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Suggestion re: Industrial platforms and Supercap builds

Author
Basil Vulpine
Blueprint Haus
Blades of Grass
#1 - 2016-06-18 22:13:51 UTC  |  Edited by: Basil Vulpine
I'm sure I'm not the only one starting a thread on this general subject but here goes.

The leap from building supercaps in a POS with an obvious target module to only building them in a XL Industrial facility is likely to be pretty major. I'd like to see supercaps buildable in a Large Industrial facility BUT...

Make them visible while in build in a gantry arrangement outside the station. Have several versions of the build graphics for each super that let you identify not just what is in build but roughly how long is left before completion.

This is consistent in many ways with allowing supercaps to tether to Large structures. I'm ignoring the tethering to mediums part here for some semblance of balance.

I see this as having several advantages:
- Builders get to see the ships in build in various stages. That sounds pretty awesome to me.
- There's still an obvious target value associated with building things "on the cheap". It also fixes the old "only parts" claim.
- The XL Industrial facility still retains its position as the place to do mass or paranoid builds.

Yes, this is a heavy load on the art team, they'd need to do a few "in build" designs for each supercap type and imagine how they'd look like in build but I'm sure they'd love that and maybe even manage to come up with a distinctive build style per faction.

Yes, you would probably want to limit how many supercaps can be in build at any one time so that the Large structure doesn't disappear behind a wall of scaffolding.

Yes, you'd probably update the in build graphics during downtime so they'd be a bit jarring as they go from one to another if you are watching.

But most importantly, Yes this gives players some choices of risk vs reward as well as leaving supercapital builds more or less as accessible as they are currently.