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Daily Opportunities!

Author
CowQueen MMXII
#41 - 2016-06-15 11:23:18 UTC  |  Edited by: CowQueen MMXII
Yun Kuai wrote:

Well it's pretty apparent as to why we haven't seen an increase. I posted about it in the monster thread and will reiterate here. CCP is trying to dangle a cheap carrot in front of you but in actualality you're locked in chains and being poked in the back. These dailies are the cheapest and laziest thing they could do.


I couldn't agree more.

Pandora Carrollon wrote:

CCP knows that hardcore players will log in daily anyway, and here's the stealth bonus, those regulars get MORE SKILL POINTS as a reward. So the idea is NOT just to get more players to log in more often, it's also to reward the loyal daily players. POW... two birds, one missile.


I am probably on of those "hardcore players", but I don't see any reward. I am living in C5 space with most of my characters and there is simply no easy and quick way on doing them. If a bigger number of corp mates now starts to insist on doing them (especially if they can only play during our prime time), dailies might even have a negative impact on the regular corp activities (which do not include PVE more than once every few weeks), turning the desired effect of having more people doing stuff into the opposite direction.

So far, I did the dailies once on the very first day on all four accounts and found them even more annoying than I thought I would.

Moo! Uddersucker, moo!

Frostys Virpio
State War Academy
Caldari State
#42 - 2016-06-15 12:35:58 UTC
Nevyn Auscent wrote:
Yes you can argue that it's not compulsory to progress all you want, but considering legitimate scientific studies have been done on that aspect of MMO's and how they trap you into performing certain tasks by means of things like dailies, I'm just going to laugh at you if you try and claim that.


Idiots often fall for cheap trap, news at 11.
sero Hita
Science and Trade Institute
Caldari State
#43 - 2016-06-15 14:19:31 UTC  |  Edited by: sero Hita
Nevyn Auscent wrote:
Missions and Dailies however, are quite rightly abominations in a sandbox. Especially dailies that influence progression, and therefore become 'compulsory'. Yes you can argue that it's not compulsory to progress all you want, but considering legitimate scientific studies have been done on that aspect of MMO's and how they trap you into performing certain tasks by means of things like dailies, I'm just going to laugh at you if you try and claim that.


Well even if these studies shows that dailies can be addictive, you still have to make the choice to do them (Even if it seems, like that choice is the only option, you still choose it). There are plenty of people who are not trying to min/max away the joy of their spare time activity (EVE online), and ignore the dailies.

I don't understand why those who for whatever reason do not ignore the dailies, never feel responsible and accountable for themselves and the consequences of their actions. If you do something you do not like to do, you will hate it and it is your fault not CCPs. People should stop projecting the responsibility unto CCP

There are people able to not go total OCD with these rewards, meaning that if someone feel they have to do the dailies it is only by their own choice (regardsless how mandatory THEY feel it is).

I am tired of people claiming they have no responsibility for how they feel about the game after doing the dailies they choose to do. They then demand changes because they choose to play the game in a way that kills their joy. All of this just for the stupid reason, they feel they have to... the key word here is feel (devoid of rationale). If they hate it, they can stop doing it or live silently with the consequences that come with min/maxing for the sake of it even if you don't enjoy it.

I am fine with the dailies as they in my opinion do not decrease the sandbox, you can still do everything you could before. Now you even have one extra option (For some the only option, for others not).

I also like about the dailies that if someone really want to get in a certain ship faster you can do it now, by performing a mundane task to get there faster. I was never a fan of the long waiting for skills as fights for example are mainly determined by player skills anyway, and the training times for most other activities like trading and PI are trivial anyway). I do hope though they expand to other activites, so the min/max'ers do not feel it as such a big burden, and stop complaining.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Pandora Carrollon
Provi Rapid Response
#44 - 2016-06-15 14:39:58 UTC
DeMichael Crimson wrote:
The point is it doesn't matter what the reason is for not being able to log into the game, I now feel cheated because I couldn't get those free skillpoints. Wouldn't surprise me to know other players in similar situations also feel the same way.


I can totally see how people would feel this way, however, it's more of a human psychology thing than something that is really an issue.

You might find it easier to take if you realize that this is normal life. There are a BILLION neat things out there that other people are getting/taking advantage of that you can't for whatever reason or another. Most of the time its you not knowing about it, etc. Ignorance is bliss, but you actually know of a lot of things like this and while it might frustrate you, it's life.

