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A little lost on what to do next

Author
Brady Hunt
Hedion University
Amarr Empire
#1 - 2012-01-15 05:07:23 UTC
I've recently run into a little bit of a road block. I'm a very new player and wanted to focus on mission running early until I made enough isk to try pvp. My main focus was to increase standings with an npc corp to gain access to their level 4 research agents. I chose Carthum Conglomerate and got up to their level 3 agents pretty quickly. Now, I'm having a hard time completing a number of level 3 missions. I'm doing my research on Eve Survival and fitting mission specific hardeners, but I seem to be having trouble tanking the more difficult missions no matter how I fit my ship.

As I'm very low in SP (http://eveboard.com/pilot/Brady_Hunt), I can't fit any Tech 2 modules yet so I'm using the highest meta level items I can afford on my Harbinger. I'm using very basic PvE fits with single rep, mission specific hardeners, AB, beams with faction radio/ultraviolet/multifreq, etc. No matter how I change up my fittings though, I just can't complete level 3 missions efficiently and I don't really know how to proceed. Should I go back to running level 2 missions until I can get my SP up?

You might have noticed from my character sheet that I remapped to Perc/Will recently. That was a bit of a mistake due to frustration. I couldn't do anything during a mission last night and decided to come up with a skill plan to get to Tech 2 modules asap and remapped to Perc/Will. I have 2 remaps available so I may revert back to a more balanced attribute set.

Basically, I'm just looking for a bit of direction right now since I can't figure out what I should do.
Sasha Citrine
Doomheim
#2 - 2012-01-15 05:16:23 UTC
Wait until you can fit a t2 tank to run l3s. Run missions for someone else while you wait

Join Nyanfleet Today! https://forums.eveonline.com/default.aspx?g=posts&t=56031

met worst
Doomheim
#3 - 2012-01-15 05:17:22 UTC
Brady Hunt wrote:
I've recently run into a little bit of a road block. I'm a very new player and wanted to focus on mission running early until I made enough isk to try pvp. My main focus was to increase standings with an npc corp to gain access to their level 4 research agents. I chose Carthum Conglomerate and got up to their level 3 agents pretty quickly. Now, I'm having a hard time completing a number of level 3 missions. I'm doing my research on Eve Survival and fitting mission specific hardeners, but I seem to be having trouble tanking the more difficult missions no matter how I fit my ship.

As I'm very low in SP (http://eveboard.com/pilot/Brady_Hunt), I can't fit any Tech 2 modules yet so I'm using the highest meta level items I can afford on my Harbinger. I'm using very basic PvE fits with single rep, mission specific hardeners, AB, beams with faction radio/ultraviolet/multifreq, etc. No matter how I change up my fittings though, I just can't complete level 3 missions efficiently and I don't really know how to proceed. Should I go back to running level 2 missions until I can get my SP up?

You might have noticed from my character sheet that I remapped to Perc/Will recently. That was a bit of a mistake due to frustration. I couldn't do anything during a mission last night and decided to come up with a skill plan to get to Tech 2 modules asap and remapped to Perc/Will. I have 2 remaps available so I may revert back to a more balanced attribute set.

Basically, I'm just looking for a bit of direction right now since I can't figure out what I should do.

Basicclly 2 options at this stage.

You could drop back to 2's until your skills are up to improve tank/dps.
You can reject the hard missions - 1 every 4 hours - use eve-survival.org for help
cpu939
Blueprint Haus
Blades of Grass
#4 - 2012-01-15 05:35:13 UTC
hi brady,

the others are right drop to lvl 2's or if you can join another player in running missions

also some skills to think about
Armor Compensation, em exp therm and kin will make your ship harder
try to get your current gunnery and mechanics skill to 4 then look at the mechanics to see what you need for t2 mods it wont take long to do

the other thing is don't try to go to battleship just yet get your battlecruiser t2 fited well mid and lows

also don't get fooled into thinking you need a ton of isk to pvp there are some nice cheep fits out there and good for low skilled/new players
Brady Hunt
Hedion University
Amarr Empire
#5 - 2012-01-15 06:30:23 UTC
Ok, thanks guys. Sounds good. What are the big advantages of T2 rep modules aside from increased rep per cycle and maybe easier fitting? I was looking at the T2 reps compared to mine and I saw that each cycle reps 32hp more with the T2 (320 vs 288). That didn't seem like that much of an improvement, but I may be missing something.

Thanks for the help! Big smile
Selinate
#6 - 2012-01-15 06:31:08 UTC
DEAD HOOKER IN THE CARGOHOLD
Selinate
#7 - 2012-01-15 06:31:32 UTC
/trollololol
met worst
Doomheim
#8 - 2012-01-15 06:41:54 UTC
Brady Hunt wrote:
Ok, thanks guys. Sounds good. What are the big advantages of T2 rep modules aside from increased rep per cycle and maybe easier fitting? I was looking at the T2 reps compared to mine and I saw that each cycle reps 32hp more with the T2 (320 vs 288). That didn't seem like that much of an improvement, but I may be missing something.

