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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Teckos Pech
Hogyoku
Goonswarm Federation
#6101 - 2016-06-03 20:26:20 UTC
Mike Voidstar wrote:
Isaac Armer wrote:
Golden Rules of EVE, EVE Wikia wrote:
In most cases, the only way to be 100% safe from agression inside the game is to be docked in a station. Being cloaked in a secret safespot could work too.


/thread
Funny thing. This is another of those widely held beliefs of things about EVE that the Devs didn't actually say. This came from a larger post on the old forums. It's pretty good advice for the most part, but not a statement of game design or official CCP policy, despite being maintained on their website.

And really, excellent job digging up the reference *right after* I referred to it too. Skilled research and detective work, to be sure...



Mike Voidstar wrote:
While the wiki acknowledges that a ship cloaked at a safe *is* as safe as in a station, that does not indicate it should be...and that's what this discussion should have been focusing on.
I guess to be fair, it was Teckos that pointed it out to me. But then, you would have seen that if you had read the thread instead of making us rehash it for you.


And if we are going to be really fair, lets point out that there have been CCP Devs who have sais, more or less, "We are not concerned about cloaked ships as they do very little DPS."

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#6102 - 2016-06-03 20:37:20 UTC
Excellent use of the Nuh Uhh defense. Absolutely impenetrable.

Next time you are doing PvE and Hostiles enter the system just sit there and do nothing. See how well local defends you. Repeat that experiment with a cloak. Observe the difference.

My last paragraph makes no sense to you because you comprehend neither reason or logic. On the one hand you are using the assumption that a group of players *must* be under direct threat of immenent violence all the time, and on the other hand a different group of players must not experience any threat right up to the moment they attack.

Balance is why what applies to one applies to all. You say a particular group must remain safe until they decide otherwise. Fine, we can do that. Then you say another must remain threatened at all times. We can do that too.... But not at the same time, or it's not balanced. It's unimportant what goes on when the two groups are not in the same solar system. The 'safety' of being alone is in no way analogous to the safety of being immune to interaction.

You claim that protecting yourself from attack balances being unable to attack. The fact that combat in this game is decided about 90% of the time by initiative and cloaks reduce your options to purely defensive ones isn't balanced. You seem to think that because you can apply defense to yourself that this is the same as applying offense to someone else.

Possibly the dumbest thing you have put forth is the idea that because someone can't shoot they should be safe. Almost anyone can scrape up an extra 100 CPU and a spare utility high, and everyone can shut off their modules. Its not that hard, but of all the mechanics in EVE, only one will leave you in space and immune to any outside interference while you are effective at any goals beyond station trading, much less an array of important tasks that can only be accomplished with a 100% impenetrable safety barrier.
Lugburz
Warcrows
Sedition.
#6103 - 2016-06-03 21:18:35 UTC
Mike.. go rat in a carrier, problem solved

Mike Voidstar
Voidstar Free Flight Foundation
#6104 - 2016-06-03 21:19:59 UTC
Lugburz wrote:
Mike.. go rat in a carrier, problem solved


How? Are carriers capable of threatening someone hiding under a cloak?

Ratter safety isn't what this is about, cloaked safety is.
Teckos Pech
Hogyoku
Goonswarm Federation
#6105 - 2016-06-03 21:57:44 UTC
Mike Voidstar wrote:

Possibly the dumbest thing you have put forth is the idea that because someone can't shoot they should be safe.


And good thing I never said nor implied it.

I never said, impotent => safety.

I have have noted that given the ship has an active cloak and is at a safe spot then, safety => impotence.

In other words, you appear to be trying to draw an equivalence where I have not asserted one exists. So you are mis-characterizing my argument and adding substantially to it.

And it is even more ironic that you make such a huge logical mistake and then criticize me for not following your tortured logic.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#6106 - 2016-06-03 22:09:26 UTC
Mike Voidstar wrote:
Lugburz wrote:
Mike.. go rat in a carrier, problem solved


How? Are carriers capable of threatening someone hiding under a cloak?

