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June Release Graphics Feedback Thread

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Author
Lion Drome
Armilies Corporation
Domain Research and Mining Inst.
#21 - 2016-06-08 17:27:19 UTC  |  Edited by: Lion Drome
Station Lighting

Some stations, particularly the ones with Amarr Hangars do look way too dark and could do with a fair amount more of lighting. It does succeed in showing off the different hangar effects on the background but it does make the recent hangar texture overhaul basically redundant. So the one on TQ currently is superior to the Singularity one. It does also make the ship seems a bit more shiny and rightly so (since there are lights at the where the ship is) but the focus on the ship & surrounding enviroment effects takes away from the whole hangar. So please, preferably stick with the current TQ one and alter it with different SISI releases until it seems to be fine. Since if you asked me what I thought of the ownership of the station I'd say that they should get ready to put "For sale" sign ready on their undock since they can't even pay the electricity bills. And if the new empress/emperor comes to visit the station manager will be straight up shot out of the airlock due to the horrid condition of the station (also outside seems rusty/unpolished as a small note)

tl;dr Interior is too dark and less preferable to the one at TQ. +1 Since it shows more detail in lightened up sections which have dark surroundings but in general -2 since it does not really add anything superior to the one that's at TQ currently and only takes away from the current setting.

Station camera

Noticed that with the new lighting we also have the introductory camera thing from one of the trailers. One thing missing is the station UI turning on (Imagine basically darkness. Then view coming online to the ship coming to the "dock" (or whatever its called) and the UI flashing each window as the layout comes slowly but in time to be there when the ship has finished its procedure.

Problem! The camera cannot be controlled during the animation and if we're playing station games (which are pretty bad but still the point remains valid) it takes away from the whole thing since the camera is not controllable while the ship moves to the platform. So +1 cinematic wise but -5 productivity/usability wise.

tl;dr Neat effect but isn't practical in its current iteration and should probably be a toggle able effect (If you want it, yes, if not, no)
Eli Stan
Center for Advanced Studies
Gallente Federation
#22 - 2016-06-08 17:30:10 UTC  |  Edited by: Eli Stan
CCP Sledgehammer wrote:
Velocity/Chance-to-hit information for locked targets (WIP)**.
I look forward to seeing how this is implemented - it's never a good idea to mix guns on a ship, but it does happen, meaning there could be multiple simultaneous chance-to-hit numbers. Perhaps simply introduce a Ship Evasion Score overview item that is calculated exactly like how the new Weapon Accuracy Score is calculated (that is, 40000 * sig_radius / angular_velocity). Or, present the lowest probability chance-to-hit number if there are multiple weapon systems fitted? Or provide both and let the user decide which number they best like working with?

Thanks!

edit - and personally, I think this info should be an overview column entry for every ship on grid, just like radial and angular velocity are, not just an overlay thing for target locked ships.
Ralph King-Griffin
New Eden Tech Support
#23 - 2016-06-08 17:41:07 UTC
CCP Sledgehammer wrote:

Tactical Overlay Iterations:
We have added the following to the Tactical Overlay:

  • Cyno portal range has been added as a translucent red sphere, indicating the radius at which the cyno portal will spawn from your ship.
  • Action lines (such as for fighters) are now tied to the presence of the overlay.
  • Module hover indication time has been increased.
  • Ship and fighter orbits are now represented (WIP)**.
  • Velocity/Chance-to-hit information for locked targets (WIP)**.
  • Click command confirmations**.


**These features are not considered complete and may not be present on Singularity as of this post.

these things, these are good things, cant wait to have a look later
Bandalon Ominus
The Graduates
The Initiative.
#24 - 2016-06-08 17:45:27 UTC
Please restore it so that warping doesnt give blue boosters for all races but only amarr and caldari (with their own nuances)
Ripard Teg
Deep Core Mining Inc.
Caldari State
#25 - 2016-06-08 18:31:46 UTC
No surprise coming from me, but the new secondary lighting makes the hangars (and the ships in them) appear too dark.

Players literally use the station environment to admire their ships (ship spinning, yes?) including SKINs. If players can't see their ships and can't see how nice the SKINs look, then yes, the performance of the station environment is sub-par.

aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.

nezroy
Federal Defense Union
Gallente Federation
#26 - 2016-06-08 19:16:56 UTC
Manssell wrote:
Vincent Athena wrote:
I'm confused. I see a picture labeled "Before secondary lighting", but not one labeled "After secondary lighting" or some such. What am I missing?



It really doesn't matter Vincent since these updates are all DX11 so even if you see them in the blog we'll never see them in game since yet again CCP is going to release new features that aren't available to their mac customers.


And thank god for that, as it would be ridiculous for CCP to bottleneck their development advancements to accommodate the players on widely unused gaming platforms. Yes, all three of you.
Manssell
OmiHyperMultiNationalDrunksConglomerate
#27 - 2016-06-08 19:50:48 UTC
nezroy wrote:
Manssell wrote:
Vincent Athena wrote:
I'm confused. I see a picture labeled "Before secondary lighting", but not one labeled "After secondary lighting" or some such. What am I missing?



