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June release features now on Singularity

First post
Author
Eldritch Phoenix
Avalanche.
#21 - 2016-06-09 12:31:10 UTC
CCP Fozzie wrote:
Samantha Udan wrote:
When will we find out the info on the Rorqual changes???


Rorqual changes are not coming in June, although they are still coming.


Any chance of some information soon on what's happening with the Nag? There seem to have been some significant changes on SiSi but only part of what I assume must be the plan.
Arsine Elgan
Doomheim
#22 - 2016-06-09 13:13:32 UTC
CCP Habakuk wrote:

  • Modified NPCs in rookie starter sites and changed their loot tables


  • Why do you assume rookies are going to loot their wrecks?

    I don't care what you think, if you ever think at all.

    Amarisen Gream
    The.Kin.of.Jupiter
    #23 - 2016-06-09 18:39:40 UTC
    I have a question about the Corporation Management update! Is this something stiff being worked on? or has it been scrapped?

    The little update we got like 2 years ago was . . . like a spoonful of sugar... i wanna know where the cookie jar is at!

    "The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

    #NPCLivesMatter #Freetheboobs

    CCP Habakuk
    C C P
    C C P Alliance
    #24 - 2016-06-09 19:38:16 UTC
    Darkblad wrote:
    Not fixed yet. neither on TQ nor Sisi (Fiona, 1047325)


    Thanks for the reminder, it was actually fixed incorrectly the first time. Fixed properly on Sisi now.

    CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

    Bug reporting | Mass Testing

    Ion Nizer
    Federal Navy Academy
    Gallente Federation
    #25 - 2016-06-09 20:23:29 UTC
    CCP Habakuk wrote:
    Hi,

    Team Five 0:

    • Increased max overview tab count from 5 to 8




    Ohhhh yeaaaah. Chika-chika!

    This gets my vote for favorite change this patch. Very very appreciated.

    Now... can we have multiple overview windows? :D
    Grognard Commissar
    SUNDERING
    Goonswarm Federation
    #26 - 2016-06-10 00:56:37 UTC
    CCP Fozzie wrote:
    Samantha Udan wrote:
    When will we find out the info on the Rorqual changes???


    Rorqual changes are not coming in June, although they are still coming.

    are the changes to boosting going to be delayed for the rorqual as well then? otherwise... mineral prices are gonna skyrocket in nullsec, more so than they already are...
    Samantha Udan
    Rubicon Mining and Manufacturing
    #27 - 2016-06-10 05:36:05 UTC
    Grognard Commissar wrote:
    CCP Fozzie wrote:
    Samantha Udan wrote:
    When will we find out the info on the Rorqual changes???


    Rorqual changes are not coming in June, although they are still coming.

    are the changes to boosting going to be delayed for the rorqual as well then? otherwise... mineral prices are gonna skyrocket in nullsec, more so than they already are...


    I hope they put it off and do it in one release. Otherwise it's going to be a mess.
    Grognard Commissar
    SUNDERING
    Goonswarm Federation
    #28 - 2016-06-10 14:58:36 UTC
    Samantha Udan wrote:
    Grognard Commissar wrote:
    CCP Fozzie wrote:
    Samantha Udan wrote:
    When will we find out the info on the Rorqual changes???


    Rorqual changes are not coming in June, although they are still coming.

    are the changes to boosting going to be delayed for the rorqual as well then? otherwise... mineral prices are gonna skyrocket in nullsec, more so than they already are...


    I hope they put it off and do it in one release. Otherwise it's going to be a mess.

    exactly. it'll screw up the economy like nothing else. i'm not bringing my orca into the belt with me... it'll be a sitting duck when neutrals roll into pocket. it's just a hold-over until i can fly a rorq anyhow
    Grookshank
    Center for Advanced Studies
    Gallente Federation
    #29 - 2016-06-11 12:48:52 UTC  |  Edited by: Grookshank
    EBR-84764: Top left info buttons don't work

    The buttons for system info, route, opportunities, etc in the top left screen corner don't work. You can't activate, deactivate them. You also can't set a route with the "A" button.
    CCP Habakuk
    C C P
    C C P Alliance
    #30 - 2016-06-12 19:47:15 UTC
    Grookshank wrote:
    EBR-84764: Top left info buttons don't work

    The buttons for system info, route, opportunities, etc in the top left screen corner don't work. You can't activate, deactivate them. You also can't set a route with the "A" button.

    This should be fixed now, since the patch yesterday. This was the same bug, which broke the right-click menu in space.

    CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

    Bug reporting | Mass Testing

    hiporiko
    Hyena Capital Management
    #31 - 2016-06-13 04:21:39 UTC
    Will the Asklepians be seeded on Sisi or TQ this month?
    Grookshank
    Center for Advanced Studies
    Gallente Federation
    #32 - 2016-06-13 06:33:10 UTC
    CCP Habakuk wrote:
    Grookshank wrote:
    EBR-84764: Top left info buttons don't work

    The buttons for system info, route, opportunities, etc in the top left screen corner don't work. You can't activate, deactivate them. You also can't set a route with the "A" button.

