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To badly go...

Author
Aria Jenneth
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#121 - 2016-06-18 15:58:32 UTC  |  Edited by: Aria Jenneth
There's been a lot of good advice here.

But-- speaking as one of the people who occasionally hunts Lowsec, and will indeed take a fight against a less-skilled foe without hesitation, the question I would ask is this:

If I am a pilot for State or Empire (and I occasionally am), and you are a target in a war-- what do I owe you?

Do I owe you a fair duel? A chance at my crew? At my pod?

Do I owe it to you to pass by, and let you kill my allies who risk their lives defending friendly facilities-- or, else, to let you strengthen your defensive position in peace, knowing you will later use it to assault our positions?

If anything, I think I owe it to you to honor the risk you take with your ship, your crew, your pod, by matching it with my own. That is, I owe it to you to come at you all-out, with all the skill and cunning at my command, and to expect you to do the same.

To do less, to leave you, an enemy, in peace-- to say, in effect, that you and the harm you can do me and mine are not worth my time-- is an insult. And since, in the end, this is a conflict that serves primarily to prevent a wider war, if I treat you as "unworthy," if I approach the war as though it were a game and not a serious contest of nations, I not only insult you but undercut the very purpose of the war and insult the memory of the lost on both sides.

Therefore, expect no mercy for your ship or pod. If I owe you anything, it is to show you none.
Nanako Chosokabe
Garoun Investment Bank
Gallente Federation
#122 - 2016-06-18 16:00:12 UTC
Stardate: 18.6.2016.118
Region: Dod
Entry: Classified!

Hi there guys!

So after getting some great advice from other capsuleers, I'm working on a tactic that should both allow me to increase my LP yield from capturing complexes and also increase my survivability. But as this channel is not secure, I can't go into details...if it works and I can deem it safe enough to reveal, I'll let you know...it's kinda exciting!

Yesterday was spend capturing some very low worth complexes and making them secure but while low reward, I feel it's important to try and maintain fully secure systems rather than letting them creep-up their capture percentage each day.

Any how, other than a shopping run to Dodixie and the plexing, not too much else to report...Oh exept I lost another Tristan...and once again 100% my fault.

But today I have a lot of station obligations so I need to run...
Nanako Chosokabe
Garoun Investment Bank
Gallente Federation
#123 - 2016-06-18 16:13:03 UTC
Aria Jenneth wrote:
(1) If I am a pilot for State or Empire (and I occasionally am), and you are a target in a war-- what do I owe you?

Do I owe you a fair duel? A chance at my crew? At my pod?

Do I owe it to you to pass by, and let you kill my allies who risk their lives defending friendly facilities-- or, else, to let you strengthen your defensive position in peace, knowing you will later use it to assault our positions?

If anything, I think I owe it to you to honor the risk you take with your ship, your crew, your pod, by matching it with my own. That is, I owe it to you to come at you all-out, with all the skill and cunning at my command, and to expect you to do the same.

To do less, to leave you, an enemy, in peace-- to say, in effect, that you and the harm you can do me and mine is not worth my time-- is an insult. And since, in the end, this is a conflict that serves primarily to prevent a wider war, if I treat you as "unworthy," if I approach the war as though it were a game and not a serious contest of nations, I not only insult you but undercut the very purpose of the war and insult the memory of the lost on both sides.

Therefore, expect no mercy for your ship or pod. If I owe you anything, it is to show you none.



In that situation, you owe nothing as any target of war is a valid target. But off the top of my head, 50% of my losses have been to 'criminals' either coming into complexes to hunt or waiting to pounce on FW members as they arrive in contested systems. I'm not really talking about the faction wars but rather those who hunt anything for sport/profit/giggles outside of any structure other than their own moral guidance.