Ratter safety isn't what this is about, cloaked safety is.


Mike wants to PvP afk cloaked ships. Roll

Man I didn't think we'd see this dumbo argument after this many pages.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#6107 - 2016-06-03 23:32:15 UTC  |  Edited by: Mike Voidstar
Yeah... You have repeatedly claimed cloaks were ok because they were impotent. Regardless, your reply slipped in while I was typing that. It wasn't directly for you.

What I have said is that I don't want cloaks so safe that afk is possible indefinitely. There is a difference.

I love how you like to call others dishonest while twisting things around like that. I guess that's just what trolls do though. Having no real basis for your arguments you just want to start trying to just attack that emotional gut level.
Teckos Pech
Hogyoku
Goonswarm Federation
#6108 - 2016-06-03 23:52:01 UTC
Mike Voidstar wrote:
Yeah... You have repeatedly claimed cloaks were ok because they were impotent. Regardless, your reply slipped in while I was typing that. It wasn't directly for you.

What I have said is that I don't want cloaks so safe that afk is possible indefinitely. There is a difference.

I love how you like to call others dishonest while twisting things around like that. I guess that's just what trolls do though. Having no real basis for your arguments you just want to start trying to just attack that emotional gut level.


I never said any such thing Mike, that is an obvious and blatant distortion of what I have written. Here,

Teckos: For a cloaked ship to maintain its "utter invulnerability" it must be that the player accepts severe constraints on what he can do in game, thus rendering himself nearly impotent.

Mike: Impotence implies safety! That is what you are saying Teckos, you are a complete dumbass.

Try again Mike. I'm sure your 500th straw man will destroy us all. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#6109 - 2016-06-04 02:36:54 UTC  |  Edited by: Mike Voidstar
If you aren't saying the impotence justifies the safety, then why bring it up?
Just more of your tactic to muddy the thread with nonsense since the actual issue clearly can't be supported with any sort of objective reasoning?
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#6110 - 2016-06-05 15:58:04 UTC
Totally unrelated but I felt like sharing an encounter we had last night in Catch.

We were cloaky camping a pipe using bombers, recons and anchorable bubbles when a pesky Prospect entered our campsite. Unfortunately we failed to decloak him so we were stuck with him.

Enter the (suspect) bait Typhoon, which we tackled and started peppering... when suddenly, the Prospect decloaked and lit a covert candle. Local spikes a little, then the Typhoon lit his candle. Bigger local spike- bomber's bar and Wingspan made their appearance known.

Needless to say this was an interesting turn of events, yet everyone felt inclined to make themselves scarce at that point; trying to figure out whether we'd been double crossed or rather triple crossed? ;-)

Yet, the now immobile Typhoon kept nagging at us so we decloaked and released a volley of bombs.
Bomber's bar sent a party crate of theirs our way. Reload, repeat (we had an ammo truck in system).

Some back-and-forth ensued with us trying to bomb them, them trying to bomb/torp us, me trying to grab a hostile Falcon with my Rapier only to get a multitude of painters and damps my way (only 2km targeting range remained proved insufficient BOOOHHH!!).

All in all we lost an interceptor and the Typhoon got himself blown up somewhere along the way; the better part of the hour was more of a mexican standoff than anything else. Big smile Good times .....
Ben Ishikela
#6111 - 2016-06-06 17:11:05 UTC
imho remove anyone thats cloaked from local in nullsec. (he cant even read it then)
this does remove the problem entirely. however, nullsec will be DANGERUS!

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Teckos Pech
Hogyoku
Goonswarm Federation
#6112 - 2016-06-06 17:37:32 UTC
Mike Voidstar wrote:
If you aren't saying the impotence justifies the safety, then why bring it up?
Just more of your tactic to muddy the thread with nonsense since the actual issue clearly can't be supported with any sort of objective reasoning?


