These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Remove Expedition frigs from D-Scan

Author
Code Redd
Federal Navy Academy
Gallente Federation
#1 - 2016-06-15 08:45:14 UTC
Just that. Simple.

Anyone that's ever been to low sec knows literally no one mines there, ever. It's just crazy deadly. Null sec has its own sort of protections for barges (friends!) and WH's have the need to get probes out to find them first...

but there's nothing for low sec to enable miners to participate--or even try.

I propose removing the Prospect and the Endurance from Dscans. This would open up a HUGE mining potential in low sec (the pvprs there never check belts, and REALLY never check mining anoms). It would still leave them vulnerable to probes in WH's like everyone else is, and make little to no change in Null.

About the only downside would be for FW plexes, especially the smalls, where they could be abused like recons are (i like the mechanic myself--mediums are never safe). Solution could be to not allow them in the plexes--or, nothing below a medium.

Better solution? Remove them from D-scan, ONLY when the mining lasers are ACTIVE.

i like that part better.

Make it so that when mining lasers are active, the Prospect and Endurance, are removed from d-scan.

That should open up low sec mining a ton.
Raging Bull Unchained
Cryonic Origin
Cryonic Origin Alliance
#2 - 2016-06-15 08:53:30 UTC
I actually like this idea. Might be a bit powerfull in wh space though.
Ralph King-Griffin
New Eden Tech Support
#3 - 2016-06-15 11:18:36 UTC
Prospect can already pull this trick ... Actually cant they both?
With a cloak obviously.

Regardless , **** that ,no. Thay would be all kinds of broken.
Iain Cariaba
#4 - 2016-06-15 11:40:00 UTC
Anyone who's actually been to lowsec as more than part of a roam knows that people do, in fact, mine there. They just don't do it in heavily traveled systems. Go to zkillboard, search "procurer" and see all the losses, and even kills by, just that one hull in lowsec.

So no, you don't need a new magic gimmick to help you make isk. You just need to use the tools already provided in intelligent ways, like the people who already do what you claim no one does.
Julanna Egnald
Del's Industrial Strip Mining
#5 - 2016-06-15 12:02:17 UTC
As one of the nobodies that mines in lowsec, I give this idea a heart-felt no. I don't need the competition.
Donnachadh
United Allegiance of Undesirables
#6 - 2016-06-15 13:47:34 UTC
Julanna Egnald wrote:
As one of the nobodies that mines in lowsec, I give this idea a heart-felt no. I don't need the competition.

Was going to post about friends that mine in low all the time but since you have, this is why the OP is not needed.

As noted above the game already has a way for ships to hide from d-scn they call it a cloaking device, nothing else is needed.
Cade Windstalker
#7 - 2016-06-15 19:10:29 UTC
Iain Cariaba wrote:
Anyone who's actually been to lowsec as more than part of a roam knows that people do, in fact, mine there. They just don't do it in heavily traveled systems. Go to zkillboard, search "procurer" and see all the losses, and even kills by, just that one hull in lowsec.

So no, you don't need a new magic gimmick to help you make isk. You just need to use the tools already provided in intelligent ways, like the people who already do what you claim no one does.


It would add an interesting stepping stone though. Expedition Frigs are less efficient than a Procurer so it makes a bit of sense to make them lower risk as well.

It's worth remembering that lowering perceived risk (which is basically what this would do) can make players more likely to take risk, which would help get more players into ninja-mining Low and Null, which creates more content for those areas.

Donnachadh wrote:
Julanna Egnald wrote:
As one of the nobodies that mines in lowsec, I give this idea a heart-felt no. I don't need the competition.

Was going to post about friends that mine in low all the time but since you have, this is why the OP is not needed.

As noted above the game already has a way for ships to hide from d-scn they call it a cloaking device, nothing else is needed.


Can't stay cloaked up forever, certainly not while mining.

