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EVE New Citizens Q&A

 
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What questions should I ask when looking to do industry in nullsec?

Author
Bernard Quinn
Doomheim
#1 - 2016-06-14 03:09:48 UTC
There's so much in this game, it's making my head spin right around. I feel like I'm on a record player.

All jokes aside, there's a HUGE amount of stuff going on, and every time I figure one thing out, I see that a whole lot more things have lined up at the end of the line. Right now, I'm thinking I want to continue doing industry stuff like mining and manufacturing, and I think I want to do it in nullsec to add more fuel to all these big wars I keep reading about.

But I don't know what I should be looking for, and I don't know what to ask. And by ask, I mean both myself as I'm looking at corps to try to join, and what to ask the corp when I think I've found one.

Now obviously, "do they do mining? do they do manufacturing? do they do researching?" is going to be the big one-two-three. If the answer is "no" to these, then it's kind of silly to look at them any more, because one dude isn't going to supply an entire war (no matter what type of fantasies run through my mind when I deliver my 1- or 2-piece runs of guns and ammunition).

I'm honestly not even sure wher to start thinking about questions. If I were to go out RIGHT NOW and try to find a corp, I would probably be like, "do you want somebody to build for you?" and then end up drowning in a sea of stars and confusion.

So now that I've written a bunch of paragraphs to ask one little question, what SHOULD I be asking when I'm looking for a corp to build stuff for in nullsec?
Memphis Baas
#2 - 2016-06-14 03:56:46 UTC
Actually, it's a little bit like a job interview; everybody lies to make themselves look better, and nobody will outright tell you what's wrong, so basically you can't tell how good a corp is by just asking the recruiter. Because of course his corp is the best corp in EVE.

Also, "Do they do mining, manufacturing, and researching?" is a question to ask a high-sec corp; you want them to do the same things you're interested, to ensure that they provide you with that kind of gameplay. Nullsec, in my opinion, is a bit different; personally I would ask "are you guys involved in any wars or heavy PVP?" because if ships explode, then there's a need for replacement ships / guns / ammo, and that's where YOU, as a manufacturer, can make a difference.

The backbone of the null alliances is actually their "logistics" system - people with the freighters and jump freighters who ferry all the ships to and from the various areas. Manufacturing is also important, and it's also good to do a number of PVE activities (including mining) to increase the "usage index" of the area so that the vulnerability timers are shorter.

But EVE is different that other MMO's; there's no need for any specific class (industrialist, miner, trader, etc.) to be recruited; a corp's members can just train whatever's needed, rather than recruiting you. So recruitment is a lot more about personality and whether there's trust there.
Scrogz
Deep Core Mining Inc.
Caldari State
#3 - 2016-06-14 03:57:38 UTC
I am still a dumb a$$ nOOb but here is some advice....

If you are looking to get started in Null you ought to give my Corp leader a shout. I am new to Eve and they have done a great job of helping me get heading in the right direction in Null Space. You can reach out to me and I will help if I can.

Lacking that, let me tell you what I have learned in the last month or so....

1) Eve Players suck. They kill you and Pod you for no reason other than you are there. They don't care if you are just mining. They don't care if you are just traveling through. It's a fact of life in Null Space. You get going to get killed so just accept it.

2) NPC Null and Sov null are VERY different. NPC null is a festering ******* of pirates, gankers and completely sadistic tools . Sov Null is alot more stable and if you are in a decent alliance/corp it's a bit safer and you have a bit of a buffer. I'll never play in NPC null again but Sov Null is not so bad. However, NEVER, EVER think Sov Null is safe.

3) Don't plan on finding much on Stations for sale and even if you find something you might not be able to dock to buy it.

4) Traveling in Null is not safe. You are going to die.

5) Neutral IS AN ENEMY. Treat a neutral like an enemy.

6) Even mining in Null is an adventure. The rats are nothing to sneeze at ad if you don't head to a station as soon as you see a red in the system they are going to kill you. It takes patience.

7) Finding BPC's and resources to craft with can be a real challenge without a stable corp/alliance support structure. Make sure whoever you join has Jump support and a decent library.

The most important thing to know before you join a corp is to make sure they are going to put up with your noob BS. I know my corp is awesome about answering my stupid questions and not making to much fun of me when I lose another ship. I cannot stress this enough.... find a corp that is actually going to help you figure it out and are not just using you as a minig bot.

My corp have helped me understand what I need to do to stay alive. That is the single biggest difference in Null.... everything you do is focused on how it helps you stay alive. In High sec it was all about efficiency. Hell, I did not even know what an ECM drone was or what it was for. Bet your butt I do now =)

Hope this has been helpful.
Roenok Baalnorn
Baalnorn Heavy Industries
#4 - 2016-06-14 05:12:43 UTC
Scrogz wrote:
stuffs


1) This is a pvp game. The devs do not protect players from other players here and they will not hold your hand. It is our sandbox and we can do as please for the most part in it. They just provide the tools. Dying to other players in null, outside of pvp fleets is mostly due to ignorance or a lack of caring on the part of the one that does the dying. Personally, it has been well over a year since ive died in null outside of a pvp fleet and i spend 99.9% of my online time in null ratting and exploring.

2) This is true in that npc null and sov null are different. Since anyone can dock in NPC stations its much more difficult to control the space effectively. NPC null tends to be free for alls.