I suggest if anyone suffers from this, you need to turn your view on it's head. It's not about what you are missing out on, it's about taking advantage of the opportunities you have when you can. Think of the bonus side and not some 'loss'. Nobody out there is getting this every day that wasn't already logging in... every day.

Run DMC, run! ShockedLol (Sorry, had to do that... love ya!)
Pandora Carrollon
Provi Rapid Response
#45 - 2016-06-15 14:47:24 UTC
Laken Starr wrote:
No, the OP is right. YOU are the one putting Eve in a box, specifically a Skinner box.

Dailies are little more than 'push the button, get the reward' feature that themepark games, especially so-called F2P or those with a heavy emphasis on psychological addiction (like WoW) thrive on. We do NOT need that $*** in Eve.

While I don't think that all NPC content is bad, this specific implementation of it definitely it.


Uh, okay. You made a statement there but neglected to tell me how I'm putting it in a box. Adding a function that is common from other MMO's doesn't put anything in a box or change it at all. It's additive. You don't have to do them if you don't want to. I'm saying the game is still open and expanding, the sandbox is larger and more versatile.

I'm objecting to the idea that EVE has to be whatever it was and can never change or adapt to add other popular items, that is a 'box' that will end up killing the game.

So, you can claim I'm the one putting things in a 'box' but from my perspective I'm open to keeping EVE expanding in play ideas, not shutting it down to some closed perception of what the game can or should be. So, if I'm putting it in a box, at least it's larger than the one the naysayers are building.
March rabbit
Aliastra
Gallente Federation
#46 - 2016-06-15 14:50:11 UTC
sero Hita wrote:

Well even if these studies shows that dailies can be addictive, you still have to make the choice to do them (Even if it seems, like that choice is the only option, you still choose it). There are plenty of people who are not trying to min/max away the joy of their spare time activity (EVE online), and ignore the dailies.

I don't understand why those who for whatever reason do not ignore the dailies, never feel responsible and accountable for themselves and the consequences of their actions.....

Take a look at anti-tobacco laws or anti-alcohol laws and restrictions..... I think you are against them too? After all it's peoples responsibility to not fall for it, yeah?

Hint: not each person has perfect self control. Sometimes it's easier to help him by restriction than cure him from possible sicknesses.

The same is with dailies. Yes, it's player who decides that he NEEDS to waste his time. But why even put him against this choice? In past we had the same case with learning skills. They weren't mandatory but.... And they were removed because...

The Mittani: "the inappropriate drunked joke"

Jenn aSide
Soul Machines
The Initiative.
#47 - 2016-06-15 14:50:16 UTC
Pandora Carrollon wrote:
DeMichael Crimson wrote:
The point is it doesn't matter what the reason is for not being able to log into the game, I now feel cheated because I couldn't get those free skillpoints. Wouldn't surprise me to know other players in similar situations also feel the same way.


I can totally see how people would feel this way, however, it's more of a human psychology thing than something that is really an issue.


Same. I haven't been using this character to Rat much this last week, using her for other things and it just plain slips my mind to go kill a rat (I'm doing enough rat killin with my other 3 characters anyways lol). It just doesn't bother me when i miss it, because I can't miss something that is optional in the 1st place.

On my other toons i usually forget to check for the free SP anyways, realized yesterday that I had 90k skill points on one. It had been nine days since i though about the free SP is was getting, which shows you how much affect these dailies have on me. ie 'not much'.

I do feel sorry for the people who feel 'cheated' in these situations, but like you say, that's a personal issue, not a 'problem' for everyone. As long as the reward is so minor it can be ignored (like I said, nine days) imo it's all good. Now if they expand dailies too much, then I'll have an issue with it.



Lisbeth Riraille
Center for Advanced Studies
Gallente Federation
#48 - 2016-06-15 16:09:54 UTC
I like it. I'm currently waiting 9 days till astrogeology is trained to lvl 5. Getting a few hours scalped off that each day is awesome. Plus I rat every day anyway so it's no extra pain.
sero Hita
Science and Trade Institute
Caldari State
#49 - 2016-06-15 16:12:57 UTC  |  Edited by: sero Hita
March rabbit wrote:
[
Take a look at anti-tobacco laws or anti-alcohol laws and restrictions..... I think you are against them too? After all it's peoples responsibility to not fall for it, yeah?

Hint: not each person has perfect self control. Sometimes it's easier to help him by restriction than cure him from possible sicknesses.

The same is with dailies. Yes, it's player who decides that he NEEDS to waste his time. But why even put him against this choice? In past we had the same case with learning skills. They weren't mandatory but.... And they were removed because...


