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Probe scanning colours.

Author
Caitlynn Askyra
Absolute Order
Absolute Honor
#1 - 2016-06-08 17:11:34 UTC
Please change the colour of the red cosmic signature on the probe scanner map. I find the red one virtually impossible to see because I'm colour-blind to dark colours. I have to keep hovering over the signature in the list in the probe scanner window so the writing shows up on the map, and then have to remember where the writing was because I can't keep the writing highlighted while I move the probes.

It's really frustrating, and all it needs to be is more visible. Please change it.
Ralph King-Griffin
New Eden Tech Support
#2 - 2016-06-08 17:18:35 UTC  |  Edited by: Ralph King-Griffin
Dont demand change just on your account, ask for a much needed colour blind option.

It will make the differance between the thread getting trolled into oblivion or garnering support for something conspicuously abscent.

I have advocated this before but im realy resistung the urge to flame you for the attitude.


Edit: sorry , just being a grumpy **** this afternoon, carry on.
Caitlynn Askyra
Absolute Order
Absolute Honor
#3 - 2016-06-08 17:23:44 UTC
Ralph King-Griffin wrote:
Dont demand change just on your account, ask for a much needed colour blind option.

It will make the differance between the thread getting trolled into oblivion or garnering support for something conspicuously abscent.

I have advocated this before but im realy resistung the urge to flame you for the attitude.


What? I just explained the problem and made a suggestion. I don't really understand why you think I have an attitude.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#4 - 2016-06-08 17:32:38 UTC  |  Edited by: Nana Skalski
I gave up. It was for a while good, and then they broke it again. There was no fancy blue lighted probe globes and the signatures were a lot easier to find. Then this happened what you can see.

Just what on earth! Someone is sabotaging it, is what I think. P
Caitlynn Askyra
Absolute Order
Absolute Honor
#5 - 2016-06-08 17:37:57 UTC
Nana Skalski wrote:
I gave up. It was for a while good, and then they broke it again. There was no fancy blue lighted probe globes and the signatures were a lot easier to find. Then this happened what you can see.

Just what on earth! Someone is sabotaging it, is what I think. P


Yeah, I mean who designed it must have a good pair of eyes XD, I however am a mere mortal.
Violet Hurst
Fedaya Recon
#6 - 2016-06-08 20:11:03 UTC
Greetings OP,

let me start off by saying that I don't know anything about clourblindness and this comment is by no means meant to torpedo your suggestion. I've seen the topic spring up sometimes on game forums though and it has made me wonder if games are the best place to solve it and whether there isn't a more universal approach.

As far as I know there are thousands of games and several different versions of colourblindness. And while CCP might have the ressources neccessary to implement some form of solution there, especially smaller game development companies may not. And there's also non-gaming software, websites, movies, etc..

My initial search turned up some Samsung monitor that apparently features some form of test for partial colourblindness and i assume a corresponding colour setting as well. Wouldn't be too bad if that worked properly, but not ideal, since it'd be tied to specific hardware.
Another thing I found was the colour calibration of windows 7. If that was able to solve the issue it'd be pretty much perfect, but I guess you'd know about it if it did.
A third approach would be tieing it in with with the actual drivers of the graphics card. That'd also rely on hardware, but in this case there's basically only two manufacturers and both should probably have plenty of ressources at their disposal.
What I mean is that to me it seems a lot more sensible to swap certain colours for others after a specific application has told the graphics library "render this in dark red".


So my question is: Do you as a concerned party know of any initiatives that have been started in this direction?
Caitlynn Askyra
Absolute Order
Absolute Honor
#7 - 2016-06-08 21:13:33 UTC
Violet Hurst wrote:
Greetings OP,

let me start off by saying that I don't know anything about clourblindness and this comment is by no means meant to torpedo your suggestion. I've seen the topic spring up sometimes on game forums though and it has made me wonder if games are the best place to solve it and whether there isn't a more universal approach.

As far as I know there are thousands of games and several different versions of colourblindness. And while CCP might have the ressources neccessary to implement some form of solution there, especially smaller game development companies may not. And there's also non-gaming software, websites, movies, etc..

My initial search turned up some Samsung monitor that apparently features some form of test for partial colourblindness and i assume a corresponding colour setting as well. Wouldn't be too bad if that worked properly, but not ideal, since it'd be tied to specific hardware.
Another thing I found was the colour calibration of windows 7. If that was able to solve the issue it'd be pretty much perfect, but I guess you'd know about it if it did.
A third approach would be tieing it in with with the actual drivers of the graphics card. That'd also rely on hardware, but in this case there's basically only two manufacturers and both should probably have plenty of ressources at their disposal.
What I mean is that to me it seems a lot more sensible to swap certain colours for others after a specific application has told the graphics library "render this in dark red".


So my question is: Do you as a concerned party know of any initiatives that have been started in this direction?


I liked your idea and tried messing around with the colour settings on the graphics card. Unfortunately it didn't turn out too great, this is the only way I could make it somewhat clear is by changing the hue of my entire screen, I tried messing with the gamma and contrast but that did not work.

http://tinypic.com/r/smvya8/9

So I'm probably going to have to play like this for the time being, but it's not ideal by any means as I will have to readjust the colour every time I want to do anything else other than explore. I really do hope the Dev's think about a solution and I am very surprised in a game as well developed as this, it completely lacks any sort of tools to help with vision problems.




