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Crime & Punishment

 
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Who is the Best high sec merc group to have ever existed!

Author
jack1974
Federal Navy Academy
Gallente Federation
#61 - 2016-06-17 11:48:47 UTC  |  Edited by: jack1974
Tora Bushido wrote:
jack1974 wrote:

  • Oversized afterburners (100mn tengus and 10mn destroyers were our thing)
  • Mass war decs (Ran Whores in Space, First merc alliance in highsec to hit 1 trillion isk destroyed via recorded wars)
  • Meta Gaming (Brought high-sec Galactic Skyfleet Empire and Praetorian Directorate)

  • With all of this said I recommend Mentally Assured Destruction as the best high sec merc to have ever existed in high-sec.
    <3
    I still hate your 100MN Tengu's. Very effective Twisted You're not the first to hit 1 trillion in 1 month. Marmites and Whores both had that in may 2013. With 29 trillion killed Marmites is probably also the merc alliance that killed the most in highsec by far. Not sure about the longest running. And you meta gamed Skyfleet ? If so, how did I end up with all their assets and 600 pocos ? Blink


    Whores in Space was ranked #1 in most damage done since Inferno(was part of presentation during fanfest). Also in May 2013 Whores in Space did hit 1 trillion a month before Marmite Cool

    Regarding GSE we were the ones who found them in the first place in a backwater Amarr system.... We farmed them so hard Alex came to us explaining if we didn't drop the dec they were going to disband and we'd never see them again. I accepted a surrender offer of 5 marauders (ju0 wanted 10 bill) and we called it a day. Knowing you all camped Amarr we told you about their wealth. The rest is history to be honest, you got in bed with Alex while we kept getting paid.
    Tora Bushido
    The Marmite Mercenaries
    BLACKFLAG.
    #62 - 2016-06-17 12:26:26 UTC
    jack1974 wrote:
    Whores in Space was ranked #1 in most damage done since Inferno(was part of presentation during fanfest). Also in May 2013 Whores in Space did hit 1 trillion a month before Marmite Cool

    Regarding GSE we were the ones who found them in the first place in a backwater Amarr system.... We farmed them so hard Alex came to us explaining if we didn't drop the dec they were going to disband and we'd never see them again. I accepted a surrender offer of 5 marauders (ju0 wanted 10 bill) and we called it a day. Knowing you all camped Amarr we told you about their wealth. The rest is history to be honest, you got in bed with Alex while we kept getting paid.
    In may 2013 Marmites also killed more then 1T. And you do know I was involved with Alex way before you even started to meta game him ? We were the first merc group he worked with and he discussed your surrender fee with me first. Just because we didnt tell you, makes you first Blink

    DELETE THE WEAK, ADAPT OR DIE !

    Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

    jack1974
    Federal Navy Academy
    Gallente Federation
    #63 - 2016-06-17 12:56:25 UTC
    Tora Bushido wrote:
    jack1974 wrote:
    Whores in Space was ranked #1 in most damage done since Inferno(was part of presentation during fanfest). Also in May 2013 Whores in Space did hit 1 trillion a month before Marmite Cool

    Regarding GSE we were the ones who found them in the first place in a backwater Amarr system.... We farmed them so hard Alex came to us explaining if we didn't drop the dec they were going to disband and we'd never see them again. I accepted a surrender offer of 5 marauders (ju0 wanted 10 bill) and we called it a day. Knowing you all camped Amarr we told you about their wealth. The rest is history to be honest, you got in bed with Alex while we kept getting paid.
    In may 2013 Marmites also killed more then 1T. And you do know I was involved with Alex way before you even started to meta game him ? We were the first merc group he worked with and he discussed your surrender fee with me first. Just because we didnt tell you, makes you first Blink


    TLDR whores was first and GSE statement isn't relevant if you let them get toasted to near disbandment.

    Anyways I don't want to derail this thread, moving on.....
    Tora Bushido
    The Marmite Mercenaries
    BLACKFLAG.
    #64 - 2016-06-17 13:07:14 UTC
    jack1974 wrote:
    TLDR whores was first and GSE statement isn't relevant if you let them get toasted to near disbandment.

    Anyways I don't want to derail this thread, moving on.....
    You were first, that's true. And I didnt let GSE get toasted, I advised them to take you and a few others on their payroll, as it would increase their chances to grow rapidly. Blink

    DELETE THE WEAK, ADAPT OR DIE !

    Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

    Luukje
    Commonwealth Mercenaries
    BLACKFLAG.
    #65 - 2016-06-17 23:00:09 UTC
    Sahriah BloodStone wrote:
    Luukje wrote:


    I personally dont enjoy hitting the carebears, its the merc vs merc wars i enjoy. Catching people who know they are being watched 24/7, but still managing to put kills on the board. The nice thing of fighting merc v merc is that there's allot of mindgames involved.

    Oh and i cant stand f1 monkey battles (spent most of my days in null), i pref to be able to make a difference in a fight; ie small gang/solo over massive battles.



    Nullsec is only f1 pushing if you don't step up, which most people don't. I used to have a similar mindset until I decided to give it a serious shot and now I am often quad boxing as a Logi fc, dread alt, links and a scout, not to mention very regularly managing entosis wings and coordinating nodes and there are still a ton of things I could be doing ontop of that like using an alt dictor or combat probing. Outside of battles there is heaps of planning and coordination that goes into wars, taking into account jump ranges and constellation layouts. Eve is as easy or as hard as you want to make it.

    To answer the question though. I don't think it's possible to crown any one group as the best. Too many groups have existed over the years that do too many different things better than their competition to ever pick one best one.

    Edit: wew my laptop somehow completely messed my post up. Fixed


    For the average joe i flew with in null sec, had less accounts and had less influence. the average joe who's in say vmg does allot more. Might be the mindset/skill of the people i fly with now opposite the people i flew with back then.
    Av Ra
    Aliastra
    Gallente Federation
    #66 - 2016-06-17 23:54:30 UTC
    Xolve wrote:
    Roenok Baalnorn wrote:


    I love small gang work. I just prefer it in null where i dont have to worry about wardecs, concord, station games and hide and seek. Just blitz through a region catching who you can. Sometimes you end up with a few MTUs and sometimes you catch a carrier with his pants down and no one to rescue him:)


    I did the High Sec thing for quite a while, several years ago. In target focused groups like Devils, and in the mass dec trade hub camping groups like the 0rphanage. Hell, at one point I was even +6 Taloses to a miniluv freighter gank group. The payout is there, for sure- simply because most highsec mission bears never think their purple autism chariot is ever in danger- so a simple gank can greatly inflate your wallet, but those are the minority in a world of frigate and destroyer kills and that's just boring.

    I much prefer the often touted 'f1 monkey' life, but where we have 50-60 dudes, and we're fighting 200. There's a certain excitement in using a subcap, a dread and a super all in the same fight; too bad recent capital changes make this a near impossibility.


    I'm a pinnacle example of having avoided F1 null in favor of the rare-but-fun-to-hunt payout of bling ass mission bear in (amazing usage of this:) autism chariots haha

    See here: https://zkillboard.com/kill/27758218/
    Natural CloneKiller
    Commonwealth Mercenaries
    BLACKFLAG.
    #67 - 2016-06-18 09:09:23 UTC
    Null is still good fun to roam but I've always favoured small gang skirmishes over big fleet fights. I wish we got more fights in high sec but I like having links, logi, implants, drugs at my disposal. With a 10 bil fit it's easier to avoid the titan bridge blobs. So high sec does have its problems but merc on merc is pretty cool in high sec.

    I do miss having null sec roams...
    Xolve
    State War Academy
    Caldari State
    #68 - 2016-06-18 10:08:39 UTC
    Natural CloneKiller wrote:
    Null is still good fun to roam but I've always favoured small gang skirmishes over big fleet fights. I wish we got more fights in high sec but I like having links, logi, implants, drugs at my disposal. With a 10 bil fit it's easier to avoid the titan bridge blobs. So high sec does have its problems but merc on merc is pretty cool in high sec.

    I do miss having null sec roams...


    I have links, logi, implants and drugs at my disposal in any sector of space.

    I also can't think of a single ship that benefits from 10b in fitting mods that isn't a super capital/AT ship; the gains are minimal on all but a few modules, and 3% resists or hp isn't going to save you from getting disconnected or being badly outnumbered. After briefly combing your losses, 10b sounds like a neat number, but you don't really need to exaggerate. You can however explain to all of us how you seem to consistently lose 4b+ pods to battleships in High Sec though.
    Luukje
    Commonwealth Mercenaries
    BLACKFLAG.
    #69 - 2016-06-18 13:42:54 UTC
    Xolve wrote:
    Natural CloneKiller wrote:
    Null is still good fun to roam but I've always favoured small gang skirmishes over big fleet fights. I wish we got more fights in high sec but I like having links, logi, implants, drugs at my disposal. With a 10 bil fit it's easier to avoid the titan bridge blobs. So high sec does have its problems but merc on merc is pretty cool in high sec.

