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Daily Opportunities!

Author
Ralph King-Griffin
New Eden Tech Support
#21 - 2016-06-14 20:33:20 UTC
Vincent Athena wrote:
Shae Tadaruwa wrote:
Vincent Athena wrote:
Once you had to log in every day to do your skill queue. CCP said that those who logged in tended to stay logged in, finding something to do. The Daily is an attempt by CCP to bring that situation back, but use a carrot (extra SP) rather than a stick ( your training stops).

But so far, I see no increase in the concurrent player level. To me, CCP's efforts appear to have failed.

What data are you looking at for this conclusion?

Hopefully not just PCU count, which won't show the impact of the dailies, if there has been any impact.

The eve offline data plots. CCP's idea is people who log in for just a quick NPC kill will get caught up in doing other stuff. Friends will mention a roam, help with a mission or anom, or some such.Thus, they actually will not just log in for 30 seconds, but an hour. Thus, a step up in the concurrent user plot would be expected.

But I do not see it.

Anecdotaly , almost every time i login to grab some free sp i end up running a locate for someone,
or i hear "he's out!" On comms And im immediatly scrolling through my ships looking for something fast,
Or just get slapped in the face with a fleet ad.

Point is i have logged in when i normally wouldnt have and got dragged into something (gennerally a violent something too) that i otherwise would have missed.
Frostys Virpio
State War Academy
Caldari State
#22 - 2016-06-14 21:05:39 UTC
Vincent Athena wrote:
Shae Tadaruwa wrote:
Vincent Athena wrote:
Once you had to log in every day to do your skill queue. CCP said that those who logged in tended to stay logged in, finding something to do. The Daily is an attempt by CCP to bring that situation back, but use a carrot (extra SP) rather than a stick ( your training stops).

But so far, I see no increase in the concurrent player level. To me, CCP's efforts appear to have failed.

What data are you looking at for this conclusion?

Hopefully not just PCU count, which won't show the impact of the dailies, if there has been any impact.

The eve offline data plots. CCP's idea is people who log in for just a quick NPC kill will get caught up in doing other stuff. Friends will mention a roam, help with a mission or anom, or some such.Thus, they actually will not just log in for 30 seconds, but an hour. Thus, a step up in the concurrent user plot would be expected.

But I do not see it.


There is a kind of log-ins from that which will rarely generate much tho but it was the same in the skill queu update day. The guy doing it on his X alts in sequence since he has a plan to do all of them in order. If you bug him about content, he's probably unhappy because you are slowing down his optimal SP grinding speed...
Nevyn Auscent
Broke Sauce
#23 - 2016-06-14 21:07:30 UTC
Ralph King-Griffin wrote:

Anecdotally , almost every time I login to grab some free sp I end up running a locate for someone,
or I hear "he's out!" On comms And I'm immediately scrolling through my ships looking for something fast,
Or just get slapped in the face with a fleet ad.

Point is I have logged in when I normally wouldn't have and got dragged into something (generally a violent something too) that i otherwise would have missed.

Well done oh hard core EVE player.
However the hard data from EVE Offline says that this trend is not the normal response to dailies, which as expected puts the laugh to CCP's idea that it would increase PCU, which was their marketed reason for why they introduced daily quests to EVE. Being the 1% (Which you already were the 1% that was heavily invested in EVE to begin with) does not make it a good idea, nor do all the people cheering it because 'I get free SP's'.
CCP also never claimed that the data directly supported 24H skill queues removal directly caused any PCU drop. They made some vague off the cuff references to it, while providing no direct quotes to that cause or any evidence. Meaning they probably don't have any data supporting that directly, and more likely the PCU drop is caused by their current direction of updates long term.
Sonya Corvinus
Grant Village
#24 - 2016-06-14 21:13:26 UTC
Ralph King-Griffin wrote:
Anecdotaly , almost every time i login to grab some free sp i end up running a locate for someone,
or i hear "he's out!" On comms And im immediatly scrolling through my ships looking for something fast,
Or just get slapped in the face with a fleet ad.

Point is i have logged in when i normally wouldnt have and got dragged into something (gennerally a violent something too) that i otherwise would have missed.


This is what I'd be curious about. I log in, ignore messages and kill my one rat right now, simply because I don't have time IRL. I wonder what % of people are like me and what are like you.

I get pings for help/etc out of game anyway, so there's no need to log in to see what's going on with other people.
Ralph King-Griffin
New Eden Tech Support
#25 - 2016-06-14 21:32:39 UTC
Nevyn Auscent wrote:
Ralph King-Griffin wrote:

Anecdotally , almost every time I login to grab some free sp I end up running a locate for someone,
or I hear "he's out!" On comms And I'm immediately scrolling through my ships looking for something fast,
Or just get slapped in the face with a fleet ad.

Point is I have logged in when I normally wouldn't have and got dragged into something (generally a violent something too) that i otherwise would have missed.

Well done oh hard core EVE player.
However the hard data from EVE Offline says that this trend is not the normal response to dailies, which as expected puts the laugh to CCP's idea that it would increase PCU, which was their marketed reason for why they introduced daily quests to EVE. Being the 1% (Which you already were the 1% that was heavily invested in EVE to begin with) does not make it a good idea, nor do all the people cheering it because 'I get free SP's'.
CCP also never claimed that the data directly supported 24H skill queues removal directly caused any PCU drop. They made some vague off the cuff references to it, while providing no direct quotes to that cause or any evidence. Meaning they probably don't have any data supporting that directly, and more likely the PCU drop is caused by their current direction of updates long term.
Literaly my first word was Anecdotally so clearly i was trying to dismiss the public data and the charts of the pcu,

Yep looke at me dance and twirle and cheer for all these free hours of training.

Cmon man.
Pandora Carrollon
Provi Rapid Response
#26 - 2016-06-14 23:34:04 UTC
Nevyn Auscent wrote:
Well done oh hard core EVE player.
However the hard data from EVE Offline says that this trend is not the normal response to dailies, which as expected puts the laugh to CCP's idea that it would increase PCU, which was their marketed reason for why they introduced daily quests to EVE. Being the 1% (Which you already were the 1% that was heavily invested in EVE to begin with) does not make it a good idea, nor do all the people cheering it because 'I get free SP's'.
CCP also never claimed that the data directly supported 24H skill queues removal directly caused any PCU drop. They made some vague off the cuff references to it, while providing no direct quotes to that cause or any evidence. Meaning they probably don't have any data supporting that directly, and more likely the PCU drop is caused by their current direction of updates long term.


I'm not the 1% either. My traditional login profile was 1-2 times per week for about 1-2 hours per session.

I'm with Ralph, I find myself looking for an hour of time a day to log in and do the daily as well as other stuff (I'm doing PI at the moment too). Life doesn't co-operate much so I'm only getting in 3-4 times per week and still for an hour or two each session. That's about double what I was doing so it's working for me.

As to the 24hr timer, I can fix it for you why it's only 22hr.

Let's say I get a free night to log in but it's late, just before bedtime. So, I log in at 9pm and play for a bit. I get my NPC kill at 9:05pm. Well, the next day I have my free time earlier but need to get to bed early. With a 24hr timer I'd have to wait until 9:05pm to kill my NPC for the credit. However, at 22hr I can log in at 7:00pm and kill the NPC at 7:05 and still make my earlier bed time.

22hr timer gives you more daily flexibility. CCP knows that hardcore players will log in daily anyway, and here's the stealth bonus, those regulars get MORE SKILL POINTS as a reward. So the idea is NOT just to get more players to log in more often, it's also to reward the loyal daily players. POW... two birds, one missile.

Hope that helps with the interpretation. Of course I could be wrong.

Any my personal login data, not anecdotal like Ralph KG's... it's real, it's fact... and I seriously doubt Ralph and I are the only ones doing it no matter what the data says.
aldhura
Blackjack and Exotic Dancers
Top Tier
#27 - 2016-06-15 02:19:18 UTC
Revis Owen wrote:
Eve is marketed as a place where players generate the content among themselves. Dailies and all other NPC-based content are an abomination and should be killed with fire.



If everyone had this attitude there would be nothing for you to shoot at.. what is it your main does ???
Nevyn Auscent
Broke Sauce
#28 - 2016-06-15 02:22:31 UTC  |  Edited by: Nevyn Auscent
aldhura wrote:
Revis Owen wrote:
Eve is marketed as a place where players generate the content among themselves. Dailies and all other NPC-based content are an abomination and should be killed with fire.