Paranoid Loyd
#8 - 2016-06-08 21:18:12 UTC  |  Edited by: Paranoid Loyd
A search yielded this, not sure if it will help, also looks kinda clunky but might be worth taking a look at....

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Caitlynn Askyra
Absolute Order
Absolute Honor
#9 - 2016-06-08 21:30:34 UTC
Paranoid Loyd wrote:
A search yielded this, not sure if it will help, also looks kinda clunky but might be worth taking a look at....


I'll have a play around with it and see what I can do. It's appreciated anyway, thanks.
Alexia Gengod
Center for Advanced Studies
Gallente Federation
#10 - 2016-06-09 11:27:42 UTC
I´m not an expert by any standard but I would think that implementing an alternative color scheme for players affected with deuteranopia (red-green colorblindness) can´t be that big of a deal? We´re not even talking about adjusting effects or anything, if you had a checkbox to turn on colorblind mode which affects just the UI most everything is solved.

As I understand how it works you replace colors that appear very similar or aren´t distinguishable on dark backgrounds with other ones, red with yellow for example.

One game that has done a great job at that is that eSports game with the funny acronym (I can´t refer to other games here, right?). Google it, there´s a post on the NA forums that explains exactly what they´d done.


CCPlease, this would be a great step to improve accessibility with relatively low effort, and I´d even think many non-colorblind people would use the alternate color scheme (which is the case with that other game, simply because it is so much easier to look at).
Marcus Tedric
Zebra Corp
Goonswarm Federation
#11 - 2016-06-09 13:09:27 UTC
I've posted similarly before, but hey, ho....

Almost any other colour than 'red' would do. 'Blue' is nearly always my favourite. Anything 'brighter' also helps.

It would indeed be even better if a better visual clue were given - like instead of changing colours as the scan gets more accurate; how about starting with a small circle and progressively filling it?

{As an aside - the servers are located in the UK - the game is sold in the UK - the UK has the Disability Access Act. Is it not reasonable to expect it to be followed?}

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#12 - 2016-06-09 13:56:41 UTC
Caitlynn Askyra wrote:


Just use the old scaning interface, its a lot easier to find what you are scanning.

The flashy, unpractical scanning interface is what it is. Bad.
Sustrai Aditua
Intandofisa
#13 - 2016-06-09 14:59:53 UTC
Color blindness affects a significant number of people, although exact proportions vary among groups. In Australia, for example, it occurs in about 8 percent of males and only about 0.4 percent of females. Isolated communities with a restricted gene pool sometimes produce high proportions of color blindness, including the less usual types.

Examples include rural Finland, Hungary, and some of the Scottish islands. In the United States, about 7 percent of the male population—or about 10.5 million men—and 0.4 percent of the female population either cannot distinguish red from green, or see red and green differently from how others do (Howard Hughes Medical Institute, 2006).

(More than 95 percent of all variations in human color vision involve the red and green receptors in male eyes.
It is very rare for males or females to be "blind" to the blue end of the spectrum.)

I'm sorry, but these low percentages of the whole do not qualify for special consideration. By virtue of the nature of looking at pixels on a screen (tiny pinpoints of colored light) color blind people should know from the outset there's going to be problems that the industry itself cannot justify the expense to compensate for.

I don't think CCP should have its feet held to the fire in the face of this situation. And, I'll further add, I'm left-handed. I'm a member of the most discriminated against minority in the world. Everything is pretty much set up for you righties....the front doors to buildings, layouts to soda machines, where the button is on water fountains, handles on toilets, even the little dent on the pouring side of a ladle is for right handed people. Lefties pay as they are not a significant percentage of the population.

People readily tell us to adapt. So...get in line.

If we get chased by zombies, I'm tripping you.

Alexia Gengod
Center for Advanced Studies
Gallente Federation
#14 - 2016-06-09 15:31:06 UTC  |  Edited by: Alexia Gengod
Sustrai Aditua wrote:
Color blindness affects a significant number of people, although exact proportions vary among groups. In Australia, for example, it occurs in about 8 percent of males and only about 0.4 percent of females. Isolated communities with a restricted gene pool sometimes produce high proportions of color blindness, including the less usual types.

Examples include rural Finland, Hungary, and some of the Scottish islands. In the United States, about 7 percent of the male population—or about 10.5 million men—and 0.4 percent of the female population either cannot distinguish red from green, or see red and green differently from how others do (Howard Hughes Medical Institute, 2006).

(More than 95 percent of all variations in human color vision involve the red and green receptors in male eyes.
It is very rare for males or females to be "blind" to the blue end of the spectrum.)

I'm sorry, but these low percentages of the whole do not qualify for special consideration. By virtue of the nature of looking at pixels on a screen (tiny pinpoints of colored light) color blind people should know from the outset there's going to be problems that the industry itself cannot justify the expense to compensate for.