Bad and very sought examples:

Anti-tobacco laws are due to the second hand smoke that hurts others (especially featuses of pregnant women). Exemplified by that you are allowed to smoke in your house (unless your landlord has decided that the smoke devalues the appartment over time, and you are not allowed) but not in public (hint hint the public part is to protect others who have not chosen to smoke).

With the alcohol laws it is purely (in most european contries anyway) to protect minors, as it has been proven that alcohol inhibits normal development. Grown ups however are allowed to drink themselves to death, which happens quite often. Just like you can gamble all your money away, without anyone stoppping you. That is because as an adult you are responsible for your own actions.

And you are actually rejecting your own claim, as I can indeed to down to the local shop right now to buy and enjoy alcohol responsible, despite there are people in my country who cannot control it.

I am also a little bit offended by that you draw parallels to legislation about harmfull substances affecting minors, and something as unimportant as 10000 sp pr day pr account in a video game. Why should someone be protected from that? Do you really belive that hyperbole is appropriate? Hint hint: I have never heard about legislation about protecting the people from voluntary bonusses in video games. So why should CCP be hold to higher standards and protect them from themselves over something so tedious?

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Satchel Darkmatter
Brave Newbies Inc.
Brave Collective
#50 - 2016-06-15 16:44:24 UTC
The daily system as a mechanic is a brilliant one and one that could easily be expanded on to provide a more unique player experience.

I think dailies should be split into groups so that they can more accurately target the right players, for example the 10k Skill points is absolutely fantastic and I would love more of them for me, with me being so low in Skill points they are very important, but I can understand why other players might just be thinking "Meh!".

So why not group dailies and offer them up based on player location,skill points, trade etc, to expand on what I mean imagine a Null Sec PvP player the game might offer him a selection of dailies like "Kill A Destroyer class ship(Player only)" or "Kill a Cruiser) , for people into Industry it could be something like "Build a Frigate" or "Mine 20,000m3 of x ore", For explorers it might be "Find an uncharted Wormhole" or "Scan Down a Class 4" ..

There are countless ways you could group dailies and countless missions or things you could get the player to do, how about as a side task for players they get the opportunity to do a daily in a profession they currently do not have, for example players who do not do trading/hauling they could have the chance to do a hauling daily which might inspire them to do it more often, or players who have not or do not take part in PvP could get a side daily to take part in a fight.

Dailies are good, the skill points they give are a huge help for noobs like myself I welcome more opportunities to gather more SP.
Logan Revelore
Symbiotic Systems
#51 - 2016-06-15 17:33:09 UTC
Aston Martin DB5 wrote:
I'm just curious about the current state of daily's and if CCP in the near future plans to expand this concept even further. I think it was a great addition for players but "thrill of the hunt" each day is Ugh.



I think it's sad that people get excited over this feature. What they really want is a sandpark model, and I agree, that would be better for the game.
Galaxy Pig
New Order Logistics
CODE.
#52 - 2016-06-15 18:16:50 UTC  |  Edited by: Galaxy Pig
Jenn aSide wrote:
It just doesn't bother me when i miss it, because I can't miss something that is optional in the 1st place.



That does not follow. You are the queen of non-sequiturs.


Jenn aSide wrote:
As long as the reward is so minor it can be ignored



It's more than twenty god-**** mother-******* percent.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Cristl
#53 - 2016-06-15 18:35:04 UTC  |  Edited by: Cristl
CowQueen MMXII wrote:
I am probably on of those "hardcore players", but I don't see any reward. I am living in C5 space with most of my characters and there is simply no easy and quick way on doing them. If a bigger number of corp mates now starts to insist on doing them (especially if they can only play during our prime time), dailies might even have a negative impact on the regular corp activities (which do not include PVE more than once every few weeks), turning the desired effect of having more people doing stuff into the opposite direction.

So far, I did the dailies once on the very first day on all four accounts and found them even more annoying than I thought I would.

If you're really on (sic) of those "hardcore players" and live in a C5, and are as old as your forum character, then haven't you figured out that the dailies are mostly for newbeans? For them they represent real progress, and often they can use the points to buy, say, 'motion prediction SP' while on an INT / MEM remap.

You, on the other hand, should pull your finger out of your arse, grab some blue loot, sell it for shitloads of ISK and then buy skill injectors if you are feeling hard done by.

Honestly, a C5 resident whingeing about not having enough goodies. Go and run highsec L1-3 missions (T1 ships only, no cloaky Proteus mate) to earn enough for a battleship to remind yourself what it was like.
Jenn aSide
Soul Machines
The Initiative.
#54 - 2016-06-15 18:43:18 UTC
Galaxy Pig wrote:
Jenn aSide wrote:
It just doesn't bother me when i miss it, because I can't miss something that is optional in the 1st place.



That does not follow. You are the queen of non-sequiturs.


Jenn aSide wrote:
As long as the reward is so minor it can be ignored



It's more than twenty god-**** mother-******* percent.


Calm down (Anti-)Miner (i'm so sorry dude, you know I couldn't resist Twisted ).

But sorry again, it's just not a big deal. No one is more purist than me when it comes to EVE's sandbox. If you've been around these forums for more than 2 seconds you've seen me argue for the preservation of the soul of EVE online, and against the slow degradation of what makes the game great. I tell weak minded people to HTFU and grow a spine to deal with folks just like you.

And I still say it's just not worth getting riled up over. It's CCP giving am player 12 million-ish isk worth of SP for their 1st (or only) rat kill of the day as a reward for logging in and undocking (but without actually giving someone isk that would screw up the economy). It's nothing.
Sequester Risalo
German Corps of Engineers 17
Federation of Respect Honor Passion Alliance.
#55 - 2016-06-15 18:54:23 UTC
Satchel Darkmatter wrote:

Dailies are good, the skill points they give are a huge help for noobs like myself I welcome more opportunities to gather more SP.


The first part of your statement is correct, howver don't count on new recurring opportunities to give you additional SP. They will only let you vary the way to gain them.
sero Hita
Science and Trade Institute
Caldari State
#56 - 2016-06-15 19:06:00 UTC  |  Edited by: sero Hita
Jenn aSide wrote:


And I still say it's just not worth getting riled up over. It's CCP giving am player 12 million-ish isk worth of SP for their 1st (or only) rat kill of the day as a reward for logging in and undocking (but without actually giving someone isk that would screw up the economy). It's nothing.


I agree. According to my calculations it is rather 8 mill pr. day though if you calculate jita prices, adjust for that you only earn 3/5 injector a month and subtract extractor prices, but I have not included taxes, so it is less than 8.1 mill isk pr day. It is really nothing value wise. Feeling forced to do something that ruin your enjoyment of the game for 8 mill or 20% more SP a day.... I don't get it. EVE is my sanctum were I relax and escape my busy RL by grouping up with people and blowing up some space submarines, no way I would jeopardize that for such a small reward in the case scenario where I would feel annoyed by shooting a single rat a day.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#57 - 2016-06-15 19:44:55 UTC
Sequester Risalo wrote:
Satchel Darkmatter wrote:

Dailies are good, the skill points they give are a huge help for noobs like myself I welcome more opportunities to gather more SP.


The first part of your statement is correct, howver don't count on new recurring opportunities to give you additional SP. They will only let you vary the way to gain them.

I really hope thats true.

I've got an inkling CCP is going to stack them.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Moth Eisig
Gallente Federation
#58 - 2016-06-15 20:13:53 UTC
Thought one: Additional daily opportunities don't *have* to be NPC oriented.
Thought two: Additional daily opportunities would clearly be rotated/selected randomly, not stacked so there would be multiples in one day.
Thought three: Comparing killing a single NPC once a day to addictive skinner box click fests in other games is silly.
Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#59 - 2016-06-15 20:40:08 UTC
Jenn aSide wrote:
As long as the reward is so minor it can be ignored


Just because you managed to forget about it for 9 days does not mean this SP reward is in any way minor. It is a stupidly major reward, the amount of time it cuts off your training every time you do it is *not* minor or trivial. CCP made it non-trivial quite intentionally to take advantage of people's fear of missing out.
sero Hita
Science and Trade Institute
Caldari State
#60 - 2016-06-15 21:45:17 UTC  |  Edited by: sero Hita
Neadayan Drakhon wrote:
Jenn aSide wrote:
As long as the reward is so minor it can be ignored


Just because you managed to forget about it for 9 days does not mean this SP reward is in any way minor. It is a stupidly major reward, the amount of time it cuts off your training every time you do it is *not* minor or trivial. CCP made it non-trivial quite intentionally to take advantage of people's fear of missing out.


Just because you did not manage to forget about it for 9 days does not mean this SP reward is in any way major. 8 mill isk a day or 20% more SP.....also CCP don't have to save adults from themselves. I don't see why this SP reward should not be accessible for other players just because someone feels a compulsive need to do them out of fear of missing out, and starts hating the game?

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker