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EVE New Citizens Q&A

 
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Confused

Author
Asakku
Mors et Vectigalia
#1 - 2016-06-24 04:35:29 UTC
Im confused about what ccp is doing....

Someone told me recurring oppertunities are being removed, didnt they just add them? I know it wasnt much but i was enjoying the extra sp... anything to get a bit more sp... i cant afford injectors so i was doing the daily sp.

Is this common, them adding something and then removing it a month or 2 later? Or was it always temporary?

Im not whining or saying its not fair, ill make do with or without i just am trying to understand.

Thanks
ShahFluffers
Ice Fire Warriors
#2 - 2016-06-24 05:09:53 UTC  |  Edited by: ShahFluffers
Asakku wrote:
Im confused about what ccp is doing....

Someone told me recurring oppertunities are being removed, didnt they just add them?

They added them a few months ago.

And yes... they are removing them.

DEV Post:
https://forums.eveonline.com/default.aspx?g=posts&t=485648&find=unread

Asakku wrote:
I know it wasnt much but i was enjoying the extra sp... anything to get a bit more sp... i cant afford injectors so i was doing the daily sp.

Dude... it is a trap.

Skillpoints are not the end-all-be-all aspect of the game.

I have 130 million skillpoints and I can have my ass handed to me by a scrub with 5 million skillpoints if I...
- am in the wrong ship
- have the wrong fit
- use the wrong tactic
- am outnumbered
- do something monumentally dumb
- have been drinking too much (euhhh... that might also fall into the last point)

Asakku wrote:
Is this common, them adding something and then removing it a month or 2 later? Or was it always temporary?

Surprisingly, no... removing something generally is not common (not without months of updates and communication beforehand). A lot of us were surprised.

It seems it was more an experiment on the part of the DEVs to see if it would increase logged in players. Turns out they saw a small bump, but nothing terribly significant.

The DEVs also have to consider that it was a big point of contention with more than a few other players (myself included) who saw the "dailies" as a foreshadowing of possible "grinding for SP mechanics"...

.. which some of us leave games over (because it is a despicable mechanic that does not encourage you to do what you want... only things that increase your power).
Asakku
Mors et Vectigalia
#3 - 2016-06-24 05:34:33 UTC
I suppose thats true, its what i hate about wow, swg, and a few other games ive played.. it just feels like theres something i could do to get better, right now its just wait.

Im learning every day but still would be nice if my guns were more accurate etc.

Although till then i still am learning... like q bringing up some crazy circle to go places..... seems less accurate than double clicking but im sure ill figure out wtf its about lol.

So yes i suppose more sp would give me some false confidence im not ready for i suppose.



Thanks
ShahFluffers
Ice Fire Warriors
#4 - 2016-06-24 06:01:34 UTC  |  Edited by: ShahFluffers
Asakku wrote:
I suppose thats true, its what i hate about wow, swg, and a few other games ive played.. it just feels like theres something i could do to get better, right now its just wait.

Don't wait. That is also a trap.

With very few exceptions, every limitation you run into skillwise has a way around it.


You may not be able to fly that interceptor right away... but you can certainly retrofit a speedy Tech 1 frigates that can perform a similar function.
You may not be able to fly a Heavy Assault Cruiser... but that doesn't mean you can't take part in a HAC gang. Simply fit a regular cruiser so that its resistances are as high as possible... as that is one of the primary reasons to fly a HAC over a regular cruiser.

Alternatively... you can always fly a less skill intensive role (like scouting, probing, and tackling).

Asakku wrote:
Im learning every day but still would be nice if my guns were more accurate etc.

Pro-tip: you can increase the accuracy of your guns by "manually flying" your ship.

The idea is to lower the relative speed between your ship and the target ship (I am not sure I explained this properly so I will provide some examples).

Some examples:

If a target ship's trajectory is directly to or away (see: straight line) from your ship... your weapons have a higher chance of hitting.

If a target ship's trajectory is parallel relative to your ship... your weapons have a higher chance of hitting.

If a target ship's trajectory is perpendicular or "spiraling" relative to your ship... your odds of scoring a hit decrease.


Short range weapons (Blasters, Autocannons, Pulse Lasers) have an easier time dealing with ship movement and pack a bigger punch, but lack range
Long range weapons (Railguns, Artillery, Beam Lasers) have a harder time up close due to poor accuracy, but have lots of range (which, when utilized properly, can increase accuracy).

Missiles always hit as long as you are a little under optimal range and/or the target is not running from you. However missiles are more class specific and tend to have terrible damage application against ships smaller than their class (due to speed and sensor "footprint" size).
Raiz Nhell
State War Academy
Caldari State
#5 - 2016-06-24 06:36:35 UTC
ShahFluffers wrote:

- do something monumentally dumb
- have been drinking too much (euhhh... that might also fall into the last point)



Wait... you don't have to drink while playing Eve... what a strange point of view...

Also to the OP, the daily SP injection is about 5hours worth... while it may be easy to say that more SP means a better player...

SP just unlocks tools...
And how you use those tools is how you get ahead...

Only a small amount of SP have any impact at a particular point in time...

And mostly the SP impact is prior to any ammo impact... cause your opponent may have SP for T2 guns, but didn't fit them... or fitted the wrong type...

Being better is a case by case, moment by moment calculation... except in my case, where I am never better, regardless of SP

There is no such thing as a fair fight...

If your fighting fair you have automatically put yourself at a disadvantage.

ShahFluffers
Ice Fire Warriors
#6 - 2016-06-24 06:45:21 UTC
Raiz Nhell wrote:

ShahFluffers wrote:

- do something monumentally dumb
- have been drinking too much (euhhh... that might also fall into the last point)

Wait... you don't have to drink while playing Eve... what a strange point of view...

Euhhhh... it gets kinda blurry there.

I may have... but I don't really remember. Blink

Raiz Nhell wrote:
Being better is a case by case, moment by moment calculation... except in my case, where I am never better, regardless of SP

I can confirm that I am also a terrible player. Lol
Ralph King-Griffin
New Eden Tech Support
#7 - 2016-06-24 08:28:15 UTC
*raises hand* my eve is suck.

Seriously we all suck at eve, you just have to suck a hair less than the other guy, at that point you are actually winning.
Taishoku Mayaki
Feeling Cute Today
#8 - 2016-06-24 09:03:40 UTC
While skill points are not the be all and end all, I have enjoyed being able to remove 4 hours a day of skill training. Just for playing the game.

"Right-O, lets get undocked and see what falls off the ship"

Arkoth 24
Doomheim
#9 - 2016-06-24 09:13:51 UTC  |  Edited by: Arkoth 24
ShahFluffers wrote:
The DEVs also have to consider that it was a big point of contention with more than a few other players (myself included) who saw the "dailies" as a foreshadowing of possible "grinding for SP mechanics"...

.. which some of us leave games over (because it is a despicable mechanic that does not encourage you to do what you want... only things that increase your power).

With skill injectors present you can still actually "grind for SP". The difference is that you need to grind for ISK to buy SP, and it's "someone's SP", not SP came from nowhere.

Or you can just say "f@#k dat crap" and let SP come in "natural way".

To be honest, i, personally, like the SP distribution, 'cause it make skill set not permanent and let you edit it as you may need in future.
Sitting Bull Lakota
Poppins and Company
#10 - 2016-06-24 09:15:17 UTC
ShahFluffers wrote:
Asakku wrote:
I suppose thats true, its what I hate about wow, swg, and a few other games ive played.. it just feels like theres something i could do to get better, right now its just wait

Don't wait. That is also a trap.
Alternatively... you can always fly a less skill intensive role (like scouting, probing, and tackling).

This is worth hammering on. These roles, while not skill point intensive, are some of the most real-skill intensive roles in a fleet.
They don't take much more than a frigate and maybe a week of training to get decent sp for, but can take the better part of 1000 hours to master.
If you get good at any of those three roles, your fc will propose to you.

source= I waited. Now I have 55m sp and I'm a total noob at everything.
I can get a t3(c or d) shot out from under me by npcs like a pro.Bear
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#11 - 2016-06-24 09:37:37 UTC  |  Edited by: Lan Wang
you can easily make 25mil isk a day, its easily achievable to make enough to buy a 500k sp injector every month, the only difference is you are changing a daily sp reward for a monthly reward Big smile

people have lots of sp but that usable sp at any time within any ship is only around 15mil sp max, i have 80mil sp and can use ships that i have never used nor intend to use, and i die in everything i undock in.

Edit: unless you are flying expensive caps/t3's then sp starts to matter more but player skill matters more

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Gimme Sake
State War Academy
Caldari State
#12 - 2016-06-24 11:56:01 UTC
If I remember well, CCP has stated before they released the patch that it is only a temporary experiment.

"Never not blob!" ~ Plato

DeMichael Crimson
Republic University
Minmatar Republic
#13 - 2016-06-24 12:17:41 UTC
Come Tuesday, other than paying for Skill Injectors, the only way to increase Skill Point gain will be the old fashioned way, with Neural Remaps and Attribute Implants.

Using those will actually decrease the amount of training time, thus increasing the amount of Skill Points gained within that time frame.


DMC

Lucy Lollipops
State War Academy
Caldari State
#14 - 2016-06-24 14:26:30 UTC
My personal feeling is that developers struggle to keep the balance between two things:

- Trying to have new players joining Eve and not leaving just after they know it will take months of real time for them to be decent on doing anything, supposing they are so lucky to chose the correct direction of their training...

- Keep old players using and paying for several accounts to be able to do what they prefer on Eve without noticing lack of flexibility on almost everything in-game is there just to keep them paying more than other mmorpgs...


Dailies is just one of the tool devs are trying to use to give a little acceleration to the first category of players ( noobs ) without having veterans complaying too much...

A failing tool maybe for reasons obscure to me...

But imo Devs try to do things at random all time, there is no clear line on anything here, just random tries so this one is simply one of them...
Sonya Corvinus
Grant Village
#15 - 2016-06-24 14:46:16 UTC  |  Edited by: Sonya Corvinus
Sitting Bull Lakota wrote:
This is worth hammering on. These roles, while not skill point intensive, are some of the most real-skill intensive roles in a fleet.
They don't take much more than a frigate and maybe a week of training to get decent sp for, but can take the better part of 1000 hours to master.
If you get good at any of those three roles, your fc will propose to you.

source= I waited. Now I have 55m sp and I'm a total noob at everything.
I can get a t3(c or d) shot out from under me by npcs like a pro.Bear


I agree with this 100%. I did mostly PvE when I started (the first year and a half, at least). I kept saying I would wait until I could fly more to get seriously into PvP. After training 2/4 T3 cruisers, rooks, falcons, a few HACs, etc. I found I didn't know what the hell I was doing.

What did I end up flying? Fleet firetails and interceptors in PvP. I could have started doing that 2 months into the game.
Cara Forelli
State War Academy
Caldari State
#16 - 2016-06-24 16:36:32 UTC  |  Edited by: Cara Forelli
Having low skills forces you to get creative to win fights. That's how you really lean to exploit your ship''s strengths and compensate for or avoid its weaknesses. People who buy characters or skillpoints don't get that experience and in the end are worse off for it because they don't think outside the box.

You'll always learn more from a loss than a win. Don't worry about losing. Worry about getting better.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Asakku
Mors et Vectigalia
#17 - 2016-06-24 16:43:03 UTC
The danger of me doing vital jobs like probing and alerting of ppl coming is that i am in a pickle at home, my sister has a very aggressive cancer and cant take care of herself.

My fiance and i took her in so her end could be out of a hospital and could be taken care of, which means i get called ad have to go help her with little to no notice for an indeterminate amount of time.

Scanning and tackling are some of those jobs that if i screw up ppl lose their ships right?


Also on a side note, what is the deal with the circle that comes up from hitting q... is this somehow superior to double clicking in space for direction or hitting approach, keep at range, or orbit?


Thanks again all
ShahFluffers
Ice Fire Warriors
#18 - 2016-06-24 18:40:26 UTC  |  Edited by: ShahFluffers
Asakku wrote:
Scanning and tackling are some of those jobs that if i screw up ppl lose their ships right?

Yes and no.


If you are a scout... then possibly. You can give bad intel (or the enemy can be hiding their main force somewhere you do not know about)... which can result in your fleet being curbstomped.
However, most Fleet Commanders take this into account and adjust tactics accordingly and/or have multiple scouts to have maximum coverage.

As a tackler... your job can mean the difference between catching and killing a target... chasing off hostile support ships (like Electronic Warfare)... or running interference against a superior ship that is bearing down on a more costly asset.

I should also point out that Scouts and Tacklers are not mutually exclusive roles. In small to medium sized groups, you can be both.

In very small groups... everyone is a scout and tackler in some form. Once a target is pinned down, everyone will drop what they are doing to come and assist. Think of such a group as an "amoeba of death" or a "wolfpack."
(see: in micro to small gangs, there is generally no true centralized command. One person simply sets a destination for everyone else and you all move to a system, scatter looking for targets, move to a system, scatter looking for targets, rinse and repeat... the person who grabs a target assumes command for that particular skirmish).



edit: Finally, no matter what... ships are going to explode. People who PvP know that there is always a risk that they can lose everything... even if they do everything correctly. So don't worry too much about doing something "dumb." We have all been there (check out the first thread linked in my signature... lots of stories in there).

It is all part of the fun. Blink

Asakku wrote:
Also on a side note, what is the deal with the circle that comes up from hitting q... is this somehow superior to double clicking in space for direction or hitting approach, keep at range, or orbit?

Do you have a picture? I am not sure I know what you are talking about.
Asakku
Mors et Vectigalia
#19 - 2016-06-24 21:08:09 UTC
Nah, no picture and not home to take a screenshot, but just in space, hit your Q button... it brings up a circle that i gather helps you pick a direction to fly.... just not sure why have it when double clicking does the same thing
ShahFluffers
Ice Fire Warriors
#20 - 2016-06-24 21:23:25 UTC
Ohhhhhhh... that. Yeah... that is the new 3d tactical thingamajig. I want to say it has something to do with drones/fighters... but I am not sure.

I would stick with double clicking (unless someone else can enlighten me on how to "properly" use it).