3)Stations being stocked vary. Typically people only import/make what commonly sells. In sov space your going to see a lot of the mods and ships needed for doctrine fits, ratting ships and mods, and mining and exploring ships and mods. What your not going to see is all the useless crap that people sell in empire. If your alliance is any good it will have a JF service that will allow you to import what you need. Also its the indy people and traders responsibility to stock stations. And most alliances will have only 1 or 2 market hubs, usually their home station

4)Traveling in your sov null is definitely safer than traveling in lowsec. And in many cases safer than traveling in high sec. It just requires you to pay attention and use common sense. Once you learn to have situation awareness and how to travel in null its actually quite easy. Think of dying as a learning experience. Why did you die and what could you do to prevent it from happening again?

5) This is one of the reasons why null is safer. There is no gray area... ok there is but the gray area is bad. If its not blue its probably going to try to kill you, even if its not it better to treat it as if it is.

6) The rats are much harder but can be tanked by the right mining ships with good skills. If your still sitting in a belt when a non blue enters system and they didnt enter through a WH, then you either are not paying attention to intel or your intel channel sucks, OR you are mining in the wrong place.

7) All t1 BPOs cant be bought in empire. A good indy corp will have BPs as well. Resources arent that difficult to gather in null. I should point out that a lot of alliances with buy minerals/ore/ ices/ PI/etc because the alliance uses it. Minerals are used for SRPs and capital building, Ice is used for fuels as well as PI products.

Some things you want to know from a corp in an interview:

1) If they are an industrial corp and their requirements(activity, corp/alliance mining ops, SP requirements, any other requirements)

2) If they are newb friendly. Most indy corps are.

3) If they have a JF service, how often it runs, and how much is it( in ISK/m3)

4) Do they have a buyback program and what are the terms of it?

5) Do they have BPs that members can use? Can/are copies be made for member use?

6) You want to research the area they claim. How good are the systems? How quiet are they?( you can use eve maps for this information.

7) Do they have mining bonuses( orca/rorq) available and how often?

8) Are indy players required to participate in alliance pvp fleets?

Tau Cabalander
Retirement Retreat
Working Stiffs
#5 - 2016-06-14 10:52:15 UTC
Bernard Quinn
Doomheim
#6 - 2016-06-14 21:14:22 UTC

Thanks! I'll look over that.

Memphis Baas wrote:

The backbone of the null alliances is actually their "logistics" system - people with the freighters and jump freighters who ferry all the ships to and from the various areas. Manufacturing is also important, and it's also good to do a number of PVE activities (including mining) to increase the "usage index" of the area so that the vulnerability timers are shorter.


This is actually one of the big questions I've been hitting, I think. I keep reading about jump freighters bringing all this stuff in from Jita and taking stuff back out to Jita. It makes it sound like there's no real need to do any actual manufacturing and stuff outside of the things you can't get in Jita (like the really big ships, I guess?) I admit I got a bit discouraged at first, thinking that there wasn't any real amount of building or manufacturing or that stuff in nullsec because of that.
Iria Ahrens
Space Perverts and Forum Pirates
#7 - 2016-06-14 22:44:23 UTC
In many sov null alliances the indy players are expected to still have some basic tackling skills or participate in battles in another way. There are often specific polices, when you can mine, when you cannot beyond having a red approaching on intel. Lots of events where you are expected to contribute your time.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

aldhura
Blackjack and Exotic Dancers
Top Tier
#8 - 2016-06-15 01:38:32 UTC
Best item to build in null/low will be capital sips. Doctrine ships and mods generally also do well in null areas.
moon goo reactions also provide a decent income. You will need some capital skills and a a second account.
bovril borers is a pretty good place to start
Bernard Quinn
Doomheim
#9 - 2016-06-15 01:55:52 UTC
aldhura wrote:
Best item to build in null/low will be capital sips. Doctrine ships and mods generally also do well in null areas.
moon goo reactions also provide a decent income. You will need some capital skills and a a second account.
bovril borers is a pretty good place to start

That doesn't sound right at all. Never minding that I won't be using a second account for a while, still, if ever, saying we'll "need" a capital? I don't rightly believe those are the only options.
Lisbeth Riraille
Center for Advanced Studies
Gallente Federation
#10 - 2016-06-15 15:59:02 UTC
I've been in sov null for a month or two now, and it seems like a lot longer. My alliance has a NRDS policy, Bot Red Don't Shooy, and entrants are vetted and monitored to ensure compliance. In any case, everyone in the alliance is happy with this state of affairs.

I mine and rat and PI and I'm very very happy there. It's fairly safe as long as I keep an active presence in the Intel channels, and Alliance chat is very lively, friendly and generally awesome.

My corp is actually pretty quiet, and I only stay because it's got a low tax and the Alliance people are plenty to group with etc.

My advice is to find a corp in a big allance with an open policy to indys, and an NRDS policy backed up by good intel.

Sov null is far safer than hisec imo. I have lost ships, but in every case it was due to me jumping thru a gate without checking intel first, or due to attempting to rat in anoms I was underbuilt for. And I've only lost like 5 cheap ships since moving in total.

I'm not making billions or even hundreds of milliobs, but my wallet is increasing day to day, and I've never been unable to do fun things.

Lisbeth Riraille
Center for Advanced Studies
Gallente Federation
#11 - 2016-06-15 16:05:19 UTC
In response to 'neutral is enemy', I'd say this: they aren't unless they agress, or hotdrop, and then they don't stay neut as they'll be flagged Red by your alliance.

The way sovnull works is fascinating imo, I've been trying to explain to a friend how no Concorde actually makes a safer environment than hisec.
Tau Cabalander
Retirement Retreat
Working Stiffs
#12 - 2016-06-16 20:43:15 UTC
My recommendation is to NOT mention your interest in industry.

In my bittervet experience, discussing PvP in an interview is fine, but keep the rest to yourself.

If you find a corp that understands that industry doesn't exclude PvP participation, please drop me an EvE-mail with the name of the corp.