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Camera Changes: Docked, Docking, Undocking, Changing Ships in Station

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Author
CCP Claymore
C C P
C C P Alliance
#1 - 2016-06-08 13:06:56 UTC  |  Edited by: CCP Claymore
Hey folks,

Psycho Sisters here with some changes to the camera again, this time wile docked, docking, undocking, changing ships and logging in to space.


Changes while docked:
  • Right-click pan
  • Right+Left mouse button zoom
  • FOV zoom using ALT + zoom
  • Added some movement to the super hangar, you can change the pitch and zoom


Camera animations
We have introduced some camera animations when docking, undocking, changing ships, and logging in to space. With these animations there are some rules they should follow so you should always be able to get control of the camera when YOU want it.
  • Clicking the mouse anywhere in space should cancel the animation and return control to you
  • Right-click should open the context menu so insta-undocks etc should all function without issue
  • Your zoom level should be retained when undocking and the animation has finished or been cancelled


The following groups of ships should get no animations when docking or changing into them because they are too big:
  • Force Auxiliary
  • Dreadnought
  • Super Carrier
  • Titan


Known Issues:
  • Docking camera is not smooth in smaller ships
  • Docking camera is not cancelled with mouse click
  • Amarr stations where you undock vertically up, some might say space north, the camera animation does not feel great
  • Changing ships removes all the UI during fade to black phase
  • Using track option immediately after undocking will crash the client
  • Changing to a tech 3 will make the screen go black, pressing ESC or X to quit should refresh the scene


Let us know what you think,
CCP Claymore on behalf of Psycho Sisters

Quality Assurance Analyst Team Psycho Sisters

Albert Madullier
Vanishing Point.
The Initiative.
#2 - 2016-06-08 14:02:17 UTC
still no 21:9 FOV? why was it removed in the march release?

it's still gonna be vert- for fov settings instead of hor+ for ultrawide users?
CCP Claymore
C C P
C C P Alliance
#3 - 2016-06-08 14:13:51 UTC
Albert Madullier wrote:
still no 21:9 FOV? why was it removed in the march release?

it's still gonna be vert- for fov settings instead of hor+ for ultrawide users?


I do not know the answer to this as I have only recently taken over the camera feature, but I will ask around and see what I can find out.

Not sure I understand what you mean by:
"it's still gonna be vert- for fov settings instead of hor+ for ultrawide users?"

Quality Assurance Analyst Team Psycho Sisters

Bleyddyn apRhys
Ravens of Morrighan
#4 - 2016-06-08 14:23:41 UTC
CCP Claymore wrote:
...logging in to space....


I can't imagine I'll ever get to see this particular animation. By the time my client finishes loading and the UI actually shows up and is useable, my login/emergency warp is already over and I've been sitting in space for several seconds.
NightmareX
Pandemic Horde High Sec Division
#5 - 2016-06-08 15:01:37 UTC
As an old school player who loved the old ship spinning option we had in stations in the old days, i'm gonna ask if that's something that would be possible to get back?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

CCP Claymore
C C P
C C P Alliance
#6 - 2016-06-08 15:08:32 UTC
NightmareX wrote:
As an old school player who loved the old ship spinning option we had in stations in the old days, i'm gonna ask if that's something that would be possible to get back?


I am not sure I follow, was it different to how it is now?

Quality Assurance Analyst Team Psycho Sisters

NightmareX
Pandemic Horde High Sec Division
#7 - 2016-06-08 15:30:52 UTC  |  Edited by: NightmareX
CCP Claymore wrote:
NightmareX wrote:
As an old school player who loved the old ship spinning option we had in stations in the old days, i'm gonna ask if that's something that would be possible to get back?


I am not sure I follow, was it different to how it is now?

Well, today, you have to manually spin the ships around to be able to spin them in stations. But back in the days of 'The Second Genesis' and 'Exodus' expansions, you could basicly just enable an option to let the ships spins themself in station.

Have a look at this video that shows you the Caracal, Raven and some other ships automaticly spinning in station where the ship fitting window is also opened: https://www.youtube.com/watch?v=o_DoVBKozkc

Look from 27 seconds to see the Caracal. And if you go to 9 minutes and 8 seconds, you can see the Raven do the same spin.

This option to let the ships spins themself is the option i want back. And i'm sure many other old school players want's this back to Big smile.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

CCP Claymore
C C P
C C P Alliance
#8 - 2016-06-08 15:45:19 UTC
NightmareX wrote:
CCP Claymore wrote:
NightmareX wrote:
As an old school player who loved the old ship spinning option we had in stations in the old days, i'm gonna ask if that's something that would be possible to get back?


I am not sure I follow, was it different to how it is now?

Well, today, you have to manually spin the ships around to be able to spin them in stations. But back in the days of 'The Second Genesis' and 'Exodus' expansions, you could basicly just enable an option to let the ships spins themself in station.

Have a look at this video that shows you the Caracal, Raven and some other ships automaticly spinning in station where the ship fitting window is also opened: https://www.youtube.com/watch?v=o_DoVBKozkc

Look from 27 seconds to see the Caracal. And if you go to 9 minutes and 8 seconds, you can see the Raven do the same spin.

This option to let the ships spins themself is the option i want back. And i'm sure many other old school players want's this back to Big smile.


Ahhhhh well before my time! :)

There are no plans to bring it back at the moment.

Quality Assurance Analyst Team Psycho Sisters

NightmareX
Pandemic Horde High Sec Division
#9 - 2016-06-08 15:54:04 UTC
CCP Claymore wrote:
NightmareX wrote:
CCP Claymore wrote:
NightmareX wrote:
As an old school player who loved the old ship spinning option we had in stations in the old days, i'm gonna ask if that's something that would be possible to get back?