    I do miss having null sec roams...


    I have links, logi, implants and drugs at my disposal in any sector of space.

    I also can't think of a single ship that benefits from 10b in fitting mods that isn't a super capital/AT ship; the gains are minimal on all but a few modules, and 3% resists or hp isn't going to save you from getting disconnected or being badly outnumbered. After briefly combing your losses, 10b sounds like a neat number, but you don't really need to exaggerate. You can however explain to all of us how you seem to consistently lose 4b+ pods to battleships in High Sec though.


    officer props give 10% extra speed bonus on heat, which comes down to 150-250ms on say a mach.
    Officer scram/points add allot of range, as well as more scram strength; scrams easier to fit than heavy warp scrams too by quite a margin.
    officer cap boosters drop the time on each boost by a fair bit.
    webs add allot of range.

    apart from those specific mods i agree; not worth the buck. but on these modules imo it does add a fair bit.
    Buhhdust Princess
    Mind Games.
    Suddenly Spaceships.
    #70 - 2016-06-18 15:27:24 UTC
    Goonswarm Federation - Best highsec Mercs
    Xolve
    State War Academy
    Caldari State
    #71 - 2016-06-18 17:37:59 UTC
    Luukje wrote:


    officer props give 10% extra speed bonus on heat, which comes down to 150-250ms on say a mach.
    Officer scram/points add allot of range, as well as more scram strength; scrams easier to fit than heavy warp scrams too by quite a margin.
    officer cap boosters drop the time on each boost by a fair bit.
    webs add allot of range.

    apart from those specific mods i agree; not worth the buck. but on these modules imo it does add a fair bit.


    10% extra speed for 3 cycles of heat isn't worth the price tag or extra fitting cost to me.

    Warp Scrams are debatable, the 10 point officer scrams are niche at best, because lol 3k powergrid isn't easy to give up on a lot of hulls, and if you do go that direction you're often giving up a plate or downsizing your guns. I use one of these on my Redeemer, but that's a 5% PG Implant (which gets complicated with slaves/snakes).

    I really can't think of a single instance where having an officer web on a battleship would serve as anything other than bragging rights- it's not like you're trying to keep people in bubbles and more often than not, people are too stupid to burn away. If web's really are a huge factor, just bring a Vindicator/Huginn.
    Luukje
    Commonwealth Mercenaries
    BLACKFLAG.
    #72 - 2016-06-18 18:28:18 UTC
    Xolve wrote:
    Luukje wrote:


    officer props give 10% extra speed bonus on heat, which comes down to 150-250ms on say a mach.
    Officer scram/points add allot of range, as well as more scram strength; scrams easier to fit than heavy warp scrams too by quite a margin.
    officer cap boosters drop the time on each boost by a fair bit.
    webs add allot of range.

    apart from those specific mods i agree; not worth the buck. but on these modules imo it does add a fair bit.


    10% extra speed for 3 cycles of heat isn't worth the price tag or extra fitting cost to me.

    Warp Scrams are debatable, the 10 point officer scrams are niche at best, because lol 3k powergrid isn't easy to give up on a lot of hulls, and if you do go that direction you're often giving up a plate or downsizing your guns. I use one of these on my Redeemer, but that's a 5% PG Implant (which gets complicated with slaves/snakes).

    I really can't think of a single instance where having an officer web on a battleship would serve as anything other than bragging rights- it's not like you're trying to keep people in bubbles and more often than not, people are too stupid to burn away. If web's really are a huge factor, just bring a Vindicator/Huginn.



    so a vindi with tobias web + links you think is bad? or a bhaalgorn with a 50km web is bad?
    A mach, which has plenty of spare fitting power; be it shield or armor; doesnt even have to downgrade guns, neuts or tank to still fit an officer point.

    tsk tsk. xD
    Sol epoch
    HELVEGEN
    #73 - 2016-06-18 23:58:14 UTC
    Buhhdust Princess wrote:
    Goonswarm Federation - Best highsec Mercs


    Wouldn't they need a leader to obtain that position?
    Xolve
    State War Academy
    Caldari State
    #74 - 2016-06-19 00:52:49 UTC
    Luukje wrote:
    so a vindi with tobias web + links you think is bad? or a bhaalgorn with a 50km web is bad?


    Seems wasteful when you can have a recon5 alt do all those things at a fraction of the cost.

