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pyfa v1.29.4 - The Python Fitting Assistant

Author
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#141 - 2016-05-22 19:31:28 UTC
Dallenn wrote:
Having some issue when creating and trying to submit a name for a new character:

pyfa/gui/characterEditor.py", line 47, in Validate
    elif text in [x.name for x in profileEditor.entityEditor.choices]:
AttributeError: 'CharacterEntityEditor' object has no attribute 'entityEditor'


Can you be exact in your reproduction steps? Did you simply open the character editor and hit the create button, or did you go to another tab within the character editor, etc? I cannot reproduce. Make sure you're using the latest version.
K950
Get Fing Rekt Son
Monsters Reborn
#142 - 2016-05-23 14:38:37 UTC  |  Edited by: K950
3 things. Four things technically.

1) I've migrated over to Pyfa. I do however use EFT on occasion for things Pyfa does not provide.

2) http://i.imgur.com/7yiUyLZ.jpg

Can you make it so capacitor rechargers, control circuits, semiconductor memory cells, cap batteries and stuff like that provides a numerical value (like EFT on the left) for how much + to capacitor I'm getting per module? I typically use that for finding out which rigs/modules to use on fits that require capacitor stability (such as that Heron fit for Sleeper Caches).

3) I have on multiple occasions had moments where Pyfa stops responding to right-clicks. Usually after I've had the program open for awhile and am getting busy. I have to restart the program. Can't right click on a module or anywhere in the program.

4) Is it possible to make it so you can drag a module from the module list on the left (say when you chose View Market Group and you're picking things from that box on the lower left) and replace something already fitted? Drag & replace? EFT lets you do that, Pyfa does not.

Good work so far! Pyfa is a little better for EFT for doing things like damage profiles (ghost sites), hull tank principles and stuff like that.

can we have pre-formed starting character/all level 3/all level 4 skill profiles brought in in the next release? =P

EDIT: seems like tracking diagnostic subroutines do not affect guidance disruptors?
Lothian Scykle
Nasty-Boyz
Templis CALSF
#143 - 2016-05-23 20:20:52 UTC
+1 to the right-click not responding after a while of use (on a Mac). It's happened to me a few times, though I cannot remember what common tasks I had done prior that might be causing it. I'll pay closer attention in future.

I don't know if this has been mentioned yet, but when fitting the new Ancillary Remote Repair modules to a logistics cruiser, the full PG amount is being used in the fitting window rather than taking the hull's PG reduction into account. For example, adding a Large Ancillary Remote Armor Repairer to an Oneiros uses 600 pg, whereas adding a Large Solace Scoped Remote Armor Repairer (with the same 600pg requirement) only uses 210 in the fitting window.

As always, thanks for keeping this software going! It is a fantastic tool.
mack trucker
SniggWaffe
WAFFLES.
#144 - 2016-05-23 22:05:27 UTC
I have to admit my laziness in that I didn't read all of the comments.

Is there an offline installer for this Citadel release because for some reason, I can't download it? I haven't had any problems downloading before and nothing has changed on my PC to cause it to not download.

I reallllly don't want to go back to EFT. LOL!
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#145 - 2016-05-23 23:51:43 UTC
K950 wrote:
3 things. Four things technically.

1) I've migrated over to Pyfa. I do however use EFT on occasion for things Pyfa does not provide.

2) http://i.imgur.com/7yiUyLZ.jpg

Can you make it so capacitor rechargers, control circuits, semiconductor memory cells, cap batteries and stuff like that provides a numerical value (like EFT on the left) for how much + to capacitor I'm getting per module? I typically use that for finding out which rigs/modules to use on fits that require capacitor stability (such as that Heron fit for Sleeper Caches).

3) I have on multiple occasions had moments where Pyfa stops responding to right-clicks. Usually after I've had the program open for awhile and am getting busy. I have to restart the program. Can't right click on a module or anywhere in the program.

4) Is it possible to make it so you can drag a module from the module list on the left (say when you chose View Market Group and you're picking things from that box on the lower left) and replace something already fitted? Drag & replace? EFT lets you do that, Pyfa does not.

Good work so far! Pyfa is a little better for EFT for doing things like damage profiles (ghost sites), hull tank principles and stuff like that.

can we have pre-formed starting character/all level 3/all level 4 skill profiles brought in in the next release? =P

EDIT: seems like tracking diagnostic subroutines do not affect guidance disruptors?


1) Okay

2) I can definitely look into this.

3) Already fixed, I'm going to try to make a release tonight with this fix. https://github.com/pyfa-org/Pyfa/issues/589

4) It's been mentioned before, just haven't gotten around to it. On the list of things to do. =)

5) Setting a default level for a character was in the works but I dropped working on it for a few reasons. It's still in the back log, and when time allows will hopefully be implemented. For now, probably best to set an all 3/4 char in EVEMon and then import the after plan export into pyfa.

6) That rig does affect Guidance Disruptors. You can see it in the Disruptors Affected By tab in it's stats window. If not, throw a github issue up with screenshots and details and I can take a look.
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#146 - 2016-05-23 23:56:10 UTC
mack trucker wrote:
I have to admit my laziness in that I didn't read all of the comments.

