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Player Features and Ideas Discussion

 
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Add anti-mjd effect to Surgical WDP

Author
Stan Durden
Solar Forged
#1 - 2016-06-06 17:49:12 UTC
This isn't really an idea about fixing any particular thing. MJD now has area of effect application with the command destroyers. I think it would be reasonable to add an option for some area of effect disruption to MJD effects.

Adding the anti-mjd effect only to the Surgical Warp Disrupt Probe seems like a good fit. For those who don't know because it hardly ever sees use; there is a probe which has half the diameter of the standard Warp Disrupt Probe and 50% more flight time. If an anti-mjd effect does get added to the smaller probe I think it could be reasonable to reduce its flight time to make it the same time as the standard probe.

-SD
Ralph King-Griffin
New Eden Tech Support
#2 - 2016-06-06 18:16:32 UTC
Soooooo a bubble scram ?

Seems broken, but then i dont dictor or null sec so my input is somewhat limited.
Stan Durden
Solar Forged
#3 - 2016-06-06 18:31:33 UTC
It would not effect MWD and would not be usable in Lowsec; which are two very important ways it would not be like a scram.
FT Diomedes
The Graduates
#4 - 2016-06-06 20:33:23 UTC
Sure, good idea. It has a smaller AOE radius than a standard bubble, so it encourages you to ball up, which makes you a more attractive bombing target.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Stan Durden
Solar Forged
#5 - 2016-06-06 21:50:23 UTC
Play and counter-play... its what Eve is about.
FT Diomedes
The Graduates
#6 - 2016-06-07 05:34:46 UTC
Stan Durden wrote:
Play and counter-play... its what Eve is about.


Indeed, that's why I am all about it. Trying to avoid one counter-blob weapon makes you more vulnerable to another.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Cade Windstalker
#7 - 2016-06-07 14:51:29 UTC
Seems fairly reasonable, though you might edit the original post to make it more clear that it would only stop MJDs and not MWDs.

Not sure if it's needed, but it's certainly worth discussing.
Saelyth
STK Scientific
The Initiative.
#8 - 2016-06-07 18:06:15 UTC
Alternatively you could just use your scrams on your fleetmates. Big smile

Won't get spearfished that way, at least. Right? Right? Blink
Stan Durden
Solar Forged
#9 - 2016-06-07 19:59:58 UTC
@ Cade
It may not be "needed" but the game doesn't need to be completely broken to request a useful tool.

@ Saelyth
Yes that is an option. It also means -1 mid slot for entire sections of the fleet and you will have trouble using MWD.

There are many types of fleets and gangs. Giving useful alternatives is good.

Adding anti-mjd to a bubble means it probably would get used to keep friendly sections of the fleet in place. It could be useful in some situations. But as was mentioned earlier it would lead to a nice bombing target and also just simply means you may often be bubbling your own fleet which has its own obvious drawbacks as well.

I think it is funny how everyone in the thread seems to have immediately thought of using it on your own friendly fleet. The reason I thought of it in the first place is I am transitioning back into low class WH space and considering what are my options if an enemy command destroyer comes through a WH in the middle of a small gang fight. We may not have the dps to clear it before it cycles, and mid-slots are dear in a small gang. Having another tool would be helpful. It is ok if some of the gangs I used to run no longer work. But I do think it is preferable if the meta did not narrow too much because there are only a few viable options to deal with this one particular threat.

I would also like to point out that this may actually be used offensively as well, to keep sections of a BS or BC fleet/gang in place, or even to drop on a ratting BS. It would be another type of significant decision a dictor pilot needs to constantly be thinking about; which type he will keep loaded, based on what targets he is likely to be landing on.
Lugh Crow-Slave
#10 - 2016-06-08 16:45:23 UTC  |  Edited by: Lugh Crow-Slave
so the counter to a module that was designed to break fleets up forces them to squeeze together?

problem with your solution of this makes them easy to bomb is that these things are used more by small to mid gangs that don't have access to bombing wings
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#11 - 2016-06-08 17:29:13 UTC
Would this work as a module that could be put on command destroyers?
FT Diomedes
The Graduates
#12 - 2016-06-08 17:34:38 UTC
Lyra Gerie wrote:
Would this work as a module that could be put on command destroyers?


No, it's an already existing Interdiction Bubble, which are launched by Interdictors. It gives some real choice to the Interdictor pilot as to which bubble to launch.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Stan Durden
Solar Forged
#13 - 2016-06-08 19:05:53 UTC  |  Edited by: Stan Durden
Lugh Crow-Slave wrote:
so the counter to a module that was designed to break fleets up forces them to squeeze together?

problem with your solution of this makes them easy to bomb is that these things are used more by small to mid gangs that don't have access to bombing wings


I can't say if breaking fleets up was a design goal of the command destroyer. If it was I doubt it will be successful. I have already seen logi incorporate scrams into their chain in a large fleet. For a small gang I think a counter to getting separated by a command destroyer would be to ball up to make it hard to jump one ship without getting them all.

Being a good bombing target is not a solution, it is an option, and a threat in some cases. No solution is or should be effective for everyone in every situation. For a smaller gang I imagine parking your own gang in a bubble would carry some risk, perhaps more than for a larger fleet.

I think adding anti-mjd effect to a small bubble would give a useful option that would not always work for everyone, as it should be.
Stan Durden
Solar Forged
#14 - 2016-06-08 19:33:53 UTC  |  Edited by: Stan Durden
Lugh Crow-Slave wrote:
so the counter to a module that was designed to break fleets up forces them to squeeze together?



.... also ...

It would make sense if the counter to a module that breaks fleets up forces them together. Seems like logical symmetry to me.

I don't know that one behavior is better than the other. They just seem different with different benefits, tactics, and counters.

I am against the idea of trying to design mechanics based on desired behavior. I would rather see balanced options with risks and rewards for people to implement in a verity of ways.
Stan Durden
Solar Forged
#15 - 2016-06-08 19:35:43 UTC  |  Edited by: Stan Durden
... forum acting strange for me sorry for double post...
Lugh Crow-Slave
#16 - 2016-06-08 19:47:00 UTC
fair enough now lets think on how this will actually be used

since these things can overlap and a singe dic can spit out 3 about every minute i see them just being mass spammed removing the command desi from play against any fleet who didn't want to deal with them. or the smarter play just keep 1-2 in your group and the second you see the animation drop the prob they activate faster and last longer again meaning that the MJFG is useless outside of LS against any fleet that does not want to deal with them
Stan Durden
Solar Forged
#17 - 2016-06-08 20:52:26 UTC  |  Edited by: Stan Durden
I really hate text based pvp.

Dictors can be killed. Sure they can bring more dictors, but how many are you willing to bring to cover a single type of threat from a handful of enemy command destroyers? If they want to bring enough dictors to cover a fleet from the MJFG threat how many will they need if you also account for the enemy trying to remove them? Those are pilots that could have been doing something else. Also, if your fleet is moving then you get limited value out of these small bubbles.

Moving a section of the enemy fleet 100km against their will is powerful enough that it can require some more effort to achieve without making it useless. Dictors aren't known for their high survival rates. I think it is reasonable that you may have to clear a few before the MJFG will do what you want.

If the small bubble did get this anti-mjd effect I would still plan on flying command destroyers and asking for them in fleets.

edit to add:

Also moving the enemy fleet is not the only thing the MJFG can do. It can also move a friendly fleet, which by itself is enough reason to keep bringing them on fleets.