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Crime & Punishment

 
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Who is the Best high sec merc group to have ever existed!

Author
Xolve
State War Academy
Caldari State
#101 - 2016-06-22 07:50:53 UTC  |  Edited by: Xolve
Tora Bushido wrote:
Xolve wrote:
The difference between you and I is that me and my 50-100 men fleets tend to fight people that
Let me correct that for you. Blink I do agree on the risk it all part in nulsec.


I said we were often outnumbered, which we are; 50-100 vs 300 is still pretty outnumbered.

But LolLolLolLol at this guy comparing himself to me when he's killed less than 50 ships with guns on them in the last 2 months, for a total isk value less than what we killed on Saturday.

"Skilled Highsec PvP" isn't a thing, no matter how bad Luukje wants it to be.
Tora Bushido
From Hisec with Love Holdings
From Hisec with Love Coalition
#102 - 2016-06-22 09:56:30 UTC
Your 1(00) vs 3(00) isnt much different then his 1 vs 3. You might risk it all in nullsec, but have a chance to get out as you're part of the 100 (and often you'r ein lowsec with NPC stations). When he go's in, he knows 100% sure he will be targeted. So maybe that's even a higher level of pvp. Blink

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Natural CloneKiller
Commonwealth Mercenaries
BLACKFLAG.
#103 - 2016-06-22 10:39:55 UTC
This is not a forum post about high sec mercs vs null sec mercs. Both are good at what they do. Personally I have done low sec, null, wh space and high sec and currently enjoy high sec. Saying that I do prefer when targets fight back. Our merc on merc wars show how we like this challenge.
You Scare Me
Doomheim
#104 - 2016-06-22 11:32:17 UTC
Guys, careful you don't bruise your wangs whilst you're waving them at each other.
Roenok Baalnorn
Baalnorn Heavy Industries
#105 - 2016-06-22 12:35:55 UTC  |  Edited by: Roenok Baalnorn
Xolve wrote:
Tora Bushido wrote:
Xolve wrote:
The difference between you and I is that me and my 50-100 men fleets tend to fight people that
Let me correct that for you. Blink I do agree on the risk it all part in nulsec.


I said we were often outnumbered, which we are; 50-100 vs 300 is still pretty outnumbered.

But LolLolLolLol at this guy comparing himself to me when he's killed less than 50 ships with guns on them in the last 2 months, for a total isk value less than what we killed on Saturday.

"Skilled Highsec PvP" isn't a thing, no matter how bad Luukje wants it to be.


Im going to have to agree with xolve on this one. High and null pvp are much different.

In high you are usually shooting targets that cant shoot back or even if they can are not pvp fit such as ratters. Most targets are caught 100% by surprise, are solo, and are trying to get away not fight back. Even if you do get people that fight back its not people that fight everyday and likely rarely pvp and probably not by choice. From what i have seen from how high sec pvp goes now, a corp or alliance wardecs 100 corps or alliances and waits at a hub or busy pipe for targets to appear. Only on the rare occasion does high sec pvpers shoot people that shoot back in pvp ships.

In null, when you go on a roam or you are attacking someone sov, you do catch ratter's, miners, and transports. The difference is the region already knows where you are usually, how many in your group, and what you are flying. When it comes to killing non pvpers after youve been discovered youre only killing people to stupid to use intel channel or who says " im mining anyways". Now the hunter often becomes the hunted. defense fleets are formed, people are trading in their mining barge or ratter for intys, bombers, dictors, hacs, etc. They are setting up gate camps with drag bubbles to catch you. Your not using scouts to find your next target, your using scouts to make sure there is not 100 cerbs and 20 bubbles in the next system ready to take out your 20 man gang.

In null, you are looking out for bubbled gate camps, Bomber fleets, hot drop fleets, bait ships designed to get aggression so your trapped in system and to provide a warp in and roaming gangs. You have no "safe place" your in hostile territory no POS, no friendly station or citadel, not even a cloak. Sometimes you have to scavenge ammo, boosters, and nanite from the dead just so you can fight another round. And when you do choose to leave, you usually have to fight your way back out because now you done pissed off the hornets nest and they are chasing you. Its awesomely fun and quite the adrenaline rush.

Hunting in high sec is just that hunting. Your shooting deer that manage to pass by you. The deer will rarely charge you and try to hurt you. They just run away. In null sec the deer are on comms, wear body armor, carry AK-47s and throw grenades.


Like ive said before, high sec pvp is good for the game, it keeps people out of high sec and it keeps high from being a safe place. So its good that their is some force besides isk driving people out of high and keeping them out of high. But comparing high pvp to null pvp is like comparing hunting deer to world war II.
Xolve
State War Academy
Caldari State
#106 - 2016-06-22 13:44:09 UTC
Tora Bushido wrote:
Your 1(00) vs 3(00) isnt much different then his 1 vs 3. You might risk it all in nullsec, but have a chance to get out as you're part of the 100 (and often you'r ein lowsec with NPC stations). When he go's in, he knows 100% sure he will be targeted. So maybe that's even a higher level of pvp. Blink


0/10.
Tora Bushido
From Hisec with Love Holdings
From Hisec with Love Coalition
#107 - 2016-06-22 14:27:00 UTC
Natural CloneKiller : Let's just look at damage done in the alliance and get it over with Twisted . Marmites 29 trillion. Anyone more? Maybe add the numbers of years they're running/ran.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Dirty Forum Alt
Forum Alts Anonymous
#108 - 2016-06-22 14:36:14 UTC
Xolve wrote:
"Skilled Highsec PvP" isn't a thing anymore

Fixed that for you.

Skilled PvP is dead in general.

Welcome to the age of farming/following orders (depending which space you fly in). The outcome of (nearly) every battle is determined before the first shot is ever fired by who has the hard counter to the enemy fleet's fittings, or who has more numbers, or just who is ready and who isn't. They are almost never decided by who flies their ships with more skill.


That being said - there are of course some exceptions. Some skilled PvPers do still exist in the game.....But they have grown so rare that they almost never manage to encounter another of their kind...so it still isn't really a "skilled"/good fight, they just slaughter their inept opponents.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Dirty Forum Alt
Forum Alts Anonymous
#109 - 2016-06-22 14:38:21 UTC
Tora Bushido wrote:
Natural CloneKiller : Let's just look at damage done in the alliance and get it over with Twisted . Marmites 29 trillion. Anyone more? Maybe add the numbers of years they're running/ran.

Well if we are including PL they have dealt 110.02 trillion....plus another 8.31 trillion with their horde pets...

Just saying P

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Starrakatt
Empire Assault Corp
Dead Terrorists
#110 - 2016-06-22 15:15:23 UTC
The two best merc groups in Hisec right now are likely Vendetta and Public-Enemy: They got the numbers, skill and will to move and fight if its a contract. Not including BAW, because they are inactive most of the time.
jack1974
Federal Navy Academy
Gallente Federation
#111 - 2016-06-22 15:48:22 UTC
Dirty Forum Alt wrote:

Skilled PvP is dead in general.


More like struggling...

Because of this,

Roenok Baalnorn wrote:

In null, when you go on a roam or you are attacking someone sov, you do catch ratter's, miners, and transports. The difference is the region already knows where you are usually, how many in your group, and what you are flying. When it comes to killing non pvpers after youve been discovered youre only killing people to stupid to use intel channel or who says " im mining anyways". Now the hunter often becomes the hunted. defense fleets are formed, people are trading in their mining barge or ratter for intys, bombers, dictors, hacs, etc. They are setting up gate camps with drag bubbles to catch you. Your not using scouts to find your next target, your using scouts to make sure there is not 100 cerbs and 20 bubbles in the next system ready to take out your 20 man gang.


Regarding this,

Tora Bushido wrote:
Your 1(00) vs 3(00) isnt much different then his 1 vs 3. You might risk it all in nullsec, but have a chance to get out as you're part of the 100 (and often you'r ein lowsec with NPC stations). When he go's in, he knows 100% sure he will be targeted. So maybe that's even a higher level of pvp. Blink


This is much different than highsec.

When PL/NC. fight outnumbered
shadowtk richmond
Federal Navy Academy
Gallente Federation
#112 - 2016-06-22 16:21:41 UTC
i shall only name 2 that i enjoyed flying against ...BAW and POH .... They made us think more tactically about killing them
Xolve
State War Academy
Caldari State
#113 - 2016-06-22 18:34:58 UTC  |  Edited by: Xolve
jack1974 wrote:
This is much different than highsec.

When PL/NC. fight outnumbered


Nothing quite like that trail of tears, wrecks and corpses, spanning 500km from where the fight started to where it ended.
Rain6637
GoonWaffe
Goonswarm Federation
#114 - 2016-06-22 19:22:01 UTC
Is it too late for me to cast my vote for Cannibal Kane as the best high sec merc group to have ever existed

You all forget so soon
StonerPhReaK
Herb Men
#115 - 2016-06-22 23:24:34 UTC
Rain6637 wrote:
Is it too late for me to cast my vote for Cannibal Kane as the best high sec merc group to have ever existed

You all forget so soon


The mere presence of his hair in an enemies system would make capsules start there self destruct timers. Mentioning his name in local would drain the capacitor of said cunning typist. He often didn't fit warp scrams because just his presence on-grid stunned his enemies like deer caught in the headlights of a 4x4.


Signatures wer cooler when we couldn't remove them completely.

Mike Adoulin
Happys Happy Hamster Hunting Club
#116 - 2016-06-23 07:55:24 UTC
His presence in local would cause new players to self-destruct their ships in awe......

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Rain6637
GoonWaffe
Goonswarm Federation
#117 - 2016-06-23 09:20:14 UTC
Way, way back in maybe 2012 I hired Cannibal Kane to help me with a war dec and the other side disbanded.
Talon White
The White Smoke Company
White Smoke and Black Mirrors
#118 - 2016-06-23 11:00:57 UTC
List the top hi-sec merc corps and I'll deliver some hard stats.
Morgan Agrivar
Doomheim
#119 - 2016-06-23 11:01:28 UTC
I wish I could have been stunned by his presence...
Ima Wreckyou
The Conference Elite
The Conference
#120 - 2016-06-23 11:26:18 UTC
He could automatically start a war just by typing "Hello there op" in the forums.