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Crime & Punishment

 
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Who Killed High-Sec/Casual PvP?

Author
Dirty Forum Alt
Forum Alts Anonymous
#101 - 2016-06-07 22:27:09 UTC  |  Edited by: Dirty Forum Alt
Shallanna Yassavi wrote:

The Procurer is *always* a trap. I'll even explain why:
It's tanky and cheap. It tends to survive long enough for help to show up, and you don't care too much if you lose it.
It's a mining barge. Look at that cute little stripminer <3

Actually I put a neut in my high slot.

And even if it WAS some kind of a trap....I'd be dead before my rr landed with that much dps on the field - and the only ship they could *possibly* lose before deaggressing/docking would be the little exequror.... There is no reason not to take that fight.


Also the procurer is not "always a trap" - it currently has pretty much the same stats as a regular T1 combat cruiser, and I use it as such.

Similarly the skiff has the same stats as a standard T2 Heavy Assault Cruiser - and there are people who fly it as such.


There is no need to set a "trap" when your ship is already perfectly combat capable. And in this particular instance I just wanted to see if they would work themselves up to fighting *at all* - so I offered them an easy win if they just dared to take it.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Valkin Mordirc
#102 - 2016-06-07 22:37:37 UTC
Dracvlad wrote:


Here is what I saw, before that war really kicked off a number of people left your corp/alliance, including one who posted in this thread, there was some internal drama



I was actually only out of deadly for a week or so, as alts where switch around between several different corps.

#DeleteTheWeak
Saeger1737
Habitual Euthanasia
Pandemic Legion
#103 - 2016-06-08 02:42:39 UTC
Valkin Mordirc wrote:
Dracvlad wrote:


Here is what I saw, before that war really kicked off a number of people left your corp/alliance, including one who posted in this thread, there was some internal drama



I was actually only out of deadly for a week or so, as alts where switch around between several different corps.



VALKIN is always with me in spirit and in the bushes outside my house... peeking through my window.

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Mephiztopheleze
Laphroaig Inc.
#104 - 2016-06-08 03:29:30 UTC
*popcorn*

you hisec 'merc' types take yourselves way too seriously.

I met a Mercenary once. An honest to God, Soldier Of Fortune. Former South African Army type.
He was in his 70s enjoying a quiet beverage in my 'local when I lived in the Illawarra.
After he completely flattened four young football punks who were mouthing off and being rather rude to the barmaid, he sits around waiting for the cops to show up. Cops arrive, see who it was and ask him very politely to come to the station and make a statement whenever he felt it convenient.
Meanwhile, four young football punks with three broken legs and two busted arms between them are getting loaded into ambulances.

He sits back down at the bar, turns to me and asks: Could you kill a man for fun?
Me: Not for fun, no I don't think so.
Him: Could you kill a man for money?
Me: It'd want to be a hell of a lot of money, but possibly.....
Him: You'd make a very good mercenary.

No-one in this thread is an actual 'mercenary'. You're a pack of whiny carebears.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Saeger1737
Habitual Euthanasia
Pandemic Legion
#105 - 2016-06-08 04:13:06 UTC
Mephiztopheleze wrote:
*popcorn*

you hisec 'merc' types take yourselves way too seriously.

I met a Mercenary once. An honest to God, Soldier Of Fortune. Former South African Army type.
He was in his 70s enjoying a quiet beverage in my 'local when I lived in the Illawarra.
After he completely flattened four young football punks who were mouthing off and being rather rude to the barmaid, he sits around waiting for the cops to show up. Cops arrive, see who it was and ask him very politely to come to the station and make a statement whenever he felt it convenient.
Meanwhile, four young football punks with three broken legs and two busted arms between them are getting loaded into ambulances.

He sits back down at the bar, turns to me and asks: Could you kill a man for fun?
Me: Not for fun, no I don't think so.
Him: Could you kill a man for money?
Me: It'd want to be a hell of a lot of money, but possibly.....
Him: You'd make a very good mercenary.

No-one in this thread is an actual 'mercenary'. You're a pack of whiny carebears.


Sounds like a load of bull, and we at Atype kill for the sheer enjoyment of the corpse tea party afterwards.

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Valkin Mordirc
#106 - 2016-06-08 04:28:08 UTC  |  Edited by: Valkin Mordirc
Mephiztopheleze wrote:
*popcorn*

No-one in this thread is an actual 'mercenary'. You're a pack of whiny carebears.





"If somebody isn't hating you, your not doing it well enough"


Oh and,


Quote:
mer·ce·nar·y
ˈmərsəˌnerē/
adjectivederogatory
1.
(of a person or their behavior) primarily concerned with making money at the expense of ethics.
"she's nothing but a mercenary little gold digger"
synonyms: money-oriented, grasping, greedy, acquisitive, avaricious, covetous, bribable, venal, materialistic; informalmoney-grubbing
"mercenary self-interest"
noun
1.
a professional soldier hired to serve in a foreign army.
#DeleteTheWeak
Dracvlad
Taishi Combine
Astral Alliance
#107 - 2016-06-08 05:04:57 UTC  |  Edited by: Dracvlad
Valkin Mordirc wrote:
Dracvlad wrote:


Here is what I saw, before that war really kicked off a number of people left your corp/alliance, including one who posted in this thread, there was some internal drama



I was actually only out of deadly for a week or so, as alts where switch around between several different corps.



Hmmm that is interesting as I had a label called WT Switchers and you were in it when I had that war. But you had posted something a bit obtuse in the Deadly Fingertips thread, which gave that impression. I stand very corrected which is great. Big smile

EDIT: About the CODE thing, yes I was aware of taht, they have done that before when someone gives them a ribbing in local, they get all butthurt and throw threats around, they like to then put the results up on their website, its just attention seeking.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Herzog Wolfhammer
Sigma Special Tactics Group
#108 - 2016-06-08 06:09:53 UTC
Dracvlad wrote:
Valkin Mordirc wrote:
Dracvlad wrote:


Here is what I saw, before that war really kicked off a number of people left your corp/alliance, including one who posted in this thread, there was some internal drama



I was actually only out of deadly for a week or so, as alts where switch around between several different corps.



Hmmm that is interesting as I had a label called WT Switchers and you were in it when I had that war. But you had posted something a bit obtuse in the Deadly Fingertips thread, which gave that impression. I stand very corrected which is great. Big smile

EDIT: About the CODE thing, yes I was aware of taht, they have done that before when someone gives them a ribbing in local, they get all butthurt and throw threats around, they like to then put the results up on their website, its just attention seeking.



I'm still trying to wrap my head around why CODE, an organization where ganking is their thing, would use a wardec? I know they have hunters, or had in the past. Why not just kill the guy who hurt their feelings?

Or do they gank so much and so easily they need to project something more harsh? And that's the best they can come up with? Kick this guy from corp or else... or else we kill you! Um thanks for the warning?

Bring back DEEEEP Space!

Dracvlad
Taishi Combine
Astral Alliance
#109 - 2016-06-08 07:00:46 UTC
Herzog Wolfhammer wrote:
Dracvlad wrote:
Valkin Mordirc wrote:
Dracvlad wrote:


Here is what I saw, before that war really kicked off a number of people left your corp/alliance, including one who posted in this thread, there was some internal drama



I was actually only out of deadly for a week or so, as alts where switch around between several different corps.



Hmmm that is interesting as I had a label called WT Switchers and you were in it when I had that war. But you had posted something a bit obtuse in the Deadly Fingertips thread, which gave that impression. I stand very corrected which is great. Big smile

EDIT: About the CODE thing, yes I was aware of taht, they have done that before when someone gives them a ribbing in local, they get all butthurt and throw threats around, they like to then put the results up on their website, its just attention seeking.



I'm still trying to wrap my head around why CODE, an organization where ganking is their thing, would use a wardec? I know they have hunters, or had in the past. Why not just kill the guy who hurt their feelings?

Or do they gank so much and so easily they need to project something more harsh? And that's the best they can come up with? Kick this guy from corp or else... or else we kill you! Um thanks for the warning?


They like publishing the reply by alliance and corp CEO's on their site if they can intimidate them of course, the one mentioned is unlikely to make their website as the CEO sent them 50 recopies with breast milk. Which I have to say was a perfect response to CODE Big smile

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Skanki
Big Strong
Hisec Miners
#110 - 2016-06-08 07:21:39 UTC
Mephiztopheleze wrote:
*popcorn*

you hisec 'merc' types take yourselves way too seriously.

