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PVP contest arena in EVE

Author
Pandora Carrollon
Provi Rapid Response
#61 - 2016-06-21 19:12:05 UTC
MaxaOhbka wrote:
I agree people like toys they have now, and don't want someone change them.
But someday it will happen anyway, i'm just pulling to make it faster.
I'm greedy enough to want more sand for yourself.


That's perfectly fine Maxa, and not an uncommon sentiment in EVE. The killer gotcha is the exact same one as real life... it's up to you to make more sand

All the schemes and methods of trying to take other peoples sand don't usually work unless you're in the government, which all it does is take sand and do stuff with it that really only benefits the people that it wants to benefit.

So, the best way to make this happen is to figure out how to make your own sand and figure out what corner of the sandbox you want to play with it in. The amount of sand in the box really isn't limited, and yes, the boundaries of the box keep shifting. Due to that most players wise up really quickly that the best thing to do is to minimize the shifting of the sand in the box by minimizing the boundary movements.

Thus, ideas like yours will always meet resistance, sometimes strongly, because it shifts boundaries and players are becoming more and more reactionary to boundary movements.
MaxaOhbka
Falcorre's Lair
#62 - 2016-06-21 19:36:48 UTC
Jonah Gravenstein wrote:
How can you suggest improvements to something you A: believe doesn't exist, and B: don't understand?

I have a lot of experiences in other projects.
To say that:
a) I don't like how it now
b) it might be better

Jonah Gravenstein wrote:
That should tell you everything you need to know.

I'm not alone thinking, what there is things for improve - that tell me everything I need.
Jonah Gravenstein
Machiavellian Space Bastards
#63 - 2016-06-21 20:57:54 UTC  |  Edited by: Jonah Gravenstein
MaxaOhbka wrote:
I have a lot of experiences in other projects.
To say that:
a) I don't like how it now
b) it might be better
You're as entitled to an opinion as I am. My opinion is that your idea has no value, in short I don't like it and I don't think it would offer any benefits or game play that isn't already possible.

Quote:
I'm not alone thinking, what there is things for improve - that tell me everything I need.
You're not alone? Where are the multitudes of Eve players supporting your idea then?

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

MaxaOhbka
Falcorre's Lair
#64 - 2016-06-21 21:44:39 UTC  |  Edited by: MaxaOhbka
Pandora Carrollon wrote:
Thus, ideas like yours will always meet resistance, sometimes strongly, because it shifts boundaries and players are becoming more and more reactionary to boundary movements.


I must admit I did not expect conversation on this level.
Even i'm kind not ready for it.
You are very nice person and i'm quite rough.

Sand i want, have the limit because i'm talking about CCP dev resurses.
I wont dev effort to improve events for regular players not only for my self.
Because i have conviction what alliances do not deserve it.

Well, if you have an experience of making a contest I not talking about big.
Around 200 people for example.
So that will be 100+50+25+13+7+4+2+1 ~202 fights I think.
So if we take 15 min for fight and 15 min for preparation.
That will be ~101 hour for me to make it alone.
And with 100 helpers ~4 hours. If all will be perfect in time.
100 helpers because fight need at least 1 judge.
And how many monkey work that will be register contestants and collect fight results.
And all this for 200 people contest

EVE online ~30000 I will die with pain
So when you actually see all this, you start to understand what it is hard work.
And why it's so rare. I don't want work on it.
I want in game system what do it for me.
MaxaOhbka
Falcorre's Lair
#65 - 2016-06-21 21:53:07 UTC
Jonah Gravenstein wrote:
My opinion is that your idea has no value

The future discussion useless with you
Jonah Gravenstein
Machiavellian Space Bastards
#66 - 2016-06-21 22:40:23 UTC  |  Edited by: Jonah Gravenstein
MaxaOhbka wrote:
Jonah Gravenstein wrote:
My opinion is that your idea has no value

The future discussion useless with you
You do know how a discussion works right?

You put forward a position you support, other people put forward positions that they support; peoples positions will differ, and that is what gives rise to a discussion.

You're not prepared to discuss this, or to take on board what others have to say; you just dismiss their positions as meaningless because as far as you're concerned you can't be wrong.

Why did you start a thread proposing an idea if you weren't willing to enter into debate with others?