It really doesn't matter Vincent since these updates are all DX11 so even if you see them in the blog we'll never see them in game since yet again CCP is going to release new features that aren't available to their mac customers.


And thank god for that, as it would be ridiculous for CCP to bottleneck their development advancements to accommodate the players on widely unused gaming platforms. Yes, all three of you.


How original of you! I have never seen a person comment to down to a player on the forums because they are on a mac Roll
Fenixdown Cobol
Center for Advanced Studies
Gallente Federation
#28 - 2016-06-08 20:15:41 UTC
Yay! Can we get an option for heading vectors attached to ships in space now?
Bergthora Avalhar
Native Freshfood
Minmatar Republic
#29 - 2016-06-08 20:35:22 UTC
Quote:
Ship and fighter orbits are now represented

What? Enemy orbits or my orbit? In case of enemy orbits - I'll be able to see if the other guy clicked "Orbit" or is piloting manually? That's a crucial hidden information in combat.
GoffyDude Davaham
Relapse Anonymous
Sedition.
#30 - 2016-06-08 21:27:41 UTC
Bergthora Avalhar wrote:
Quote:
Ship and fighter orbits are now represented

What? Enemy orbits or my orbit? In case of enemy orbits - I'll be able to see if the other guy clicked "Orbit" or is piloting manually? That's a crucial hidden information in combat.


And should stay hidden.
Zappity
New Eden Tank Testing Services
#31 - 2016-06-08 21:33:11 UTC
"Velocity/Chance-to-hit information for locked targets (WIP)"

Excellent, thank you.

Zappity's Adventures for a taste of lowsec and nullsec.

Psianna Archeia
Sukebe Corporation
#32 - 2016-06-08 22:14:16 UTC
Manssell wrote:
Vincent Athena wrote:
I'm confused. I see a picture labeled "Before secondary lighting", but not one labeled "After secondary lighting" or some such. What am I missing?



It really doesn't matter Vincent since these updates are all DX11 so even if you see them in the blog we'll never see them in game since yet again CCP is going to release new features that aren't available to their mac customers.



I forgot, I guess everyone is supposed to suffer in the stone ages so the minority can feel better about their choice of computer.
Cade Windstalker
#33 - 2016-06-08 22:27:05 UTC
Not 100% sure if this is related but it seems like a reasonable place to ask.

Could we get an option to change the background nebula in the ship preview window?

Right now we can only look at how a ship, or a SKIN, will look in that race's nebula background, but if, for example, you fly Caldari in Minmattar space then you don't really get a good idea of how your Ship or SKIN will look from that preview.

Maybe a menu option to default all previews to one background, or even a dropdown to select a background in the preview window? :)
Richard Knickson
Federal Navy Academy
Gallente Federation
#34 - 2016-06-09 00:06:50 UTC
Could use some more lights so my erec....verticalness isn't dull. http://i.imgur.com/slz61UJ.png
Manssell
OmiHyperMultiNationalDrunksConglomerate
#35 - 2016-06-09 01:11:44 UTC
Psianna Archeia wrote:
Manssell wrote:
Vincent Athena wrote:
I'm confused. I see a picture labeled "Before secondary lighting", but not one labeled "After secondary lighting" or some such. What am I missing?



It really doesn't matter Vincent since these updates are all DX11 so even if you see them in the blog we'll never see them in game since yet again CCP is going to release new features that aren't available to their mac customers.



I forgot, I guess everyone is supposed to suffer in the stone ages so the minority can feel better about their choice of computer.



How very original of you! I have never seen a person comment to down to a player on the forums because they are on a mac. Hell you're not even the first one in this thread. Roll
nezroy
Federal Defense Union
Gallente Federation
#36 - 2016-06-09 02:51:12 UTC
Manssell wrote:

How original of you! I have never seen a person comment to down to a player on the forums because they are on a mac Roll


Meh, you're the one who brought negativity to CCP and the thread by haranguing them. The rest of us are just pointing out the realities of trying to support a platform that represents a fraction of the player base. Or, in other words... "don't START nothing, won't BE nothing".
marVLs
#37 - 2016-06-09 09:52:37 UTC
Awesome, but any news on new ship explosion effects?
CCP Sledgehammer
C C P
C C P Alliance
#38 - 2016-06-09 10:44:57 UTC
marVLs wrote:
Awesome, but any news on new ship explosion effects?


Not for June but we are working on them internally right now.

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

Arsine Elgan
Doomheim
#39 - 2016-06-09 13:08:11 UTC
So what is with the ship spinning on dock, undock, login when in station?

Did you really do that on purpose? Are you going to make us watch that crap over and over again?

I don't care what you think, if you ever think at all.

CCP Sledgehammer
C C P
C C P Alliance
#40 - 2016-06-09 13:13:21 UTC
Arsine Elgan wrote:
So what is with the ship spinning on dock, undock, login when in station?

Did you really do that on purpose? Are you going to make us watch that crap over and over again?


Please direct any feedback on the docking camera to this thread.

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda