016-06-24 22:50:37 UTC
Zatar Sharisa wrote:
Enh, too much realism can ruin a game. I've seen people talk about having the planets actually move and change their positions to properly orbit the stars and such as that, but the equations governing all that motion can bog down a super computer and take months to run. Of course that's applying the more accurate Theory of General Relativity as opposed to Newton's Law of Universal Gravity, but even the latter can lead to some nasty linked, coupled differential equations that I don't even like to think about. I'll agree that having a plasma world, other than a brown dwarf, at several AU from the star makes me chuckle, but it's still just not that big of a deal. I'm more disappointed that I can't be a space tourist and just go out and look at all the pretty scenery they've devised without getting popped every other low sec or null sec system.


Well it's not directly about realism but profitability. I get that the planets in k-space a shuffled so you might need to go to other systems to make all the PI products but I don't get why they are doing the same in w-space, where you have zero ability to go to the system where you have the planet you are missing.

W-space is the most dangerous already, making PI should not be that difficult there. You still need to come out of the hole to profit from it or get it all taken away by suddenly spaceships.

Oh I was talking about thermodynamic laws that state that in a cold environment like deep-ish space a bajillion klometers away from the next heating my cause a planet to cool down, not heat up.

Pluto our new dwarf planet and no longer number 9 in the our system seems to not have any active volcanoes out in the dark, how almost surprising.
It would stance to reason that any solar system with a similar small star like ours would behave the same way.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Cade Windstalker
#11 - 2016-06-24 23:41:51 UTC
elitatwo wrote:
Well it's not directly about realism but profitability. I get that the planets in k-space a shuffled so you might need to go to other systems to make all the PI products but I don't get why they are doing the same in w-space, where you have zero ability to go to the system where you have the planet you are missing.

W-space is the most dangerous already, making PI should not be that difficult there. You still need to come out of the hole to profit from it or get it all taken away by suddenly spaceships.



W-Space is actually one of the best places for PI, well above Low or Null. As long as a hole isn't owned it's super easy to just shove an alt in there and get your stuff out that way, doubly so if the WH has a High-Sec static. If you're missing a planet you can either buy the stuff you're missing off the market or find another hole and stuff another Alt in there. Just do your assembly in High Sec and it gets amazingly easy to do end-stage PI out of a Wormhole. Far more so than Low or Null where you need to use gates and have a high chance of being ganked coming or going.
Zatar Sharisa
New Eden Heavy Industries Incorporated
#12 - 2016-06-24 23:50:08 UTC  |  Edited by: Zatar Sharisa
Nope, I'm not disagreeing on any particular point. It is more than passing strange, hence while I chuckle. A brown dwarf could have iron rain on it, it's so hot, at any distance from the primary. A Jupiter could still be hot, in the sense of radiating more heat than it's receiving from the primary, but it wouldn't be a primary unless the system is very young. Stars should be round, as unless they're spinning at some high percentage of break-up speed, like Regulus and Altair, stars are so close to hydrodynamic equilibrium that our sun equilibrates from a disturbance on the order of minutes. Something 600,000 km equilibrates from a disturbance from equilibrium in minutes. That's just....wow.

All that said, I can see why they took shortcuts. Not only is it unlikely that they have an astronomer or astophysicst on staff (though I'd happily take that job, CCP, if it's available, just send me a message Big smile ), there's also just the expectations due to all the SF most of us have read. Sure we've only recently discovered that there can be a Tattooine (a planet orbiting a binary primary), but would it have really been odd to find such a planet in a game even before that discovery? All I'm saying is that I'm more amused when I come across things like what you describe than I am disappointed. I'd honestly be shocked and surprised if they did take pains to try to get all this right. After all, who really has?

Oh, and as for W-space, I really can't make any claims there. I've never been there. I suck at scanning down even the simplest things, much less the wormholes to get there, and I'm figuring, from what I've heard, I'll lose anything I take in there, so it just hasn't piqued my interest enough to spend the effort needed to get there.

I understand about indecision, but I don't care if I get behind.  People livin' in competition.  All I want is to have my peace of mind.

"Peace of Mind"  --  Boston

elitatwo
Zansha Expansion
#13 - 2016-06-25 00:58:12 UTC
Cade Windstalker wrote:
...
W-Space is actually one of the best places for PI, well above Low or Null. As long as a hole isn't owned it's super easy to just shove an alt in there and get your stuff out that way, doubly so if the WH has a High-Sec static. If you're missing a planet you can either buy the stuff you're missing off the market or find another hole and stuff another Alt in there. Just do your assembly in High Sec and it gets amazingly easy to do end-stage PI out of a Wormhole. Far more so than Low or Null where you need to use gates and have a high chance of being ganked coming or going.


I know, you are new so it is okay but I do not have any alts or 7585610643795624538634568 accounts. For close to a decade I did everything on my own.
Even though I am not on my own anymore, there is still a cap where you cannot do more than before at a certain point.

For some of you that might sound just silly because you all need your mothership and titan alts and link alts and alts of alts and spies of alts of your alts and so on.
Oh yeah and my almost favorite, the incursion alts, making bajliions an hours by pressing FONE.

I used to like PI and the only thing I need are 6 of the right planets to make all of the tier 5 products - no kidding. There is always a risk of being ganked in w-space since you can have bubbles there, decloaking tarps and whatever else goes in nullsec.