The fact of the matter is that the meat of what you propose is already possible, Eve is a player driven game and CCP have acknowledged that by putting the tools to create content such as you propose into the hands of the players.

My major problem with your whole argument for arenas is that you want CCP to provide additional mechanics to achieve something that is already possible using the existing game mechanics, and that you're not willing to use the options that you already have to achieve your goal because they apparently don't exist or are too hard to use, despite all of the people before you that have organised pretty much what you want to do.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Gibbeous Moon
Heimdal Freight and Manufacture Inc
#67 - 2016-06-21 23:39:29 UTC  |  Edited by: Gibbeous Moon
Yun Kuai wrote:
Sonya Corvinus wrote:
MaxaOhbka wrote:
Yes, not for me and not for you. More peapl in EVE - more money, more money - stronger project.
Why do you think CCP made free DUST?


"Try to do everything for everyone and you give nothing to no one"

You've never run a business, have you? Find your niche and stick with it.

You find your niche and keep that as your core, but you eventually diversify to start mitigating risk and adding other profit channels. More specifically you hope that the customers you brought on with the diversified products eventually move to your core niche product as they become more loyal to the brand. Thus building brand loyalty and the all important word of mouth advertising as they tell their friends, coworkers, and random people who ask how great your products are. You clearly has never run a business.



Or you do one thing and do it well. And continue to do that one thing and continue to do it well.

And, yes, I do run my own business.
Sustrai Aditua
Intandofisa
#68 - 2016-06-22 00:02:49 UTC
The OP wanted us to read his effusion of genius and be bowled over by its great weight and insight. Failing that, anything said in response is not worthy of "further discussion" as any discussion wasn't anticipated. What was expected was an avalanche of agreement and comments such as, "That was such a brilliant thing to say!"

Hooboy. Cry

If we get chased by zombies, I'm tripping you.

Sonya Corvinus
Grant Village
#69 - 2016-06-22 01:27:54 UTC  |  Edited by: Sonya Corvinus
Gibbeous Moon wrote:
Or you do one thing and do it well. And continue to do that one thing and continue to do it well.

And, yes, I do run my own business.


That's literally what I said. The idea in this thread isn't "continuing to do something well". It's diluting the main profit stream in a half-assed grab for cash. Don't take a boutique shop and turn it into a department store in the hopes of making money.

This idea is trying to turn a boutique family investment advisory firm into eTrade, which is nothing short of a terrible idea (and worse business plan)
MaxaOhbka
Falcorre's Lair
#70 - 2016-06-22 06:20:11 UTC
Jonah Gravenstein wrote:

My major problem with your whole argument for arenas is that you want CCP to provide additional mechanics to achieve something that is already possible using the existing game mechanics, and that you're not willing to use the options that you already have to achieve your goal because they apparently don't exist or are too hard to use, despite all of the people before you that have organised pretty much what you want to do.


What is the engine of progress, it is laziness.
Because I'm lazy, and I do not want to work in Eve, because now you need to make too much effort to achieve the desired.
I even made a rough calculations.
So why i need to do so many monkey work, if such a thing is done automatically in hundreds of other projects for decades?
MaxaOhbka
Falcorre's Lair
#71 - 2016-06-22 06:53:16 UTC
Sonya Corvinus wrote:
This idea is trying to turn a boutique family investment advisory firm into eTrade, which is nothing short of a terrible idea (and worse business plan)


Well then, it is so fun then you think eve so unique that is similar to the boutique.
I glad confirm what there is a few things what you can find only in EVE.
So what does someone opens a any store, for profit of course.
Boutique operation principle, It involves the sale of a fairly narrow range of goods
The range of boutique can not compete with the supermarket.
And where will be more people? Different people looking different things.
You do not go to the boutique to buy some bread.
MaxaOhbka
Falcorre's Lair
#72 - 2016-06-22 07:04:30 UTC
Sustrai Aditua wrote:
Hooboy. Cry

You know. If you want to discuss one things and your opponent the other things, it is strange dialogue. And i dont see much sense in it.
Deck Cadelanne
CAStabouts
#73 - 2016-06-22 07:20:58 UTC
MaxaOhbka wrote:
Good day. I'm one of old EVE fans.
And last update Citadel worry me. Trends telling me, what main point is on big alliances, not on solo players or small corporations.
And i'd like to offer add more content which is available and fun for everyone.
I want to see a PVP contest arena in EVE, with free fair fights for all, and with titles\pvp ranks and rates on fights.
For every ship class from frigat to mothership.
It will give clear pvp statistics for balance improvement and give lot of fun for players with any income.
Instead of lottery in trade hubs players can set rates on PVP fights.
And existing bounty hunter system give more fun and become more challenging if PVP contest winner with prize have bounty for oponent head. And I bet it require less resurses than Citadel.