OP's idea would allow an attentive player to know something was coming for them before it lands on grid and without a lazy pirate knowing the player was ever on that grid, but a complacent player would still be extremely vulnerable to being probed down.
Iain Cariaba
#8 - 2016-06-15 21:33:25 UTC
Cade Windstalker wrote:
Iain Cariaba wrote:
Anyone who's actually been to lowsec as more than part of a roam knows that people do, in fact, mine there. They just don't do it in heavily traveled systems. Go to zkillboard, search "procurer" and see all the losses, and even kills by, just that one hull in lowsec.

So no, you don't need a new magic gimmick to help you make isk. You just need to use the tools already provided in intelligent ways, like the people who already do what you claim no one does.


It would add an interesting stepping stone though. Expedition Frigs are less efficient than a Procurer so it makes a bit of sense to make them lower risk as well.

It's worth remembering that lowering perceived risk (which is basically what this would do) can make players more likely to take risk, which would help get more players into ninja-mining Low and Null, which creates more content for those areas.

Expedition frigates are not stepping stones to mining barges, since it's far easier to train into a mining barge than an expedition frigate. Both require Industry V, but expedition frigates also require mining frigate V and electronics upgrades V. Additionally, a procurer is not appreciably better at mining, when fit for tank as it should be, than an expedition frigate fit for max yield, which your suggestion would allow with impunity.

As for your lowered perceived risk argument, I call bull **** on that. I spent years mining all over New Eden, and learned miners are some of the most risk averse, whiniest group of players in the game, second only to people who fly supers. The miners willing to take the risks to mine in more dangerous areas already are, the rest wouldn't go there regardless of what new fancy gimmick you give them.
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#9 - 2016-06-15 21:37:58 UTC
Except that once in belt anybody who comes in system without seeing them on grid will NEVER find them. I mean, what are you going to do, take 20 minutes in every system to check every single belt on the incredibly minute chance somebody is mining there? It'd be even worse in wormhole space, unless a scanner plans on huffing a site themselves they don't warp to the site. If someone gets in site the chances of them getting found would be... Extremely tiny.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Cade Windstalker
#10 - 2016-06-16 15:52:21 UTC
Iain Cariaba wrote:
Expedition frigates are not stepping stones to mining barges, since it's far easier to train into a mining barge than an expedition frigate. Both require Industry V, but expedition frigates also require mining frigate V and electronics upgrades V. Additionally, a procurer is not appreciably better at mining, when fit for tank as it should be, than an expedition frigate fit for max yield, which your suggestion would allow with impunity.

As for your lowered perceived risk argument, I call bull **** on that. I spent years mining all over New Eden, and learned miners are some of the most risk averse, whiniest group of players in the game, second only to people who fly supers. The miners willing to take the risks to mine in more dangerous areas already are, the rest wouldn't go there regardless of what new fancy gimmick you give them.


On the first point, good point. I was lumping the Venture in with the Expedition Frigates, which was imprecise terminology on my part. With that said, what about applying the bonus only to the Venture? That ship can't fit a cloak and comes in well below the other mining ships in terms of yield. It's also targeted directly at newbies, so D-Scan immunity provides a reasonable amount of buffer against newbie-stupidity but isn't as powerful as the cloaks the T2 ships can fit.

With newbies this perceived safety also helps convince them to take risks, which new players are more often open to than older players who tend to have fairly entrenched opinions.

Beyond that I think you're over-generalizing a bit. No small change in real or perceived risk is going to move large masses of people (barring the case where it's demonstrated the change in risk is sufficient to make an activity guaranteed profitable or incredibly easy, neither of which this change would do) but changes in perceived risk can result in small numbers of people shifting behavior, and in a game with tens of thousands of players those small shifts can still be meaningful to other individuals.