If everyone had this attitude there would be nothing for you to shoot at.. what is it your main does ???

While they are ignoring the need for income, 'quest' based NPC content is actually a very bad thing. Bounties are fine, LP as a concept is fine, but the focus should be a lot more on randomly built anomalies with many objectives in a single large site so that players can complete objectives alongside someone else completing other objectives, or attempt to beat said person to their objectives instead.
That's a sandbox approach to content, even if it involves NPC's it provides multiple solutions and allows both competition and co-operation.

Missions and Dailies however, are quite rightly abominations in a sandbox. Especially dailies that influence progression, and therefore become 'compulsory'. Yes you can argue that it's not compulsory to progress all you want, but considering legitimate scientific studies have been done on that aspect of MMO's and how they trap you into performing certain tasks by means of things like dailies, I'm just going to laugh at you if you try and claim that.
aldhura
Blackjack and Exotic Dancers
Top Tier
#29 - 2016-06-15 03:07:11 UTC
Nevyn Auscent wrote:
aldhura wrote:
Revis Owen wrote:
Eve is marketed as a place where players generate the content among themselves. Dailies and all other NPC-based content are an abomination and should be killed with fire.



If everyone had this attitude there would be nothing for you to shoot at.. what is it your main does ???

While they are ignoring the need for income, 'quest' based NPC content is actually a very bad thing. Bounties are fine, LP as a concept is fine, but the focus should be a lot more on randomly built anomalies with many objectives in a single large site so that players can complete objectives alongside someone else completing other objectives, or attempt to beat said person to their objectives instead.
That's a sandbox approach to content, even if it involves NPC's it provides multiple solutions and allows both competition and co-operation.

Missions and Dailies however, are quite rightly abominations in a sandbox. Especially dailies that influence progression, and therefore become 'compulsory'. Yes you can argue that it's not compulsory to progress all you want, but considering legitimate scientific studies have been done on that aspect of MMO's and how they trap you into performing certain tasks by means of things like dailies, I'm just going to laugh at you if you try and claim that.



Its not compulsory in any way, its like saying I have to get skill injectors. There is competition, you welcome to race me to my mission and kill the npc before I get there, or just gank me on the undock.
Nothing is compulsory, you have a choice, I personally have only achieved the 10 k 3 times since it started, I chose not to, maybe I fall behind skill wise.. but it is my CHOICE. If CCP said you had to do it or your skill queue stops till yuo do, then thats a whole new discussion.
DeMichael Crimson
Republic University
Minmatar Republic
#30 - 2016-06-15 05:03:34 UTC
Even though I don't like the idea of gaining free skillpoints for completing a Daily objective (prefer it was removed), I still chose to take advantage of it and jumped on it the first day it became active.

The only problem I have with it is right after that first day I got called away on a travel job and couldn't log into the game until I got back home. So due to real life issues I missed out on 2 weeks of free skillpoints and now I basically feel cheated. Yeah I could have taken my Desktop PC with me (definitely a hassle) or even bought a LapTop to cover that situation (something I wouldn't use very much) but that's not the point.

The point is it doesn't matter what the reason is for not being able to log into the game, I now feel cheated because I couldn't get those free skillpoints. Wouldn't surprise me to know other players in similar situations also feel the same way.