Thanks for the help! Big smile

It's the combination of rep speed, amount AND the efficacy of hardeners. A myriad of skills need to be combined to provide for the level of dmg you can sustain.

Being better at killing quickly is, IMHO, the better defense. Train up your gunnery (dps and tracking) skills as a priority.

btw: The eve-survival.org site tells you what damage to expect so you can switch hardeners for the specific dmg you can expect as well as which ammo to use. No missioner should ignore the advice offered on that site.
Brady Hunt
Hedion University
Amarr Empire
#9 - 2012-01-15 06:46:46 UTC
met worst wrote:
Brady Hunt wrote:
Ok, thanks guys. Sounds good. What are the big advantages of T2 rep modules aside from increased rep per cycle and maybe easier fitting? I was looking at the T2 reps compared to mine and I saw that each cycle reps 32hp more with the T2 (320 vs 288). That didn't seem like that much of an improvement, but I may be missing something.

Thanks for the help! Big smile

It's the combination of rep speed, amount AND the efficacy of hardeners. A myriad of skills need to be combined to provide for the level of dmg you can sustain.

Being better at killing quickly is, IMHO, the better defense. Train up your gunnery (dps and tracking) skills as a priority.

btw: The eve-survival.org site tells you what damage to expect so you can switch hardeners for the specific dmg you can expect as well as which ammo to use. No missioner should ignore the advice offered on that site.


Thanks met. I actually do use eve survival to check damage types, but my armor just melts away really quickly. In the latest missions I did (New Frontier and Spy Stash), I equipped Kin and Therm hardeners, but my rep just couldn't keep up with all the damage coming in. I guess my skills are just too low at the moment so I'll take the advice in this thread and train up and be selective with my missions or go down to level 2's altogether.

Anya Ohaya
School of Applied Knowledge
Caldari State
#10 - 2012-01-15 06:49:27 UTC
I'm surprised you can't run L3, easily, in a T1 fit battlecruiser, even with low skills. I used to run L3 in a very badly fit (looking back) Myrmidon.

Try not to trigger extra waves, and use long range weapons / stay out of range.
Brady Hunt
Hedion University
Amarr Empire
#11 - 2012-01-15 06:54:39 UTC
Anya Ohaya wrote:
I'm surprised you can't run L3, easily, in a T1 fit battlecruiser, even with low skills. I used to run L3 in a very badly fit (looking back) Myrmidon.

Try not to trigger extra waves, and use long range weapons / stay out of range.


Hey Anya, quick question about triggers. In a mission I recently ran, I saw that one of the ships was a trigger so I planned on killing it last. As soon as it targeted me though, a new wave came in. Does the trigger ship call in a new wave as soon as it aggros? I was under the impression that I needed to kill it for a new wave to come in.
Revman Zim
Infinite Point
Pandemic Horde
#12 - 2012-01-15 07:33:56 UTC
While most of this thread has concentrated on your Tank, I would suggest changing your beams to pulse to up your gank. Beams are good for range, but nothing beats Pulse lasers for DPS. The faster you kill things the less dps you need to tank.
Desert Ice78
Gryphons of the Western Wind
#13 - 2012-01-15 08:44:33 UTC
Train for the Drake. Problem solved.

(The drake is always the answer)

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Vaerah Vahrokha
Vahrokh Consulting
#14 - 2012-01-15 08:50:03 UTC  |  Edited by: Vaerah Vahrokha
Brady Hunt wrote:
Anya Ohaya wrote:
I'm surprised you can't run L3, easily, in a T1 fit battlecruiser, even with low skills. I used to run L3 in a very badly fit (looking back) Myrmidon.

Try not to trigger extra waves, and use long range weapons / stay out of range.


Hey Anya, quick question about triggers. In a mission I recently ran, I saw that one of the ships was a trigger so I planned on killing it last. As soon as it targeted me though, a new wave came in. Does the trigger ship call in a new wave as soon as it aggros? I was under the impression that I needed to kill it for a new wave to come in.


There's a myriad of triggers, to make missions a bit less boring.

Many many times all you need to aggro something is to come close enough (close = 75+ km some times!) a certain spawn.

Other times you hit a spawn and that chain aggros others (even whole room some times).

Other times it's just some innocent looking frigate, you hit it and you get blobbed.

Other times it's complicate triggers: if you do the mission in more than one pilot AND the other pilot does this and that then XYZ happens.

You really have to read the missioning website linked above and see the trigger condition. If you bork triggers you should warp out and try again. With high skills you can tank a full "room" but as starter pilot you won't.
EmmaFromMarketing
Prospect Theory
#15 - 2012-01-15 08:55:06 UTC
About the triggers : generally the mission guide correctly identifies the triggers and the trigger needs to be killed to start the next spawn or wave. I can't think of any missions that are exceptions to this but they may exist.

I suspect in this case that there was more than one trigger or that the trigger ships have similar names or something on those lines.