As has already been pointed out there are people mining out in Low and Null, so clearly not everyone who mines is completely risk averse, and if a change has no significant impact beyond shifting a tiny percentage (call it 2% or less) of miners out into Low and Null, especially early on in their careers, is it really a bad change?
Iain Cariaba
#11 - 2016-06-16 21:23:28 UTC
Cade Windstalker wrote:
On the first point, good point. I was lumping the Venture in with the Expedition Frigates, which was imprecise terminology on my part. With that said, what about applying the bonus only to the Venture? That ship can't fit a cloak and comes in well below the other mining ships in terms of yield. It's also targeted directly at newbies, so D-Scan immunity provides a reasonable amount of buffer against newbie-stupidity but isn't as powerful as the cloaks the T2 ships can fit.

You'd give anyone huffing gas in wormholes an immediate free pass to all the gas they want. Probe down the gas sites, wipe the single spawn of sleepers with a combat ship, clean up the wrecks, and then take all the time you want mining the gas, because there's no way for anyone to know you're there. If you pay half ass attention to d-scan, you can mine out the gas in your home hole and all statics with 100% safety. 100% safety in EvE is a bad thing.

Cade Windstalker wrote:
With newbies this perceived safety also helps convince them to take risks, which new players are more often open to than older players who tend to have fairly entrenched opinions.

At which point the newbies will expect that same safety to extend beyond their little Venture. So, once again, I have to say no. Newbies are better off learning early on that they're not really safe anywhere in EvE.

Cade Windstalker wrote:
Beyond that I think you're over-generalizing a bit. No small change in real or perceived risk is going to move large masses of people (barring the case where it's demonstrated the change in risk is sufficient to make an activity guaranteed profitable or incredibly easy, neither of which this change would do) but changes in perceived risk can result in small numbers of people shifting behavior, and in a game with tens of thousands of players those small shifts can still be meaningful to other individuals.

Yet your idea does guarantee profit with ease. See my first response in this post. FYI, c5 and c6 gas sites are extremely profitable, even with a Venture.

Cade Windstalker wrote:
As has already been pointed out there are people mining out in Low and Null, so clearly not everyone who mines is completely risk averse, and if a change has no significant impact beyond shifting a tiny percentage (call it 2% or less) of miners out into Low and Null, especially early on in their careers, is it really a bad change?

Lol

You've never mined in nullsec, I can tell. Of my five years mining, four years of that was spend mining in nullsec. Nullsec mining is even safer than mining in highsec. Intel channels tell you of incoming hostiles, and anything in local that isn't blue is a guaranteed hostile. The only time a miner gets killed in nullsec is when he's not paying attention at all.
Sitting Bull Lakota
Poppins and Company
#12 - 2016-06-18 10:56:36 UTC
Code Redd wrote:
Just that. Simple...
Better solution? Remove them from D-scan, ONLY when the mining lasers are ACTIVE.

-.-
Cade Windstalker
#13 - 2016-06-18 15:48:53 UTC
Iain Cariaba wrote:
You'd give anyone huffing gas in wormholes an immediate free pass to all the gas they want. Probe down the gas sites, wipe the single spawn of sleepers with a combat ship, clean up the wrecks, and then take all the time you want mining the gas, because there's no way for anyone to know you're there. If you pay half ass attention to d-scan, you can mine out the gas in your home hole and all statics with 100% safety. 100% safety in EvE is a bad thing.


First, you can already do more or less the same thing with an Expedition Frig, you just warp off and cloak up. Second, there are way too many "if you do X....s" in there for this to actually be 100% safety. It's like the tired old argument that Carrier-Ratting in Null is 100% safe, so long as you fight aligned and pay attention, and yet there are killboards full of dead ratting-carriers proving that in practice 100% safety just from paying attention is not something that is ever going to happen.

Iain Cariaba wrote:
At which point the newbies will expect that same safety to extend beyond their little Venture. So, once again, I have to say no. Newbies are better off learning early on that they're not really safe anywhere in EvE.


