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June Release Graphics Feedback Thread

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Author
CCP Sledgehammer
C C P
C C P Alliance
#1 - 2016-06-08 13:13:20 UTC  |  Edited by: CCP Sledgehammer
Greetings, space travellers!

We've got a few new graphical features and iterations coming to you in our June 28th release hitting Singularity today!

First up, an assortment of new and reworked visual effects:

Triage mode overlay effect - We've updated triage mode to provide an overlay effect (similar to Armor Hardener effects) as well as an animation state.

Discrete VFX for certain modules - Previously, Tracking Disruptors and Sensor Dampeners used the same effect and Remote Sensor Boosters used the Tracking Computer effect. These have all been updated so that Disruptors and Dampeners have their own distinct effect and Sensor boosters now draw a stretch effect to your target instead of the Tracking Computer's "swirl" on your own ship.

Black Ops Cyno - Has its own portal effect now instead of sharing the standard Cyno's portal.

Armor Repair Drones - These guys now have an effect more fitting of their size instead of using the standard Remote Armor Rep effect.

More Secondary Lighting iterations:
We have updated Hangar scenes under DX11, High Shader Quality to include point lighting instead of the global lighting that was present before. Best described with a before/after pic (use the scrollbar at the bottom of this post):
[img]http://cdn1.eveonline.com/community/forums/secondarylighting/Hangar.png[/img]

As well as new lighting in hangars, we have also introduced secondary lighting from boosters! This lighting scales in brightness and illumination range when you gotta go fast:
[img]http://cdn1.eveonline.com/community/forums/secondarylighting/Booster.png[/img]

Stargate V5++ Renovations
Alll stargates have now been updated to our V5++ Shader standard.

Tactical Overlay Iterations:
We have added the following to the Tactical Overlay:

  • Cyno portal range has been added as a translucent red sphere, indicating the radius at which the cyno portal will spawn from your ship.
  • Action lines (such as for fighters) are now tied to the presence of the overlay.
  • Module hover indication time has been increased.
  • Ship and fighter orbits are now represented (WIP)**.
  • Velocity/Chance-to-hit information for locked targets (WIP)**.
  • Click command confirmations**.


**These features are not considered complete and may not be present on Singularity as of this post.

We are looking forwards to hearing from you, especially regarding any ideas you guys have for the WIP features of the Tactical Overlay.

Much love,

CCP Sledgehammer.

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

Vincent Athena
Photosynth
#2 - 2016-06-08 13:30:13 UTC
I'm confused. I see a picture labeled "Before secondary lighting", but not one labeled "After secondary lighting" or some such. What am I missing?

Know a Frozen fan? Check this out

Frozen fanfiction

CCP BlueScreen
C C P
C C P Alliance
#3 - 2016-06-08 13:33:36 UTC  |  Edited by: CCP BlueScreen
Vincent Athena wrote:
I'm confused. I see a picture labeled "Before secondary lighting", but not one labeled "After secondary lighting" or some such. What am I missing?


You are missing the scrollbar in the bottom of the initial post, yeah, not the best of mechanics I would agree.
Especially since you can't scroll and see the pictures at the same time.
CCP Sledgehammer
C C P
C C P Alliance
#4 - 2016-06-08 13:34:21 UTC
CCP BlueScreen wrote:
Vincent Athena wrote:
I'm confused. I see a picture labeled "Before secondary lighting", but not one labeled "After secondary lighting" or some such. What am I missing?


You are missing the scroolbar in the bottom of the initial post, yeah, not the best of mechanics I would agree.


Aye, not the best.

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

CCP Claymore
C C P
C C P Alliance
#5 - 2016-06-08 13:38:35 UTC
Vincent Athena wrote:
I'm confused. I see a picture labeled "Before secondary lighting", but not one labeled "After secondary lighting" or some such. What am I missing?


Using Chrome Browser -> Right-click image -> Open image in new tab

Quality Assurance Analyst Team Psycho Sisters

CCP Sledgehammer
C C P
C C P Alliance
#6 - 2016-06-08 13:52:28 UTC
Vincent Athena wrote:
I'm confused. I see a picture labeled "Before secondary lighting", but not one labeled "After secondary lighting" or some such. What am I missing?


Fixed the images to tile vertically. Should be more viewable now.