If you look at the comments at the bottom of the page in the mission description it will often say if the mission has some sort of odd mechanics.

VV beat me to it :)
Zimmy Zeta
Perkone
Caldari State
#16 - 2012-01-15 09:18:29 UTC  |  Edited by: Zimmy Zeta
Desert Ice78 wrote:
Train for the Drake. Problem solved.

(The drake is always the answer)


This. Drakes make missionrunning so easy it is no fun anymore.
I don't know what ship you are flying, but i suppose you have a Prophecy? This ship is generally considered to be one of the worst battlecruisers around with really terrible dps. You can make a decent mission boat out of it, but this requires a rather large amount of skills.
Training up for a Drake + heavy missile launchers should take you no longer than a week, and you can even run some level 4 missions in a drake (Drakes are so good because they have a crazy shield regeneration, even with low skills there is hardly any npc in level 3 missions that can chew through your tank). Later, with better skills and more experience, you could switch back to either Prophecy or Harbinger, so you can feel like a true Amarrian again and run your missions with dignity and style.

But if your real aim is to get into pvp, then please do not bother with missions. Just do it.
Get yourself some cheap frigates and start right away.
A lot of people were thinking like you: I need just a little more isk, then I start with pvp.
Truth is, it is never enough isk, and most of those people (including myself) never really get the jump and stay in highsec forever, doing boring stuff like mining, inventing or missions.
Try to get into a friendly pvp corp now, and most likely they will offer you good training and help you out with cheap T1 ships like frigates and cruisers.

Above all: Have fun.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Chesh Aideron
Androse Trinket Haus
#17 - 2012-01-15 09:30:14 UTC
Zimmy Zeta wrote:

But if your real aim is to get into pvp, then please do not bother with missions. Just do it. ....


14 replies before we got to someone who didn't skip over the "I want to save up for PvP" line. -.-'

You can do many things to get started in PvP, without ANY ISK. Of course, it is hard to do, and many people give up on it at first. I'm not usually one to speculate, but since I didn't opt to start off with direct solo PvP I don't have much to go on aside from the opinions of others. What I generally see, is that, as said above, there is no such thing as "just enough" ISK. You will always want some more buffer in case you lose the ships you worked to get, then as the ships get more expensive so does the buffer, and it keeps on growing. My advice is, if you REALLY want to do PvP, then take the quoted persons word for it. Just do it! The amount of ISK doesn't credit you with the ability to start PvP, the size of your balls does.

Like I said, I didn't choose the path of PvP, preferring espionage and (so far, minor) theft/intel gathering and selling. But if you listen to some of the ones who did, like Lady Spank (He knows what he is talking about, you would do well to listen to him.) you will find the same advice: Just go off and do the PvP!

Otherwise... Drakes.
Brady Hunt
Hedion University
Amarr Empire
#18 - 2012-01-15 09:38:22 UTC
Thanks for all the replies, everyone. Big smile I've been looking at RvB lately so I'll probably jump in with them to get into pvp. I'll take a look at the Drake if I decide I'll be running missions regularly. Appreciate all the advice.
Zimmy Zeta
Perkone
Caldari State
#19 - 2012-01-15 09:42:59 UTC
Brady Hunt wrote:
Thanks for all the replies, everyone. Big smile I've been looking at RvB lately so I'll probably jump in with them to get into pvp. I'll take a look at the Drake if I decide I'll be running missions regularly. Appreciate all the advice.


RvB is a very good choice. Lots of fun and carnage assured.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Indahmawar Fazmarai
#20 - 2012-01-15 10:35:24 UTC
Brady Hunt wrote:
met worst wrote:
Brady Hunt wrote:
Ok, thanks guys. Sounds good. What are the big advantages of T2 rep modules aside from increased rep per cycle and maybe easier fitting? I was looking at the T2 reps compared to mine and I saw that each cycle reps 32hp more with the T2 (320 vs 288). That didn't seem like that much of an improvement, but I may be missing something.

Thanks for the help! Big smile

It's the combination of rep speed, amount AND the efficacy of hardeners. A myriad of skills need to be combined to provide for the level of dmg you can sustain.

Being better at killing quickly is, IMHO, the better defense. Train up your gunnery (dps and tracking) skills as a priority.

btw: The eve-survival.org site tells you what damage to expect so you can switch hardeners for the specific dmg you can expect as well as which ammo to use. No missioner should ignore the advice offered on that site.


Thanks met. I actually do use eve survival to check damage types, but my armor just melts away really quickly. In the latest missions I did (New Frontier and Spy Stash), I equipped Kin and Therm hardeners, but my rep just couldn't keep up with all the damage coming in. I guess my skills are just too low at the moment so I'll take the advice in this thread and train up and be selective with my missions or go down to level 2's altogether.



My suggestion would be to increase your tank skills to Lvl 4. As a rule of thumb, when somehting is missing in your mission running, it's your skills, not your ship/modules.

Also, the tougher missions may require double repping.
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