This is a bit of a slippery slope fallacy. The general response to anyone with an unreasonable request or suggestion for Eve is "no", as I'm sure you're well aware from hanging around the forums. Besides, it's not actually that hard to get around D-Scan immunity if you have a probe launcher. A newbie is going to learn pretty quickly that the game isn't safe, and most already know it coming in (trust me, I spent years with Eve Uni), the bigger problem is generally convincing newbies that the game can actually be pretty safe if you're smart and clever, not that it's a horrible dangerous sandbox full of people out to steal your cookies.

Iain Cariaba wrote:
Yet your idea does guarantee profit with ease. See my first response in this post. FYI, c5 and c6 gas sites are extremely profitable, even with a Venture.


Anyone who actually wants to see who is in their wormhole will use a probe launcher, not D-Scan, which this will offer no protection from.

Iain Cariaba wrote:
Lol

You've never mined in nullsec, I can tell. Of my five years mining, four years of that was spend mining in nullsec. Nullsec mining is even safer than mining in highsec. Intel channels tell you of incoming hostiles, and anything in local that isn't blue is a guaranteed hostile. The only time a miner gets killed in nullsec is when he's not paying attention at all.


I said nothing about how safe Null mining is, or isn't, I'm well aware of how safe well secured Null space can be, but the general perception among newbies is generally the opposite, that setting one foot outside of High means death. That's a large part of what pushed Eve Uni to open up the Low, Null, and WH camps and why the various Null-newbie orgs are a great thing for the game (well, most of them).

Having a ship that says "you can go make better money in Low and maybe not die" isn't a bad thing for a newbie to see, even if an experienced player will circumvent that perceived safety and probably blow the newbie up anyways. In my experience that first time dying to another player is often a major learning experience for the new player, and does more to push them to stay with the game than it does drive them away.
TackyTachy1
Doomheim
#14 - 2016-06-22 04:41:29 UTC
Mine in lo-sec all the time, my Prospect never shows on dscan nor the overview. And if your careful when positioning and watch your ranges whenever something evil enters the belt you just hit cloak and everything shuts down and you stay shiny.

Forum Rep for a bunch of characters, couple corps and one seriously Lost In Space multiboxer.

Luthien Niell
Aliastra
Gallente Federation
#15 - 2016-07-28 17:40:48 UTC
Actually, the problem is not in mining. Or in mining frigats.

Problem is in Dscan itself.

It is the most stupid game feature ever maded in game industry. Its also extremly autistic boring obsolote tool.

I just recomend make Dscan properly, to make it sense in the sense of gameplay.

If Dscan will be made properly, all mining frigates pilots will be happy. And other players too.
Trobax
Doomheim
#16 - 2016-07-28 18:19:34 UTC
Well either you get a cloak or D-Scan immunity, maybe thats a good idea to get a second expedition frig in the works, if its necessary. Its always more fun to mine with a covops cyno though...
Arya Regnar
Darwins Right Hand
#17 - 2016-07-28 18:28:33 UTC
I love this idea.

EvE-Mail me if you need anything.

Memphis Baas
#18 - 2016-07-28 21:04:44 UTC
This feature is already in the game.

Just drop a mobile scan inhibitor in the belt, and your ship will have D-scan and probe immunity.

Simple.
Doctor Gallento
Doctor Gallento - the Rock'n'Roll Clown
#19 - 2016-07-28 21:11:16 UTC
Interesting idea but then don't let that stuff into FW plexes. My tour bus is a venture, so I'd suffer but well it has reasons...
Valkin Mordirc
#20 - 2016-07-29 02:02:46 UTC
Why don't you just spam D-scan and watch local? Both the expedition frigs can already cloak and enter warp fairly quickly as long your aware of what is happening in your system you shouldn't have any problems mining. If Ratters can do it so can you.


If you want people to mine more in lowsec it would be better to increase the profit of lowsec rather then the ease of access.
#DeleteTheWeak
12Next page