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Crime & Punishment

 
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Reason to be the good guy?

Author
Sitting Bull Lakota
Poppins and Company
#61 - 2016-06-18 04:11:25 UTC
I might argue that it is, in fact, the "bad guys" who are truly good in EvE. Without them there would be unregulated inflation from the glut of isk and materials constantly being generated. Our newbro friends would find their own modest acquisitions stripped of all value by the mindless hordes of missionbears, anombears, and minerbears burning hours upon hours of time wrecking the economy!
If not for the valiant efforts of mercs, wardeccers, and suicide gankers, all the nutrients would be gone from the soil preventing new life from blossoming! The "bad" guys are the gardeners of EvE.

Want to be good?
Be bad.
Black Pedro
Mine.
#62 - 2016-06-18 07:23:29 UTC
Sitting Bull Lakota wrote:
I might argue that it is, in fact, the "bad guys" who are truly good in EvE. Without them there would be unregulated inflation from the glut of isk and materials constantly being generated. Our newbro friends would find their own modest acquisitions stripped of all value by the mindless hordes of missionbears, anombears, and minerbears burning hours upon hours of time wrecking the economy!
If not for the valiant efforts of mercs, wardeccers, and suicide gankers, all the nutrients would be gone from the soil preventing new life from blossoming! The "bad" guys are the gardeners of EvE.

Want to be good?
Be bad.

So very true. The very satisfaction these carebears and industrialist get from gathering and building stuff directly flows from the fact that "content generators"' create demand by using and exploding goods in New Eden. If ships could never be lost without the permission of the owner or respawned or something, none of this work would have value. No one would buy your stuff removing any meaning of what to be honest, is mechanically uninteresting work.

Competitive PvP games only work if someone takes the initiative to attack. If everyone just sits around and builds all the time, nothing will happen and the game will stagnate and die.

So next time you see your friendly neighborhood highsec aggressor, give them a friendly wave and thank them for their service to keeping one of the most compelling elements to this game, the player-driven economy, moving. They are indeed in a sense, good guys.
hellyeaz
Systems High Guard
Tactical Narcotics Team
#63 - 2016-06-18 07:30:34 UTC
kronlor wrote:
but nothing for those who play by the rules.


What rules?

You can't look at EvE like that, if you play by some "moral compass" you've already given the upper hand to someone else. EvE is a survival game. Do whatever it takes to survive and don't try to apply RL morality to a game.

RL morality is for RL.
Murder, mayhem, destruction, scamming, awoxing: these are for EvE.

The problem you will have is that others will be unable to seperate RL from EvE. Ignore them and stay the course, they will probably quit anyway.

Enjoy EvE for it's lack of rules!
Blink
Lanna Kjyshy
TSOE Po1ice
TSOE Consortium
#64 - 2016-06-20 09:00:34 UTC
There's no "good" or "bad" in HighSec. All are equally contributing to the stagnation of the game.
Gimme Sake
State War Academy
Caldari State
#65 - 2016-06-20 10:42:21 UTC
Lanna Kjyshy wrote:
There's no "good" or "bad" in HighSec. All are equally contributing to the stagnation of the game.



Well, that makes everyone in HS bad. Bear

"Never not blob!" ~ Plato

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#66 - 2016-06-20 11:16:26 UTC
Here's another reason to be "The Good Guy" : bad guys can't undock anything larger than a destroyer in space they (supposedly) own Twisted, whereas good guys get to fly really cool ships and shiny mods
Dirty Forum Alt
Forum Alts Anonymous
#67 - 2016-06-20 23:46:41 UTC
Brokk Witgenstein wrote:
Here's another reason to be "The Good Guy" : bad guys can't undock anything larger than a destroyer in space they (supposedly) own Twisted, whereas good guys get to fly really cool ships and shiny mods

You know....I don't mine, I don't do anything that puts me in a position to get ganked....I had always kind of considered CODE to be something of a non-entity in EVE. They don't impact my life in any way really - so I thought all their talk was just Role Playing/exaggeration...

But I keep seeing people like you who take a thread about *all* of the "bad" people in EVE....and immediately jump to *only* talking about CODE...

Not just here, but all over the forums....And even in-game. People can't even insult each other in local (in high sec) without accusing the other person of being "CODE" anymore, regardless of relevance to their particular grievance...