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

KhanidLady
White Knight Social Club
Streamfleet
#7 - 2016-06-08 14:03:48 UTC
will we ever see a fix for "the faster you go, the more intense the booster effects are"? ... i mean i would expect full power throttle during acceleration e.g. as well and actually a cool down on the engine in cruise mode.
Darrien
Ouroboros Logistics
#8 - 2016-06-08 14:04:45 UTC
Kinda glad my old GFX Card recently died, forcing me to upgrade to a DX11/12 compliant card, now I get to see all this eye candy. Big smile
Manssell
OmiHyperMultiNationalDrunksConglomerate
#9 - 2016-06-08 14:07:04 UTC
Vincent Athena wrote:
I'm confused. I see a picture labeled "Before secondary lighting", but not one labeled "After secondary lighting" or some such. What am I missing?



It really doesn't matter Vincent since these updates are all DX11 so even if you see them in the blog we'll never see them in game since yet again CCP is going to release new features that aren't available to their mac customers.
Galaxxis
The Regency
The Monarchy
#10 - 2016-06-08 14:26:52 UTC
Darrien wrote:
Kinda glad my old GFX Card recently died, forcing me to upgrade to a DX11/12 compliant card, now I get to see all this eye candy. Big smile


I can't seem to kill my old HD 5870! I've been running BOINC projects on it for years, so it's pretty much constantly processing stuff whenever the computer is on. And it won't die. I may have to buy a new video card while this one still works.
Nyalnara
Marauder Initiative
#11 - 2016-06-08 14:35:18 UTC
Meh. Will need to upgrade hardware soon if i want to drool because of all the eye-candy... :/

French half-noob.

Non, je ne suis pas gentil.

Soldarius
Dreddit
Test Alliance Please Ignore
#12 - 2016-06-08 14:41:33 UTC  |  Edited by: Soldarius
"Velocity/Chance-to-hit information for locked targets (WIP)**."

Eye-candy is always sweet. But I find the above feature most Interesting. How will this be represented?

http://youtu.be/YVkUvmDQ3HY

Darrien
Ouroboros Logistics
#13 - 2016-06-08 15:03:16 UTC
Galaxxis wrote:
Darrien wrote:
Kinda glad my old GFX Card recently died, forcing me to upgrade to a DX11/12 compliant card, now I get to see all this eye candy. Big smile


I can't seem to kill my old HD 5870! I've been running BOINC projects on it for years, so it's pretty much constantly processing stuff whenever the computer is on. And it won't die. I may have to buy a new video card while this one still works.


Funnily enough it was a old ( 2008 ) stock HD4870 which finally gave up the ghost, they were notorious for running too hot and power hungry, I think it finally had a heat stroke at the end of last summer, and it's been on it's last legs since.
Aebe Amraen
Dreddit
Test Alliance Please Ignore
#14 - 2016-06-08 15:35:18 UTC
CCP Sledgehammer wrote:


  • Ship and fighter orbits are now represented (WIP)**.



Any chance this will eventually evolve into something where I can choose my orbit path (i.e. choose the axis around which I want to orbit)?
Morrigan LeSante
Perkone
Caldari State
#15 - 2016-06-08 15:38:38 UTC
That cyno tool. I love you guys.
Jose Zampano
Shiva
Northern Coalition.
#16 - 2016-06-08 15:57:35 UTC
"Velocity/Chance-to-hit information for locked targets (WIP)**."

I can only get so erect!

Could you please consider adding the same information along with distance below the locked target icons?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#17 - 2016-06-08 16:05:45 UTC
Wheee!

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Kismeteer
Bat Country
Pandemic Horde
#18 - 2016-06-08 16:17:24 UTC
Looking forward to example pictures of all these WIP items!
CCP Sledgehammer
C C P
C C P Alliance
#19 - 2016-06-08 16:50:14 UTC
We're also especially interested in the new lighting in Hangars. Please ping me if you feel that performance is sub-par!

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

Tristan Agion
Royal Amarr Institute
Amarr Empire
#20 - 2016-06-08 17:19:15 UTC
CCP Sledgehammer wrote:

More Secondary Lighting iterations:
We have updated Hangar scenes under DX11, High Shader Quality to include point lighting instead of the global lighting that was present before.

I'm confused. To me, the "Before Secondary Lighting" picture looks way nicer than the "With Secondary Lighting" one. The second picture looks like the station owner has trouble paying the electricity bill...
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