I was in a medium complex once (I think) and along come a random T2 destroyer flown by a captain of (I think it was) 5 years experience. If that captain was worth his salt then he would have (1) checked my ship, (2) my age (3) my kills and (4) affiliation and should have came to the conclusion that it was highly unlikely that I was flying anything valuable. Yet he cam anyways for an easy kill...I ran, waited 3 minutes in another system and returned to finish the complex.

What you are saying makes perfect sense to me but what I'm seeing is also not usually what you are suggesting.
Deitra Vess
Non-Hostile Target
Wild Geese.
#124 - 2016-06-18 16:14:18 UTC
Warp stabs are never the answer....

On a more serious note, the best tactic is to know what you are flying and what you are flying against. With that branching out is extremely helpful (for instance, I was rather clueless on how to fight against ewar ships when the time came until I flew them and learned what I dreaded when flying them). You will always be 100% at fault for your ship loss, don't kid yourself. On the other hand it will always be their fault they lost when you win. There's always something to improve and that right there is what separates a real combat pilot from a washout one.
Aria Jenneth
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#125 - 2016-06-18 16:28:02 UTC
Nanako Chosokabe wrote:
In that situation, you owe nothing as any target of war is a valid target. But off the top of my head, 50% of my losses have been to 'criminals' either coming into complexes to hunt or waiting to pounce on FW members as they arrive in contested systems. I'm not really talking about the faction wars but rather those who hunt anything for sport/profit/giggles outside of any structure other than their own moral guidance.

I was in a medium complex once (I think) and along come a random T2 destroyer flown by a captain of (I think it was) 5 years experience. If that captain was worth his salt then he would have (1) checked my ship, (2) my age (3) my kills and (4) affiliation and should have came to the conclusion that it was highly unlikely that I was flying anything valuable. Yet he cam anyways for an easy kill...I ran, waited 3 minutes in another system and returned to finish the complex.

What you are saying makes perfect sense to me but what I'm seeing is also not usually what you are suggesting.


Well-- to be clear, SFRIM isn't formally involved in the war (we were, but that was for, like, two weeks), so if I turn up it'll be as a "criminal" (but actually flying in support of PIE).

That's not to say that most "pirates" operate in such a way, though some do. Most are basically just bloodthirsty, "kill-crazy," as the PY-RE brass put it (knowingly describing themselves, even).

That's me, too, a little. I serve the Directrix partly because I don't want to be someone who kills for no reason but to taste blood. I'm completely capable of it, though.

Probably, given time: you will be, too.
Nanako Chosokabe
Garoun Investment Bank
Gallente Federation
#126 - 2016-06-18 16:37:58 UTC
Deitra Vess wrote:
Warp stabs are never the answer....

On a more serious note, the best tactic is to know what you are flying and what you are flying against. With that branching out is extremely helpful (for instance, I was rather clueless on how to fight against ewar ships when the time came until I flew them and learned what I dreaded when flying them). You will always be 100% at fault for your ship loss, don't kid yourself. On the other hand it will always be their fault they lost when you win. There's always something to improve and that right there is what separates a real combat pilot from a washout one.



Not stabs if you're referring to the 'tactic' Blink Sadly I don't have time to test it until way later today as there are some good deals to be had at the station today and I'm desperately running low on supplies.

When I say "100%", I don't mean to allude that one day I might post that loss was only 64.7% my fault but rather that I'm acknowledging that the lose was totally my fault and that I blame nobody but myself...and yes, this will always be true.
Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#127 - 2016-06-19 04:21:19 UTC
I have another tip on how to quickly identify ship capabilities.

On D-scan and on overview, if you right click the ship name and click 'show info', it will bring up, well, the info.

Of all the things you find in that window, the most important two are 'traits' and 'fittings'.

Using these two functions you can predict, to some degree of accuracy, what it is you are dealing with. For example, any ship with more low slots than mid slots is likely going to be armour tanked and vice versa, with some exceptions (do note that anything with at least four med slots can handle a shield tank but generally will be kiting instead of brawling). Any ship with more high slots than turret/missile hardpoints will likely have an energy neutralizer or energy vampire, depending on whether it's using an active tank or passive tank (though again, this will depend really on the number of mid slots as well. Anything with at least three med slots and a bonus to armour repairer will most likely be using a capacitor battery and use an energy neutralizer over a vampire, for example).

