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Camera Changes: Docked, Docking, Undocking, Changing Ships in Station

First post First post
Author
Sky Marshal
State War Academy
Caldari State
#41 - 2016-06-09 17:20:46 UTC  |  Edited by: Sky Marshal
The animation at undocking is very annoying and somewhat dangerous. Depending of the station, the said station can cover the whole screen and so make use of the right-click in space for instaundocking more slower. As I practiced the instaundock at the very first second like many others players, having the camera blocked for this very second is very frustrating and make me wonder if it won't cost me a ship sometimes.

I don't know if it is wanted but the FOV is broken after I jump a gate, tested multiple time. It gives a "tunnel vision" FOV after jumping and must be corrected by hand. I hope it is just a bug as a whole, I don't need a "jumpgate/wormhole remanent effect as long you are cloaked" who would be bugged...
Torgeir Hekard
I MYSELF AND ME
#42 - 2016-06-09 18:29:13 UTC
CCP Claymore wrote:

Gate jump animation I can't comment on. New Map is on my team and something I would like us to take a serious look at.

Please take a look at non-100% scan result contrast (non-existent) and global map statistics (unusable).

I'm honestly trying to get used to the new map, but scanning makes my eyes bleed because results, and global statistic are easier to read by mouse-hovering over 100500 systems.
Ion Nizer
Federal Navy Academy
Gallente Federation
#43 - 2016-06-09 20:15:04 UTC
Sky Marshal wrote:
The animation at undocking is very annoying and somewhat dangerous. Depending of the station, the said station can cover the whole screen and so make use of the right-click in space for instaundocking more slower. As I practiced the instaundock at the very first second like many others players, having the camera blocked for this very second is very frustrating and make me wonder if it won't cost me a ship sometimes.


Right clicking to access bookmarks? I usually have the Places window open and scrolled to the undock bookmark I want to use while still in the station. Might want to try that.

But you raise a good point, there should be a checkbox to disable this for people who undock in dangerous situations and every second counts. I'll +1 this suggestion wholeheartedly.

Otherwise, I kind of like the new animations. I wish they had been enabled on Tranquility when I was showing Eve to my friend last night, the extra cinematics adds a lot to showing off ships to impressionable newbies. What would be even cooler is if your current ship turned around and left and passed the new one coming in to park in your hangar. While I'm at it... those other ship docks should show ships other people are in while docked. Maybe just corp members for security, but would be neat to see your friends ships. Maybe corps with offices in a station get a corp docking interior with room for everyone's ships (with limits). Heck, screw walking in stations. Let me fly my ship around in there to visit other peoples hangars. Ok, now I'm rambling. Ahem.

The new camera options in the station are nice too. Can finally get a better view of what's going on. Little improvements like this are nice sprinkled along with major features and bug fixes.
MarkeeDragon
Take The Bait.
Pandemic Horde
#44 - 2016-06-09 20:58:50 UTC
CCP Claymore wrote:
binaryAegis wrote:
Any word on the possibility of re-implementing the ability to set a custom tracking position like we could with the old camera?


None at the moment.

It is something I would like to raise with the team though.



This is something that I have been and still am very upset that it was removed. This feature was the only way to see your ship up close, the focus area ie. gate, ship asteroid etc. and enjoy the surroundings. The way it is now you either can not see the target or you have focus on the target and all you see is the ass end of your ship.

PLEASE put this back in.
Arsine Elgan
Doomheim
#45 - 2016-06-09 21:26:45 UTC
CCP Claymore wrote:
Amaya Rei wrote:
Will we have the choice to disable the new "camera animations" when docking, undocking, etc. Or is it going to be forced on everyone?


At the moment you can't disable it on Singularity, but we will see how the feedback is in the coming next week or so.


Yea, because

if (i=0) {
}

is hard when you're irrelevant. Just look at the stargate animation.

I don't care what you think, if you ever think at all.

helana Tsero
Science and Trade Institute
Caldari State
#46 - 2016-06-09 23:44:17 UTC
Sky Marshal wrote:
The animation at undocking is very annoying and somewhat dangerous. Depending of the station, the said station can cover the whole screen and so make use of the right-click in space for instaundocking more slower. As I practiced the instaundock at the very first second like many others players, having the camera blocked for this very second is very frustrating and make me wonder if it won't cost me a ship sometimes...


Your doing it wrong.

As others have said. Just go to people and places. Open up you folder where your insta undock is stored, Select open folder.
and now you should have a moveable and resizable folder window with the BMs which you can drag to the centre of your screen (or anywhere there is no UI to get in the way.) Press undock, then use the radial menu on the BM to immediatly warp when the warp button glows.. This is usually even before you can see the grid load.

Thats by far the best way to use insta undocks.

Right clicking in space is slower and much more prone to failer due to structures and even ships being in the way of your ability to right click.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Messenger Of Truth
Butlerian Crusade
#47 - 2016-06-09 23:47:42 UTC
I'm looking forward to the new undock animations. The gate jump animation was pretty good - in spite of the irritation caused by losing control of the camera as you jump.