So I am forced to revise my opinion.... Apparently CODE really are making a huge impact on high-sec. They clearly dominate the thoughts of, if not the majority of carebears, at least a very significant percentage of them...

They are more talked about than the rest of the "bad" guys combined... So I guess they've won. They really have taken over high sec in the minds of a surprisingly large percentage of players like you.


Yet another example of how being the "Bad Guy" pays off I guess... (not to mention all the billions/trillions of isk they are raking in)

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Xolve
State War Academy
Caldari State
#68 - 2016-06-20 23:56:23 UTC
Gimme Sake wrote:
Well, that makes everyone in HS bad. Bear


Well, they are. So... Lol
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#69 - 2016-06-21 00:09:56 UTC
Agreed, they're well known. But there's a bit of a backstory to this one. See, one day our leadership received a complaint from CODE that this "Brokk Witgenstein" fellow must be purged from corp asap or hell would follow (hurrrrfblurrf $@#%^). Came out of the blue, since I hadn't even been in highsec for ... umm ... a little over a year, year and a half maybe.

I can't be certain, but I assume this has to do with forumposting; mostly due to me trying to understand what drives them. Up until then, I was merely curious what the fuzz was all about -- and I did indeed find the answer I was looking for. There are other cases where I'm lurking around the forums for answers, ranging from hubcamping to the nullbear vs hunter phenomenon; but me asking questions had never rubbed anyone the wrong way before.

Now, I'd already pieced the puzzle together when their LOLdec hit the mailbox. (we cordially invited them to take their wardec to our home system in Curse -- needless to say said wardec never came). But ever since I take a particular delight in playing along with the role play.

It's a "when in Provi, fly NRDS, when in highsec laugh at CODE" kind of thing. They appreciate this -- they really do. Being talked about, visibility, is what makes the whole thing work and I do like a bit of roleplaying myself.

Consider it a winkeye to our highsec "baddies". Blink
Yang Aurilen
State War Academy
Caldari State
#70 - 2016-06-21 00:24:27 UTC
Brokk Witgenstein wrote:
Here's another reason to be "The Good Guy" : bad guys can't undock anything larger than a destroyer in space they (supposedly) own Twisted, whereas good guys get to fly really cool ships and shiny mods


https://zkillboard.com/detail/37258120/

Shiny mods you say?

Post with your NPC alt main and not your main main alt!

Ima Wreckyou
The Conference Elite
Safety.
#71 - 2016-06-21 05:54:37 UTC
Dirty Forum Alt wrote:

So I am forced to revise my opinion.... Apparently CODE really are making a huge impact on high-sec. They clearly dominate the thoughts of, if not the majority of carebears, at least a very significant percentage of them...

That is very easy. A lot of players dwell in highsec and opt out of every possible risk they can. They are in NPC corps or leave corp as soon as a dec comes in. CCP removed every other option to interact with this people. We are the only people they HAVE to interact with if we bump or suicide gank them. Their sandbox is pretty empty except for us and that is why we get so much focus from them.

Everyone else just ignores them and does not mind that there is a significant branch of people who only interact with the sandbox by selling resources which they mine without risk. They don't get that this is completely unbalanced and destroys a lot of other possibilities for good conflicts in other parts of the game. We do, and that is why we are here doing our job...

...to make Highsec great again!
Sykes Makar
State War Academy
Caldari State
#72 - 2016-06-21 09:54:12 UTC  |  Edited by: Sykes Makar
Ima Wreckyou wrote:
Dirty Forum Alt wrote:

So I am forced to revise my opinion.... Apparently CODE really are making a huge impact on high-sec. They clearly dominate the thoughts of, if not the majority of carebears, at least a very significant percentage of them...

That is very easy. A lot of players dwell in highsec and opt out of every possible risk they can. They are in NPC corps or leave corp as soon as a dec comes in. CCP removed every other option to interact with this people. We are the only people they HAVE to interact with if we bump or suicide gank them. Their sandbox is pretty empty except for us and that is why we get so much focus from them.

Everyone else just ignores them and does not mind that there is a significant branch of people who only interact with the sandbox by selling resources which they mine without risk. They don't get that this is completely unbalanced and destroys a lot of other possibilities for good conflicts in other parts of the game. We do, and that is why we are here doing our job...

...to make Highsec great again!