I can give alot more examples but they tend to be case-by-case basis.

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Nanako Chosokabe
Garoun Investment Bank
Gallente Federation
#128 - 2016-06-19 14:57:10 UTC
Stardate: 19.6.2016.118
Region: Mesybier (0.5)
Entry: Sold! And Yay!

Yahoo! I woke-up this morning to find that the Navy Issue Vexor I had exchanged for Loyalty Points (LP) finally sold on the open market for 67M ISK. That is a nice injection of ISK and even though I mainly view my net worth, seeing that 44% of in ISK feels good as it takes the worry away from the day-to-day expenses. Speaking of net worth, I'm estimating mine to be around 216M ISK at the moment.

The experiments yesterday evening were excellent. I went to a slightly busy 0.2 Gallenete system that was in the 15-20% range of being contested and captured a novice complex, then a medium and finally a large one all by myself. I never once saw an enemy ship but I was harassed about 6 times by locals looking for an easy kill. Not once was I shot at or even had them lay their eyes on me. One captain tried multiple times to intercept me but like the others, never came close. All the other locals gave-up after a single try as I guess they knew I was being very active in my defense.
I didn't record the time but my guess is that my evasion tactics added about 6-12 minutes to the whole process of capturing the three complexes. This means that I received 15K LPs for about an hour work. That roughly translates into 15M ISK/hr and for a low risk, low contested system, I'll take that. I hope to try it in a more contested zone today or even in a Caldari system IF I can reconfigure the ship to deal with their navy.

Very happy with the results. It was a stressful hour mind you as I was constantly monitoring the D-scan but the results were better than expected. That one outing paid for that ship (HMCS Iroquois) 5-6 times over...got to love that!
Have a great day and as usual, more tomorrow!
Claudia Osyn
Non-Hostile Target
Wild Geese.
#129 - 2016-06-20 00:41:27 UTC
Ah, the classic "blue ball" defence. Works every time....

A little trust goes a long way. The less you use, the further you'll go.

Nanako Chosokabe
Garoun Investment Bank
Gallente Federation
#130 - 2016-06-20 13:58:58 UTC
Stardate: 20.6.2016.118
Region: Black Rise (yikes)
Entry: Caldari Stations Smell Funny

Don't worry when I tell you this but your daughter is enjoying her morning coffee sitting in a little kiosk just across from a Caldari Navy recruitment center. For obvious reasons I can't divulge which system I'm in but I can mention that it's in the Black Rise.

With the limited time I had yesterday, I upgraded the Iroquois in Essence and then flew to the border zones to D-plex, which once again, went really well. There were a lot more hostiles and even a few State Protectorate ships but all were evaded easily. I met a fellow that was pretty new to the war and we chatted while dodging criminals and enemy captains. He seemed like a very nice person so we exchanged information with the intent of flying together if our paths cross again. Once again I meet a pilot that doesn't fit the stereotype of LowSec...and pleasantly surprised for that...

So the reason why I'm in a Caldari station is that I was going to try to run an offensive complex capture, which is a first for me, but I didn't realize that the complex timer stopped even if a Navy ship was present. Considering how lightly armed I am, I needed to re-jig my ship to at least be able to take on those weak Frigates. Not sure if I'll have enough umph to fight destroyers but I'll cross that bridge when I get to it.

So today should be a very interesting day...If I was a better, I'd say the odds of waking-up in a clone pod were very good.

PS. I must say I absolutely love life in LowSec. I technically don't live there but I spend the vast majority of my time in it...I look forward to visiting home soon but this is quickly becoming my second home.

