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In-game tournaments

Author
Ankor Grammaten
Dragonhold Enterprises
#21 - 2016-06-06 04:23:24 UTC
This may not be relevant to the thread, but here goes anyway.

I knew very little about EVE three months ago when I started playing. My first impression was that it was a scary place inhabited by a lot of nasty people (OK, I'm not really scared by a video game, but hopefully you know what I mean). If you want a picture I felt like the new kid on the playground, wanting to try out all the fun swings and slides, but hearing horror stories about the playground bullies who would beat me up for any reason or none, and suffer few consequences. Did I want to walk out there with only my little wooden sword? No way!

My feelings have changed since then as I learned that I wasn't as helpless as I thought, and there were ways to avoid the bullies, and so on. And I'm enjoying the game, so far without going past PVE, believe it or not.

Here's what I'm getting at. This is a most remarkable game, one might even say unique, as it truly approaches the ideal of a sandbox. Set up an environment, dump a lot of people into it, and see what happens. What I'm seeing is reflective of real life. It all starts off with anarchy, then some warlords arise that rule groups for their own benefit. This goes on for a while, with the warlords contending for territory, and the gunfighters joining up with one faction or another where they can practice their trade.

This has continued because God (CCP) sets the rules, which favor a form of anarchy.

Unsurprisingly though, new forces arise that want a different world, where they can pursue more peaceful pursuits without being constantly harassed by the gunfighters and warlords. The gunfighters and warlords hate this, quoting God who says (they claim) that their way of life is the only correct way. The peace lovers contend that God never said any such thing, He just created the world and let everyone get on with it. As an observer, I would say that neither is right. If it's truly a sandbox then the players can make anything of it that other players will allow, be it peaceful or warlike, or somewhere in between, which is what I see now.

In real life, the peace lovers generally get their way in the end, by forming governments that enforce (through some of the gunfighters, ironically) laws that favor their way of life.

In the game, will the the peace lovers prevail? Will the warriors prevent them? Will God step in on one side or the other? I don't know. Will it be fun to watch? Definitely!

Sonya Corvinus
Grant Village
#22 - 2016-06-06 14:06:55 UTC
Tian Toralen wrote:
So what's your problem then? You recognize people would have more fun in tournaments that trying to hunt you down - and you blueball them because they got a stronger fleet, or the reverse of the situation. The only reason for people to stay on field - is sov or space assets like towers, CSAA, etc. And usually these are tidi boring fleet fights.
But now you can always obtain a response in null, just bring a sov wand and you get your fight - if people still care about null. Whoever owns null is a content farm now, anyone can get content out of them with little effort, tournaments will not take this away.

Every other space engagement is created by people trying to coerce content out of the game: gate camps, dropping on ratters, roaming trying to obtain a defence fleet (approximately equal fleet, else there is no fight). I don't know who finds these things fun, maybe the game is full of 5 year olds. "My ship is better, my skills are better, I blew up your ship that was weaker than mine! hahaha!", or "We are 30, you are 1, you jump through gate, you are stupid, we win!".


You really need to find a better group to fly with, if you think this is the case. I've been in a lot of situations where we and/or the group we come across purposely downship to get a decent fight. Null isn't about getting decent fights, it's about empire building. Try LS/WHs.
FT Diomedes
The Graduates
#23 - 2016-06-06 14:27:50 UTC
You need to find a different organization. If being able to undock from Saranen and get a fight pretty much any time around the clock does not work for you, go elsewhere. It's not like you'll be missed. You will probably have better luck in FW or just hanging around high/low/null entry systems.

Eve is not an instant gratification game. It has depth, complexity, and meaning. Everything requires effort. When your efforts go for nought, that creates a real sense of loss. You want to strip all those things away so you can have instant gratification. That's why people hate your idea.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Donnachadh
United Allegiance of Undesirables
#24 - 2016-06-06 14:31:12 UTC
Lugh Crow-Slave wrote:
also every fight in eve is fair.....

give me an example of one that wasn't

OK, there was the other night on a low sec roam with eight newbs in T1 frigates where we were jumped by six vets in T3 cruisers with boosts and remote reps. I could go on forever with examples but that is not needed, the point is that when it comes to PvP (shooting other players that want to shoot you) there is NOTHING fair about EvE.

Do not get me wrong, I am not saying that a curb stomping like that is a bad thing, it actually served a purpose and brought home a point we had been trying to make to that specific group of new players. But even though it was all good and all parties seemed to enjoy it there is no way you can call a fight between 8 new players in T1 frigates against six vets in T3 cruisers with boosts and reps a fair fight.

Moving back to the OP and the dojo test. As a basic concept it is something that deserved far more testing and looking into than it got. It was a rough concept implemented by a very few devs and it was given an unrealistically short testing phase. So short in fact that it went active on the test server, was tried and then removed before I was able to log in and play with it because job. Does that mean that it would have been good for the game, no but having it up for a longer period of time to allow for a wider range of players to try it and give feedback would have been a good thing.
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