If CCP lets them be safe in those NPC corps, then I'd argue that they had this in mind and consider it 'balanced', given that they brought out Crimewatch 2.0 for Hi-Sec and buffed mining ships.
And now with Daily Opportunities and the Serpentis Event coming up, WoW in Space will be even more present than ever before, all while being in their cuddly NPC corps.
Sykes Makar
State War Academy
Caldari State
#73 - 2016-06-21 09:56:09 UTC  |  Edited by: Sykes Makar
double post.
Lt Mando
Inherently risky schemes.
#74 - 2016-06-21 17:45:14 UTC
The thing is if you are a "good guy" you wouldn't be doing it to seek a reward. So it shouldn't matter I would think .
Dirty Forum Alt
Forum Alts Anonymous
#75 - 2016-06-21 17:52:28 UTC
Sykes Makar wrote:
Ima Wreckyou wrote:
Dirty Forum Alt wrote:

So I am forced to revise my opinion.... Apparently CODE really are making a huge impact on high-sec. They clearly dominate the thoughts of, if not the majority of carebears, at least a very significant percentage of them...

That is very easy. A lot of players dwell in highsec and opt out of every possible risk they can. They are in NPC corps or leave corp as soon as a dec comes in. CCP removed every other option to interact with this people. We are the only people they HAVE to interact with if we bump or suicide gank them. Their sandbox is pretty empty except for us and that is why we get so much focus from them.

Everyone else just ignores them and does not mind that there is a significant branch of people who only interact with the sandbox by selling resources which they mine without risk. They don't get that this is completely unbalanced and destroys a lot of other possibilities for good conflicts in other parts of the game. We do, and that is why we are here doing our job...

...to make Highsec great again!


If CCP lets them be safe in those NPC corps, then I'd argue that they had this in mind and consider it 'balanced', given that they brought out Crimewatch 2.0 for Hi-Sec and buffed mining ships.
And now with Daily Opportunities and the Serpentis Event coming up, WoW in Space will be even more present than ever before, all while being in their cuddly NPC corps.

CCP's perception of reality has been....unique....for several years now.... So I wouldn't use them as your basis for what is right/wrong.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Serendipity Lost
Repo Industries
#76 - 2016-06-23 11:43:23 UTC
Dirty Forum Alt wrote:
Brokk Witgenstein wrote:
Here's another reason to be "The Good Guy" : bad guys can't undock anything larger than a destroyer in space they (supposedly) own Twisted, whereas good guys get to fly really cool ships and shiny mods

You know....I don't mine, I don't do anything that puts me in a position to get ganked....I had always kind of considered CODE to be something of a non-entity in EVE. They don't impact my life in any way really - so I thought all their talk was just Role Playing/exaggeration...

But I keep seeing people like you who take a thread about *all* of the "bad" people in EVE....and immediately jump to *only* talking about CODE...

Not just here, but all over the forums....And even in-game. People can't even insult each other in local (in high sec) without accusing the other person of being "CODE" anymore, regardless of relevance to their particular grievance...


So I am forced to revise my opinion.... Apparently CODE really are making a huge impact on high-sec. They clearly dominate the thoughts of, if not the majority of carebears, at least a very significant percentage of them...

They are more talked about than the rest of the "bad" guys combined... So I guess they've won. They really have taken over high sec in the minds of a surprisingly large percentage of players like you.


Yet another example of how being the "Bad Guy" pays off I guess... (not to mention all the billions/trillions of isk they are raking in)



It jumps to being about code because there are a few code cool aid drinkers that pretty much live on the forum. Folks like you that ignore them are literally (they get week and pass out) starving them of the role playing attention they crave. In many cases it isn't the boo hoo that makes it all about code - it's code role players that make it all about code. It's their attempt to maintain their imagined relevance - a lot of work to be sure.

Fear not though, code is on the way out. Their leadership has become bored of their role playing creation (OR can't be arsed to put in the effort it now takes to actually play the game - vice answering macherial pings) and have moved on. There are but a few folks trying to keep the rotting husk alive. They will eventually move on or leave the game.
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#77 - 2016-06-23 11:51:32 UTC
Crinnfika wrote:
In the real world being the "good guy" (aka not screwing people over) leads to having good social connections that you can count on in times of need, which generally leads to a higher quality of life and a safer and more stable environment for you and your family to live in.
Civilization was born when humans realized that 2 people working together have more food than 2 people working against each other with the benefits increasing with the more people you had working together.