    Sahriah BloodStone
    State War Academy
    Caldari State
    #75 - 2016-06-19 05:19:15 UTC
    Luukje wrote:



    For the average joe i flew with in null sec, had less accounts and had less influence. the average joe who's in say vmg does allot more. Might be the mindset/skill of the people i fly with now opposite the people i flew with back then.


    Well yeah that's because population wise 90% of the people in the world don't like to do more than needed, it's just human nature. The more people you have in one area the more of those lazy people you get. It's easy to keep a small group of more advanced players if you selectively recruit, but that also limits what you can do, what engagements you can take and your ability to gain experience in different situations.

    I wasn't really saying that everyone in null is more skillful, I was pointing out that on a personal level there is a ton more to do than F1 if your the kind of person that likes to push their abilities and help decide the outcome of large battles ^_^.

    Hope you guys are doing well


    Sahriah Bloodstone

    No.Mercy // Triumvirate

    "Never underestimate your enemy or disrespect its abilities. If you do, you shall become the hunted "

    Luukje
    Commonwealth Mercenaries
    BLACKFLAG.
    #76 - 2016-06-19 08:31:51 UTC
    Sahriah BloodStone wrote:
    Luukje wrote:



    For the average joe i flew with in null sec, had less accounts and had less influence. the average joe who's in say vmg does allot more. Might be the mindset/skill of the people i fly with now opposite the people i flew with back then.


    Well yeah that's because population wise 90% of the people in the world don't like to do more than needed, it's just human nature. The more people you have in one area the more of those lazy people you get. It's easy to keep a small group of more advanced players if you selectively recruit, but that also limits what you can do, what engagements you can take and your ability to gain experience in different situations.

    I wasn't really saying that everyone in null is more skillful, I was pointing out that on a personal level there is a ton more to do than F1 if your the kind of person that likes to push their abilities and help decide the outcome of large battles ^_^.

    Hope you guys are doing well




    Fully agree on that!
    We're doing really good. steady memberbase, fun to fly even if there's nothing to do. yourselves?
    Luukje
    Commonwealth Mercenaries
    BLACKFLAG.
    #77 - 2016-06-19 08:33:44 UTC
    Xolve wrote:
    Luukje wrote:
    so a vindi with tobias web + links you think is bad? or a bhaalgorn with a 50km web is bad?


    Seems wasteful when you can have a recon5 alt do all those things at a fraction of the cost.



    Yes, just add another toon at the cost of 1-2 modules. (3 bil vs plexing($)/multiboxing(as if youre not busy enough with the ton of alts already). A toon that could be an extra logi or dps toon. Sounds great. /sarcasm.
    Xolve
    State War Academy
    Caldari State
    #78 - 2016-06-19 16:26:57 UTC
    Luukje wrote:
    For the average joe i flew with in null sec, had less accounts and had less influence. the average joe who's in say vmg does allot more. Might be the mindset/skill of the people i fly with now opposite the people i flew with back then.


    Luukje wrote:
    Yes, just add another toon at the cost of 1-2 modules. (3 bil vs plexing($)/multiboxing(as if youre not busy enough with the ton of alts already). A toon that could be an extra logi or dps toon. Sounds great. /sarcasm.


    I'm sorry, what were you saying?
    Luukje
    Commonwealth Mercenaries
    BLACKFLAG.
    #79 - 2016-06-19 18:04:28 UTC
    Apparantly you're from the special needs division. i'll try spell it out for you again.

    Not all ships are negatively influenced by fitting an officer mod on it; ie the mach with excess fitting room to name one. Officer items like webs, cap boosters, points and mwd's do add some/great benefits opposite blue fittings. You responded with just use a recon 5 alt. but thats another toon to multibox/keep plexed. easier to just fit an officer mod, both on pilotting as on iskies.

    capice?
    Dom Arkaral
    Bannheim
    Cuttlefish Collective
    #80 - 2016-06-19 18:13:17 UTC
    Sucky wrote:
    Any corp that's never had Sol Epoch, Holeysheet1, NightmareX or Dom Arkaral in it.

    *Badumm Tiss*

    looks like I hit a nerve Lol
    git gud pleb



    Best Mercs... I'd say there are none that are good at everything (althouggh some are very good at what they do)
    Each group has their strenghts and weaknesses, like someone said on the first page, there's a couple of factors that can change the answer.

    My opinion is that VMG is defo a powerhouse at this time

    Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

    Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

    Instigator of the First ISD Thunderdome

    CCL Loyalist