Is there an offline installer for this Citadel release because for some reason, I can't download it? I haven't had any problems downloading before and nothing has changed on my PC to cause it to not download.

I reallllly don't want to go back to EFT. LOL!


I'm not sure what you mean by an offline installer. All you have to do is download either the .exe installer or the .zip archive from github (check first post). The installation doesn't require internet connectivity other than the initial download
mack trucker
SniggWaffe
WAFFLES.
#147 - 2016-05-25 22:22:53 UTC  |  Edited by: mack trucker
Sable Blitzmann wrote:
mack trucker wrote:
I have to admit my laziness in that I didn't read all of the comments.

Is there an offline installer for this Citadel release because for some reason, I can't download it? I haven't had any problems downloading before and nothing has changed on my PC to cause it to not download.

I reallllly don't want to go back to EFT. LOL!


I'm not sure what you mean by an offline installer. All you have to do is download either the .exe installer or the .zip archive from github (check first post). The installation doesn't require internet connectivity other than the initial download


My terminology is probably awful. I apologize. When I go to the Github site from the first post here and click the download link, nothing happens. I've not seen a *.zip link but that would be grand if I had one. I'm assuming the one I'm clicking is an executable link instead of a downloadable zip?

*Edit for recanting. I see the updated version now. Thank you so much for your reply. :)
Aya Audeles
Center for Advanced Studies
Gallente Federation
#148 - 2016-05-27 11:04:01 UTC  |  Edited by: Aya Audeles
Hello.

First of all I want thank you for such a great soft! And now I have a question. Is there an option that will keep me logged all the time? Because at the moment I had to log through web each time I lunch PYFA. Also character implants tab doesn't show my implants it may be bug or I don't know how make this work.

Pardon my English.

Garsean Halmof
Center for Advanced Studies
Gallente Federation
#149 - 2016-05-29 17:19:47 UTC
Ok. I don't know if I'm blind as a bat or what, but where are the download links? I went to the 'Releases' page and nothing there besides current release version and fixed bugs info.

Fyi - I don't use github for anything besides downloading this.
Captain Stupid
Zeta Reticuli Blackpill Alliance
Absolute Glory
#150 - 2016-05-31 20:31:58 UTC  |  Edited by: Captain Stupid
I know I am Stupid, but can you not make it possible to just click the link and download it? I cannot for the life of me see what needs doing!
GKFC
Quis Leget Haec
#151 - 2016-06-02 11:10:48 UTC
Yeah the formatting on the Releases page is a bit odd... just scroll down the page a bit and you'll see the Download links...
MinnaR Mosan
Discorpse
#152 - 2016-06-04 11:05:54 UTC  |  Edited by: MinnaR Mosan
I have found that the red skill book that appears in the top right of the pyfa screen is very usefull to see what skill you are missing for a fitting. But it would be more fun if you can copy that list of skills u missed to train and import that list in eve as an skill training plan.

¿What u think? Just to copy the missing skills list would help so much for new chars that want to get into a properly fitted ship asap!
Oovarvu
C.O.L.D.
#153 - 2016-06-04 13:29:38 UTC
apart from the crashing issues pyfa is great, would be nice to see a logistic output option with the dps/mining yield box.

and any chance of putting citadels on it too?
Soel Reit
The Scope
Gallente Federation
#154 - 2016-06-04 15:27:26 UTC
Oovarvu wrote:
apart from the crashing issues pyfa is great, would be nice to see a logistic output option with the dps/mining yield box.

and any chance of putting citadels on it too?


what do you mean? there is already an option that let you swich between dps/mining yeld
right side, firepower: normally there you find your theoretical max dps, and if you click the small button in that section it will show you your mining yeld.
Oovarvu
C.O.L.D.
#155 - 2016-06-06 00:45:17 UTC
Soel Reit wrote:
Oovarvu wrote:
apart from the crashing issues pyfa is great, would be nice to see a logistic output option with the dps/mining yield box.

and any chance of putting citadels on it too?


what do you mean? there is already an option that let you swich between dps/mining yeld
right side, firepower: normally there you find your theoretical max dps, and if you click the small button in that section it will show you your mining yeld.



if you read my post again you'll see that the request was for 'logistic output' ie how much dps you are repairing and yes i'm aware it shows on the individual reppers as units/sec
Mars Arson
JEM Co.
#156 - 2016-06-06 07:32:33 UTC
I like this, thank you very much for making it. :)

Just some humble suggestions :)

1) When toggling EHP to Raw HP, then switching between fits to compare them, the toggle will switch back to EHP. It would be nice if it stayed toggled.

2)I'm not sure how, but my "All 5" character got messed up, and now has 0 skills. I had to go through and level every skill to 5 to get it back. ( I noticed when I tried switching between my skills and the all 5, and ended up with less dps ) Is there a way to quickly add an all level 5 character if it gets messed up again?