Trade Hub Price Checker: stop.hammerti.me.uk/pricecheck

Visit "Haulers Channel" in game for all matters courier-related.

Structure name/system API: stop.hammerti.me.uk/api

Nashira Draco
Anderson-Hyosung Cooperative Industries Group
#48 - 2016-06-10 00:14:05 UTC
helana Tsero wrote:
Sky Marshal wrote:
The animation at undocking is very annoying and somewhat dangerous. Depending of the station, the said station can cover the whole screen and so make use of the right-click in space for instaundocking more slower. As I practiced the instaundock at the very first second like many others players, having the camera blocked for this very second is very frustrating and make me wonder if it won't cost me a ship sometimes...


Your doing it wrong.

As others have said. Just go to people and places. Open up you folder where your insta undock is stored, Select open folder.
and now you should have a moveable and resizable folder window with the BMs which you can drag to the centre of your screen (or anywhere there is no UI to get in the way.) Press undock, then use the radial menu on the BM to immediatly warp when the warp button glows.. This is usually even before you can see the grid load.

Thats by far the best way to use insta undocks.

Right clicking in space is slower and much more prone to failer due to structures and even ships being in the way of your ability to right click.


This forum section is to help the Devs test new features.. its not a place to comment on how other people should or should not play the game.

Now go away.
Scotsman Howard
S0utherN Comfort
#49 - 2016-06-10 01:49:07 UTC
The FOV changes back to default every time you go through a gate and dock. This in annoying as it is nauseating in its default view for me.

I hope this is not planned as it is annoying needing to change settings every time I change session.
Arkon Olacar
black.listed
#50 - 2016-06-10 01:52:19 UTC
CCP Claymore wrote:
Amaya Rei wrote:
Will we have the choice to disable the new "camera animations" when docking, undocking, etc. Or is it going to be forced on everyone?


At the moment you can't disable it on Singularity, but we will see how the feedback is in the coming next week or so.


I would highly recommend including that option.
helana Tsero
Science and Trade Institute
Caldari State
#51 - 2016-06-10 01:52:35 UTC
Nashira Draco wrote:
helana Tsero wrote:
Sky Marshal wrote:
The animation at undocking is very annoying and somewhat dangerous. Depending of the station, the said station can cover the whole screen and so make use of the right-click in space for instaundocking more slower. As I practiced the instaundock at the very first second like many others players, having the camera blocked for this very second is very frustrating and make me wonder if it won't cost me a ship sometimes...


Your doing it wrong.

As others have said. Just go to people and places. Open up you folder where your insta undock is stored, Select open folder.
and now you should have a moveable and resizable folder window with the BMs which you can drag to the centre of your screen (or anywhere there is no UI to get in the way.) Press undock, then use the radial menu on the BM to immediatly warp when the warp button glows.. This is usually even before you can see the grid load.

Thats by far the best way to use insta undocks.

Right clicking in space is slower and much more prone to failer due to structures and even ships being in the way of your ability to right click.


This forum section is to help the Devs test new features.. its not a place to comment on how other people should or should not play the game.

Now go away.


I think you used the wrong alt.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Nivin Sajjad
Halal Gunnery
#52 - 2016-06-10 03:47:35 UTC
helana Tsero wrote:
Nivin Sajjad wrote:
CCP Claymore wrote:
We have introduced some camera animations when docking, undocking, changing ships, and logging in to space. With these animations there are some rules they should follow so you should always be able to get control of the camera when YOU want it.


If you really mean that, then for the love of Bob let us get a toggle to permanently turn it off. Players should get an option to completely opt out of the new animations, and not fight the interface just to "opt out" every time they board a new ship or undock from station. Right now the unsolicited full screen rotation and perspective changes are actually causing me to experience motion sickness. As much as players joke about "literally unplayable" over every little change, if this feature doesn't get an option to be completely turned off, then for me after the next patch the game really will become literally unplayable.



Roll

the new docking/ undocking camera is an extremely slow and gentle pan.... Honestly if your getting motion sickness from this you should immediately check yourself into hospital for a brain scan.





It's not so much the speed as it is the combination of unprompted perspective and angle changes being brought up repeatedly. People don't even need a room to spin all that quickly before getting nauseous, and that's exactly what the game is now doing. You might be able to tolerate seeing it a dozen times a play session, but others won't.
Draiyman
Pator Tech School
Minmatar Republic
#53 - 2016-06-10 04:53:15 UTC
Not going to hate on you "CCP" for trying to implement new features into the game that some players may enjoy.

Plz always put the option in to disable useless ones such as this when possible.
Grookshank
Center for Advanced Studies
Gallente Federation
#54 - 2016-06-10 08:08:20 UTC
helana Tsero wrote:
Sky Marshal wrote:
The animation at undocking is very annoying and somewhat dangerous. Depending of the station, the said station can cover the whole screen and so make use of the right-click in space for instaundocking more slower. As I practiced the instaundock at the very first second like many others players, having the camera blocked for this very second is very frustrating and make me wonder if it won't cost me a ship sometimes...


