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EVE New Citizens Q&A

 
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How exactly does the Warp Disruptor work?

Author
Kirk Long
Northern Crux LLC
#1 - 2016-06-09 15:55:46 UTC  |  Edited by: Kirk Long
Hey everyone.. I am fairly new to PvP in EVE i have been in a few destroyer fleets and have had alot of fun and got a few kills but now im trying to solo PvP as well. I fit a Tristan drone kiting ship for solo PvP with a Warp Disruptor tech 2 mod. I have all tech 2 mods on it and its very fast so it works well.. but in my last 2 in-counters i let easy kills warp away.. i had both of them down to 20% percent armor and then they warped away i was very frustrated. I dont understand how the warp distruptor works.. It has a range of 22km if my opponent gets out of range of the disruptor say like 30km will he be able to warp away?? or do i have to keep spam clicking the disruptor to keep applying it on his ship?? any help would be much appreciated.
Ralph King-Griffin
New Eden Tech Support
#2 - 2016-06-09 17:06:51 UTC
Once your target is in range and locked while you have them selected ,you click the module on.

They are now warp dirupted (pointed) for the duration of the module cycle time, unless you have changed it, the modules normal setting is "auto repeat on" meaning it will continue cyceling while the target is within range.

If you have changed this just right click the module in space and re set it.

If they get outside of range,you stop the cycle and/or run out of cap and/or explode you will drop point and they are no longer disrupted, and free to warp.

You need to keep them pointed to keep them from leaving.
Roenok Baalnorn
Baalnorn Heavy Industries
#3 - 2016-06-09 17:07:41 UTC
Once you activate it on a target it stays activated as long as the target stays in range and locked. Two things you need to know:

1) If the target gets out of range, they can warp away. A faster ship can thus escape a slower one. A webifier can be useful to make sure your target cant "burn" away using his prop.

2) All except a few bonused ships have a warp core strength of 1. To prevent warp they need to have a warp core strength of 0 or less. So a disruptor will hold a ship with 1 warp strength. But if the ship is bonused or is using warp core stabs it will have more than 1 warp strength, so you will need more scram points. Many pvpers that are tacklers will fit both a disruptor and a scram for 3 points. If you use faction you get another point i believe. Also scram points stack. So if your target has a warp strength of 2 and you and a buddy have a disruptor each on him he wont be able to warp until he removes one disruptor effect from his ship. HICs have an infinite point if it uses a script. ( or did but they made some changes recently).
Kirk Long
Northern Crux LLC
#4 - 2016-06-09 17:18:58 UTC
Thanks for reply's. Now i realize how they got away they just hit the afterburners got out of my scram range and warped out. I have been using a medium shield extender instead of a web which i think is a mistake for my fit. Going to swap it out for a web and see if i can prevent this from happening again.
ShahFluffers
Ice Fire Warriors
#5 - 2016-06-10 02:14:18 UTC  |  Edited by: ShahFluffers
reserved

Okay... so there are 4 forms of warp disruption.

Warp Disruptors (pale blue): These are the easiest to understand. They apply 1 point of warp disruption and will continue to apply it for as long as the following conditions are fulfilled:
- you have a target lock
- the module is activated
- you are within the module's optimal range

Warp Scramblers (darker blue): These modules behave the same way as Warp Disruptors do. However they have a MUCH shorter range. The benefit is that these modules apply 2 points of warp disruption AND they can shut off Microwarpdrives (but not Afterburners).
Scrams, as they are affectionately called, will shut off Microwarpdrives regardless of any buff or module designed to counter warp disruption points.
Example: a Venture has +2 warp strength, meaning that it will be able to warp even when Warp Scrambled. However, it will not be able to use a Microwarpdrive.

Warp Disruption Bubbles: Found only in 0.0 space and wormholes, this is effectively an Area of Effect Warp Disruptor with infinite strength (see: no amount of modules or buffs will enable you to warp when inside the field) .
These "bubbles" can only be made by small anchorable structures, probes shot out by Interdictors (Tech 2 Destroyers), or generated from a module on Heavy Interdictors (Tech 2 Cruisers).
You can still use a Microwarpdrive inside a "bubble."

Focused Warp Disruption Generator (aka: "Infini-point"): This is basically a Warp Scrambler with the range of a Warp Disruptor... with the added bonus of having "infinite" warp disruption strength (see: no amount of ship bonuses or modules will be able to counter this module's warp disruption strength).
This can only be used by Heavy Interdictors using a special script in their Warp Disruption Field Generator module. It can used in any area of space.



Now...

As others have said... all ships have a warp strength of 1. If they have less than that (see: 0 or lower) then a ship cannot warp.

Some select ships have bonuses to their warp strength, giving them some margin of error against hostile attackers (hint: check the bonuses on your ship).

Any ship can fit Warp Core Stabilizers to add to its warp strength. However, be aware that fitting a Warp Core Stab will cut your targeting speed and range by half (for each one fitted). Moreover, it will take up a valuable low-slot on your ship that could be better used to enhance your abilities in absorbing damage, dealing damage, or being more mobile.

Because of the penalties it gives, use this Warp Core Stabs ONLY if you wish to avoid combat of any kind. Also be aware that you only have so many low-slots and that Warp Core Stabs will not guarantee your escape or survival.



Some things to keep in mind when PvPing:

Warp Disrupting/Scrambling your target is only one of part of forcing a battle with another player. Keeping within range of your target is another.

Generally speaking, you want to synergize your fit with your preferred tactic.

If you want to engage up close and personal, you will want to employ Warp Scramblers and Stasis Webifiers to ensure your target cannot escape and/or to dictate range in an engagement. Having an Afterburner also helps if you expect your target to use the same tactics... but be aware that an Afterburner is MUCH slower than a Microwarpdrive and a Warp Scrambler has a MUCH smaller range than a Warp Disruptor... meaning that is it very possible that your target will escape before the battle even begins.

If you want to engage at range, you will want to employ a Warp Disruptor. Fit long range weapons so you can hit and make sure that your speed is high enough so your target cannot outrun you. Be mindful though that such fits tend to sacrifice tank as it is extremely difficult (or impossible in some cases) to have a ship that is fast, tanky, AND ganky at the same time.