I met a Mercenary once. An honest to God, Soldier Of Fortune. Former South African Army type.


Ladies and Gentlemen, remain calm. All is well.

This unfortunate spell of RL is predicted to pass swiftly.

Please remain seated with your tray tables up and your belts firmly fastened.

In the event of a highly unlikely but almost certainly fatal water landing, please ensure that you keep your mouths closed to avoid possible salt ingestion.

Ralph King-Griffin
New Eden Tech Support
#111 - 2016-06-08 08:42:36 UTC
Mephiztopheleze wrote:
*popcorn*

you hisec 'merc' types take yourselves way too seriously.

I met a Mercenary once. An honest to God, Soldier Of Fortune. Former South African Army type.
He was in his 70s enjoying a quiet beverage in my 'local when I lived in the Illawarra.
After he completely flattened four young football punks who were mouthing off and being rather rude to the barmaid, he sits around waiting for the cops to show up. Cops arrive, see who it was and ask him very politely to come to the station and make a statement whenever he felt it convenient.
Meanwhile, four young football punks with three broken legs and two busted arms between them are getting loaded into ambulances.

He sits back down at the bar, turns to me and asks: Could you kill a man for fun?
Me: Not for fun, no I don't think so.
Him: Could you kill a man for money?
Me: It'd want to be a hell of a lot of money, but possibly.....
Him: You'd make a very good mercenary.

No-one in this thread is an actual 'mercenary'. You're a pack of whiny carebears.

Ive met three that started out as peacekeepers in afrika and the lebebon(cant spell for ****,need coffee)
they were fat middleaged guys with drinking problems and entirly too filty a vocabulary.
If they could talk in smutty .gif's they would have.
So pretty much just like the rest of us here.
This is one of those things where your milage may vary
however
it still has **** all to do with the duscussion.
Pretagos Omilas
Made in Wormhole Space
#112 - 2016-06-08 09:34:15 UTC
Herzog Wolfhammer wrote:
(...) But why are you using cats and ganking lone miners at a loss lately? Bored?


It is really funny to see again and again that so many carebares cannot understand people would do something for fun and not for profit. Losing isk is nothing bad, you know? Making isk just for the sake of it and never intending to spend (i.e. lose) it is pointless in many peoples eyes. And ganking now and than really is fun... you should try it, I bet CODE would be willing to give you a free catalyst for joining them on a gank or twe :-)
Shallanna Yassavi
qwertz corp
#113 - 2016-06-08 09:39:01 UTC
Dirty Forum Alt wrote:
Shallanna Yassavi wrote:

The Procurer is *always* a trap. I'll even explain why:
It's tanky and cheap. It tends to survive long enough for help to show up, and you don't care too much if you lose it.
It's a mining barge. Look at that cute little stripminer <3

Actually I put a neut in my high slot.

And even if it WAS some kind of a trap....I'd be dead before my rr landed with that much dps on the field - and the only ship they could *possibly* lose before deaggressing/docking would be the little exequror.... There is no reason not to take that fight.


Also the procurer is not "always a trap" - it currently has pretty much the same stats as a regular T1 combat cruiser, and I use it as such.

Similarly the skiff has the same stats as a standard T2 Heavy Assault Cruiser - and there are people who fly it as such.


There is no need to set a "trap" when your ship is already perfectly combat capable. And in this particular instance I just wanted to see if they would work themselves up to fighting *at all* - so I offered them an easy win if they just dared to take it.

That doesn't change the fact that the procurer is an obvious bait ship.
You never poke the obvious bait ship unless you're looking for a bigger fight. Which they weren't-why do you think they were in hisec running missions?

A signature :o

Dracvlad
Taishi Combine
Astral Alliance
#114 - 2016-06-08 09:46:34 UTC
Pretagos Omilas wrote:
Herzog Wolfhammer wrote:
(...) But why are you using cats and ganking lone miners at a loss lately? Bored?


