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Rebalancing: Covetor Ore Bay -- +1 K m3 Capacity

Author
Iain Cariaba
#21 - 2016-06-16 02:28:28 UTC
Othar Hamund wrote:
Daichi Yamato wrote:
'ccp do more work so i don't have to. Its too hard and i don't want to have to adapt or compromise'

Higher skills means things get more powerful, but not necessarily easier.

I don't follow your logic. So, you'd be perfectly okay if T2 modules like Armor Reppers, Guns, etc., had some added annoyance, such as not having an auto-repeat function, and you had to tap them each time you wanted them to cycle? Or some other, similar level of unnecessary, added difficulty as your skills and equipment hit their maximums?

I may be quite wrong, but your tone strikes me as someone who is not dealing with this particular challenge on a daily basis (or ever), but rather is chiming in as an armchair quarterback from an unrelated position.

I spent years as a miner. Everything from the racial mining bonused frigates and cruisers that used to exist. Ever flown a mining Rokh? Those used to be a thing. I've even multiboxed a full squad of Hulks, both before and after the rebalance.

Daichi is 100% right here.
Othar Hamund
The Exchange Collective
Solyaris Chtonium
#22 - 2016-06-16 03:34:18 UTC  |  Edited by: Othar Hamund
Daichi Yamato wrote:
When i cant fit a ship with purely t2 mods i don't whine to CCP and tell them they got the math wrong. I compromise and down grade some of my mods. I guess you dont realise how many ships out there fall shy of being able to run a full t2 set up even with max skills, and yeah it's intentional.
(snip)
You on the other hand are complaining you cant handle multiple max yield covetors at once.

Actually, I never said I was running more than one Covetor, multi-boxing, or anything of the sort. You are injecting your own preconceived notions into my situation, although I freely grant that others who do the things you describe would be even more dramatically inconvenienced in this regard.

I'm simply pointing out that the Ore Hold of a Covetor, which can handle two cycles of its Mining Lasers under all other circumstances, cannot handle two cycles with perfect Orca Boosts, max skills and T2 equipment+crystals.

I am not complaining, per se, I am seeking the endorsement of others who see this as unusual and a significant inconvenience, and who agree this should be addressed via a slight rebalancing in terms of the Covetor's Ore Hold size.

Which is why I proposed it here in this Forum: Idea Suggestion.

The Covetor can handle all T2 modules without any problems. It works well enough in that capacity by itself. It is only in conjunction with an Orca, in a Mining Fleet, that this becomes an issue. And even so, only when that Orca + Foreman Links are providing nigh-perfect boosts. A slight increase in the Ore Hold would solve this issue.

No other T2-Fit Mining Barge in the game suffers this situation when flown under max skills, unable to run its Mining Lasers for two cycles in a Fleet with perfect Boosts.

It stands out on that basis alone.
Othar Hamund
The Exchange Collective
Solyaris Chtonium
#23 - 2016-06-16 03:45:51 UTC  |  Edited by: Othar Hamund
Iain Cariaba wrote:
I spent years as a miner.

As you are no longer a miner, I am not certain why you are chiming in so forcefully against this discrepancy, one I suspect is unintended by CCP. Being able to only cycle your lasers once without overfilling your Ore Hold is not a problem any other mining vessel in the game experiences.
Iain Cariaba
#24 - 2016-06-16 03:56:47 UTC
Othar Hamund wrote:
Daichi Yamato wrote:
When i cant fit a ship with purely t2 mods i don't whine to CCP and tell them they got the math wrong. I compromise and down grade some of my mods. I guess you dont realise how many ships out there fall shy of being able to run a full t2 set up even with max skills, and yeah it's intentional.
(snip)
You on the other hand are complaining you cant handle multiple max yield covetors at once.

Actually, I never said I was running more than one Covetor, multi-boxing, or anything of the sort. You are injecting your own preconceived notions into my situation, although I freely grant that others who do the things you describe would be even more dramatically inconvenienced in this regard.

I'm simply pointing out that the Ore Hold of a Covetor, which can handle two cycles of its Mining Lasers under all other circumstances, cannot handle two cycles with perfect Orca Boosts, max skills and T2 equipment+crystals.