Ugh



DMC
Khan Tzestu
Ministry of War
Amarr Empire
#31 - 2016-06-15 05:09:35 UTC
They've already done this before in Dust with 10 daily missions. Now I know it won't be implemented the same as there but before the dailies it took forever to level up but afterwards if you had good sp missions you could level up pretty fast. Now on that it was weapons, tanks, isk, sp, them dreaded boxes and boosters. It worked in the fact that many I knew jumped on to do the dailies and some of them could take many hours to complete. Not to sure if they went that route here what kind of other than isk and sp rewards there'd be but at least on Dust it worked to keep people on longer than normal if they landed one well worth going for. It also got people trying out different roles they wouldn't try otherwise. As a new guy I can tell you that there's no real rush to be on as skills will train regardless if you're on or not. Now I get we all have lives in the real world but I think it's better that the ones that do have time to play games and choose to play this one have a reward for playing the game. I'm good either way as I enjoy the game without insensitive to play, but I can see if someone is getting burnt out doing the same routine day after day that it can give someone a reason to go try something new. The key is to have variety in the missions. Not only in the required action but in the rewards.
Geronimo McVain
The Scope
Gallente Federation
#32 - 2016-06-15 06:11:30 UTC
I like the dailys. When CCP does as they promised and extend the choice!!!! of dailys to other activities, still only one daily/account, it would be great.
What I personally dislike is the 22h timer. IMHO one daily between downtimes with a 4-6 hour timer would be better. This way you can almost do the dailys whenever you want but will prevent people from grabbing 2 dailys around downtime. This will lead to some additional grabbing on Sundays but it will give much more leeway when you are not always playing at the same time.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#33 - 2016-06-15 06:22:08 UTC  |  Edited by: Shae Tadaruwa
Vincent Athena wrote:
Shae Tadaruwa wrote:
Vincent Athena wrote:
Once you had to log in every day to do your skill queue. CCP said that those who logged in tended to stay logged in, finding something to do. The Daily is an attempt by CCP to bring that situation back, but use a carrot (extra SP) rather than a stick ( your training stops).

But so far, I see no increase in the concurrent player level. To me, CCP's efforts appear to have failed.

What data are you looking at for this conclusion?

Hopefully not just PCU count, which won't show the impact of the dailies, if there has been any impact.

The eve offline data plots. CCP's idea is people who log in for just a quick NPC kill will get caught up in doing other stuff. Friends will mention a roam, help with a mission or anom, or some such.Thus, they actually will not just log in for 30 seconds, but an hour. Thus, a step up in the concurrent user plot would be expected.

But I do not see it.

It doesn't have any way of showing what you are concluding.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Dracvlad
Taishi Combine
Astral Alliance
#34 - 2016-06-15 06:37:17 UTC
Well I am just grateful to be able to develop my alts to be useful so gives me options if stuff in game stops me from doing anything with my mains, just hop into my now meaty alt and do stuff.

I have even given exploration a go with my alts now that I trained the hacking and what not skills on them, thanks CCP and my anti ganking ganker toon does look rather good now with his gunnery. Next up is to get my two alts on Dracvlad's account up and running on PI, giving potentially more ganking targets.

So from where I am sitting this has given me more reasons to do stuff in game.

I think setting it at 22 hours was the correct thing to do.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Yun Kuai
Garoun Investment Bank
Gallente Federation
#35 - 2016-06-15 07:53:01 UTC
Vincent Athena wrote:
Once you had to log in every day to do your skill queue. CCP said that those who logged in tended to stay logged in, finding something to do. The Daily is an attempt by CCP to bring that situation back, but use a carrot (extra SP) rather than a stick ( your training stops).

But so far, I see no increase in the concurrent player level. To me, CCP's efforts appear to have failed.


Well it's pretty apparent as to why we haven't seen an increase. I posted about it in the monster thread and will reiterate here. CCP is trying to dangle a cheap carrot in front of you but in actualality you're locked in chains and being poked in the back. These dailies are the cheapest and laziest thing they could do. In my 8 years of playing there hasn't been a real change in almost every form of PVE content (I'm not counting the minor UI changes or slight iterations like the hacking mini-game). After 8 years, the content is old and very stale. Running anoms in nullsec are still exactly the same as they were the first time I was in nullsec. What compels me to log in just to run the exact same thing I ran 6 years ago? Nothing because it's boring.

CCP's biggest mistake was not doing a massive overhaul on ratting, mining, industry, exploration, etc. first and then introducing dailies. When the players have PVE content that is fun (read challenging or constantly different like a random generator for missions), that gives players a real reason to log in. Once they have that reason, you'll see the player count start going back to the 50k levels of the past naturally. Once player levels has started to increase because the game is more fun to play on a daily basis, then you could introduce the dailies as a reward for being more active. Doing this would have meant the game is fun to play with players logging in on their own, and on top of that they receive a pretty substantial reward for logging in as well. That's a win-win for everyone.

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March rabbit
Aliastra
Gallente Federation
#36 - 2016-06-15 09:32:13 UTC
Ralph King-Griffin wrote:

Anecdotaly , almost every time i login to grab some free sp i end up running a locate for someone,
or i hear "he's out!" On comms And im immediatly scrolling through my ships looking for something fast,
Or just get slapped in the face with a fleet ad.