I am not sure I follow, was it different to how it is now?

Well, today, you have to manually spin the ships around to be able to spin them in stations. But back in the days of 'The Second Genesis' and 'Exodus' expansions, you could basicly just enable an option to let the ships spins themself in station.

Have a look at this video that shows you the Caracal, Raven and some other ships automaticly spinning in station where the ship fitting window is also opened: https://www.youtube.com/watch?v=o_DoVBKozkc

Look from 27 seconds to see the Caracal. And if you go to 9 minutes and 8 seconds, you can see the Raven do the same spin.

This option to let the ships spins themself is the option i want back. And i'm sure many other old school players want's this back to Big smile.


Ahhhhh well before my time! :)

There are no plans to bring it back at the moment.

Ok, thanks for the answer. Now i wasn't expecting to see it back in EVE in a long time anyways. All i hope is that this thing is on the list of things that might come to EVE in the future Blink

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

binaryAegis
Nova Express
#10 - 2016-06-08 15:55:21 UTC
Any word on the possibility of re-implementing the ability to set a custom tracking position like we could with the old camera?
Albert Madullier
Vanishing Point.
The Initiative.
#11 - 2016-06-08 15:55:29 UTC
CCP Claymore wrote:
Albert Madullier wrote:
still no 21:9 FOV? why was it removed in the march release?

it's still gonna be vert- for fov settings instead of hor+ for ultrawide users?


I do not know the answer to this as I have only recently taken over the camera feature, but I will ask around and see what I can find out.

Not sure I understand what you mean by:
"it's still gonna be vert- for fov settings instead of hor+ for ultrawide users?"



vert- is when 21:9 aspect ratios cut the top and bottom off of the screen to fit, and hor+ (the proper more accepted way) is when 21:9 aspect ratios actually get to see more of the screen on the sides
CCP Claymore
C C P
C C P Alliance
#12 - 2016-06-08 15:58:04 UTC
binaryAegis wrote:
Any word on the possibility of re-implementing the ability to set a custom tracking position like we could with the old camera?


None at the moment.

It is something I would like to raise with the team though.

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#13 - 2016-06-08 15:58:45 UTC
Albert Madullier wrote:
CCP Claymore wrote:
Albert Madullier wrote:
still no 21:9 FOV? why was it removed in the march release?

it's still gonna be vert- for fov settings instead of hor+ for ultrawide users?


I do not know the answer to this as I have only recently taken over the camera feature, but I will ask around and see what I can find out.

Not sure I understand what you mean by:
"it's still gonna be vert- for fov settings instead of hor+ for ultrawide users?"



vert- is when 21:9 aspect ratios cut the top and bottom off of the screen to fit, and hor+ (the proper more accepted way) is when 21:9 aspect ratios actually get to see more of the screen on the sides


Thanks for the explanation.

Quality Assurance Analyst Team Psycho Sisters

binaryAegis
Nova Express
#14 - 2016-06-08 16:04:13 UTC
CCP Claymore wrote:
binaryAegis wrote:
Any word on the possibility of re-implementing the ability to set a custom tracking position like we could with the old camera?


None at the moment.

It is something I would like to raise with the team though.


Well that's better than nothing, so thank you for at least wanting to pursue this. I'm hopeful that this feature can be restored, because without it I have to reorganize my whole UI to accommodate my tracking target being stuck in the center of the screen as opposed to the upper left quarter, and it's also much less cinematic in my opinion.
Albert Madullier
Vanishing Point.
The Initiative.
#15 - 2016-06-08 16:27:51 UTC  |  Edited by: Albert Madullier
any chance of getting a simple fov slider in the options if a proper 21:9 fov won't be put in,?

fov options are a pretty important option in pc gaming which im sure everyone would appreciate
Circumstantial Evidence
#16 - 2016-06-08 17:57:45 UTC
Please give us an option to disable forced camera move during the gate jump animation, even if the animation is not aligned with ship's orientation. Some players have noted since the feature was introduced, that it's cool the first couple times, but annoying from then on. Forcing the switch from 3rd to 1st person view, is the worst part of it.
Amaya Rei
Federal Navy Academy
Gallente Federation
#17 - 2016-06-08 18:14:09 UTC
Will we have the choice to disable the new "camera animations" when docking, undocking, etc. Or is it going to be forced on everyone?
Lord Haur
Star Frontiers
Brotherhood of Spacers
#18 - 2016-06-08 18:59:35 UTC
Undocking appears to force the FOV to match that used in the new animation. This is extremely jarring and requires the player to adjust every time they undock if their desired FOV is different.
Albert Madullier
Vanishing Point.
The Initiative.
#19 - 2016-06-08 19:06:11 UTC
Lord Haur wrote:
Undocking appears to force the FOV to match that used in the new animation. This is extremely jarring and requires the player to adjust every time they undock if their desired FOV is different.


i was literally just about to post this, it leaves it zoomed further in than normal and looks horrible
Rath Valent
State War Academy
Caldari State
#20 - 2016-06-08 20:14:53 UTC
Any chance of getting back to where up/down movement and left-right movement of the camera are at the same speeds? Or at least a control to have the camera speed be the same for vertical movement as for horizontal? Having the camera move at different rates based on what direction you're moving it makes no sense in a game that requires control of a 3D space.

Also, can we have a way to remap the ALT+MouseWheel combination for fishbowl-zoom to use a different key -- or disable it to release control of the ALT key? Right now you can see what the keybinding is but you can't change it which is sort of odd when so many other keybindings can be tweaked.

RV

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