PPS. I almost had a heart attack when I tried to dock at a LowSec station in enemy space and the tower refused entry! At the time, there were 5-7 pilots listed in local who at any time could have happened upon my little ship parked stupidly in front of a station! Yikes! What a noob mistake!
Claudia Osyn
Non-Hostile Target
Wild Geese.
#131 - 2016-06-20 14:58:39 UTC  |  Edited by: Claudia Osyn
If you're flying a Tristan you should have no problem with the plex rats in the small and novices....

A little trust goes a long way. The less you use, the further you'll go.

Nanako Chosokabe
Garoun Investment Bank
Gallente Federation
#132 - 2016-06-21 14:35:55 UTC
Stardate: 21.6.2016.118
Region: Lonetrek
Entry: Caldari Stations Smell Funny II

Well first thing in the morning I headed to LowSec and straight into a gate camp...That was a tough way to start the day and tainted it right to the end. Luckily, I came across a destroyer wreck that I liberated the loot from. That was an easy 10M Isk so I think in general I broke even for the day.

I've temporarily moved my home into Lonetrek as I want to be near the complexes Gallente hasn't captured yet (which are few). It's a bit more nerve-wracking but not that bad...not sure about the profitability yet but I hope to make a killing here....hope to...
Any how, feeling a bit tired from all the running around yesterday so today might be a light day.

As usual, more tomorrow.

[NC]
Nanako Chosokabe
Garoun Investment Bank
Gallente Federation
#133 - 2016-06-22 13:55:15 UTC
Stardate: 22.6.2016.118
Region: Lonetrek
Entry: First O-Plex

Hi there!

Yesterday was a pretty good day as even though I didn't get out of the station for that long, I did manage to get two complexes captures over the course of the day. They were just novice complexes but I was still pleasantly surprised by how richly the FDU pays for their capture. Probably took 30 minutes in total to capture the two plexs when you factor in the Navy ships that I had to deal with and for that time, they paid 35M in Loyalty points. Since 1K LP generally converts to 1M ISK, that ended-up being a 70M-ISK/hr job...not bad at all.

Oh and the nice folks at the FDU also saw fit to give me another promotion. You can now call me Guardian Lieutenant Chosokabe!

I did try my hand at a HiSec Patrol where the mission was to hunt a for vulnerable Caldari militia. I did a big loop around Lonetrek and eventually found a Venture class frigate mining in a 0.6 system. I pounced, webbed and sent in the drones but he just thumbed his nose at me and went back to his station. My DPS is too low to have really been a threat as their Navy would have arrived well before I got to his hull. But it was good practice.

Calculating my net worth is getting harder being so spread out but I'm guessing it's about 300M at the moment. That's about 36% in raw LPs mind you so converting that will take time. My actual ISK is about 77M which is plenty fine for now.

[NC]
Nanako Chosokabe
Garoun Investment Bank
Gallente Federation
#134 - 2016-06-22 13:59:46 UTC
Question for all those that are still reading this...

I'm still happy with the Tristan but I see the need for more DPS. The three options are

- Stick with the Tristan and move to T2 moduals/Drones and get to Skill level V
- Move to Navy Issues Comets
- Move to T1 Destroyers (Algos)

From my initial research, the best DPS/ISK seems to be the Algos destroyer option.
Deitra Vess
Non-Hostile Target
Wild Geese.
#135 - 2016-06-22 14:06:15 UTC
All three of those options are good (personally I prefer and actually fly frequently the Comet) however the first of your options would benefit the other two alot. You might want to go with the algos (due to price) but still train to do the first option.
Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#136 - 2016-06-22 14:21:46 UTC
Get to tech II weaponry, drones and defense systems THEN decide on whatever else. Tech II is relevant for any ship.

Have you considered flying the other two Federation ships, the Incursus and the Atron? Blasters generally put out the most on-paper DPS but suffers heavily from very short range (typically start losing effectiveness fast after 2km. Get Tech II and use Null to make up for it). Might as well get acclimated to them before moving into the more expensive Federation Navy Comets, if you are going with blasters.