Okay Mike, let me try to explain it again and instead of impotent let us use some different terminology since you seem to be confused about what impotent means.

For a ship to maintain the level of safety you are complaining about, the player elects to become incapable of doing just about anything.

So, using some of your examples:

A freighter: yes a freighter has no DPS and is largely impotent in terms of DPS. However, the freighter can move lots of stuff. A cloaked ship maintaining the level of safety you are complaining about can haul nothing anywhere.

A pod: A pod can move a player from point A to B. A cloaked ship maintaining the level of safety you are complaining about can move nowhere.

A shuttle: A shuttle can move a player from point A to B with a greater degree of safety than a pod. See pod for comparison to a cloaked ship.

A ship that turns off its offensive modules: A ship with offensive modules can fight back and maybe kill his attacker. A cloaked ship maintaining the level of safety you are complaining about cannot activate any offensive modules ever.

Relative to all these ships the cloaked ship is impotent. By impotent I don’t merely mean that it cannot activate offensive modules, but that it cannot take effective comparable action.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#6113 - 2016-06-06 23:48:45 UTC
Yes, other than the pod each example has a specific narrow use it can be put to. All do surprisingly little damage.

A cloaked ship likewise has specific narrow uses it can be put to.

It does not matter what it can and cannot do. It is in space, it needs to be vulnerable to interaction and disruption. This need not be easy or casual to achieve, but it must not be completely under the control of the cloak user.

The dev quote is *ALL* about dps. A cloaked ship does suprisingly little damage.

A cloaked ship is exactly analogous to one that has voluntarily shut off it's modules. Nothing stops you from shutting off the cloak and activating those modules. Your only real limit is the targeting delay, which is circumvented easily by using modules that don't require targets.
Teckos Pech
Hogyoku
Goonswarm Federation
#6114 - 2016-06-07 00:35:15 UTC
Mike Voidstar wrote:
Yes, other than the pod each example has a specific narrow use it can be put to. All do surprisingly little damage.

A cloaked ship likewise has specific narrow uses it can be put to.

It does not matter what it can and cannot do. It is in space, it needs to be vulnerable to interaction and disruption. This need not be easy or casual to achieve, but it must not be completely under the control of the cloak user.

The dev quote is *ALL* about dps. A cloaked ship does suprisingly little damage.

A cloaked ship is exactly analogous to one that has voluntarily shut off it's modules. Nothing stops you from shutting off the cloak and activating those modules. Your only real limit is the targeting delay, which is circumvented easily by using modules that don't require targets.


So you show no signs at all of understanding my point. That to maintain this level of safety that has you all tied up in knotts the player has to render himself nearly impotent.

Yes, I call that balanced Mike.

I also note that your "fix" will provide you with a significant advantage for your preferred play style.

So no, you are not talking about balance, but your own personal agenda.

Also you are reading way, way too much into a comment that was, if you'd listen to the context, was clearly off the cuff and the Dev in question moved right on in the discussion. Further, this in no way vitiates any of the points I have made. To maintain this high level of safety one has to do pretty much nothing.

And no, a cloaked ship is not exactly analogous to shutting off one's modules. The cloaked ship does not have the option of turning them on in the first place.

And yes, that one can shut off the cloak and activate modules is always an option, but not if you want to maintain that utter invincibility or whatever your Bravo Sierra buzz statement of the week is.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Isaac Armer
The Soup Kitchen
#6115 - 2016-06-07 01:17:53 UTC
Mike Voidstar wrote:
Excellent use of the Nuh Uhh defense. Absolutely impenetrable.

Next time you are doing PvE and Hostiles enter the system just sit there and do nothing. See how well local defends you. Repeat that experiment with a cloak. Observe the difference.


Next time you are cloaked anywhere, try to shoot a rat or shoot a player. Next time you're docked in station, try to shoot a rat or a player without undocking and see what happens! See how well cloaks or docking helps you out. See? I can use your logic too.