Point is i have logged in when i normally wouldnt have and got dragged into something (gennerally a violent something too) that i otherwise would have missed.

It looks like you just needed some 'reason' to log in into the game at unusual time Lol
If that's what looks like target of dailies then CCP won this round.

The only question here would be: why don't you do dailies when you are playing already? Are they needed to be done when it's not your primary time?

The Mittani: "the inappropriate drunked joke"

Pak Narhoo
Splinter Foundation
#37 - 2016-06-15 09:36:46 UTC
Vincent Athena wrote:
Once you had to log in every day to do your skill queue. CCP said that those who logged in tended to stay logged in, finding something to do. The Daily is an attempt by CCP to bring that situation back, but use a carrot (extra SP) rather than a stick ( your training stops).

But so far, I see no increase in the concurrent player level. To me, CCP's efforts appear to have failed.


They just should HTFU, say they made a huge mistake swallow the backslash and remove the near unlimited skill queue and stop leaving poop in the sandbox.

That will never happen but I can dream. Instead we'll get more, I'm sure as they experimented with this when Dust was still around:
http://imgur.com/lA0qf34

Brace yourself, it's going to get worse. Much, much worse.

UghUghUgh
Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#38 - 2016-06-15 10:19:46 UTC  |  Edited by: Neadayan Drakhon
Aston Martin DB5 wrote:
I'm just curious about the current state of daily's and if CCP in the near future plans to expand this concept even further. I think it was a great addition for players but "thrill of the hunt" each day is Ugh.


Dailies should not exist in EVE.

whoever at CCP thought they were a good idea (CCP Rise) ought to be fired for gross incompetence.

Dailies should be removed immediately and should never have been added.

Skill trading should not exist either.
Laken Starr
Aliastra
Gallente Federation
#39 - 2016-06-15 10:41:59 UTC
Pandora Carrollon wrote:
Revis Owen wrote:
Eve is marketed as a place where players generate the content among themselves. Dailies and all other NPC-based content are an abomination and should be killed with fire.


Please stop trying to put EVE in a box.

The universe is more than just player content. CCP's efforts generate a lot of fun and content for players as well. Many, if not most, players actually do NPC/AI interaction with the game. While this is euphemistically called PvE in EVE, it's not. We all still compete to engage in it. So it's still 'player based content'.

I have a lot of competition in my area for running pirate sites so I know how much the resource is stretched. That's certainly player content around NPC sites. So your observation is a bit off skew, it's still player based content and the intent is to get players to log in more and start making MORE player based content while they are in there.

Thus, CCP's efforts are the exact opposite of what is being implied, they want more players on and are just using a little bit of a bribe to do it.

I don't know how well it works but I know I log in to play for about an hour when I can find the spare hour to do it and enjoy the 10K SP boost, it's helping with my training.


No, the OP is right. YOU are the one putting Eve in a box, specifically a Skinner box.

Dailies are little more than 'push the button, get the reward' feature that themepark games, especially so-called F2P or those with a heavy emphasis on psychological addiction (like WoW) thrive on. We do NOT need that $*** in Eve.

While I don't think that all NPC content is bad, this specific implementation of it definitely it.
Jonathan Wolf
Doomheim
#40 - 2016-06-15 11:21:56 UTC  |  Edited by: Jonathan Wolf
How most of the people in this thread sound: "" This new thing hasn't fixed the game overnight and is therefore bad and should be removed!!!11!1111 ""

Good god, you people are whining a lot. The dailies haven't been out all that long, but people without any access to any real data except their own preconceived biases are calling it a failure.

Let it run its course and be glad that CCP are trying to make small, iterative changes to improve the game.

Then again, common sense has never stood in the way of a whiny threadnaught before, so hey, keep at it. After 13 years, I'm sure CCP have learned to ignore doomsayers quite well (not that this is a good thing, because when every change that comes out has people preaching doom and gloom, it desensitizes everyone to the doom and gloom around legitimate issues).

And no, this is not a legitimate issue, because NOBODY IN THIS THREAD HAS ANY ACCESS TO ANY REAL DATA. Only CCP do.

Vote with your actions. If you hate them, don't do them, and express in a calm manner why you aren't doing them. Don't waste electrons screaming about how bad something is when you can't get your head out of your own ******* ass long enough to let a reasonable amount of data be collected.