It is really funny to see again and again that so many carebares cannot understand people would do something for fun and not for profit. Losing isk is nothing bad, you know? Making isk just for the sake of it and never intending to spend (i.e. lose) it is pointless in many peoples eyes. And ganking now and than really is fun... you should try it, I bet CODE would be willing to give you a free catalyst for joining them on a gank or twe :-)


Well in which case why was baltec1 whining that it was unprofitable to gank mining ships in a thread on General Discussion, seriously that was what he was whining about and wanting CCP to change all the mining ships tanks so it was profitable to gank them. It was for me utterly hilarious so we kept poking him with a stick to keep him posting...

As for ganking I ganked a ganker scouts Cheetah in Kino two days ago, who was incompetent, what makes it funny is that since that time he has not logged in, lmao...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Black Pedro
Mine.
#115 - 2016-06-08 10:24:36 UTC
Pretagos Omilas wrote:
Herzog Wolfhammer wrote:
(...) But why are you using cats and ganking lone miners at a loss lately? Bored?


It is really funny to see again and again that so many carebares cannot understand people would do something for fun and not for profit. Losing isk is nothing bad, you know? Making isk just for the sake of it and never intending to spend (i.e. lose) it is pointless in many peoples eyes. And ganking now and than really is fun... you should try it, I bet CODE would be willing to give you a free catalyst for joining them on a gank or twe :-)
I know. The whole point of accumulating resources is to spend them on something. Just like it isn't very fun in real-life to accumulate a very large number in your bank account without ever spending a dime, it isn't especially fun for most people to just watch a number get larger in Eve. I get that some players are fixated on that as a path to power (and thus fun), but those without some larger vision are the ones that are going to burn out six months or a year into the game when they bore of whatever PvE chore they are doing and realize they have no greater purpose for these toys they are accumulating.

Isk, ships and everything else in Eve is there to be lost. I am well aware that many players just like to build things, but without a reason for such activities, there would be no value in them or meaning in doing it.

The New Order has created vision and goal for themselves in the game. Fine, it may not be your cup of tea, but they are playing the game as it was designed, exerting their will on other players in the sandbox, forcing them to react and change their strategies. Same with wardeccers who challenge other corporations in highsec to fights. I find it amusing that so many players are befuddled by actions of these groups and can't fathom why other player would dare attack them. In short, because it is fun and exerting your will on the other players in the sandbox is the point of the game. I don't understand why players who don't ever want to impose their will on other players choose to spend their time in a cut-throat virtual world that has been specifically designed so they cannot be left alone.

But to the OP, the problem is that for far too long players have been allowed to avoid fights with no penalty. This has become the preferred strategy and is preached as the 'correct' way to play the game by many established Eve players. The incoming players are brain-washed by this content-killing advice to the point that many of these new players just end up quitting the game after a few months when nothing happens to them, or their corp leadership won't let them fight. By now, all those that want to fight either have joined the highsec aggressors, or have fled to low/null leaving behind only those too scared, or without any interest in fighting. And if they can evade with little-to-no penalty, why would they fight?

Corrective action is necessary. The new structures are a good first step and will force corporations to defend their assets if they want to benefit from them. Next, more things need to be added to the game to fight over - new content drivers. Real bonuses or limited resources that incentivize fighting rather than the standard evasion tactic which has taken hold as the preferred way to deal with any aggressor. Why fight over an asteroid belt when there is another 12 in the system next door? Finally, wars themselves need attention by giving both sides something to defend and penalizing corp hopping. Players should always be allowed to drop corp when they have had enough of a war, but they should not be allowed to hop into another corp and immediately start receiving the bonuses of being in a player-owned corp.

For now though, they best way to deal with the growing carebear malaise gripping Eve is to non-consensually explode them repeatedly without remorse, and often. Don't let them evade. If they drop corp during a war then gank them. Find out their holding corporations and wardec their structures. Infiltrate their corp and steal it from them. Wardecs are just one tool in the anti-carebear arsenal. Bring the content to them and show them there is more to Eve than grinding resources.

There are only a small number of us content-creators left holding the line against the themepark many carebears want Eve to be. Someone has to take the initiative and attack to generate content or Eve will stagnant to the point even the carebears who play only to compulsively gather resources for no purpose they can articulate will wonder why they are bothering. The phenomenon the OP points out is just one symptom of this growing problem of everyone being too rich and too safe which stifling both the reasons and ability for players to fight one another and undermining the meaning of our actions in the sandbox.
Dracvlad
Taishi Combine
Astral Alliance
#116 - 2016-06-08 11:35:58 UTC  |  Edited by: Dracvlad
What is a carebear? I keep hearing this term branded around and it has such wide meaning in Eve that even people who blow ships up get called a carebear. Can someone from the war dec or ganking side please define what a carebear actually is.