Listen to yourself talk for once. "Imma just sit here when reds come into system to prove a point about cloaks!" How much ISK have you earned while cloaked, and how much ISK have you destroyed while cloaked? I'd love for you to give me a specific number, but we both know you won't give me that.

"Live and learn" is a good motto to go by, you have the first part of that down, so that's something...I guess....
Mike Voidstar
Voidstar Free Flight Foundation
#6116 - 2016-06-07 02:57:38 UTC
Isaac Armer wrote:
Mike Voidstar wrote:
Excellent use of the Nuh Uhh defense. Absolutely impenetrable.

Next time you are doing PvE and Hostiles enter the system just sit there and do nothing. See how well local defends you. Repeat that experiment with a cloak. Observe the difference.


Next time you are cloaked anywhere, try to shoot a rat or shoot a player. Next time you're docked in station, try to shoot a rat or a player without undocking and see what happens! See how well cloaks or docking helps you out. See? I can use your logic too.

Listen to yourself talk for once. "Imma just sit here when reds come into system to prove a point about cloaks!" How much ISK have you earned while cloaked, and how much ISK have you destroyed while cloaked? I'd love for you to give me a specific number, but we both know you won't give me that.

"Live and learn" is a good motto to go by, you have the first part of that down, so that's something...I guess....


You have an extremely poor grasp of logic and reason.

It does not matter what the cloaked ship is doing. There are more things to do in space than earn isk and destroy isk directly. Often indirect activities are more effective.
Mike Voidstar
Voidstar Free Flight Foundation
#6117 - 2016-06-07 03:00:17 UTC  |  Edited by: Mike Voidstar
Teckos Pech wrote:
Mike Voidstar wrote:
Yes, other than the pod each example has a specific narrow use it can be put to. All do surprisingly little damage.

A cloaked ship likewise has specific narrow uses it can be put to.

It does not matter what it can and cannot do. It is in space, it needs to be vulnerable to interaction and disruption. This need not be easy or casual to achieve, but it must not be completely under the control of the cloak user.

The dev quote is *ALL* about dps. A cloaked ship does suprisingly little damage.

A cloaked ship is exactly analogous to one that has voluntarily shut off it's modules. Nothing stops you from shutting off the cloak and activating those modules. Your only real limit is the targeting delay, which is circumvented easily by using modules that don't require targets.


So you show no signs at all of understanding my point. That to maintain this level of safety that has you all tied up in knotts the player has to render himself nearly impotent.

Yes, I call that balanced Mike.

I also note that your "fix" will provide you with a significant advantage for your preferred play style.

So no, you are not talking about balance, but your own personal agenda.

Also you are reading way, way too much into a comment that was, if you'd listen to the context, was clearly off the cuff and the Dev in question moved right on in the discussion. Further, this in no way vitiates any of the points I have made. To maintain this high level of safety one has to do pretty much nothing.

And no, a cloaked ship is not exactly analogous to shutting off one's modules. The cloaked ship does not have the option of turning them on in the first place.

And yes, that one can shut off the cloak and activate modules is always an option, but not if you want to maintain that utter invincibility or whatever your Bravo Sierra buzz statement of the week is.


So... Are you using the impotence to justify the safety or not?

If you are, then we know where that argument is going. If you aren't you have no point at all. Pick one and stop trying to make a point from 2 mutually exclusive arguments.

Or don't. We shall see if my son keeps his subscription active. If he doesn't you will win the argument by my having left the game.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#6118 - 2016-06-07 04:47:22 UTC
This I don't get.

You're in highsec. How does anything we discuss here relate to your enjoyment in-game?



Here's an idea! Since cloaks are so OP and soon (tm) to be nerfed anyways, how about you have some fun playing with them for awhile? Who knows, you might discover new aspects to the game or your own enjoyment you hadn't considered before!