MaxaOhbka wrote:
Sustrai Aditua wrote:
Hooboy. Cry

You know. If you want to discuss one things and your opponent the other things, it is strange dialogue. And i dont see much sense in it.


If you came here looking for validation, you are in the wrong place. You seem to want to dismiss anything that is not validation of what you believe.

But more importantly, you seem to want the game to work in a way fundamentally different to how it works today.

Frankly, that suggests you fail to appreciate the nature of the game, that nature being the main reason most people are playing it instead of some other game.

Instanced PVP, consensual PVP - these concepts don't actually exist in this game. They exist in other games.

If you think arena tournaments with prizes are the way to go, you can absolutely set such a thing up in EVE and run it. By all means, do so. Such things have been done and are still done from time to time. But don't be surprised if it doesn't exactly work out the way you think it ought to.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

MaxaOhbka
Falcorre's Lair
#74 - 2016-06-22 08:00:32 UTC  |  Edited by: MaxaOhbka
Deck Cadelanne wrote:
You seem to want to dismiss anything that is not validation of what you believe.

No. Trying to abstain unnecessary discuss. I'm not very successful in it.

Deck Cadelanne wrote:
But more importantly, you seem to want the game to work in a way fundamentally different to how it works today.

I want more opportunities. For all not for a chosen.
For example, with a planetary update changes were added and they were dramatic. No one was hurt, but I have a new opportunity.

Deck Cadelanne wrote:
Frankly, that suggests you fail to appreciate the nature of the game, that nature being the main reason most people are playing it instead of some other game.

Man. This function is already exist but it is not evolves. Now it's just uncomfortable.
I want to dev move it from dead point. Let it will be not as I see it, but at least, start to evolve, and i say HORAY!
Salah ad-Din al-Jawahiri
Dreamweb Industries
Novus Ordo.
#75 - 2016-06-22 08:11:01 UTC
MaxaOhbka wrote:


What is the engine of progress, it is laziness.
Because I'm lazy, and I do not want to work in Eve, because now you need to make too much effort to achieve the desired.
I even made a rough calculations.
So why i need to do so many monkey work, if such a thing is done automatically in hundreds of other projects for decades?


Because... that's the selling point of this game? That you need to work hard or work smart to achieve your goals? That all your actions have consequences? That you shouldn't fly what you can't afford to lose because all of it might be taken away from you in a matter of seconds? You name it.

There are two reasons why it's a bad idea to bet on the general gaming public (i.e. "the lazies") here. First, the aforementioned sandbox elements. It's those principles that allowed EVE to stay afloat fo 13 years and keep going strong DESPITE the fact that EVE is rather bad in a multitude of other aspects: the clunky controls and UI, a number of half-arsed features, numerous design screwups, etc. Yet, the sandbox experience are still unmatched by any other game. If you remove the sandbox from EVE by adding quick fights without consequences, you'll get a very mediocre space shooter.

Second, the fact that the lazies are - surprise! - lazy. They're unlikely to dedicate much time and effort into perfecting their playstyles and stay loyal to one game. Yes, they'll inject some cash at the starting level to level up their Ravens, but, once they've explored the game to some extent, they'll get bored and leave. I keep in touch with a guild I played with in a different game, and they're just like that. Statistically, they don't stay in one MMO game for more than 4-5 months.

It's understandable: today's companies find themselves in a fierce competition with each other over the customer, so his attention span tends to be pretty short. And I can see your logic: MOBA and FPS games with instanced arena-type matches traditionally sport the largest demographic within the gaming community, so it can me tempting to try and tap into this pool of potential customers. The only problem here has already been mentioned above: CCP is better than its competitors in the sandbox department, but can't outmatch them in other aspects. If you ruin the open world with its economy, EVE as we know it will be gone, and there are no guarantees that it would get better.

