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Player Features and Ideas Discussion

 
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[Map Feature] War target activity

Author
Commander Nina Hanomaa
Chapter Six
Chapters.
#1 - 2016-06-09 10:56:50 UTC
Hello,

Add feature to map that shows "War target activity" in similar fashion to "fleet members in space" or "pilots docked and active".
Mockup picture: http://i.imgur.com/yG1n5ti.png

I am suggesting that war target activity should be visible on map. I think this would provide new hunting opportunities, now that the old "watchlist and locate" is gone. This would favor fewer wardecs, since more targets would only cause clutter. On flipside, defenders could see the aggressors on map and dodge their fleets/scouts.

Here I presume the map already has some sort of delay in reporting things suchs as npc kills, jumps and activity. You would still have to fly scout ahead to check the system.

Maybe this could be tied to the new structures so you'd need like "Observatory array" to view targets in one area (constellation/region/LY range).
Ralph King-Griffin
New Eden Tech Support
#2 - 2016-06-09 11:39:48 UTC
i do like this,
i dont like that its passive (i personally love it but its probably a tad good)

Lugh Crow-Slave
#3 - 2016-06-09 11:40:03 UTC
maybe once they bring in the observation arrays but this is far more powerful than watchlist and locate
Donnachadh
United Allegiance of Undesirables
#4 - 2016-06-09 14:08:16 UTC
-1 because as the aggressors you do not deserve to have near real time access to the location and number of any war targets in space that is just lazy and crazy.

-1 because as the defenders you do not deserve to have the location and number of aggressors shown in near real time because you should have to use the same tools to know where the aggressors are that they have to use to find you.

-1 because it would be unfair to give this to the aggressors but not the defenders.

-1 because the watch list and locate were removed and this is simply a combined version of both of those that is more powerful AND faster than they were.
Lugh Crow-Slave
#5 - 2016-06-09 14:34:39 UTC
The watch list was removed because null bears were winning about their super cap toons hs war gameplay was a casualty caught in the cross fire similar to when blops was hit when fatigue was added
Daichi Yamato
Jabbersnarks and Wonderglass
#6 - 2016-06-09 16:38:32 UTC
Its like a watch list and locate on ALL targets simultaneously. That's very VERY powerful. I'd be happy to get watchlists and locates as they used to be just from Obesrv' Arrays.

@Donna
i believe its meant to work for both attackers and defenders.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Ralph King-Griffin
New Eden Tech Support
#7 - 2016-06-09 17:26:20 UTC
Yeah it is actually way too good to be honest with you,
all targets simultaniously all of the time is a bit much.

I do very much like the concept broadly . Would be very very hard to balance though.
Lugh Crow-Slave
#8 - 2016-06-09 17:52:30 UTC
That's why I think it would work with the observation arrays make it so they can tell you if a war target is in their system when looking at the map
Commander Nina Hanomaa
Chapter Six
Chapters.
#9 - 2016-06-09 19:28:57 UTC
Hello,

Thanks for all the feedback so far.

I agree it could be hard to balance. Main points would be the delay, limited range and being a structure that could be destroyed. One additional thought I had is that, coupled with war dec mechanics, it would make declaring wars useful in other areas of space instead of just hisec.
Daichi Yamato
Jabbersnarks and Wonderglass
#10 - 2016-06-09 22:50:00 UTC  |  Edited by: Daichi Yamato
If it was linked to the observatories and each observatory could only 'watch' a certain amount of players...

Edit- and within a certain range from the observatory?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Valkin Mordirc
#11 - 2016-06-09 22:59:15 UTC
Being able to see all Wartarget activity would be far to over powered, the concept is really neat. But Even at 10 minute intervals the heat map generated would be still over powered.


If it was Structured based, maybe even a citadel modal that is limited in range would be neat. Maybe even have it so that the Citadel or Observatory regardless could only locate a certain amount of Corporations per would probably be a good idea to,


Like you have Observatory set up, you could have a drag and drop menu, where you add the corp's you want to actively look for, with in a set distance. Have multiple Tiered Observatories that give either Locates more Corps/Alices at a shorter range, or less corps and a longer range.