Your doing it wrong.

As others have said. Just go to people and places. Open up you folder where your insta undock is stored, Select open folder.
and now you should have a moveable and resizable folder window with the BMs which you can drag to the centre of your screen (or anywhere there is no UI to get in the way.) Press undock, then use the radial menu on the BM to immediatly warp when the warp button glows.. This is usually even before you can see the grid load.

Thats by far the best way to use insta undocks.

Right clicking in space is slower and much more prone to failer due to structures and even ships being in the way of your ability to right click.

This is an opinion at best. I'd rather call it nonsense.
Open people and places plus scroll/sort to find bookmark is in no way faster than just using the rightclick menu.
CCP Claymore
C C P
C C P Alliance
#55 - 2016-06-10 10:44:39 UTC
Sky Marshal wrote:
The animation at undocking is very annoying and somewhat dangerous. Depending of the station, the said station can cover the whole screen and so make use of the right-click in space for instaundocking more slower. As I practiced the instaundock at the very first second like many others players, having the camera blocked for this very second is very frustrating and make me wonder if it won't cost me a ship sometimes.

I don't know if it is wanted but the FOV is broken after I jump a gate, tested multiple time. It gives a "tunnel vision" FOV after jumping and must be corrected by hand. I hope it is just a bug as a whole, I don't need a "jumpgate/wormhole remanent effect as long you are cloaked" who would be bugged...


Yeah it is a fair point, it is an issue with the stations where you come out vertaically as far as I am aware and I am asking for it to be looked at.

The FOV fishbowl thing after gate jumping is a bug.

Quality Assurance Analyst Team Psycho Sisters

Gavriel P Polux
Deep Core Mining Inc.
Caldari State
#56 - 2016-06-10 10:48:12 UTC
As eye candy these features are great. When one just wants to admire the beauty of Eve, these changes are nice little touches.

But there's always a but.

As others have mentioned, the constant camera (zoom-FOV) changes are annoying at best. I don't want my FOV to dynamically change (had the option disabled), please consider respecting that switch in connection to these features. Also, these should not affect gameplay in any way (lag, fade to black undock issues, TiDi behavior?), thus the option to turn them off (especially the undock animation) would be greatly appreciated.
Grookshank
Center for Advanced Studies
Gallente Federation
#57 - 2016-06-10 11:46:37 UTC
CCP Claymore wrote:
Sky Marshal wrote:
The animation at undocking is very annoying and somewhat dangerous. Depending of the station, the said station can cover the whole screen and so make use of the right-click in space for instaundocking more slower. As I practiced the instaundock at the very first second like many others players, having the camera blocked for this very second is very frustrating and make me wonder if it won't cost me a ship sometimes.

I don't know if it is wanted but the FOV is broken after I jump a gate, tested multiple time. It gives a "tunnel vision" FOV after jumping and must be corrected by hand. I hope it is just a bug as a whole, I don't need a "jumpgate/wormhole remanent effect as long you are cloaked" who would be bugged...


Yeah it is a fair point, it is an issue with the stations where you come out vertaically as far as I am aware and I am asking for it to be looked at.

The FOV fishbowl thing after gate jumping is a bug.

You implement a feature that let's us cancel the animation every time (click in space every time), so the solution is obvious: let us turn the animation off permanently as a option.
Ammzi
Dreddit
Test Alliance Please Ignore
#58 - 2016-06-10 12:17:38 UTC
I would like to be able to disable all these camera animations.

I am a PVP'er, I play to kill ****. If someone delays me 5 seconds and makes my camera bob around because I am trying to ship into something to kill someone then that is a BIG PROBLEM.

Come on, the dark fade out of the screen? CCP please.


FUNCTIONALITY >>>>>>>> BEAUTY
Daemun Khanid
Corbeau de sang
#59 - 2016-06-10 12:52:32 UTC
Have to agree w some of the previous posters. Eye candy is fine and dandy but if any if this increases the amount of time it takes to dock/undock/change ships I'll be more than a little irratated. I'll be fracking livid. I shouldnt even have to go through the trouble of explaining why but I probably will. Anyone who actually PLAYS EvE and doesn't just sit around station trading all day should already get it.

Daemun of Khanid

CCP Claymore
C C P
C C P Alliance
#60 - 2016-06-10 14:01:06 UTC
Daemun Khanid wrote:
Have to agree w some of the previous posters. Eye candy is fine and dandy but if any if this increases the amount of time it takes to dock/undock/change ships I'll be more than a little irratated. I'll be fracking livid. I shouldnt even have to go through the trouble of explaining why but I probably will. Anyone who actually PLAYS EvE and doesn't just sit around station trading all day should already get it.


These animations do not change any of these times. You do not need to watch them, you can change ships as quick as before, you can dock/undock/dock/undock/dock/change ship/undock/dock as quick now as you could before. The only thing that might, might, slow it down a little is that the UI is disappearing but as you can see in the known issues, we know this is an issue and we will resolve it.

Quality Assurance Analyst Team Psycho Sisters