I am not complaining, per se, I am seeking the endorsement of others who see this as unusual and a significant inconvenience, and who agree this should be addressed via a slight rebalancing in terms of the Covetor's Ore Hold size.

Which is why I proposed it here in this Forum: Idea Suggestion.

The Covetor can handle all T2 modules without any problems. It works well enough in that capacity by itself. It is only in conjunction with an Orca, in a Mining Fleet, that this becomes an issue. And even so, only when that Orca + Foreman Links are providing nigh-perfect boosts. A slight increase in the Ore Hold would solve this issue.

No other T2-Fit Mining Barge in the game suffers this situation when flown under max skills, unable to run its Mining Lasers for two cycles in a Fleet with perfect Boosts.

It stands out on that basis alone.

Roll

If you have high enough skills that this is actually an issue, you're doing it wrong. Spend the isk and get a skiff or mackinaw. You won't notice any appreciable reduction in income, and if you're flying a skiff, you're not likely to get ganked.

Also, you still haven't told us why being expected to pay attention to the game you're playing is a problem.
Iain Cariaba
#25 - 2016-06-16 03:58:36 UTC
Othar Hamund wrote:
Iain Cariaba wrote:
I spent years as a miner.

As you are no longer a miner, I am not certain why you are chiming in so forcefully against this discrepancy, one I suspect is unintended by CCP. Being able to only cycle your lasers once without overfilling your Ore Hold is not a problem any other mining vessel in the game experiences.

Four years since they rebalanced mining barges, and this was actually something that was whined about a lot at the time.

Seriously, if this wasn't intentional, and just a typo somewhere, it would have been changed years ago.
elitatwo
Zansha Expansion
#26 - 2016-06-16 04:16:55 UTC
Othar Hamund wrote:
...Actually, I never said I was running more than one Covetor, multi-boxing, or anything of the sort. You are injecting your own preconceived notions into my situation, although I freely grant that others who do the things you describe would be even more dramatically inconvenienced in this regard.

I'm simply pointing out that the Ore Hold of a Covetor, which can handle two cycles of its Mining Lasers under all other circumstances, cannot handle two cycles with perfect Orca Boosts, max skills and T2 equipment+crystals.

I am not complaining, per se, I am seeking the endorsement of others who see this as unusual and a significant inconvenience, and who agree this should be addressed via a slight rebalancing in terms of the Covetor's Ore Hold size....


What in the world do this have to do with "balance"?

When there is talk about balance, it must have to do with power. A cargo hold does has zero to do with power.

svipuls reign supreme way over the top, EVERYONE but CCP call that overpowered - that boat oversteps the boundaries of balance compared to the other ships of the class.

Heavy missiles are not able to do more than 10% of the advertised damage, we call that underpowered.

Two fine examples of game balance that needs addressing for years.

A simple change of when you fire your strip miners, not mining lasers on a mining barge is not an example of game balance but learning how to become a good miner or staying bad - that is up to you.

From now on thou shall not speak of game balance in vein.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Iain Cariaba
#27 - 2016-06-16 11:32:26 UTC
elitatwo wrote:
svipuls reign supreme way over the top, EVERYONE but CCP call that overpowered - that boat oversteps the boundaries of balance compared to the other ships of the class.

Heavy missiles are not able to do more than 10% of the advertised damage, we call that underpowered.

Two fine examples of game balance that needs addressing for years.

Before svipuls it was ishtars. Before ishtars is was tengus. Before tengus it was..... you get the idea. FYI, CCP acknowledges that d3s are overpowered, but instead of slowly nerfing them into oblivion like they did all the other OPFOTM, they're taking the slow approach to determine what the real issue with them is.

As for heavy missiles, the reason they suck right now is because people like you whined and whined about how OP they were, note your comment about svipuls, so they got nerfed into oblivion.

Don't worry though. As soon as CCP nerfs svipuls to bring them into balance, the theory crafters of New Eden will find the next OPFOTM for you to whine about.
elitatwo
Zansha Expansion
#28 - 2016-06-16 11:38:03 UTC
Iain Cariaba wrote:
Before svipuls it was ishtars. Before ishtars is was tengus. Before tengus it was..... you get the idea. FYI, CCP acknowledges that d3s are overpowered, but instead of slowly nerfing them into oblivion like they did all the other OPFOTM, they're taking the slow approach to determine what the real issue with them is.

As for heavy missiles, the reason they suck right now is because people like you whined and whined about how OP they were, note your comment about svipuls, so they got nerfed into oblivion...


That is fine but I have to correct you here, I never said such things about missiles. If you remember, I was the only one defending them at the time and was trying to even give them their application back in full since all other weapon systems got buffed.

I was however always jumping at anyones throat when they complained about missiles.


When the Ishtar was the FOTY boat I made this joke about nerfing Ishtars with nerfing light missiles instead.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Daichi Yamato
Jabbersnarks and Wonderglass
#29 - 2016-06-16 13:20:45 UTC
Then on that basis alone, pay attention. Working as intended.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Cade Windstalker
#30 - 2016-06-16 15:43:13 UTC
Just adding my voice to the chorus here, OP, this is 100% intentional on the part of CCP that the ore bay threshold comes in just below 2 full cycles with absolutely maxed out mining bonuses.

You are expected to do very slightly more work with maxed out bonuses, but you don't actually lose anything over *not* having maxed out bonuses if you don't do the work. You lose out on a little ore either way, but on one side you lose out because you're not maxed out and on the other you lose out slightly less because you want to check back every 2 cycles instead of 1.

Iain Cariaba is 100% correct and the point he's been reiterating for two pages now is supported by the original rebalance thread from *four years ago*.
MiB Zed
Men In Blap
#31 - 2016-06-16 17:46:16 UTC
its been a while since i was mining but cant you short cycle mining lasers and they still yield the ore mined for the time that they have spent mining. that would have the desired effect without the draw backs other then increased cap usage. don't know for a fact that you can still do that. assuming that you still can do that then it seems that this would fix the problem of not having a big enough ore hold for 2 full cycles because you may only need say 80% of a cycle with all 3 lasers going.
Othar Hamund
The Exchange Collective
Solyaris Chtonium
#32 - 2016-06-16 20:50:18 UTC
elitatwo wrote:
What in the world do this have to do with "balance"? When there is talk about balance, it must have to do with power. A cargo hold does has zero to do with power.

Actually, the process of adjusting values, whether it is DPS, HP, Ore Hold Size, etc., of one item (Character Class, Starship, etc) in a game is called rebalancing that item, as they are all relative to one another. It is not necessarily in terms of power, although power is included as a subset. For example, modifying the amount of Fuel that Amarrian POS consume per hour compared to other races' POS does not change its DPS or HP, and so in your terms would not be considered rebalancing, but of course it certainly is.
Iain Cariaba
#33 - 2016-06-16 21:01:31 UTC
MiB Zed wrote:
its been a while since i was mining but cant you short cycle mining lasers and they still yield the ore mined for the time that they have spent mining. that would have the desired effect without the draw backs other then increased cap usage. don't know for a fact that you can still do that. assuming that you still can do that then it seems that this would fix the problem of not having a big enough ore hold for 2 full cycles because you may only need say 80% of a cycle with all 3 lasers going.

Actually, the best method has always been to stagger your beams. Back when hulks/covetors didn't have enough cap to activate all three at once, this was very useful. Now, it'll let you go that little bit longer between dumping the ore hold.
elitatwo
Zansha Expansion
#34 - 2016-06-16 22:40:37 UTC
Othar Hamund wrote:
elitatwo wrote:
What in the world do this have to do with "balance"? When there is talk about balance, it must have to do with power. A cargo hold does has zero to do with power.

Actually, the process of adjusting values, whether it is DPS, HP, Ore Hold Size, etc., of one item (Character Class, Starship, etc) in a game is called rebalancing that item, as they are all relative to one another. It is not necessarily in terms of power, although power is included as a subset. For example, modifying the amount of Fuel that Amarrian POS consume per hour compared to other races' POS does not change its DPS or HP, and so in your terms would not be considered rebalancing, but of course it certainly is.


Just no. Please stop.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

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