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Nanako Chosokabe
Garoun Investment Bank
Gallente Federation
#137 - 2016-06-22 14:32:17 UTC
Thanks Captains Vess and Egivand. I'm more conservative when it comes to expenditures (and other most things) So I like the Algos route myself. The Comet is an interesting ship BUT actually very expensive if you think of the sale price of that LP-bought ship. T2's allow a small ship to punch way above its weight-class but the price for some of those T2 modules is ridiculous.

As for the Incursus suggestion, I am training in small hybrid turrets so eventually I do want to give those a try but for now, my tactics are more evade/kite which is contrary to the Incursus.

So I think the Comet is the third choice...I'll have to look at the numbers for a T2-Tristan vs a T1-Algos and see where they stand.

Thanks for the thoughts!
Deitra Vess
Non-Hostile Target
Wild Geese.
#138 - 2016-06-22 15:23:05 UTC
Nanako Chosokabe wrote:
Thanks Captains Vess and Egivand. I'm more conservative when it comes to expenditures (and other most things) So I like the Algos route myself. The Comet is an interesting ship BUT actually very expensive if you think of the sale price of that LP-bought ship. T2's allow a small ship to punch way above its weight-class but the price for some of those T2 modules is ridiculous.

As for the Incursus suggestion, I am training in small hybrid turrets so eventually I do want to give those a try but for now, my tactics are more evade/kite which is contrary to the Incursus.

So I think the Comet is the third choice...I'll have to look at the numbers for a T2-Tristan vs a T1-Algos and see where they stand.

Thanks for the thoughts!

Railguns are your friend.... Just a thought
Arkoth 24
Doomheim
#139 - 2016-06-22 17:52:13 UTC  |  Edited by: Arkoth 24
Nanako Chosokabe wrote:
Question for all those that are still reading this...

I'm still happy with the Tristan but I see the need for more DPS. The three options are

- Stick with the Tristan and move to T2 moduals/Drones and get to Skill level V
- Move to Navy Issues Comets
- Move to T1 Destroyers (Algos)

From my initial research, the best DPS/ISK seems to be the Algos destroyer option.

Our suggestion is T1-destroyers and T3-destroyers in future (even if they seems too expensive and too far for now to ya). Also - T2-turrets (and/or drones) and damage modules as an addition.

If you ask for more DPS, destroyers are your best bet.
Nanako Chosokabe
Garoun Investment Bank
Gallente Federation
#140 - 2016-06-23 13:59:50 UTC
Stardate: 23.6.2016.118
Region: Essene
Entry: Roadtrip

Good morning,

So I'm closer to both my literal and figurative home as I decided to return to Essence yesterday for a few days of R&R from the war. Caldari's defense seem to be melting away so I'm guessing the Gallente brass wont miss me.

After parking the shuttle, registering my clone and sorting-out the loot I brought back, I headed to Dodixie to buy/build a cheap little explorer ship for my downtime. After insurance, I'm guessing the Imicus ran me about 3M ISK so really that's not bad at all.

As I've run tones of explorer missions in simulators back at home before my days in space, I quickly picked-up the practical aspects and got right too it. I first found a quiet 0.7 system to test in and without issue, locked in on a cosmic signature combat site and cleared it of enemy ships. But then I headed into LowSec to do the same and all I found were wormholes in the three systems I explored. I know that's just the luck of the draw but I was a bit disappointed. I'll probably do the same today and hope for better results. Don't think I'm changing career paths, this is just a little vacation...

I received some great advice from other captains as to the direction that I should be going in regards to the T1 Frigate with T2 mods, a Navy Frigate or moving up to a destroyer. I've decided that the most cost effective way to both increase DPS and increase FW earnings is to remain in Frigates but push towards T2 mods. That way I'll be able to capture BOTH novice and small complexes as opposed to just smalls if I went -up to a destroyer. Lots of great people around here.

[NC]