Black Pedro, there is much in what you said that I can agree with, I had written a long post about what I was hoping for with the new structures but in the end decided not to post it because of the hostility, but your post has inspired me to go ahead with it: I am glad I saved it.


One of your questions was whether you should keep doing it or not, well I guess it really depends on the new structures, currently you war dec someone who has a POS, they just pull it down before the war starts, the question is whether CCP will make it like the new citadels which is 7 days to pull them down. A lot of people that use small towers are one man corps that they dispose of if war decc'ed and they will be royally screwed by this if they can not be pulled down within 24 hours.

Also they will have less capable defences then a Medium Citadel, this now gets to a choice, if CCP make it so they cannot be taken down in a timely fashion those one man corps have four choices, 1. Decide that without the POS they cannot compete and leave the game. 2. That they just do it in stations and try to pass the cost on with everyone else. 3. Put them up and accept the loss of it if they get war decc'ed. 4. Start to develop a real corp with the ability to defend themselves.

The Watch List changes enable people to go away from the beaten path and create more meaningful corps and alliances in hisec if they can get out of the current rut in terms of thinking. But there may be many who take option 1. or 2. or even 3. However if over time real hisec corps and alliances start to develop then you might see things changing because they have stuff in space that they need to defend and a reason to fight.

Which is why at the same time CCP has to setup something that is at risk for the war deccers, I know that in 0.0 CCP intend that the Observatory Structure will enable local for the defenders, that is a good move, though roaming gang players will cry a lot over this, for the mercs in hisec the use of a Observation structure that gives watch list reports for the constellation it is in will enable the war decc'd entities to mess with the war deccers, but will give the information that they need to hunt.

Target selection for you will be key, you will need to work out your targets before you go after them.

I hope that those players in hisec can change their attitude, I have told people that the Citadel is a great force multiplier for a fleet, but its helpless on its own. The defeatist attitude of most hisec people is difficult to deal with, but once you have had a taste of people like Vendetta and BAW you sort of think meh. Early on my corp got war decc'ed by someone like you, I was on holiday, so one of the new guys was moving all his stuff in a Hulk, lol, after that the lads camped the war deccer into a station for the rest of the war dec. They had some fun with it, got some kills and lost a couple of ships, we ended up on top.

When I was in sov 0.0, before the Tier 3 BC's, the Cynabal was a major turn off for me, it would come in then kite the hell out of you and blap the tackle, warping out and coming back in, etc., after the Tornado came in we just blapped it from distance, so they were no longer annoying, and to this day I treasure some VOLTA player who came in with a Cynabal and a Tengu on a corp mates drake and I used two falcons on him, he started whining in local like a good one about two falcons, and I replied to him, so speaks a man in GTFO ships.

You have to adapt, what I said about the reasons for the decline in hisec are my opinions having spoken to a lot of people in hisec, the AG players tend to be a bit more willing, but often they are doing things and can't break off to get involved, just double and triple that inertia on the players that don't even do AG stuff and you will get the picture.

You can call them carebears and rage at them all you like, but they are not interested in playing you game at this point and they don't have to, come the new structures then things might change.

I for one hope that CCP have one that can be pulled down within the 24 hours, but I want the yield to be less, because benefits must go to those that can defend it, but they must not be locked into something unwinable, otherwise they will quit the game. It is a difficult balancing act that CCP have to pull here. But don't forget that a lot of null sec players have their production in hisec and use NPC corps and one man corps and those people are not going to fight anyway. In my Employment history you will find a corp called Fors Fortis, that was a indy corp run by a 0.0 player, he was in Razor when I joined it And he would do anything to keep his head down and not have wars, he was doing his PvP in 0.0.

I hope that this helps, because even though I get told I am a whining no content care bear, I actually like this content, my driver is merely to have a chance at it, so if you expect people like me to rush off happily to be yet another kill mail for someone who has covered all the bases, think again. Most war deccers work on that basis, why should I be any different to them, but I am of course more easily defined as a carebear while they are mercs with carebear attitudes, and I find that type of reaction by players immensely funny, but also sad, because if you want a fun hisec you have to accept that it has not just been ruined by what you call carebears.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#117 - 2016-06-08 11:43:34 UTC
Dracvlad wrote:
What is a carebear?


Care Bear

1. Lightly derogatory term for an MMO player who avoids PVP combat, heavily preferring cooperative or solo PVE combat, chatting, or developing tradeskills/running quests. Depending on the game and the individual, this PVP avoidance can show up in several ways: by playing on strict non-PVP servers; by avoiding PVP areas or declining duels; or, by avoiding or condemning PVP players. Philosophically, they often cite unbalanced combat systems, overpowered guilds, ebayed characters, and ganking as reasons to prefer less aggressive play. The mindset can be self-sustaining in several ways: high-level "care bears" may have avatars that are tailored for PVE, not PVP; they may not network with skilled PVP players; or, they may morally refuse to learn aggressive PVP tactics. As an insult, the term applies less to players who merely prefer PVE to PVP and more to individuals who question the basic legitimacy of PVP or who greatly overreact to their avatars' deaths. Bear in mind that it is strictly incorrect to refer to the victims of heavy exploiters as Care Bears. Abbreviated CB. Compare with RPK, Player Killing/PK, PVP.

2. Adjective describing a strictly PVE server or game.

1. PVP: *kills CB*
CB: What the ****? I didn't do anything to you; why did you kill me?
PVP: You were there.
CB: This is bull****. Go away!
PVP: *kills CB again*
CB: Quit camping me! WTF is wrong with you?
PVP: You were still there.
CB: *logs out*

2. Player 1: Hey, why don't you come over to Final Fantasy XI? I'll get someone in the guild to level you up.
Player 2: Sorry, I prefer PVP MMOs; FFXI would be way too Care Bear for me.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Dracvlad
Taishi Combine
Astral Alliance
#118 - 2016-06-08 11:55:53 UTC
Lan Wang wrote:
Dracvlad wrote:
What is a carebear?


Care Bear

1. Lightly derogatory term for an MMO player who avoids PVP combat, heavily preferring cooperative or solo PVE combat, chatting, or developing tradeskills/running quests. Depending on the game and the individual, this PVP avoidance can show up in several ways: by playing on strict non-PVP servers; by avoiding PVP areas or declining duels; or, by avoiding or condemning PVP players. Philosophically, they often cite unbalanced combat systems, overpowered guilds, ebayed characters, and ganking as reasons to prefer less aggressive play. The mindset can be self-sustaining in several ways: high-level "care bears" may have avatars that are tailored for PVE, not PVP; they may not network with skilled PVP players; or, they may morally refuse to learn aggressive PVP tactics. As an insult, the term applies less to players who merely prefer PVE to PVP and more to individuals who question the basic legitimacy of PVP or who greatly overreact to their avatars' deaths. Bear in mind that it is strictly incorrect to refer to the victims of heavy exploiters as Care Bears. Abbreviated CB. Compare with RPK, Player Killing/PK, PVP.

2. Adjective describing a strictly PVE server or game.

1. PVP: *kills CB*
CB: What the ****? I didn't do anything to you; why did you kill me?
PVP: You were there.
CB: This is bull****. Go away!
PVP: *kills CB again*
CB: Quit camping me! WTF is wrong with you?
PVP: You were still there.
CB: *logs out*

2. Player 1: Hey, why don't you come over to Final Fantasy XI? I'll get someone in the guild to level you up.
Player 2: Sorry, I prefer PVP MMOs; FFXI would be way too Care Bear for me.


Thanks for that, so: "Philosophically, they often cite unbalanced combat systems" This is where I could by an extremist be defined as a carebear because I look for game balance, but that is rather a massive catch all I have to say, so if I say that bumping as it is in Eve needs a better balance or that mining ships had to have choices so I could mine in something that did not have the tank of a wet paper bag made me a carebear, strange logic. The rest of it definitely does not apply to me, at least in my opinion. To be blunt as I partake of PvP I find people who call me a carebear a bit quaint in the head...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dirty Forum Alt
Forum Alts Anonymous
#119 - 2016-06-08 11:57:00 UTC
Ironically I don't mind the ones who pull down their towers to avoid a fight on them. I don't have the resources to kill any kind of an armed/defended tower, and I don't have the patience to kill an unarmed one. As such - any corp I go to war with who just leaves their tower standing is in no danger of losing it to me.