On which planet ? Here on earth, being the good guy means you won't be recognized by the system. Look at the people at the top of our modern occidental society : they are the worst bandits the earth has ever seen.
I am trying my very best to be a good guy, and i know that i will never be rewarded by the system for it, and i am proud of it.
Trying to be good in the hope of being rewarded by bandits is not trying to be good. They can put their dirty money and pathetic "social position" where you know.
If you climb in the hierarchy of this corrupted system, you are certainly not as good as you believe. To climb, you have to walk on other people. Of course, it's very possible that you don't even see it if you keep your eyes closed.
Kaivarian Coste
It Came From Thera
#78 - 2016-07-02 12:45:08 UTC
If you're not killing anyone in Eve, you're technically a "good guy".

I find that avoiding PVP is very healthy for the wallet.
Mike Adoulin
Happys Happy Hamster Hunting Club
#79 - 2016-07-03 05:32:43 UTC  |  Edited by: Mike Adoulin
Tao Dolcino wrote:
moronic racist ****


Because the Glorious Peoples Republic's of China, Vietnam, North Korea, and others don't have their own vicious greedy bastards.

And 'rising to the top' in those societies means doing so on a pile of dead bodies.

Roll

Apparently the Uni's standards for enrollment are dropping........

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

DoingUntoOthers
Garoun Investment Bank
Gallente Federation
#80 - 2016-07-05 00:10:09 UTC  |  Edited by: DoingUntoOthers
In a sandbox, those with the power to shape and mold the most sand have the most influence.... but to answer your question, what is a "good guy?" Against immortals who can neither die nor be rendered helpless as isk is always attainable.... moral grey area is the epitome of such an existence after all.

Let me assume here, good guy being kind, trustworthy, and more or less a pacifist or on a stretch (like star wars) an enforcer of the "weak" against aggressors. Not a good guy as in "hey i tell jokes in local", but a true hero kind of thing. Theorize that with me!

Is there value...?

There is indeed value in that!

But you will have a rough road. You will have to get wealth, numbers, and influence to compete with an extreme vast majority of the eve community who's thoughts consist of "muh frigate shud be op ur a carebear die gimme ur isk lol tears". There are multiple difficulties with this: this is a MAJORITY, meaning even ccp's doctrines and changes will be influenced towards them, the entire game is structured around them, a white knight standing up against such a tide would not only be tedious.... but damn near impossible (especially finding allies who would agree with you and abide by whatever your white knight requirements and regulations will be)

The more you succeed, the more enemies will come to kill your carebear ass.

Assume you start building up successfully, slaying rats, honest trading etc, and you get funds and friends who band together... you can start waging wars on the "assholes of eve" (You wouldn't have a choice, they'd come *to you*) ... you would become public enemy number one. The guy who talks like a prophet from code would circumvent his ban to come and call you a blasphemer/noob/carebeargod, pandemic legion would keep titans in every system your corp logged off in outside of hisec, goons would swarm frigates to everything you fly... it goes on, and you would have to fight. Period. For justice/bravery/whatever bloody moral compass you wish to enforce, or you would be destroyed, left with nothing.

Again, the option is to fight, or die. If you choose to let them kill you and your friends, that would be the end of it, you left broke and powerless and your friends gone or just sitting in station forever to chat with you. If you chose to fight, well you would have to contend with the "majority"... including ccp's changes that keep their power in place... their trillions of isk and hundreds of trillions of assets, and all of that within your moral compass realm.

IF you somehow succeed, you would be hired by every industrial group ingame to work with or protect them, you would bring a consequence for "gankers" who only fight one sided battles you would overthrow the bloodthirsty lords of nullsec and their endless droves of followers........... Then you would be the bad guy. Enforcing your own "meta" and killing those who disagree with you, thousands upon thousands would quit realizing they weren't able to invincibly play their way, markets would shift, sovereignty would expand.... That is a sandbox, and what it means to win.

Justice, right, wrong... good/bad guy? This doesn't apply in a sandbox. Play your way, and get enough power to justify doing so without your sand being taken or knocked down. To contend with the majority is to be stronger or smarter than the majority, limitless power and wealth would come if you were successful, you could shape the sand however you will..... just as the top already has.


Or.... on a smaller scale. Just carebear it up, be a total pacifist who trades stuff you build forever and there ya go, you're a "good guy", but that's far more boring than being the hero this game would never forget :P