    This should be fixed now, since the patch yesterday. This was the same bug, which broke the right-click menu in space.

    Yes, it is fixed. Thanks.
    CCP Turtlepower
    C C P
    C C P Alliance
    #33 - 2016-06-14 09:55:34 UTC
    Arsine Elgan wrote:
    CCP Habakuk wrote:

  • Modified NPCs in rookie starter sites and changed their loot tables


  • Why do you assume rookies are going to loot their wrecks?

    There is an opportunity that tells them to loot the wrecks.

    o7
    CCP Turtlepower
    Amarisen Gream
    The.Kin.of.Jupiter
    #34 - 2016-06-15 12:35:41 UTC
    So, I guess my former question is being ignored.

    This patch content is awesome, but what happened to the corporation/alliance update that is needed? Are you waiting tell the POS are all dead or what?
    This would be nice to know.
    Thank you.

    "The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

    #NPCLivesMatter #Freetheboobs

    Circumstantial Evidence
    #35 - 2016-06-15 19:53:03 UTC
    Amarisen Gream wrote:
    So, I guess my former question is being ignored.
    This thread is about getting feedback for features they plan to deploy. If a feature is not explicitly mentioned, then you can assume a "no" for this release. Your question would fit better in a general discussion thread or features & ideas.

    There are 100 things that need improvement at any given time. CCP can only work on a few of them at once ;)
    Darkblad
    #36 - 2016-06-17 12:42:03 UTC
    Lovely!

    The yet not used
    Client wrote:
    External Link
    message title and
    Client wrote:
    The link you clicked will open in your default browser.
    text sure will get fixed soon
    Grookshank
    Center for Advanced Studies
    Gallente Federation
    #37 - 2016-06-18 10:44:24 UTC
    Could you maybe have a look at the probe scanner window again?

    See: https://www.reddit.com/r/Eve/comments/4lfhmv/ccppls_improve_visibility_in_the_probe_scanner/
    Prometheus Exenthal
    Aliastra
    Gallente Federation
    #38 - 2016-06-19 09:12:58 UTC
    Still waiting for that Svipul nerf we were promised last year, and again at FF....

    https://www.youtube.com/user/promsrage

    DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

    Yadaryon Vondawn
    Vicanthya
    #39 - 2016-06-24 20:31:44 UTC
    Hmm dont see any threads in this subsection, replies about it or posts about it on Reddit. Even tho this is probably one of the more important things.

    The new player experience has once again been altered, my thoughts are as follows:


    • NPC sometimes seem to move to fast? My optimal range (Amarr) was 5K and I had trouble hitting the fleeing NPC, along with that the EHP got upped so it took me close to 7~ minutes to kill 5 enemies
    • Giving ISK for oppurtunities is a good idea, gives a bit of starter cash and allows players to buy stuff.
    • Inclusion of career agents is awesome
    • The Market Forces thing told me to jump to a random system, dock up and buy the Social skill. However that station did not posses the skill. So I bought it at Amarr (1j), I can imagine this can be confusing for new players.
    • Oppurtunity 'Career Agents' did not recognize me setting a waypoint (which I did first) and I could not open a conversation with the agent from just the career window with a button, only by right clicking. I recommend putting a start conversation button next to set waypoint in the career agent window.
    • Maybe include Project Discovery as a oppurtunity? I recommend to put it between Engines of Creation and Through the wormhole.
    • My first skill finished almost at the same time I hit the career agents, good timing with skills but there was no warning from the oppurtunities or the NPE system that it is vital to add new skills to the list. Maybe even suggest more skills.
    • Just hit 'Your first mission' apparently the progression system stops there. Quite quick and nice.


    Overall a good upgrade! The inclusion of ISK really helps, few small things to smooth out and maybe expand it a bit even. Tie it in with the career agents (exploration > through the wormhole i.e.).

    Non new player related feedback:


    • The camera switched REALLY fast to different objects when selected (auto tracking), its not smooth at all and jerks you out of your usual space waltz.
    • Capsule camera when entering hangar is choppy
    Winter Archipelago
    Autumn Industrial Enterprises
    #40 - 2016-06-24 22:14:39 UTC
    I like seeing that the Opportunities are going to give a bit of starting capital to new players / characters now, but I would like to suggestion a small increase in the reward for "Through the Wormhole."

    I would suggest that "Through the Wormhole" be bumped up to 200k ISK (it's currently at 150k).

    The ISK change isn't necessarily to provide a new player with more money, but instead to highlight the importance of these events, and that they're in a different league entirely compared to the rest of the Opportunities (except for the two destruction Opportunities).

    New players are going to see that the different Opportunities are worth different amounts, and simply by human nature, they're going to assign a higher level of importance to the events that provide a better reward. By making "Through the Wormhole" worth more than all other normal Opportunities, it'll indicate that Wormholes are a completely different class of, well, pretty much everything else they've been doing in highsec up to that point.

    By making it worth the same as "Death of a Ship" and "The Vicious Cycle," it would also indicate that this is something that's likely to result in the loss of a ship.
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