Do you know the thrill bearing down upon a victim, guns blazing, trying to hotkey and click everything at once -- your positioning, choice of ammo, overheating all the things yet keeping an eye on both the heat and your capacitor? Knowing who's where on grid, watching for that local spike, almost popping but catching a second wind just in time as your AB carries you out of range and your ancillary reload cycle finishes?

Does any of this mean a damn to you?

Have you tried it?

Do not - I repeat DO NOT give up on EvE without at least blowing all that dank ISK you most certainly have in your wallet right now on a nice Cynabal / vagabond / navy Vexor / Brutix / Megathron / Machariel / Rapier / Orthrus / Worm / Daredevil / Sabre whatever your poison is -- but GO FOR IT man.

If you're ratting yourself out of the game, a career change might be in order.

You know what? Drop whatever you're doing and set desto for K-Q. There's a nice little pipe from K-Q to Doril, and from Doril to 1-P which takes you straight into Catch. Not overly crowded, not completely devoid of life either. You'll meet some good PvP'ers there, something of a challenge yet not too much to chew.

If you ain't limping home almost out of ammo, all out of nanite paste, 146 hitpoints structure left and all your racks burnt out to 86%, you ain't had a good fight.



And once you've done that, tell us again how OP your brand spankin' new Loki makes you feel when an Armageddon guzzles all your cap in one go. Because it's cloaky and nullifies, that makes it totally unstoppable right? Never mind the 204 DPS probably won't get through your passive regen ..... damn son. You need to get out more. Seriously.
Mike Voidstar
Voidstar Free Flight Foundation
#6119 - 2016-06-07 07:25:01 UTC
In particular, on this day? It does not, except for locking me out of using smartbombs because some jackasses think it's funny to probe mission pockets and get CONCORD to kill you. With no way to look for enemies on grid, the safe play is simply not to play.

There are many reasons why it's important to me in the long run. It speaks of the Development priorities in the game. For a long time development has favored one sided predation on certain players over the others. The comment about how cloaks are fine because it disrupts PvE and the ships do surprisingly little dps speak volumes about just exactly how little care for game balance there really is. It's not a position that is reasonable or logical. It comes from a toddler-like glee at making a game that caters to griefers.

The only reason anyone thinks it's ok is because it benefits their own playstyle. I could adopt a play style that takes advantage of it, but it's not fun to play a game rigged in my favor. I prefer balanced gameplay that is fun for all involved. In EvE, the gameplay I enjoy hasn't seen significant development in nearly a decade. I have seen a dozen friends join the game, play for a few months or even years, and then leave because of how weighted the Development is toward predation. Dystopian worlds are only fun to play in when you are the guy on top abusing others. I could. PvP in this game is laughably easy. I just don't care to.

I am not giving up without having tried anything. I have played this game at just about every level there is. I hang out for the couple of friends and family still here, and when they go, so do I.

I have argued about this and other issues for years. I have treated people like Teckos, Kaarous, Citanel, and even the latest two with respect until they also began to just sling mud rather than actual arguments, despite their obvious lack of respect for others. They 'feel' right, but cannot actually rationalize it with out resorting to 'just because' in their attitude to favor certain kinds of PvP.

For posters like that, I could present logic dictated by God himself, etched onto gold plates with His own firey finger and they would still present the 'nuh uh' argument. Which is what it boils down to. None of you can present an argument justifying the level of safety given to a cloaked ship. You decry the safety of a ship 3 jumps away from its nearest neighbor, but it's ok for a ship that is in system to be fine because it's on your side of the debate. I mean, it's obvious because ha ha look at him explode how dare he play differently from me.

None of it matters. It hasn't mattered in years. When the head development of the game started to be pulled from the ranks of the same people who thinks tear collecting is admirable, it all became a moot point. Development for stuff other than direct PvP was poor starting shortly after launch, and it has gotten worse since.