W-space is nullsec without local, done right. You need to get your PI goodies to low or highsec to sell them just like the folks in nullsec do.
The very different thing is, you do not know when or if you ever find that "other hole" you had your PI in, so I would argue that you should have your planets sorted in the same system, since you have zero influence where your static(s) may lead you today.

In sov-sec you just undock your unkillable jump-freighter and be in highsec in 2-3 jumps, then get some rest and have insta blinky cash in your wallet.

Maybe I am silly soloing this world with my corp and alliance mates but I didn't come here to solo in an mmo.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Adela Talvanen
School of Applied Knowledge
Caldari State
#14 - 2016-06-25 17:04:59 UTC
Rivr Luzade wrote:
I'm not entirely sure what you are talking about.
The system's main stars all have a variety of different lensflares.
Stars on the background skybox are divided into 2 categories: purely cosmetic dots that have no relation to the cluster, and actual stars of the cluster, which have sparkling and varying lensflares that are not just dots. This distinction makes it easy to figure out which stars in the sky you can actually reach one way or another and stars that have no significance whatsoever.

Furthermore, if you look at starfield pictures, you do see the same distinction between dot stars far away and starry stars closer to the viewer.
And in addition, judging by a couple of screenshots from ED/SC, they also use mainly dots as stars and some starry closeby stars on the skybox.


Every single system star in Eve is encased in a dust cloud making it look like

-----=====O=====-----

You do navigation in Eve via the star map, not by looking out of the window.
Cade Windstalker
#15 - 2016-06-25 20:33:55 UTC
Adela Talvanen wrote:
Every single system star in Eve is encased in a dust cloud making it look like

-----=====O=====-----

You do navigation in Eve via the star map, not by looking out of the window.



You're still not making sense...
Sitting Bull Lakota
Poppins and Company
#16 - 2016-06-26 00:54:59 UTC
elitatwo wrote:
Sonya Corvinus wrote:
Silly people, assuming physics in New Eden are the same as they are in our galaxy.

As with all sci-fi, the answer clearly is "due to the presence of xxxx natural phenomena such as the appearance of stars is altered from what those living in the Milky Way might find typical"

Problem solved.


Sorry but the laws of physic are true in all galaxies and all solar systems. That's why they are called laws not suggestions.

Laws.
As far as we can tell now, at the subatomic level an effect can precede a cause. Time can fluctuate with speed and proximity to mass. When we go to measure something, it changes such that we can't observe it in an unobserved state.

Basically, the universe only follows its laws when it knows we're watching. Or it doesn't follow these laws at all and our perception that it does is a complete illusion.
Maybe we're completely wrong about everything, and in the grand scheme of things our knowledge of the universe hasn't progressed much since we first discovered a pointy rock tied to a stick is a half-decent weapon.

All I am willing to state as a "law" is that I love how absurdly complicated physics is.
I wouldn't trade it for anything.

All that said, I would enjoy seeing a gravitational multiplying effect when you see stars on the other side of other supermassive objects. I know the distances and masses aren't great enough to see the rest of the galaxy from different perspectives within the same system, but as Bumble said, let's talk about subs in space before we complain about realism.
Warping and ship spinning could be totally hypnotic.
elitatwo
Zansha Expansion
#17 - 2016-06-26 06:50:15 UTC
Sitting Bull Lakota wrote:
...
All that said, I would enjoy seeing a gravitational multiplying effect when you see stars on the other side of other supermassive objects. I know the distances and masses aren't great enough to see the rest of the galaxy from different perspectives within the same system, but as Bumble said, let's talk about subs in space before we complain about realism.
Warping and ship spinning could be totally hypnotic.


So do I. My point was more PI related. People tell me how many gazillions they make with all the PI and when PI was new and an isk sink I liked it.
Since you have to pay someone you don't know for "their" services I don't but I took another look at it and my setup isn't working because there is that once planet missing that would make all the difference.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Adela Talvanen
School of Applied Knowledge
Caldari State
#18 - 2016-06-26 15:47:10 UTC
Cade Windstalker wrote:
Adela Talvanen wrote:
Every single system star in Eve is encased in a dust cloud making it look like

-----=====O=====-----

You do navigation in Eve via the star map, not by looking out of the window.



You're still not making sense...


Best if you play the game a bit, and try and navigate via looking out of the window at the lens flared stars. Blink
Rivr Luzade
Coreli Corporation
Pandemic Legion
#19 - 2016-06-27 16:05:48 UTC
Adela Talvanen wrote:
Cade Windstalker wrote:
Adela Talvanen wrote:
Every single system star in Eve is encased in a dust cloud making it look like

-----=====O=====-----

You do navigation in Eve via the star map, not by looking out of the window.

You're still not making sense...

Best if you play the game a bit, and try and navigate via looking out of the window at the lens flared stars. Blink

I suggest you do the same. The effects are lens flares, not dusk disks. Or in other words, purely cosmetic camera lens aftereffects.

That said, I would not mind if CCP finally updated the ancient texture blobs they call suns and also made their appearance range dependent.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Cade Windstalker
#20 - 2016-06-27 16:26:15 UTC
Adela Talvanen wrote:
Best if you play the game a bit, and try and navigate via looking out of the window at the lens flared stars. Blink


Again, this makes no sense. The stars in-game already do the effect you're describing and so far in this thread you've said nothing to clarify what you mean so that your suggestion makes sense. One sentence retorts certainly aren't helping your case.