I don't think CCP should have its feet held to the fire in the face of this situation. And, I'll further add, I'm left-handed. I'm a member of the most discriminated against minority in the world. Everything is pretty much set up for you righties....the front doors to buildings, layouts to soda machines, where the button is on water fountains, handles on toilets, even the little dent on the pouring side of a ladle is for right handed people. Lefties pay as they are not a significant percentage of the population.

People readily tell us to adapt. So...get in line.



Putting up 2 doors, one left- and one right handed or separate soda machines for lefties involves a whole different kind of effort than offering an alternative color scheme for certain interface modules. Other games do it, successfully, and looking at what is changed to great effect the effort involved is minimal, especially considering some of the choices CCPlease made regarding some minor features that did need extensive attention during development that have relatively insignificant impact on the player, compared to being able to see properly.

Also, you sound salty as hell about this whole lefty thing, dude I´m born left-handed, my dad is a lefty, so are two of my uncles... If a doorhandle triggers your injustice PTSD you might want to reconsider your priorities in life a little bit.

/Edit: Just can´t overlook it, how are you quoting percentages up to 8% of the male population and call that insignificant minorities?
Marcus Tedric
Zebra Corp
Goonswarm Federation
#15 - 2016-06-09 16:15:15 UTC
Sustrai Aditua wrote:
.............................
I'm sorry, but these low percentages of the whole do not qualify for special consideration. ..................


I don't think we should go there - and you should probably drop this - but if you think it's okay to completely ignore some 350+ million people.......................?

Just because a designer can't be bothered?

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

Caitlynn Askyra
Absolute Order
Absolute Honor
#16 - 2016-06-09 16:34:08 UTC
Hey guys, thanks for the replies, interesting to read. Lets not start arguing about discrimination, it would be nice if the thread stayed open.

I would like to say on the matter though that yes I understand the devs can't cater for everyone BUT, we are allowed to at least ask for quality of life changes and I'm sure CCP want to improve the game for everyone. I understand they may not have time but there is no harm asking and hopefully getting a CCP to at least make a statement on the problem *hint hint* :)
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#17 - 2016-06-09 16:55:24 UTC
Caitlynn Askyra wrote:
I'm sure CCP want to improve the game

Maybe, but I dont see that from the scanner team.
BRUTALITY! Cool
Pandora Carrollon
Provi Rapid Response
#18 - 2016-06-09 17:59:15 UTC
I have asked for this as well before. I am not color blind, I am slightly shade blind but see all colors fine, they can just blend together for me if they are close. However, my father is fully red/green color blind as is my friend. He just got corrective glasses for it and he says they work for him and the color of the world is now amazing!

Anyway, color blind or not, the scanner interface is probably among the worst I've ever seen in a game. Yes, it looks blingy and fancy but it's really hard to use and an incredibly manual process, something that if I were an immersive player would be really unhappy with because modern sensors on ships are far more advanced than this.

I really wish CCP would take some tours of actual warships and look at their displays. Even WWII radar displays were better than this.

I actually would hope for an 'overlay' that was like a HUD (Head's Up Display) like they have in first person camera mode that was actually fully functional. However, we do get magic in this game to offset whatever 'reality' is infringed upon by the poor interface.

The magic is we get real time data on our D-scan and Overview that's nearly instant, something that is not possible with light speed communications. Even if it were gravity based, it would still be significantly slower than what we get.

So, I'll put up with the very hard to use and read Probe Scanner interface (it takes me at least 5 minutes to lock anything down, even using the probes right and I know I'm pretty decent at them, I just can't hunt down the little red spots in all the useless bright blue garbage)

If CCP wanted, I'd give them an appropriate 2D visualization of a 3D scan process.

I don't like griping much for change, but the probes are something that drives me nuts and it keeps me from doing exploration stuff that I really want to learn more and get good at. I know I'm not the only one with this issue and it's not just about color-blindness.
HoloZip
Guardians of the Gate
RAZOR Alliance
#19 - 2016-06-13 10:47:38 UTC
+1 - I'd love to see CCP fix this, I'm not colour-blind and still have difficulty spotting the red dot. It just doesn't stand out nearly enough. Such a tiny thing, but really subtracts from exploration, at least for me.

It also randomly disappears on my client - and doesn't reappear until the scan result is clicked on - which doesn't help matters either :)
Shayla Etherodyne
Delta Laroth Industries
#20 - 2016-06-13 11:28:49 UTC  |  Edited by: Shayla Etherodyne
Caitlynn Askyra wrote:
Hey guys, thanks for the replies, interesting to read. Lets not start arguing about discrimination, it would be nice if the thread stayed open.

I would like to say on the matter though that yes I understand the devs can't cater for everyone BUT, we are allowed to at least ask for quality of life changes and I'm sure CCP want to improve the game for everyone. I understand they may not have time but there is no harm asking and hopefully getting a CCP to at least make a statement on the problem *hint hint* :)


Right. I edited my post.

As the red-green color blindness affect 7-8% of the male population and most fo the players are male, we can assume that this affect more than 3.5% of all the gaming population.
A game catering to people with this problem will attract them. Something that can make a 3.5% of the gaming population more interested in your game is worthwhile for a gaming company.
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