When they take them down, however, 9 times out of 10 I can beat them to the draw scooping it - and as a basic large tower currently sells in jita for 500m isk, each corp that donates one to me in this way pays for their war dec and 9 additional wardecs.

I don't specifically target corps with structures for this purpose - but it is always a welcome surprise when I stumble across them scrambling to take down a POS P




As for Citadels... I've heard of and seen people attempting to unanchor them and relocate them - but to my knowledge not a single person who has actually unanchored one has managed to scoop it - every single one of them has been stolen. Many of them aren't even at war.

This shows the absolutely brilliant thinking of CCP to make a structure that is publicly visible to every single person who happens to fly through the system.....with a public unanchoring timer to give every single casual passer-by a full 7 days notice so they can prepare properly to steal a 2b or 6b isk structure. Seriously, you may as well just find a way to self destruct it - otherwise you are pretty much just paying your enemies 2b or 6b isk in cash...

I have other issues with Citadels as well - but that is a topic for a different thread.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Dirty Forum Alt
Forum Alts Anonymous
#120 - 2016-06-08 12:01:13 UTC  |  Edited by: Dirty Forum Alt
Dracvlad wrote:
Lan Wang wrote:
Dracvlad wrote:
What is a carebear?


Care Bear

1. Lightly derogatory term for an MMO player who avoids PVP combat, heavily preferring cooperative or solo PVE combat, chatting, or developing tradeskills/running quests. Depending on the game and the individual, this PVP avoidance can show up in several ways: by playing on strict non-PVP servers; by avoiding PVP areas or declining duels; or, by avoiding or condemning PVP players. Philosophically, they often cite unbalanced combat systems, overpowered guilds, ebayed characters, and ganking as reasons to prefer less aggressive play. The mindset can be self-sustaining in several ways: high-level "care bears" may have avatars that are tailored for PVE, not PVP; they may not network with skilled PVP players; or, they may morally refuse to learn aggressive PVP tactics. As an insult, the term applies less to players who merely prefer PVE to PVP and more to individuals who question the basic legitimacy of PVP or who greatly overreact to their avatars' deaths. Bear in mind that it is strictly incorrect to refer to the victims of heavy exploiters as Care Bears. Abbreviated CB. Compare with RPK, Player Killing/PK, PVP.

2. Adjective describing a strictly PVE server or game.

1. PVP: *kills CB*
CB: What the ****? I didn't do anything to you; why did you kill me?
PVP: You were there.
CB: This is bull****. Go away!
PVP: *kills CB again*
CB: Quit camping me! WTF is wrong with you?
PVP: You were still there.
CB: *logs out*

2. Player 1: Hey, why don't you come over to Final Fantasy XI? I'll get someone in the guild to level you up.
Player 2: Sorry, I prefer PVP MMOs; FFXI would be way too Care Bear for me.


Thanks for that, so: "Philosophically, they often cite unbalanced combat systems" This is where I could by an extremist be defined as a carebear because I look for game balance, but that is rather a massive catch all I have to say, so if I say that bumping as it is in Eve needs a better balance or that mining ships had to have choices so I could mine in something that did not have the tank of a wet paper bag made me a carebear, strange logic. The rest of it definitely does not apply to me, at least in my opinion. To be blunt as I partake of PvP I find people who call me a carebear a bit quaint in the head...

As for this - I think most people classify you as a carebear because you are the literal definition of someone who is "condemning PVP players" and you "question the basic legitimacy of PVP" within high-sec. You also do not limit yourself to questioning broken mechanics - you have in this very thread been very active in "citing unbalanced combat systems, overpowered corps, and ganking as reasons to prefer less aggressive play." The second half of that sentence - using it as an excuse to prefer avoiding combat - that is important.

Carebear is not a *specific* term however, it is a generic/generalized description of a wide variety of players. I will grant you however that we do tend to over-use it relative to the literal dictionary definition linked above - it is much easier to generalize people than to try to individually classify all of them P

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)