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Has there been a change in Combat site/Escalation drops?

Author
Monstah Khaos
ElevenBravo
#1 - 2016-06-03 23:22:19 UTC
Since last weekend we have now run 77 combat sites (0.7-0.5) .

Of those 77 we saw 4 Dread spawns with faction ammo only
Of those 77 we got approximately 6 escalations 5x 4/10 sites and 1x 5/10 site in both low and high sec

All of the 4/10 sites had less than 2mil in loot for both rooms. The faction drops were ammo only.
The 5/10 site had 15mil in total loot with the cheapest pithi type c resist. We didn't even get a Tier drop.

We have been running the crap out of these for a while and honestly were raking in about 400-500mil per day off the loot and salvage + bounties. Suddenly this week has seen a waste of time...

I know it is a numbers thing on odds for drops etc. but I would say I won't be going to Vegas any time soon with this kind of luck!!

Any one else notice a crazy drop or did I miss a change in a patch somewhere?

As of right now it is worthless doing the escalations in low sec as the drop value is nowhere near worth losing a halfway fit ship.

??
Pandora Carrollon
Provi Rapid Response
#2 - 2016-06-03 23:36:45 UTC
Monstah Khaos wrote:
Since last weekend we have now run 77 combat sites (0.7-0.5) .

Of those 77 we saw 4 Dread spawns with faction ammo only
Of those 77 we got approximately 6 escalations 5x 4/10 sites and 1x 5/10 site in both low and high sec

All of the 4/10 sites had less than 2mil in loot for both rooms. The faction drops were ammo only.
The 5/10 site had 15mil in total loot with the cheapest pithi type c resist. We didn't even get a Tier drop.

We have been running the crap out of these for a while and honestly were raking in about 400-500mil per day off the loot and salvage + bounties. Suddenly this week has seen a waste of time...

I know it is a numbers thing on odds for drops etc. but I would say I won't be going to Vegas any time soon with this kind of luck!!

Any one else notice a crazy drop or did I miss a change in a patch somewhere?

As of right now it is worthless doing the escalations in low sec as the drop value is nowhere near worth losing a halfway fit ship.

??


I was farming for escalations a couple of weeks ago, many times in a row and got nothing. I chalked it up to bad luck. In fact, the spawn rate of HiSec sites is severely depressed or people are knocking them out enmasse. I think I saw a dev blog on spawn adjustments, maybe on drop rate as well.

HiSec is already ISK resource poor, so if they are cutting down revenues even further, I guess the intent is to push everyone out to Lo/Null or make more money of the HiSec players since it's harder to PLEX there. If that's the case, I don't get it because it means that even CCP doesn't understand why players stay in HiSec. They nerf it too much and they risk those players just not playing any more. Ah well, if it is a nerf, then we'll have to deal with it.
Shiloh Templeton
Cheyenne HET Co
#3 - 2016-06-03 23:47:57 UTC
CCP will never say, and many people will give the obligatory Random is Random response, but after tracking all my results for the year I'm convinced CCP rebalances the loot tables periodically.



Monstah Khaos
ElevenBravo
#4 - 2016-06-04 00:19:45 UTC
Well, no matter what the theory is, I have seen an insane drop in drop rates from these. I understand a string of bad luck because there are plenty of times I go 20-25 sites without anything (dread spawn, escalation, etc.) but 77 (now 79) and then to hit the escalations with nothing is pretty bad.

I am sure things get tweaked here and there, nothing we can do about it. I do know that if the drop rate was a "tweak" (or nerf in this case), that sure takes some of the option of excitement out of hi-sec life and playing the different things other than mining and mission running.

We (corp) have all been on for about 8yrs or so (army vet buddies) and spent most of our time in low-sec and wormholes. We took a long break but were sitting around getting trashed and said "let's fire up the EVE stuff". A LOT has changed in 2-3yrs. Some good, some bad... The game sure is easier to grind than the older days. We decided to stay in hi-sec for a while since most of us are oil field workers and techs. Not really enough time to run a low-sec operation.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#5 - 2016-06-04 04:09:17 UTC
Shiloh Templeton wrote:
CCP will never say, and many people will give the obligatory Random is Random response, but after tracking all my results for the year I'm convinced CCP rebalances the loot tables periodically.




Guaranteed, they have to. Blink

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Jenn aSide
Soul Machines
The Initiative.
#6 - 2016-06-04 07:29:29 UTC
The human brain can't deal with true randomness. All the proof you need is to watch these forums every week for the newest "did something change, I'm getting less loot!?!?" Thread lol. I've seen a version of this same thread every week for my whole nine years here. Hell, back in the day I was the author of one or two of them.

There is no conspiracy, no behind the scenes manipulation, no unannounced change aimed at forcing anyone to play different. What does exist is the fact that we chose to engage with game content that offers random rewards.

Notice how you only see these threads when the results are negative. No one posts when they get improbable drops or back to back to back escalations.
Erebus Vain
Deep Core Mining Inc.
Caldari State
#7 - 2016-06-04 08:07:24 UTC
Shiloh Templeton wrote:
CCP will never say, and many people will give the obligatory Random is Random response, but after tracking all my results for the year I'm convinced CCP rebalances the loot tables periodically.





Stops people from being able to farm at a known rate i suppose, as well as pushing players into finding better sites or maybe into other areas of the game.
Shayla Etherodyne
Delta Laroth Industries
#8 - 2016-06-04 08:35:10 UTC
There was an announced rebalance of some exploration site with citadels.
Probably they are still tweaking them.
Hawke Frost
#9 - 2016-06-04 10:08:26 UTC
I've been making 200-400 mil/day without issues in the last few weeks (not every day as I couldn't be bothered to do it), with a Jackdaw (for now) in high sec. Other than some changes a while back I've not noticed any recent issues, but note that for some reason there seems to be a period of "rng not being so rng" going on at times.

I don't generally get too many, if at all, ship BPC but then all of a sudden in one week I end up with 5+. Weeks can go by till I get an escalation at all and then for a short period of time I get swamped in them. Still, I've never really had the "holy ****, I might as well start mining" problems.
Bumblefck
Kerensky Initiatives
#10 - 2016-06-04 10:26:37 UTC
Shiloh Templeton wrote:
CCP will never say, and many people will give the obligatory Random is Random response, but after tracking all my results for the year I'm convinced CCP rebalances the loot tables periodically.







RNR is R

Perfection is a dish best served like wasabi .

Bumble's Space Log

Zhilia Mann
Tide Way Out Productions
#11 - 2016-06-04 10:38:04 UTC
I've been doing incredibly well. Haven't seen an OPE-only drop in weeks. Luck of the draw.
Monstah Khaos
ElevenBravo
#12 - 2016-06-04 10:44:35 UTC
Jenn aSide wrote:
The human brain can't deal with true randomness. All the proof you need is to watch these forums every week for the newest "did something change, I'm getting less loot!?!?" Thread lol. I've seen a version of this same thread every week for my whole nine years here. Hell, back in the day I was the author of one or two of them.

There is no conspiracy, no behind the scenes manipulation, no unannounced change aimed at forcing anyone to play different. What does exist is the fact that we chose to engage with game content that offers random rewards.

Notice how you only see these threads when the results are negative. No one posts when they get improbable drops or back to back to back escalations.


No way in hell I would post a positive "dude I am killin' it out here" thread.... Locator agents get rich off the forums P
March rabbit
Aliastra
Gallente Federation
#13 - 2016-06-04 11:55:55 UTC
Jenn aSide wrote:
The human brain can't deal with true randomness. All the proof you need is to watch these forums every week for the newest "did something change, I'm getting less loot!?!?" Thread lol. I've seen a version of this same thread every week for my whole nine years here. Hell, back in the day I was the author of one or two of them.

There is no conspiracy, no behind the scenes manipulation, no unannounced change aimed at forcing anyone to play different. What does exist is the fact that we chose to engage with game content that offers random rewards.

Notice how you only see these threads when the results are negative. No one posts when they get improbable drops or back to back to back escalations.

You look like having great expertise in EVE Online code. Any sources?

The Mittani: "the inappropriate drunked joke"

Shiloh Templeton
Cheyenne HET Co
#14 - 2016-06-04 17:50:05 UTC
Erebus Vain wrote:
Stops people from being able to farm at a known rate i suppose, as well as pushing players into finding better sites or maybe into other areas of the game.

I wouldn't have a problem with CCP making intelligent decisions about changing the drop %'s on a regular basis. It could help keep a 'balanced' supply of loot so items don't become oversupplied. It would make sense to vary chances by region or time zone to keep a few players from getting in a routine and monopolizing sites.

It would be a bit dastardly, but it wouldn't be that hard to program it so a players chances change based on the accumulated exploration wealth every 22 days. Or based on character age so newbros could make a decent income from Hi-sec data and relic sites.

But we'll never know without open source code.









Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#15 - 2016-06-04 18:26:31 UTC
Jenn I disagree heartily with your last post, Shilohs is much closer to reality.

Rebalancing loot tables periodically behind the scenes is a necessary function to create balance within an economic level based on what CCP wants for their gaming world. This is a standard gaming and MMO reality. You want the price of something to fall in relation you drop more, you want prices to rise you will cut back supply. You can tweak through a myriad of ways. Introducing new ways to harvest items or simply changing the existing ways. They have an entire team dedicated to balancing the economy in relation to game play changes and it simply makes sense that such metrics are not only tracked but updated periodically for a variety of reasons.

Its not nefarious or underhanded, far from it, its just normal behind the scenes balancing. Sometimes they will tell us, like the T1 loot drop nerf, or new items like the sleeper and mordus stuff. Often they wont, I know if I was them I wouldnt. Or else you get the officer dt spawn races that just get farmed by the few.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Negasonic Teenage Warhead
Doomheim
#16 - 2016-06-04 19:24:29 UTC
NO

RNG is still R.
Cranial Rectidus
ElevenBravo
#17 - 2016-06-04 22:30:26 UTC
Make that 90 sites now I have run with Monst. Just spent 2 hours chasing escalation story that led us a good 22 jumps from home by the end. Total loot value = 9,500,000 isk. The Dreads at each site along the story dropped faction ammo and an explosive pithi shield worth about 1.5mil. Nearly ganked in hi-sec on the way back in a 70mil isk Noctis lol.

We have decided that L4 mission running is back on top of the list for a while after this 90 site run all week. Even the data and relic sites have been very poor turn outs. Looks like some runs to nullsec and wormholes for that end of it as well.

In the meantime we have some kill rights to go have hi-sec fun with Cool
ube smoked
State War Academy
Caldari State
#18 - 2016-06-04 22:39:00 UTC  |  Edited by: ube smoked
Yes. You are not the first one to mention this btw. Escalations happens extremely rarely now and dreads are dropping crap.


EDIT: 1 or 2 patches back, it was functioning normally. Now it's back to getting nothing for weeks again.
Monstah Khaos
ElevenBravo
#19 - 2016-06-04 23:13:42 UTC
Yes we agree that the bad luck factor has been modified by something else.
Coralas
Center for Advanced Studies
Gallente Federation
#20 - 2016-06-05 01:57:43 UTC  |  Edited by: Coralas
Eternus8lux8lucis wrote:
Jenn I disagree heartily with your last post, Shilohs is much closer to reality.

Rebalancing loot tables periodically behind the scenes is a necessary function to create balance within an economic level based on what CCP wants for their gaming world. This is a standard gaming and MMO reality. You want the price of something to fall in relation you drop more, you want prices to rise you will cut back supply. You can tweak through a myriad of ways. Introducing new ways to harvest items or simply changing the existing ways. They have an entire team dedicated to balancing the economy in relation to game play changes and it simply makes sense that such metrics are not only tracked but updated periodically for a variety of reasons.

Its not nefarious or underhanded, far from it, its just normal behind the scenes balancing. Sometimes they will tell us, like the T1 loot drop nerf, or new items like the sleeper and mordus stuff. Often they wont, I know if I was them I wouldnt. Or else you get the officer dt spawn races that just get farmed by the few.


They really don't touch it very often though, imo the prices of most deadspace items are inline with my longterm expectations about the rates they dropped at 2 or 3 years ago.

As a point of interest, I looked up my old spreadsheets from living in vale a couple of years ago on my other account. I ran 1144 anomolies to completion, for 29 escalations (~1 in 39) and a mere 18 commanders. The longest streak recorded was for rally points of 216 rally points in a row _without_ an escalation.

In the same time, in the system I lived in (and the odd ninja from nearby unused systems), I managed to complete 15 ded 6s, 34 ded 8s, 17 ded 7s and 7 ded 10s that were direct spawn ups. ie gun-probing wasn't as effective as probing you just get paid for the probing time.

From memory ( I don't have records for that period), highsec dens have always had an unusually high rate of commander spawns and escalations, but even so, the longest run of no escalation was still in the region of 160 - when the RNG decides its your turn to get nothing, it really is your turn to get nothing.

People that are bringing samples of less than 100 to this thread of a less than 10% thing only have a reasonable sample for how often they don't happen (ie somewhere between 75% and 98% of the time). Its not a very accurate estimate for how often they do happen, because they've only sampled it 10 times.
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