I argue because I either want to be convinced there really is a reasonable explanation and things aren't as skewed as they clearly are, or to have real dialogue about it and maybe one day see a glimmer of hope in the future of the game. But it's not worth spending money on a game I play alone because all my friends were chased out long ago. I was gone for a couple of months, and my son began playing again.... So here I am. His account just lapsed this morning, and mine will in a day or so.

Even your example of 'fun' gameplay where you were cloak camping a fight and you spent all night flailing in darkness losing only some bait and an interceptor because cloaks prevented an actual fight due to everybody just trying to wait out everyone else is a great example of the problem, and that was an exceptional tale of a rare attempted engagement. Imagine actually being able to cat and mouse because you would have to maneuver and either advance, retreat, or win.

Teckos Pech
Hogyoku
Goonswarm Federation
#6120 - 2016-06-07 16:13:38 UTC
Mike Voidstar wrote:
Isaac Armer wrote:
Mike Voidstar wrote:
Excellent use of the Nuh Uhh defense. Absolutely impenetrable.

Next time you are doing PvE and Hostiles enter the system just sit there and do nothing. See how well local defends you. Repeat that experiment with a cloak. Observe the difference.


Next time you are cloaked anywhere, try to shoot a rat or shoot a player. Next time you're docked in station, try to shoot a rat or a player without undocking and see what happens! See how well cloaks or docking helps you out. See? I can use your logic too.

Listen to yourself talk for once. "Imma just sit here when reds come into system to prove a point about cloaks!" How much ISK have you earned while cloaked, and how much ISK have you destroyed while cloaked? I'd love for you to give me a specific number, but we both know you won't give me that.

"Live and learn" is a good motto to go by, you have the first part of that down, so that's something...I guess....


You have an extremely poor grasp of logic and reason.

It does not matter what the cloaked ship is doing. There are more things to do in space than earn isk and destroy isk directly. Often indirect activities are more effective.


No he has a good grasp. That was one of my points earlier. There is a considerable cost to having a cloaky camper sitting and cloaky camping. I have 4 alts that could cloaky camp 4 systems. You know what I don't do it. Not just because I don't want to take the time to get them into a system to cloaky camp (part of the costs you steadfastly refuse to acknowledge in your imbecilic posts), but those alts are worth much more to me to be sitting in a station doing invention. I make literally nothing while cloaky camping.

Now you could argue, well then why do it? Well I would do it if it was something important to my alliance. If we were to cloaky camp a set of systems for :reasons: then I’d do it. I accept the fact that I sometimes have to set aside personal gain (in game) to help the alliance meet a set of goals. Another reason another player might do it is to try and get kills (to me the costs here are just not worth it, which highlights again your sophomoric understanding of the notion of costs). Yet a third is to try and lower ADM indices. However, all of these things have solutions. I have enumerated a number of them. If people come in and cloaky camp your systems (either AFK or even worse ATK) you are being attacked. You should have people logging in, getting in fleet, you should have a response fleet, people in bait ships ratting, etc. If you aren’t doing this, you deserve to lose your space and whining here on the forums like a little girl is just pathetic and deserving of nothing short of contempt.

In short it does matter what that player is doing….and what he is NOT doing are very much part of the discussion. You have made arguments about costs and the benefits, but you realized they were losing arguments and so now you have fallen back to this: “if it is in space it should be vulnerable” angle. And you did it without even admitting that the arguments your cost/benefits claims were right and you were wrong. And you are still wrong because you cannot divorce these things (what is the player doing, what benefits does the player get, etc.) from the discussion of balance. If I have a ship in game that cannot be destroyed by any other player flown ship and only I have it. But it is sitting at a “safe” (i.e. it is not near anything, you’d need probes to find me…or even if I was visible anywhere in system in the overview…but again not on grid with anything else, no stations, no pocos, nothing) and I cannot move it….is that horribly unbalanced? I can only shoot what is on grid and in range. I would argue it may not be unbalanced because while I’m completely invulnerable the overall impact on the game is going to be minimal. Using your argument this would be horribly, horribly unbalanced.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online