You could be a right ****, and make it so that only one observatory may be set in one system at a time too. THAT would be interesting.
#DeleteTheWeak
Lugh Crow-Slave
#12 - 2016-06-10 00:14:39 UTC
Daichi Yamato wrote:
If it was linked to the observatories and each observatory could only 'watch' a certain amount of players...

Edit- and within a certain range from the observatory?


Range i agree with but not a number limit

what would be nice is if it would show on the map war-targets with a delay on the map (possibly based on size/rigs) but if you wanted more detailed info names,corps ect you would need to go to the structure and get it. This would make it so they would not be overpowered with the added affect that to use it to see war targets on the map you could not anchor them in an alt corp outside the war
darkneko
Come And Get Your Love
#13 - 2016-06-10 00:33:24 UTC
Lugh Crow-Slave wrote:
Daichi Yamato wrote:
If it was linked to the observatories and each observatory could only 'watch' a certain amount of players...

Edit- and within a certain range from the observatory?


Range i agree with but not a number limit

what would be nice is if it would show on the map war-targets with a delay on the map (possibly based on size/rigs) but if you wanted more detailed info names,corps ect you would need to go to the structure and get it. This would make it so they would not be overpowered with the added affect that to use it to see war targets on the map you could not anchor them in an alt corp outside the war


it should be destructible at all times then and require fuel of course.
Lugh Crow-Slave
#14 - 2016-06-10 00:39:01 UTC
no need for that just make it limited to wars.

I would assume they would need fuel of some kind
Serendipity Lost
Repo Industries
#15 - 2016-06-10 02:26:29 UTC
Donnachadh wrote:
-1 because as the aggressors you do not deserve to have near real time access to the location and number of any war targets in space that is just lazy and crazy.

-1 because as the defenders you do not deserve to have the location and number of aggressors shown in near real time because you should have to use the same tools to know where the aggressors are that they have to use to find you.

-1 because it would be unfair to give this to the aggressors but not the defenders.

-1 because the watch list and locate were removed and this is simply a combined version of both of those that is more powerful AND faster than they were.


Quit standing on your head.... your words are coming out upside down. What you and I really mean......


-1 because it should also give you the ship they are in (hover feature)
-1 because it should list their implants (hover feature)

(I don't want to travel 4 jumps for a blank clone in an ibis)

Perhaps they war targets could be graded and colored for more interest: (isk amount is sum of ship + modules + implants)
Blue - less than 50 mil
Green - 50 to 100 mil
Yellow - 100 to 500 mil
Orange - 500 mil to 1 bil
Red - more than 1 bil
Red Flashing - more than 1 bil in a freighter
Orange Flashing - undocked pilot worth more than his kill rights
Stan Durden
Solar Forged
#16 - 2016-06-10 08:15:45 UTC  |  Edited by: Stan Durden
Perhaps an unintended consequence of something like this would be people flooding corps or alliances with useless alts as decoys. Even trial accounts could participate. It could perhaps even be offered as a service in the form of a corp that joins an alliance and provides constant and prolific decoys. Extreme versions of this would have alts in every system in highsec, or several regions, or something similar.
Lugh Crow-Slave
#17 - 2016-06-10 09:45:55 UTC
just what we need more mandatory alts...
Valkin Mordirc
#18 - 2016-06-10 15:52:23 UTC
Stan Durden wrote:
Perhaps an unintended consequence of something like this would be people flooding corps or alliances with useless alts as decoys. Even trial accounts could participate. It could perhaps even be offered as a service in the form of a corp that joins an alliance and provides constant and prolific decoys. Extreme versions of this would have alts in every system in highsec, or several regions, or something similar.




Ehhh. I believe it's meant to take active pilots. Nothing more.


So unless you want to pay for 500 different accounts and somehow have the Super Computer to run 500 accounts at once, I really doubt it. Lol


At most you would have maybe three or four AFK'ers sitting around but that about it. Which is normal anyways.
#DeleteTheWeak
Serendipity Lost
Repo Industries
#19 - 2016-06-11 05:46:10 UTC
Lugh Crow-Slave wrote:
just what we need more mandatory alts...



I nominate Lugh for 2016 "Sourpuss of the Year"



voting will commence in early 2017.