3)When looking at guns and stuff in the market tab, it would be cool if you could add some visual difference for tech II items to help find them on the list.


Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#157 - 2016-06-09 03:04:40 UTC
Aya Audeles wrote:
Hello.

First of all I want thank you for such a great soft! And now I have a question. Is there an option that will keep me logged all the time? Because at the moment I had to log through web each time I lunch PYFA. Also character implants tab doesn't show my implants it may be bug or I don't know how make this work.


You mean through CREST? Shoet answer: no. The 20 minute timer is a timeout that is set by CCP. You can set your own CREST client details in the preferences, but must agree to CCPs developer license: https://developers.eveonline.com/resource/license-agreement

See https://github.com/pyfa-org/Pyfa/wiki/CREST

As for your character implants tab - make sure the implants are set up through character editor. pyfa does not currently fetch these from the API (if that is what you mean)
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#158 - 2016-06-09 03:23:40 UTC
Garsean Halmof wrote:
Ok. I don't know if I'm blind as a bat or what, but where are the download links? I went to the 'Releases' page and nothing there besides current release version and fixed bugs info.

Fyi - I don't use github for anything besides downloading this.



Captain Stupid wrote:
I know I am Stupid, but can you not make it possible to just click the link and download it? I cannot for the life of me see what needs doing!


The OP already gives you a link:
The latest stable release can always be found here.


The downloads are at the bottom. I don't have any way to control GitHub's UI, so we're kinda stuck with it for now.

I will not be doing any direct links to files for two reasons: 1) We support different platforms which have different downloads. Sending everyone to a page with everything works best. This is more me being lazy and not wanting to update multiple links every update. 2) People already have a hard time reading release notes - the current set up pretty much forces them to at least glance at what has changed. Reading release notes should always be encouraged =)

MinnaR Mosan wrote:
I have found that the red skill book that appears in the top right of the pyfa screen is very usefull to see what skill you are missing for a fitting. But it would be more fun if you can copy that list of skills u missed to train and import that list in eve as an skill training plan.

¿What u think? Just to copy the missing skills list would help so much for new chars that want to get into a properly fitted ship asap!

It's on the backlog to support something like this. https://github.com/pyfa-org/Pyfa/issues/175 No ETA (actually, forgot this was a thing, might work on it a little soon)

Oovarvu wrote:
apart from the crashing issues pyfa is great, would be nice to see a logistic output option with the dps/mining yield box.

and any chance of putting citadels on it too?


1) Do you mean the crashing when working with the market? Still trying to pinpoint why (kind of lost steam on diagnosing it unfortunately), but running in admin works.

2) This was kinda sort of donw, then the gy who did it just dropped out. I'll reach out to him and see if he wants to continue with it or if I should take over. https://github.com/pyfa-org/Pyfa/issues/235

3) Citadels are coming, but no ETA. It's on hold ATM while I figure out a roadblock... Follow progress here: https://github.com/pyfa-org/Pyfa/issues/540

Mars Arson wrote:
I like this, thank you very much for making it. :)

Just some humble suggestions :)

1) When toggling EHP to Raw HP, then switching between fits to compare them, the toggle will switch back to EHP. It would be nice if it stayed toggled.

2)I'm not sure how, but my "All 5" character got messed up, and now has 0 skills. I had to go through and level every skill to 5 to get it back. ( I noticed when I tried switching between my skills and the all 5, and ended up with less dps ) Is there a way to quickly add an all level 5 character if it gets messed up again?

3)When looking at guns and stuff in the market tab, it would be cool if you could add some visual difference for tech II items to help find them on the list.




1) It is a little annoying, but I never looked into it. Will put something on the tracker about it, thanks!

2) When did this happen? That should not be possible. Not only should it not change, but you shouldn't be able to change the skill levels afterwards. Do you mind sending me an email with your %userprofile%/.pyfa/saveddata.db to sable.blitzmann@gmail.com? Maybe I can find a clue as to what happened.

I was actually talking to someone the other day who is interested in developing a method to ship default values (damage profiles, target resists) and to have a "Reset" button to reset all defaults. Something like that could tie in well in case the default characters get corrupted somehow.

3) Such as background color? Maybe, but that would be pretty low on the priority list. Will think about it =)
JitaGodess
Native Freshfood
Minmatar Republic
#159 - 2016-06-10 23:48:25 UTC
Been using pyfa for a while, however I am currently having issues adding chars.

Click new char button, type in a name, hit enter and it doesnt appear in the list. But also after this event I cannot edit or see api's for any other chars, and have to quit the application.

I have uninstalled and reinstalled with no difference.

thanks

Please Evemail me if I win.

Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#160 - 2016-06-11 01:14:21 UTC
JitaGodess wrote:
Been using pyfa for a while, however I am currently having issues adding chars.

Click new char button, type in a name, hit enter and it doesnt appear in the list. But also after this event I cannot edit or see api's for any other chars, and have to quit the application.

I have uninstalled and reinstalled with no difference.

thanks


Can you please post your %userprofile%/.pyfa/log.txt? I cannot reproduce this issue...