Agent of the New Order

Live by the Code - die by the Code.

The Voice of Highsec

Deck Cadelanne
CAStabouts
#76 - 2016-06-22 08:21:31 UTC
MaxaOhbka wrote:
Deck Cadelanne wrote:
You seem to want to dismiss anything that is not validation of what you believe.

No. Trying to abstain unnecessary discuss. I'm not very successful in it.

Deck Cadelanne wrote:
But more importantly, you seem to want the game to work in a way fundamentally different to how it works today.

I want more opportunities. For all not for a chosen.
For example, with a planetary update changes were added and they were dramatic. No one was hurt, but I have a new opportunity.

Deck Cadelanne wrote:
Frankly, that suggests you fail to appreciate the nature of the game, that nature being the main reason most people are playing it instead of some other game.

Man. This function is already exist but it is not evolves. Now it's just uncomfortable.
I want to dev move it from dead point. Let it will be not as I see it, but at least, start to evolve, and i say HORAY!


You really don't get it, do you?

You want a different game.

Surely you realize the logical and much easier path is to go play a game that better suits what you want?

Making the changes you propose to EVE would mean it isn't EVE anymore. Which is about as smart as suggesting you should change the rules of, say, Texas Hold'em poker to be more like, say, bridge. Sure, it would still be a card game but it's a stupid idea, for obvious reasons.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Sustrai Aditua
Intandofisa
#77 - 2016-06-22 08:29:45 UTC  |  Edited by: Sustrai Aditua
MaxaOhbka wrote:
Sustrai Aditua wrote:
Hooboy. Cry
You know. If you want to discuss one things and your opponent the other things, it is strange dialogue. And i dont see much sense in it.
Your opponent? Did you really say that? Your "opponent"??? I now am led to ask, do you have any experience with polite conversation? Do you view people offering their opinions as "opponents"?

I stand by what I said in the response you grabbed that quote from. In that I wasn't talking to you. I was talking around you. At that point, I had no interest in your view, and no curiosity about any of your responses. You ably demonstrated your mindset well before then. I was addressing the other members of the forum who might mistakenly take you seriously.

signed...Your Opponent.

If we get chased by zombies, I'm tripping you.

Arkoth 24
Doomheim
#78 - 2016-06-22 08:30:14 UTC  |  Edited by: Arkoth 24
Some time ago i saw a nice idea in one of the WiS-topics (DON'T even start, this is not 'bout WiS). Among other things like pool and blackjack it was suggested to add a holo-simulator to captain quarters, so every newbie may try any ship class in his first day in New Eden. Yeap, 1-day-old pilot fitting and using titans in his simulator.

Not so bad for my taste.

So let people dueling in such a simulator with no cost for hulls or modules, and no limit for skills, but with no outcome either, may be just another interesting possibility.

And it will cause a great shitstorm in community for sure.
Sustrai Aditua
Intandofisa
#79 - 2016-06-22 08:32:38 UTC  |  Edited by: Sustrai Aditua
Arkoth 24 wrote:
Some time ago i saw a nice idea in one of the WiS-topics (DON'T even start, this is not 'bout WiS). Among other things like pool and blackjack it was suggested to add a holo-simulator to captain quarters, so every newbie may try any ship class in his first day in New Eden. Yeap, 1-day-old pilot fitting and using titans in his simulator.

No so bad for my taste.

So let people dueling in such a simulator with no cost for hulls or modules, and no limit for skills, but with no outcome either, may be just another interesting possibility.

And it will cause a great shitstorm in community for sure.
What's great about ideas like these are the prospects that the ones dreaming up the ideas will also come forth with the funding to implement such great ideas! We're so glad to see you volunteer! I estimate this one idea alone can be implemented for no less than $10 million USD. We're so proud of you and your generosity.

Let us know when you've made final arrangements with CCP so we can then anticipate the release of your
brilliant suggestion!

If we get chased by zombies, I'm tripping you.

Arkoth 24
Doomheim
#80 - 2016-06-22 08:38:21 UTC
Sustrai Aditua wrote:
bullshit

I got no idea what's wrong with you. And i don't care.